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move more code out of retroarch.c
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@ -24,6 +24,7 @@
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#include "input_driver.h"
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#include "input_keymaps.h"
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#include "input_remapping.h"
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#include "input_osk.h"
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#ifdef HAVE_NETWORKING
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@ -2143,3 +2144,25 @@ bool input_driver_find_driver(
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return true;
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}
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void input_mapper_reset(void *data)
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{
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unsigned i;
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input_mapper_t *handle = (input_mapper_t*)data;
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for (i = 0; i < MAX_USERS; i++)
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{
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unsigned j;
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for (j = 0; j < 8; j++)
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{
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handle->analog_value[i][j] = 0;
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handle->buttons[i].data[j] = 0;
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handle->buttons[i].analogs[j] = 0;
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handle->buttons[i].analog_buttons[j] = 0;
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}
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}
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for (i = 0; i < RETROK_LAST; i++)
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handle->key_button[i] = 0;
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for (i = 0; i < (RETROK_LAST / 32 + 1); i++)
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handle->keys[i] = 0;
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}
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@ -23,6 +23,18 @@
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#include <boolean.h>
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#include <retro_common_api.h>
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typedef struct input_mapper
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{
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/* Left X, Left Y, Right X, Right Y */
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int16_t analog_value[MAX_USERS][8];
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/* The whole keyboard state */
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uint32_t keys[RETROK_LAST / 32 + 1];
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/* RetroPad button state of remapped keyboard keys */
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unsigned key_button[RETROK_LAST];
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/* This is a bitmask of (1 << key_bind_id). */
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input_bits_t buttons[MAX_USERS];
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} input_mapper_t;
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RETRO_BEGIN_DECLS
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/**
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@ -183,6 +195,8 @@ void config_read_keybinds_conf(void *data);
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*/
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void input_config_set_autoconfig_binds(unsigned port, void *data);
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void input_mapper_reset(void *data);
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RETRO_END_DECLS
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#endif
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21
retroarch.c
21
retroarch.c
@ -28911,27 +28911,6 @@ static const menu_ctx_driver_t *menu_driver_find_driver(
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}
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#endif
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static void input_mapper_reset(input_mapper_t *handle)
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{
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unsigned i;
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for (i = 0; i < MAX_USERS; i++)
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{
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unsigned j;
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for (j = 0; j < 8; j++)
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{
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handle->analog_value[i][j] = 0;
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handle->buttons[i].data[j] = 0;
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handle->buttons[i].analogs[j] = 0;
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handle->buttons[i].analog_buttons[j] = 0;
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}
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}
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for (i = 0; i < RETROK_LAST; i++)
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handle->key_button[i] = 0;
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for (i = 0; i < (RETROK_LAST / 32 + 1); i++)
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handle->keys[i] = 0;
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}
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/**
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* retroarch_main_init:
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* @argc : Count of (commandline) arguments.
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@ -1075,18 +1075,6 @@ typedef struct input_game_focus_state
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typedef bool(*runahead_load_state_function)(const void*, size_t);
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#endif
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typedef struct input_mapper
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{
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/* Left X, Left Y, Right X, Right Y */
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int16_t analog_value[MAX_USERS][8];
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/* The whole keyboard state */
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uint32_t keys[RETROK_LAST / 32 + 1];
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/* RetroPad button state of remapped keyboard keys */
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unsigned key_button[RETROK_LAST];
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/* This is a bitmask of (1 << key_bind_id). */
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input_bits_t buttons[MAX_USERS];
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} input_mapper_t;
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#ifdef HAVE_DISCORD
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/* The Discord API specifies these variables:
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- userId --------- char[24] - the userId of the player asking to join
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