mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 10:10:57 +00:00
commit
ec336442bd
@ -2100,7 +2100,7 @@ ifeq ($(HAVE_MATH_NEON), 1)
|
||||
endif
|
||||
|
||||
ifeq ($(HAVE_VITAGL), 1)
|
||||
DEFINES += -DHAVE_VITAGL -DTRANSPOSE_MATRICES
|
||||
DEFINES += -DHAVE_VITAGL -DSTB_DXT_IMPLEMENTATION -DSKIP_ERROR_HANDLING
|
||||
INCLUDE_DIRS += -I$(DEPS_DIR)/vitaGL/source
|
||||
SOURCES := $(DEPS_DIR)/vitaGL/source $(DEPS_DIR)/vitaGL/source/utils
|
||||
OBJ += $(patsubst %.c,%.o,$(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c)))
|
||||
|
@ -1,5 +1,6 @@
|
||||
TARGET := retroarch_vita
|
||||
DEBUG ?= 0
|
||||
HAVE_FILE_LOGGER = 1
|
||||
GRIFFIN_BUILD = 0
|
||||
WHOLE_ARCHIVE_LINK = 0
|
||||
|
||||
@ -181,6 +182,10 @@ vpksend: $(TARGET).vpk
|
||||
send: $(TARGET).self
|
||||
curl -T $< ftp://$(PSVITAIP):1337/ux0:/app/$(VITA_TITLE_ID)/eboot.bin
|
||||
|
||||
launch: $(TARGET).self
|
||||
curl -T $< ftp://$(PSVITAIP):1337/ux0:/app/$(VITA_TITLE_ID)/eboot.bin
|
||||
echo "launch $(VITA_TITLE_ID)" | nc ${PSVITAIP} 1338
|
||||
|
||||
.PHONY: clean all send vpksend
|
||||
.PRECIOUS: %.depend
|
||||
|
||||
|
674
deps/vitaGL/COPYING
vendored
Normal file
674
deps/vitaGL/COPYING
vendored
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
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freedoms that you received. You must make sure that they, too, receive
|
||||
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|
||||
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|
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|
||||
Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
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|
||||
For the developers' and authors' protection, the GPL clearly explains
|
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that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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||||
authors of previous versions.
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|
||||
Some devices are designed to deny users access to install or run
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|
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stand ready to extend this provision to those domains in future versions
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|
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|
||||
Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
|
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|
||||
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patents cannot be used to render the program non-free.
|
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|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
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|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
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||||
works, such as semiconductor masks.
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|
||||
"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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standard defined by a recognized standards body, or, in the case of
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is widely used among developers working in that language.
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The "System Libraries" of an executable work include anything, other
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implementation is available to the public in source code form. A
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"Major Component", in this context, means a major essential component
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(if any) on which the executable work runs, or a compiler used to
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produce the work, or an object code interpreter used to run it.
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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work) run the object code and to modify the work, including scripts to
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System Libraries, or general-purpose tools or generally available free
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programs which are used unmodified in performing those activities but
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which are not part of the work. For example, Corresponding Source
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includes interface definition files associated with source files for
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the work, and the source code for shared libraries and dynamically
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such as by intimate data communication or control flow between those
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The Corresponding Source need not include anything that users
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can regenerate automatically from other parts of the Corresponding
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Source.
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|
||||
The Corresponding Source for a work in source code form is that
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same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
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||||
You may make, run and propagate covered works that you do not
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||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
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with facilities for running those works, provided that you comply with
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the terms of this License in conveying all material for which you do
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not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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and control, on terms that prohibit them from making any copies of
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your copyrighted material outside their relationship with you.
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|
||||
Conveying under any other circumstances is permitted solely under
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the conditions stated below. Sublicensing is not allowed; section 10
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makes it unnecessary.
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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measure under any applicable law fulfilling obligations under article
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11 of the WIPO copyright treaty adopted on 20 December 1996, or
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similar laws prohibiting or restricting circumvention of such
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measures.
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||||
When you convey a covered work, you waive any legal power to forbid
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circumvention of technological measures to the extent such circumvention
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||||
is effected by exercising rights under this License with respect to
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||||
the covered work, and you disclaim any intention to limit operation or
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||||
modification of the work as a means of enforcing, against the work's
|
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users, your or third parties' legal rights to forbid circumvention of
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technological measures.
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|
||||
4. Conveying Verbatim Copies.
|
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|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
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recipients a copy of this License along with the Program.
|
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|
||||
You may charge any price or no price for each copy that you convey,
|
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and you may offer support or warranty protection for a fee.
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5. Conveying Modified Source Versions.
|
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||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
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|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
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|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
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additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
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d) If the work has interactive user interfaces, each must display
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||||
Appropriate Legal Notices; however, if the Program has interactive
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||||
interfaces that do not display Appropriate Legal Notices, your
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work need not make them do so.
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A compilation of a covered work with other separate and independent
|
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works, which are not by their nature extensions of the covered work,
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and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
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||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
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|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
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|
||||
b) Convey the object code in, or embodied in, a physical product
|
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(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
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product that is covered by this License, on a durable physical
|
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medium customarily used for software interchange, for a price no
|
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more than your reasonable cost of physically performing this
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conveying of source, or (2) access to copy the
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Corresponding Source from a network server at no charge.
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c) Convey individual copies of the object code with a copy of the
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written offer to provide the Corresponding Source. This
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alternative is allowed only occasionally and noncommercially, and
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only if you received the object code with such an offer, in accord
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||||
with subsection 6b.
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|
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d) Convey the object code by offering access from a designated
|
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place (gratis or for a charge), and offer equivalent access to the
|
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Corresponding Source in the same way through the same place at no
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further charge. You need not require recipients to copy the
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Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
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that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
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|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
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charge under subsection 6d.
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|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
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||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
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||||
tangible personal property which is normally used for personal, family,
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||||
or household purposes, or (2) anything designed or sold for incorporation
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||||
into a dwelling. In determining whether a product is a consumer product,
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doubtful cases shall be resolved in favor of coverage. For a particular
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product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
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of the particular user or of the way in which the particular user
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actually uses, or expects or is expected to use, the product. A product
|
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is a consumer product regardless of whether the product has substantial
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commercial, industrial or non-consumer uses, unless such uses represent
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||||
the only significant mode of use of the product.
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||||
|
||||
"Installation Information" for a User Product means any methods,
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||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
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|
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|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
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|
||||
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||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
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|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
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|
||||
network may be denied when the modification itself materially and
|
||||
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|
||||
protocols for communication across the network.
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||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
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|
||||
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|
||||
apply only to part of the Program, that part may be used separately
|
||||
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|
||||
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|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
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|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
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||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
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|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
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||||
|
||||
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|
||||
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|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
8
deps/vitaGL/Makefile
vendored
8
deps/vitaGL/Makefile
vendored
@ -2,8 +2,6 @@ TARGET := libvitaGL
|
||||
SOURCES := source source/utils
|
||||
SHADERS := shaders
|
||||
|
||||
LIBS = -lc -lm -lSceGxm_stub -lSceDisplay_stub
|
||||
|
||||
ifeq ($(HAVE_SBRK),1)
|
||||
SOURCES += source/hacks
|
||||
endif
|
||||
@ -16,7 +14,7 @@ OBJS := $(CFILES:.c=.o)
|
||||
PREFIX = arm-vita-eabi
|
||||
CC = $(PREFIX)-gcc
|
||||
AR = $(PREFIX)-gcc-ar
|
||||
CFLAGS = -g -Wl,-q -O2 -ffast-math -mtune=cortex-a9 -mfpu=neon -flto -ftree-vectorize -DTRANSPOSE_MATRICES
|
||||
CFLAGS = -g -Wl,-q -O2 -ffast-math -mtune=cortex-a9 -mfpu=neon -flto -ftree-vectorize -DSTB_DXT_IMPLEMENTATION
|
||||
ASFLAGS = $(CFLAGS)
|
||||
|
||||
all: $(TARGET).a
|
||||
@ -25,12 +23,12 @@ $(TARGET).a: $(OBJS)
|
||||
$(AR) -rc $@ $^
|
||||
|
||||
%_f.h:
|
||||
psp2cgc -profile sce_fp_psp2 $(@:_f.h=_f.cg) -Wperf -fastprecision -O3 -o $(@:_f.h=_f.gxp)
|
||||
psp2cgc -profile sce_fp_psp2 $(@:_f.h=_f.cg) -Wperf -o $(@:_f.h=_f.gxp)
|
||||
bin2c $(@:_f.h=_f.gxp) source/shaders/$(notdir $(@)) $(notdir $(@:_f.h=_f))
|
||||
@rm -rf $(@:_f.h=_f.gxp)
|
||||
|
||||
%_v.h:
|
||||
psp2cgc -profile sce_vp_psp2 $(@:_v.h=_v.cg) -Wperf -fastprecision -O3 -o $(@:_v.h=_v.gxp)
|
||||
psp2cgc -profile sce_vp_psp2 $(@:_v.h=_v.cg) -Wperf -o $(@:_v.h=_v.gxp)
|
||||
bin2c $(@:_v.h=_v.gxp) source/shaders/$(notdir $(@:_v.h=_v.h)) $(notdir $(@:_v.h=_v))
|
||||
@rm -rf $(@:_v.h=_v.gxp)
|
||||
|
||||
|
7
deps/vitaGL/README.md
vendored
7
deps/vitaGL/README.md
vendored
@ -1,6 +1,10 @@
|
||||
# vitaGL
|
||||
vitaGL is a wrapper between openGL and sceGxm. It allows to use a subset of openGL functions with fully hardware acceleration by translating the code to sceGxm equivalent.
|
||||
|
||||
# Build Instructions
|
||||
In order to build vitaGL use the following command: `make HAVE_SBRK=1 install`.
|
||||
If you already have a newlib sbrk replacement in your app (eg. RetroArch), use instead this command: `make install`.
|
||||
|
||||
# Samples
|
||||
|
||||
You can find samples in the *samples* folder in this repository.
|
||||
@ -22,6 +26,9 @@ Direct OpenGL Usage:<br>
|
||||
[vitaXash3D](https://vitadb.rinnegatamante.it/#/info/365) - Port of Xash3D (Half Life, Counter Strike 1.6)<br>
|
||||
[Fade to Black](https://vitadb.rinnegatamante.it/#/info/367) - Port of Fade to Black<br>
|
||||
[vitaVoyager](https://vitadb.rinnegatamante.it/#/info/367) - Port of lilium-voyager (Star Trek Voyager: Elite Force)<br>
|
||||
[Daedalus X64](https://github.com/Rinnegatamante/daedalusx64-vitagl) - Port of Daedalus X64 (N64 Emulator)<br>
|
||||
[RetroArch](https://github.com/libretro/RetroArch) - Vita's GL1 video driver of RetroArch<br>
|
||||
[vitaET](https://github.com/Rinnegatamante/vitaET) - Port of ET:Legacy (Wolfenstein: Enemy Territory)<br>
|
||||
|
||||
Libraries:<br>
|
||||
[sdl12_gl](https://github.com/Rinnegatamante/SDL-Vita/tree/sdl12_gl/src) - SDL 1.2 Vita port adapted to work with vitaGL as renderer<br>
|
||||
|
8
deps/vitaGL/shaders/clear_v.cg
vendored
8
deps/vitaGL/shaders/clear_v.cg
vendored
@ -1,5 +1,7 @@
|
||||
float4 main(float2 position) : POSITION
|
||||
float4 main(unsigned int idx : INDEX, uniform float4 position) : POSITION
|
||||
{
|
||||
return float4(position, 1.f, 1.f);
|
||||
float x = (idx == 1 || idx == 2) ? position[1] : position[0];
|
||||
float y = (idx == 2 || idx == 3) ? position[3] : position[2];
|
||||
|
||||
return float4(x, y, 1.f, 1.f);
|
||||
}
|
||||
|
||||
|
2
deps/vitaGL/shaders/rgb_v.cg
vendored
2
deps/vitaGL/shaders/rgb_v.cg
vendored
@ -6,6 +6,6 @@ void main(
|
||||
float4 out vColor: COLOR)
|
||||
{
|
||||
vPosition = mul(float4(aPosition, 1.f), wvp);
|
||||
vColor = float4(aColor, 1.0);
|
||||
vColor = float4(aColor, 1.f);
|
||||
}
|
||||
|
||||
|
18
deps/vitaGL/shaders/texture2d_f.cg
vendored
18
deps/vitaGL/shaders/texture2d_f.cg
vendored
@ -1,6 +1,6 @@
|
||||
float4 main(
|
||||
float2 vTexcoord : TEXCOORD0,
|
||||
float vFog : FOG,
|
||||
float4 coords: WPOS,
|
||||
uniform sampler2D tex,
|
||||
uniform float alphaCut,
|
||||
uniform int alphaOp,
|
||||
@ -8,7 +8,10 @@
|
||||
uniform int texEnv,
|
||||
uniform int fog_mode,
|
||||
uniform float4 fogColor,
|
||||
uniform float4 texEnvColor
|
||||
uniform float4 texEnvColor,
|
||||
uniform float fog_near,
|
||||
uniform float fog_far,
|
||||
uniform float fog_density
|
||||
)
|
||||
{
|
||||
float4 texColor = tex2D(tex, vTexcoord);
|
||||
@ -62,6 +65,17 @@
|
||||
|
||||
// Fogging
|
||||
if (fog_mode < 3){
|
||||
float vFog;
|
||||
if (fog_mode == 0){ // GL_LINEAR
|
||||
vFog = (fog_far - coords.z) / (fog_far - fog_near);
|
||||
}else if (fog_mode == 1){ // GL_EXP
|
||||
vFog = exp(-fog_density * coords.z);
|
||||
}else{ // GL_EXP2
|
||||
const float LOG2 = -1.442695;
|
||||
float d = fog_density * coords.z;
|
||||
vFog = exp(d * d * LOG2);
|
||||
}
|
||||
vFog = clamp(vFog, 0.0, 1.0);
|
||||
texColor.rgb = lerp(fogColor.rgb, texColor.rgb, vFog);
|
||||
}
|
||||
|
||||
|
18
deps/vitaGL/shaders/texture2d_rgba_f.cg
vendored
18
deps/vitaGL/shaders/texture2d_rgba_f.cg
vendored
@ -1,14 +1,17 @@
|
||||
float4 main(
|
||||
float2 vTexcoord : TEXCOORD0,
|
||||
float4 vColor : COLOR,
|
||||
float vFog : FOG,
|
||||
float4 coords: WPOS,
|
||||
uniform sampler2D tex,
|
||||
uniform float alphaCut,
|
||||
uniform int alphaOp,
|
||||
uniform int texEnv,
|
||||
uniform int fog_mode,
|
||||
uniform float4 fogColor,
|
||||
uniform float4 texEnvColor
|
||||
uniform float4 texEnvColor,
|
||||
uniform float fog_near,
|
||||
uniform float fog_far,
|
||||
uniform float fog_density
|
||||
)
|
||||
{
|
||||
float4 texColor = tex2D(tex, vTexcoord);
|
||||
@ -62,6 +65,17 @@
|
||||
|
||||
// Fogging
|
||||
if (fog_mode < 3){
|
||||
float vFog;
|
||||
if (fog_mode == 0){ // GL_LINEAR
|
||||
vFog = (fog_far - coords.z) / (fog_far - fog_near);
|
||||
}else if (fog_mode == 1){ // GL_EXP
|
||||
vFog = exp(-fog_density * coords.z);
|
||||
}else{ // GL_EXP2
|
||||
const float LOG2 = -1.442695;
|
||||
float d = fog_density * coords.z;
|
||||
vFog = exp(d * d * LOG2);
|
||||
}
|
||||
vFog = clamp(vFog, 0.0, 1.0);
|
||||
texColor.rgb = lerp(fogColor.rgb, texColor.rgb, vFog);
|
||||
}
|
||||
|
||||
|
20
deps/vitaGL/shaders/texture2d_rgba_v.cg
vendored
20
deps/vitaGL/shaders/texture2d_rgba_v.cg
vendored
@ -3,15 +3,10 @@ void main(
|
||||
float2 texcoord,
|
||||
float4 color,
|
||||
column_major uniform float4x4 wvp,
|
||||
uniform int fog_mode,
|
||||
uniform int clip_plane0, // In the future this can turn into an array to support other planes
|
||||
uniform float4 clip_plane0_eq, // In the future this can turn into an array to support other planes
|
||||
uniform float4x4 modelview,
|
||||
uniform float fog_near,
|
||||
uniform float fog_far,
|
||||
uniform float fog_density,
|
||||
float4 out vPosition : POSITION,
|
||||
float out vFog : FOG,
|
||||
float2 out vTexcoord : TEXCOORD0,
|
||||
float4 out vColor : COLOR,
|
||||
float out vClip : CLP0)
|
||||
@ -27,21 +22,6 @@ void main(
|
||||
}
|
||||
|
||||
vPosition = mul(pos4, wvp);
|
||||
if (fog_mode > 2) { // Fogging disabled
|
||||
vFog = 1.0f;
|
||||
} else {
|
||||
float dist = length(vPosition.xyz);
|
||||
if (fog_mode == 0) { // GL_LINEAR
|
||||
vFog = (fog_far - dist) / (fog_far - fog_near);
|
||||
} else if (fog_mode == 1) { // GL_EXP
|
||||
vFog = exp(-fog_density * dist);
|
||||
} else { // GL_EXP2
|
||||
const float LOG2 = -1.442695;
|
||||
float d = fog_density * dist;
|
||||
vFog = exp(d * d * LOG2);
|
||||
}
|
||||
vFog = clamp(vFog, 0.0, 1.0);
|
||||
}
|
||||
vTexcoord = texcoord;
|
||||
vColor = color;
|
||||
}
|
||||
|
20
deps/vitaGL/shaders/texture2d_v.cg
vendored
20
deps/vitaGL/shaders/texture2d_v.cg
vendored
@ -2,15 +2,10 @@
|
||||
float3 position,
|
||||
float2 texcoord,
|
||||
column_major uniform float4x4 wvp,
|
||||
uniform int fog_mode,
|
||||
uniform int clip_plane0, // In the future this can turn into an array to support other planes
|
||||
uniform float4 clip_plane0_eq, // In the future this can turn into an array to support other planes
|
||||
uniform float4x4 modelview,
|
||||
uniform float fog_near,
|
||||
uniform float fog_far,
|
||||
uniform float fog_density,
|
||||
float4 out vPosition : POSITION,
|
||||
float out vFog : FOG,
|
||||
float2 out vTexcoord : TEXCOORD0,
|
||||
float out vClip : CLP0)
|
||||
{
|
||||
@ -25,20 +20,5 @@
|
||||
}
|
||||
|
||||
vPosition = mul(pos4, wvp);
|
||||
if (fog_mode > 2){ // Fogging disabled
|
||||
vFog = 1.0f;
|
||||
}else{
|
||||
float dist = length(vPosition.xyz);
|
||||
if (fog_mode == 0){ // GL_LINEAR
|
||||
vFog = (fog_far - dist) / (fog_far - fog_near);
|
||||
}else if (fog_mode == 1){ // GL_EXP
|
||||
vFog = exp(-fog_density * dist);
|
||||
}else{ // GL_EXP2
|
||||
const float LOG2 = -1.442695;
|
||||
float d = fog_density * dist;
|
||||
vFog = exp(d * d * LOG2);
|
||||
}
|
||||
vFog = clamp(vFog, 0.0, 1.0);
|
||||
}
|
||||
vTexcoord = texcoord;
|
||||
}
|
||||
|
32
deps/vitaGL/source/custom_shaders.c
vendored
32
deps/vitaGL/source/custom_shaders.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* custom_shaders.c:
|
||||
* Implementation for custom shaders feature
|
||||
@ -107,7 +125,7 @@ void _vglDrawObjects_CustomShadersIMPL(GLenum mode, GLsizei count, GLboolean imp
|
||||
GLuint glCreateShader(GLenum shaderType) {
|
||||
// Looking for a free shader slot
|
||||
GLuint i, res = 0;
|
||||
for (i = 1; i <= MAX_CUSTOM_SHADERS; i++) {
|
||||
for (i = 1; i < MAX_CUSTOM_SHADERS; i++) {
|
||||
if (!(shaders[i - 1].valid)) {
|
||||
res = i;
|
||||
break;
|
||||
@ -127,7 +145,7 @@ GLuint glCreateShader(GLenum shaderType) {
|
||||
shaders[res - 1].type = GL_VERTEX_SHADER;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
shaders[res - 1].valid = GL_TRUE;
|
||||
@ -176,13 +194,13 @@ void glAttachShader(GLuint prog, GLuint shad) {
|
||||
break;
|
||||
}
|
||||
} else
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
}
|
||||
|
||||
GLuint glCreateProgram(void) {
|
||||
// Looking for a free program slot
|
||||
GLuint i, res = 0;
|
||||
for (i = 1; i <= (MAX_CUSTOM_SHADERS / 2); i++) {
|
||||
for (i = 1; i < (MAX_CUSTOM_SHADERS / 2); i++) {
|
||||
// Program slot found, reserving and initializing it
|
||||
if (!(progs[i - 1].valid)) {
|
||||
res = i;
|
||||
@ -365,7 +383,7 @@ void vglBindAttribLocation(GLuint prog, GLuint index, const GLchar *name, const
|
||||
bpe = sizeof(uint8_t);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -383,7 +401,7 @@ void vglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean nor
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (stride < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -398,7 +416,7 @@ void vglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean nor
|
||||
bpe = sizeof(GLshort);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
|
34
deps/vitaGL/source/framebuffers.c
vendored
34
deps/vitaGL/source/framebuffers.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* framebuffers.c:
|
||||
* Implementation for framebuffers related functions
|
||||
@ -32,7 +50,7 @@ uint32_t get_color_from_texture(uint32_t type) {
|
||||
res = SCE_GXM_COLOR_FORMAT_U8_A;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
return res;
|
||||
@ -48,7 +66,7 @@ void glGenFramebuffers(GLsizei n, GLuint *ids) {
|
||||
int i = 0, j = 0;
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (n < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -67,7 +85,7 @@ void glGenFramebuffers(GLsizei n, GLuint *ids) {
|
||||
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (n < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -79,8 +97,8 @@ void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) {
|
||||
fb->target = NULL;
|
||||
}
|
||||
if (fb->depth_buffer_addr) {
|
||||
vitagl_mempool_free(fb->depth_buffer_addr, fb->depth_buffer_mem_type);
|
||||
vitagl_mempool_free(fb->stencil_buffer_addr, fb->stencil_buffer_mem_type);
|
||||
mempool_free(fb->depth_buffer_addr, fb->depth_buffer_mem_type);
|
||||
mempool_free(fb->stencil_buffer_addr, fb->stencil_buffer_mem_type);
|
||||
fb->depth_buffer_addr = NULL;
|
||||
fb->stencil_buffer_addr = NULL;
|
||||
}
|
||||
@ -99,7 +117,7 @@ void glBindFramebuffer(GLenum target, GLuint fb) {
|
||||
active_write_fb = active_read_fb = (framebuffer *)fb;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -116,7 +134,7 @@ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint tex_id, GLint
|
||||
fb = active_read_fb;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -160,7 +178,7 @@ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint tex_id, GLint
|
||||
sceGxmCreateRenderTarget(&renderTargetParams, &fb->target);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
48
deps/vitaGL/source/get_info.c
vendored
48
deps/vitaGL/source/get_info.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* get_info.c:
|
||||
* Implementation for functions returning info to end user
|
||||
@ -32,7 +50,7 @@ const GLubyte *glGetString(GLenum name) {
|
||||
return extensions;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
return NULL;
|
||||
break;
|
||||
}
|
||||
@ -62,12 +80,13 @@ void glGetBooleanv(GLenum pname, GLboolean *params) {
|
||||
*params = GL_FALSE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void glGetFloatv(GLenum pname, GLfloat *data) {
|
||||
int i, j;
|
||||
switch (pname) {
|
||||
case GL_POLYGON_OFFSET_FACTOR: // Polygon offset factor
|
||||
*data = pol_factor;
|
||||
@ -76,7 +95,20 @@ void glGetFloatv(GLenum pname, GLfloat *data) {
|
||||
*data = pol_units;
|
||||
break;
|
||||
case GL_MODELVIEW_MATRIX: // Modelview matrix
|
||||
memcpy(data, &modelview_matrix, sizeof(matrix4x4));
|
||||
// Since we use column-major matrices internally, wee need to transpose it before returning it to the application
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
data[i*4+j] = modelview_matrix[j][i];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GL_PROJECTION_MATRIX: // Projection matrix
|
||||
// Since we use column-major matrices internally, wee need to transpose it before returning it to the application
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
data[i*4+j] = projection_matrix[j][i];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GL_ACTIVE_TEXTURE: // Active texture
|
||||
*data = (1.0f * (server_texture_unit + GL_TEXTURE0));
|
||||
@ -91,7 +123,7 @@ void glGetFloatv(GLenum pname, GLfloat *data) {
|
||||
*data = GENERIC_STACK_DEPTH;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -124,7 +156,7 @@ void glGetIntegerv(GLenum pname, GLint *data) {
|
||||
data[3] = gl_viewport.h;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -157,14 +189,14 @@ GLboolean glIsEnabled(GLenum cap) {
|
||||
ret = pol_offset_point;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
GLenum glGetError(void) {
|
||||
GLenum ret = _vitagl_error;
|
||||
_vitagl_error = GL_NO_ERROR;
|
||||
GLenum ret = error;
|
||||
error = GL_NO_ERROR;
|
||||
return ret;
|
||||
}
|
||||
|
55
deps/vitaGL/source/gxm.c
vendored
55
deps/vitaGL/source/gxm.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* gxm.c:
|
||||
* Implementation for setup and cleanup for sceGxm specific stuffs
|
||||
@ -27,7 +45,7 @@ static void *gxm_stencil_surface_addr; // Stencil surface memblock starting addr
|
||||
static SceGxmDepthStencilSurface gxm_depth_stencil_surface; // Depth/Stencil surfaces setup for sceGxm
|
||||
|
||||
SceGxmContext *gxm_context; // sceGxm context instance
|
||||
GLenum _vitagl_error = GL_NO_ERROR; // Error returned by glGetError
|
||||
GLenum error = GL_NO_ERROR; // Error returned by glGetError
|
||||
SceGxmShaderPatcher *gxm_shader_patcher; // sceGxmShaderPatcher shader patcher instance
|
||||
|
||||
matrix4x4 mvp_matrix; // ModelViewProjection Matrix
|
||||
@ -52,7 +70,7 @@ static void *shader_patcher_host_alloc_cb(void *user_data, unsigned int size) {
|
||||
|
||||
// sceGxmShaderPatcher custom deallocator
|
||||
static void shader_patcher_host_free_cb(void *user_data, void *mem) {
|
||||
return free(mem);
|
||||
free(mem);
|
||||
}
|
||||
|
||||
// sceDisplay callback
|
||||
@ -128,9 +146,9 @@ void initGxmContext(void) {
|
||||
|
||||
void termGxmContext(void) {
|
||||
// Deallocating ring buffers
|
||||
vitagl_mempool_free(vdm_ring_buffer_addr, VGL_MEM_VRAM);
|
||||
vitagl_mempool_free(vertex_ring_buffer_addr, VGL_MEM_VRAM);
|
||||
vitagl_mempool_free(fragment_ring_buffer_addr, VGL_MEM_VRAM);
|
||||
mempool_free(vdm_ring_buffer_addr, VGL_MEM_VRAM);
|
||||
mempool_free(vertex_ring_buffer_addr, VGL_MEM_VRAM);
|
||||
mempool_free(fragment_ring_buffer_addr, VGL_MEM_VRAM);
|
||||
gpu_fragment_usse_free_mapped(fragment_usse_ring_buffer_addr);
|
||||
|
||||
// Destroying sceGxm context
|
||||
@ -188,7 +206,7 @@ void termDisplayColorSurfaces(void) {
|
||||
// Deallocating display's color surfaces and destroying sync objects
|
||||
int i;
|
||||
for (i = 0; i < DISPLAY_BUFFER_COUNT; i++) {
|
||||
vitagl_mempool_free(gxm_color_surfaces_addr[i], VGL_MEM_VRAM);
|
||||
mempool_free(gxm_color_surfaces_addr[i], VGL_MEM_VRAM);
|
||||
sceGxmSyncObjectDestroy(gxm_sync_objects[i]);
|
||||
}
|
||||
}
|
||||
@ -214,7 +232,7 @@ void initDepthStencilBuffer(uint32_t w, uint32_t h, SceGxmDepthStencilSurface *s
|
||||
// Initializing depth and stencil surfaces
|
||||
sceGxmDepthStencilSurfaceInit(surface,
|
||||
SCE_GXM_DEPTH_STENCIL_FORMAT_DF32M_S8,
|
||||
SCE_GXM_DEPTH_STENCIL_SURFACE_TILED,
|
||||
SCE_GXM_DEPTH_STENCIL_SURFACE_LINEAR,
|
||||
msaa_mode == SCE_GXM_MULTISAMPLE_4X ? depth_stencil_width * 2 : depth_stencil_width,
|
||||
*depth_buffer,
|
||||
*stencil_buffer);
|
||||
@ -227,8 +245,8 @@ void initDepthStencilSurfaces(void) {
|
||||
|
||||
void termDepthStencilSurfaces(void) {
|
||||
// Deallocating depth and stencil surfaces memblocks
|
||||
vitagl_mempool_free(gxm_depth_surface_addr, VGL_MEM_VRAM);
|
||||
vitagl_mempool_free(gxm_stencil_surface_addr, VGL_MEM_VRAM);
|
||||
mempool_free(gxm_depth_surface_addr, VGL_MEM_VRAM);
|
||||
mempool_free(gxm_stencil_surface_addr, VGL_MEM_VRAM);
|
||||
}
|
||||
|
||||
void startShaderPatcher(void) {
|
||||
@ -282,7 +300,7 @@ void stopShaderPatcher(void) {
|
||||
sceGxmShaderPatcherDestroy(gxm_shader_patcher);
|
||||
|
||||
// Freeing shader patcher buffers
|
||||
vitagl_mempool_free(gxm_shader_patcher_buffer_addr, VGL_MEM_VRAM);
|
||||
mempool_free(gxm_shader_patcher_buffer_addr, VGL_MEM_VRAM);
|
||||
gpu_vertex_usse_free_mapped(gxm_shader_patcher_vertex_usse_addr);
|
||||
gpu_fragment_usse_free_mapped(gxm_shader_patcher_fragment_usse_addr);
|
||||
}
|
||||
@ -319,14 +337,12 @@ void vglStartRendering(void) {
|
||||
}
|
||||
|
||||
// Setting back current viewport if enabled cause sceGxm will reset it at sceGxmEndScene call
|
||||
if (scissor_test_state) {
|
||||
if (viewport_mode)
|
||||
sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
|
||||
sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, region.x, region.y, region.x + region.w, region.y + region.h);
|
||||
} else if (viewport_mode) {
|
||||
sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
|
||||
sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, gl_viewport.x, DISPLAY_HEIGHT - gl_viewport.y - gl_viewport.h, gl_viewport.x + gl_viewport.w, gl_viewport.y + gl_viewport.h);
|
||||
}
|
||||
sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
|
||||
|
||||
if (scissor_test_state)
|
||||
sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, region.x, region.y, region.x + region.w - 1, region.y + region.h - 1);
|
||||
else
|
||||
sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, 0, 0, DISPLAY_WIDTH - 1, DISPLAY_HEIGHT - 1);
|
||||
}
|
||||
|
||||
void vglStopRenderingInit(void) {
|
||||
@ -335,9 +351,6 @@ void vglStopRenderingInit(void) {
|
||||
}
|
||||
|
||||
void vglStopRenderingTerm(void) {
|
||||
// Waiting GPU to complete its work
|
||||
sceGxmFinish(gxm_context);
|
||||
|
||||
if (active_write_fb == NULL) { // Default framebuffer is used
|
||||
|
||||
// Properly requesting a display update
|
||||
|
47
deps/vitaGL/source/hacks/sbrk.c
vendored
47
deps/vitaGL/source/hacks/sbrk.c
vendored
@ -1,3 +1,50 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (c) 2016, 2017, 2018 vitasdk
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <errno.h>
|
||||
#include <reent.h>
|
||||
#include <vitasdk.h>
|
||||
|
47
deps/vitaGL/source/legacy.c
vendored
47
deps/vitaGL/source/legacy.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* legacy.c:
|
||||
* Implementation for legacy openGL 1.0 rendering method
|
||||
@ -69,7 +87,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase != MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -100,7 +118,7 @@ void glVertex3fv(const GLfloat *v) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase != MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -191,7 +209,7 @@ void glTexCoord2fv(GLfloat *f) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase != MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -214,7 +232,7 @@ void glTexCoord2f(GLfloat s, GLfloat t) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase != MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -237,7 +255,7 @@ void glTexCoord2i(GLint s, GLint t) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase != MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -260,14 +278,13 @@ void glArrayElement(GLint i) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (i < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Aliasing client texture unit and client texture id for better code readability
|
||||
// Aliasing client texture unit for better code readability
|
||||
texture_unit *tex_unit = &texture_units[client_texture_unit];
|
||||
int texture2d_idx = tex_unit->tex_id;
|
||||
|
||||
// Checking if current texture unit has GL_VERTEX_ARRAY enabled
|
||||
if (tex_unit->vertex_array_state) {
|
||||
@ -340,7 +357,7 @@ void glBegin(GLenum mode) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -377,7 +394,7 @@ void glBegin(GLenum mode) {
|
||||
np = 4;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -393,7 +410,7 @@ void glEnd(void) {
|
||||
|
||||
// Error handling
|
||||
if (phase != MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -437,6 +454,9 @@ void glEnd(void) {
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_mode, 0, 1, &fogmode);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_color, 0, 4, &fog_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env_color, 0, 4, &texenv_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
|
||||
|
||||
} else {
|
||||
// Setting proper vertex and fragment programs
|
||||
@ -455,15 +475,10 @@ void glEnd(void) {
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_wvp, 0, 16, (const float *)mvp_matrix);
|
||||
|
||||
// Setting fogging uniforms
|
||||
float fogmode = (float)internal_fog_mode;
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_mode2, 0, 1, (const float *)&fogmode);
|
||||
float clipplane0 = (float)clip_plane0;
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0, 0, 1, &clipplane0);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_mv, 0, 16, (const float *)modelview_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
|
||||
|
||||
// Setting in use texture
|
||||
sceGxmSetFragmentTexture(gxm_context, 0, &tex_unit->textures[texture2d_idx].gxm_tex);
|
||||
|
59
deps/vitaGL/source/matrices.c
vendored
59
deps/vitaGL/source/matrices.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* matrices.c:
|
||||
* Implementation for matrices related functions
|
||||
@ -28,7 +46,7 @@ void glMatrixMode(GLenum mode) {
|
||||
matrix = &projection_matrix;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -37,10 +55,10 @@ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdou
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
} else if ((left == right) || (bottom == top) || (nearVal == farVal)) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -54,10 +72,10 @@ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLd
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
} else if ((left == right) || (bottom == top) || (nearVal < 0) || (farVal < 0)) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -75,42 +93,33 @@ void glLoadIdentity(void) {
|
||||
|
||||
void glMultMatrixf(const GLfloat *m) {
|
||||
matrix4x4 res;
|
||||
|
||||
#ifdef TRANSPOSE_MATRICES
|
||||
|
||||
// Properly ordering matrix to perform multiplication
|
||||
matrix4x4 tmp;
|
||||
int i, j;
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
tmp[i][j] = m[j * 4 + i];
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Multiplicating passed matrix with in use one
|
||||
matrix4x4_multiply(res, *matrix, tmp);
|
||||
#else
|
||||
// Multiplicating passed matrix with in use one
|
||||
matrix4x4_multiply(res, *matrix, m);
|
||||
#endif
|
||||
|
||||
// Copying result to in use matrix
|
||||
matrix4x4_copy(*matrix, res);
|
||||
mvp_modified = GL_TRUE;
|
||||
}
|
||||
|
||||
void glLoadMatrixf(const GLfloat *m) {
|
||||
#ifdef TRANSPOSE_MATRICES
|
||||
// Properly ordering matrix
|
||||
matrix4x4 tmp;
|
||||
int i, j;
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
(*matrix)[i][j] = m[j * 4 + i];
|
||||
}
|
||||
}
|
||||
#else
|
||||
memcpy(*matrix, m, sizeof(matrix4x4));
|
||||
#endif
|
||||
|
||||
mvp_modified = GL_TRUE;
|
||||
}
|
||||
|
||||
@ -130,7 +139,7 @@ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -153,7 +162,7 @@ void glPushMatrix(void) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -162,7 +171,7 @@ void glPushMatrix(void) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (modelview_stack_counter >= MODELVIEW_STACK_DEPTH) {
|
||||
_vitagl_error = GL_STACK_OVERFLOW;
|
||||
error = GL_STACK_OVERFLOW;
|
||||
} else
|
||||
#endif
|
||||
// Copying current matrix into the matrix stack and increasing stack counter
|
||||
@ -172,7 +181,7 @@ void glPushMatrix(void) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (projection_stack_counter >= GENERIC_STACK_DEPTH) {
|
||||
_vitagl_error = GL_STACK_OVERFLOW;
|
||||
error = GL_STACK_OVERFLOW;
|
||||
} else
|
||||
#endif
|
||||
// Copying current matrix into the matrix stack and increasing stack counter
|
||||
@ -184,7 +193,7 @@ void glPopMatrix(void) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -193,7 +202,7 @@ void glPopMatrix(void) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (modelview_stack_counter == 0)
|
||||
_vitagl_error = GL_STACK_UNDERFLOW;
|
||||
error = GL_STACK_UNDERFLOW;
|
||||
else
|
||||
#endif
|
||||
// Copying last matrix on stack into current matrix and decreasing stack counter
|
||||
@ -203,7 +212,7 @@ void glPopMatrix(void) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (projection_stack_counter == 0)
|
||||
_vitagl_error = GL_STACK_UNDERFLOW;
|
||||
error = GL_STACK_UNDERFLOW;
|
||||
else
|
||||
#endif
|
||||
// Copying last matrix on stack into current matrix and decreasing stack counter
|
||||
|
74
deps/vitaGL/source/misc.c
vendored
74
deps/vitaGL/source/misc.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* misc.c:
|
||||
* Implementation for miscellaneous functions
|
||||
@ -101,7 +119,7 @@ void glPolygonMode(GLenum face, GLenum mode) {
|
||||
new_mode = SCE_GXM_POLYGON_MODE_TRIANGLE_FILL;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
switch (face) {
|
||||
@ -122,7 +140,7 @@ void glPolygonMode(GLenum face, GLenum mode) {
|
||||
sceGxmSetBackPolygonMode(gxm_context, new_mode);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
return;
|
||||
}
|
||||
update_polygon_offset();
|
||||
@ -149,7 +167,7 @@ void glFrontFace(GLenum mode) {
|
||||
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((width < 0) || (height < 0)) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -162,27 +180,24 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
gl_viewport.y = y;
|
||||
gl_viewport.w = width;
|
||||
gl_viewport.h = height;
|
||||
viewport_mode = 1;
|
||||
}
|
||||
|
||||
void glDepthRange(GLdouble nearVal, GLdouble farVal) {
|
||||
z_port = (farVal + nearVal) / 2.0f;
|
||||
z_scale = (farVal - nearVal) / 2.0f;
|
||||
sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
|
||||
viewport_mode = 1;
|
||||
}
|
||||
|
||||
void glDepthRangef(GLfloat nearVal, GLfloat farVal) {
|
||||
z_port = (farVal + nearVal) / 2.0f;
|
||||
z_scale = (farVal - nearVal) / 2.0f;
|
||||
sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
|
||||
viewport_mode = 1;
|
||||
}
|
||||
|
||||
void glEnable(GLenum cap) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -235,7 +250,7 @@ void glEnable(GLenum cap) {
|
||||
clip_plane0 = GL_TRUE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -243,7 +258,7 @@ void glEnable(GLenum cap) {
|
||||
void glDisable(GLenum cap) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -296,7 +311,7 @@ void glDisable(GLenum cap) {
|
||||
clip_plane0 = GL_FALSE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -310,13 +325,14 @@ void glClear(GLbitfield mask) {
|
||||
sceGxmSetBackPolygonMode(gxm_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
|
||||
sceGxmSetVertexProgram(gxm_context, clear_vertex_program_patched);
|
||||
sceGxmSetFragmentProgram(gxm_context, clear_fragment_program_patched);
|
||||
void *color_buffer;
|
||||
void *color_buffer, *vertex_buffer;
|
||||
sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &color_buffer);
|
||||
sceGxmSetUniformDataF(color_buffer, clear_color, 0, 4, &clear_rgba_val.r);
|
||||
sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
|
||||
sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_buffer);
|
||||
sceGxmSetUniformDataF(vertex_buffer, clear_position, 0, 4, &clear_vertices->x);
|
||||
sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
|
||||
validate_depth_test();
|
||||
change_depth_write((depth_mask_state && orig_depth_test) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
change_depth_write(depth_mask_state ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
sceGxmSetFrontPolygonMode(gxm_context, polygon_mode_front);
|
||||
sceGxmSetBackPolygonMode(gxm_context, polygon_mode_back);
|
||||
}
|
||||
@ -325,14 +341,15 @@ void glClear(GLbitfield mask) {
|
||||
change_depth_write(SCE_GXM_DEPTH_WRITE_ENABLED);
|
||||
sceGxmSetVertexProgram(gxm_context, clear_vertex_program_patched);
|
||||
sceGxmSetFragmentProgram(gxm_context, disable_color_buffer_fragment_program_patched);
|
||||
void *depth_buffer;
|
||||
void *depth_buffer, *vertex_buffer;
|
||||
sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &depth_buffer);
|
||||
float temp = depth_value;
|
||||
sceGxmSetUniformDataF(depth_buffer, clear_depth, 0, 1, &temp);
|
||||
sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
|
||||
sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_buffer);
|
||||
sceGxmSetUniformDataF(vertex_buffer, clear_position, 0, 4, &clear_vertices->x);
|
||||
sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
|
||||
validate_depth_test();
|
||||
change_depth_write((depth_mask_state && orig_depth_test) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
change_depth_write(depth_mask_state ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
}
|
||||
if ((mask & GL_STENCIL_BUFFER_BIT) == GL_STENCIL_BUFFER_BIT) {
|
||||
invalidate_depth_test();
|
||||
@ -351,14 +368,15 @@ void glClear(GLbitfield mask) {
|
||||
SCE_GXM_STENCIL_OP_REPLACE,
|
||||
SCE_GXM_STENCIL_OP_REPLACE,
|
||||
0, stencil_value * 0xFF);
|
||||
void *depth_buffer;
|
||||
void *depth_buffer, *vertex_buffer;
|
||||
sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &depth_buffer);
|
||||
float temp = 1.0f;
|
||||
sceGxmSetUniformDataF(depth_buffer, clear_depth, 0, 1, &temp);
|
||||
sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
|
||||
sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_buffer);
|
||||
sceGxmSetUniformDataF(vertex_buffer, clear_position, 0, 4, &clear_vertices->x);
|
||||
sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
|
||||
validate_depth_test();
|
||||
change_depth_write((depth_mask_state && orig_depth_test) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
change_depth_write(depth_mask_state ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
change_stencil_settings();
|
||||
}
|
||||
}
|
||||
@ -393,7 +411,7 @@ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -411,12 +429,12 @@ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -425,7 +443,7 @@ void glLineWidth(GLfloat width) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (width <= 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -439,7 +457,7 @@ void glPointSize(GLfloat size) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (size <= 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -465,7 +483,7 @@ void glFogf(GLenum pname, GLfloat param) {
|
||||
fog_far = param;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -489,7 +507,7 @@ void glFogfv(GLenum pname, const GLfloat *params) {
|
||||
memcpy(&fog_color.r, params, sizeof(vector4f));
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -510,7 +528,7 @@ void glFogi(GLenum pname, const GLint param) {
|
||||
fog_far = param;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -530,7 +548,7 @@ void glClipPlane(GLenum plane, const GLdouble *equation) {
|
||||
memcpy(&clip_plane0_eq.x, &temp.x, sizeof(vector4f));
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
20
deps/vitaGL/source/shaders.h
vendored
20
deps/vitaGL/source/shaders.h
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
*shaders.h:
|
||||
*Header file for default shaders related stuffs
|
||||
@ -51,7 +69,6 @@ const SceGxmProgramParameter *texture2d_clip_plane0;
|
||||
const SceGxmProgramParameter *texture2d_clip_plane0_eq;
|
||||
const SceGxmProgramParameter *texture2d_mv;
|
||||
const SceGxmProgramParameter *texture2d_fog_mode;
|
||||
const SceGxmProgramParameter *texture2d_fog_mode2;
|
||||
const SceGxmProgramParameter *texture2d_fog_near;
|
||||
const SceGxmProgramParameter *texture2d_fog_far;
|
||||
const SceGxmProgramParameter *texture2d_fog_density;
|
||||
@ -75,7 +92,6 @@ const SceGxmProgramParameter *texture2d_rgba_clip_plane0;
|
||||
const SceGxmProgramParameter *texture2d_rgba_clip_plane0_eq;
|
||||
const SceGxmProgramParameter *texture2d_rgba_mv;
|
||||
const SceGxmProgramParameter *texture2d_rgba_fog_mode;
|
||||
const SceGxmProgramParameter *texture2d_rgba_fog_mode2;
|
||||
const SceGxmProgramParameter *texture2d_rgba_fog_near;
|
||||
const SceGxmProgramParameter *texture2d_rgba_fog_far;
|
||||
const SceGxmProgramParameter *texture2d_rgba_fog_density;
|
||||
|
28
deps/vitaGL/source/shaders/clear_f.h
vendored
28
deps/vitaGL/source/shaders/clear_f.h
vendored
@ -1,23 +1,23 @@
|
||||
#ifndef __clear_f__
|
||||
#define __clear_f__
|
||||
|
||||
static unsigned int size_clear_f = 240;
|
||||
static unsigned int size_clear_f = 236;
|
||||
static unsigned char clear_f[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0xee, 0x00, 0x00, 0x00, 0xd2, 0x36, 0xf6, 0xf2,
|
||||
0x44, 0xaa, 0x22, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, 0xea, 0x00, 0x00, 0x00, 0x31, 0xc7, 0xbe, 0x93,
|
||||
0x4c, 0xc3, 0x26, 0xba, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x80, 0x19, 0xa0,
|
||||
0x7e, 0x0d, 0x84, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x00, 0x00, 0x00, 0xc5, 0x22, 0x04, 0x80, 0x38, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x75, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xf0,
|
||||
0x7e, 0x0d, 0x80, 0x40, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x63, 0x6c,
|
||||
0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
43
deps/vitaGL/source/shaders/clear_v.h
vendored
43
deps/vitaGL/source/shaders/clear_v.h
vendored
@ -1,25 +1,32 @@
|
||||
#ifndef __clear_v__
|
||||
#define __clear_v__
|
||||
|
||||
static unsigned int size_clear_v = 264;
|
||||
static unsigned int size_clear_v = 372;
|
||||
static unsigned char clear_v[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x05, 0x01, 0x00, 0x00, 0x5b, 0x80, 0x2c, 0x29,
|
||||
0x17, 0xc6, 0xc1, 0x92, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x01, 0x00, 0x24, 0x9f,
|
||||
0x88, 0x1f, 0xc5, 0x08, 0x00, 0x0f, 0x00, 0x03, 0x21, 0x05, 0x80, 0x38, 0x00, 0x0f, 0x04, 0x03,
|
||||
0x59, 0x05, 0x80, 0x38, 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, 0x10, 0x00, 0x00, 0x00,
|
||||
0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69,
|
||||
0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00,
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, 0x71, 0x01, 0x00, 0x00, 0xf3, 0x7d, 0x64, 0x50,
|
||||
0xb9, 0x22, 0xc8, 0x0c, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x30, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0d, 0x00, 0x00, 0x00,
|
||||
0x88, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x04,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x10, 0x81,
|
||||
0x0a, 0x05, 0x84, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x04, 0xc0, 0x07, 0xb0, 0x85, 0x01, 0x88, 0x48, 0x06, 0xc0, 0x07, 0xb0, 0x81, 0x01, 0x88, 0x48,
|
||||
0x04, 0xc0, 0x07, 0xb0, 0x81, 0x01, 0x88, 0x4d, 0x00, 0x04, 0x40, 0xe0, 0x09, 0x00, 0x81, 0x50,
|
||||
0x40, 0x00, 0x04, 0xc1, 0x01, 0x05, 0x80, 0x3d, 0x05, 0xc0, 0x07, 0xb0, 0x85, 0x01, 0x88, 0x4e,
|
||||
0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x81, 0x50, 0x00, 0x00, 0x00, 0xc1, 0x09, 0x05, 0x80, 0x3a,
|
||||
0x40, 0x00, 0x00, 0x42, 0x01, 0x05, 0x80, 0x38, 0x01, 0x00, 0x04, 0x50, 0x85, 0x11, 0xa5, 0x08,
|
||||
0x01, 0x80, 0x56, 0x90, 0x81, 0x11, 0x83, 0x08, 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x04, 0x00, 0x03, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e,
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,25 +1,26 @@
|
||||
#ifndef __disable_color_buffer_f__
|
||||
#define __disable_color_buffer_f__
|
||||
|
||||
static unsigned int size_disable_color_buffer_f = 272;
|
||||
static unsigned int size_disable_color_buffer_f = 276;
|
||||
static unsigned char disable_color_buffer_f[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0xf4, 0x51, 0x72, 0xac,
|
||||
0x53, 0xb5, 0x21, 0x1b, 0x15, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, 0x14, 0x01, 0x00, 0x00, 0x4d, 0x94, 0xc7, 0x39,
|
||||
0x5b, 0xce, 0x5e, 0x9b, 0x15, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x07, 0x04, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x44, 0xfa, 0x00, 0x00, 0x00, 0xe0,
|
||||
0x08, 0x00, 0x81, 0x50, 0x02, 0x01, 0x00, 0xf0, 0x00, 0x00, 0x30, 0xfb, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0xe0, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x64, 0x65, 0x70, 0x74, 0x68, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x04, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x44, 0xfa,
|
||||
0x00, 0x00, 0x00, 0xe0, 0x08, 0x00, 0x81, 0x50, 0x02, 0x01, 0x00, 0xf0, 0x00, 0x00, 0x30, 0xfb,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x65, 0x70, 0x74, 0x68, 0x5f, 0x63, 0x6c,
|
||||
0x65, 0x61, 0x72, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
49
deps/vitaGL/source/shaders/rgb_v.h
vendored
49
deps/vitaGL/source/shaders/rgb_v.h
vendored
@ -1,29 +1,36 @@
|
||||
#ifndef __rgb_v__
|
||||
#define __rgb_v__
|
||||
|
||||
static unsigned int size_rgb_v = 332;
|
||||
static unsigned int size_rgb_v = 448;
|
||||
static unsigned char rgb_v[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x49, 0x01, 0x00, 0x00, 0xbc, 0xb8, 0x59, 0x66,
|
||||
0x33, 0x69, 0xbf, 0xbb, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, 0xbd, 0x01, 0x00, 0x00, 0xcf, 0x61, 0x92, 0x9a,
|
||||
0x71, 0x82, 0x84, 0xfc, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x50, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x00, 0x00, 0x00,
|
||||
0xe0, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0xaf,
|
||||
0x9c, 0x0d, 0x80, 0x40, 0x00, 0xa2, 0x3d, 0xc0, 0x81, 0x38, 0x90, 0x18, 0x81, 0x00, 0x04, 0x9f,
|
||||
0x84, 0x1f, 0xc5, 0x08, 0x00, 0x0f, 0x08, 0x03, 0x21, 0x05, 0x80, 0x38, 0x00, 0x0f, 0x0c, 0x03,
|
||||
0x59, 0x05, 0x80, 0x38, 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, 0x0e, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x10, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x61, 0x43,
|
||||
0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xec, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xc0, 0xa2,
|
||||
0x0a, 0x00, 0x81, 0x50, 0xc0, 0x00, 0x2c, 0x82, 0x02, 0x05, 0x80, 0x38, 0x00, 0x05, 0x00, 0xa3,
|
||||
0x0a, 0x00, 0x81, 0x50, 0xc0, 0x01, 0x30, 0x82, 0x02, 0x05, 0x80, 0x38, 0x07, 0x01, 0x43, 0xa2,
|
||||
0x8e, 0x0d, 0x80, 0x40, 0x0f, 0x05, 0x83, 0xa2, 0x8e, 0x0d, 0x80, 0x40, 0x05, 0x00, 0xc3, 0xa1,
|
||||
0x8e, 0x0d, 0x80, 0x40, 0x0d, 0x04, 0x03, 0xa2, 0x8e, 0x0d, 0x80, 0x40, 0x00, 0x00, 0x40, 0xa0,
|
||||
0x0a, 0x00, 0x81, 0x50, 0x80, 0x00, 0x04, 0x82, 0x02, 0x05, 0x80, 0x38, 0x00, 0x04, 0x00, 0xa0,
|
||||
0x0a, 0x00, 0x81, 0x50, 0x80, 0x01, 0x00, 0x82, 0x02, 0x05, 0x84, 0x38, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 0x81, 0x00, 0x84, 0x90, 0x85, 0x19, 0xa5, 0x08,
|
||||
0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40, 0x14, 0x89, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
||||
0x0b, 0x11, 0x49, 0xcf, 0x80, 0x8f, 0xb1, 0x18, 0x07, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x01, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, 0x00, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0xc1, 0x00, 0xd4, 0x90, 0x89, 0x11, 0xc1, 0x08, 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
||||
0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
27
deps/vitaGL/source/shaders/rgba_f.h
vendored
27
deps/vitaGL/source/shaders/rgba_f.h
vendored
@ -1,21 +1,22 @@
|
||||
#ifndef __rgba_f__
|
||||
#define __rgba_f__
|
||||
|
||||
static unsigned int size_rgba_f = 200;
|
||||
static unsigned int size_rgba_f = 212;
|
||||
static unsigned char rgba_f[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0xb4, 0x45, 0x0f, 0x73,
|
||||
0x8c, 0x01, 0x37, 0xf7, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, 0xd4, 0x00, 0x00, 0x00, 0x9c, 0xd6, 0x9b, 0xf7,
|
||||
0x94, 0x1a, 0xc4, 0x74, 0x01, 0x10, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x04, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0f, 0xa0, 0xc0, 0x2e,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x0f, 0xa0, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xa0,
|
||||
0x7e, 0x0d, 0x80, 0x40,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
48
deps/vitaGL/source/shaders/rgba_v.h
vendored
48
deps/vitaGL/source/shaders/rgba_v.h
vendored
@ -1,28 +1,36 @@
|
||||
#ifndef __rgba_v__
|
||||
#define __rgba_v__
|
||||
|
||||
static unsigned int size_rgba_v = 308;
|
||||
static unsigned int size_rgba_v = 440;
|
||||
static unsigned char rgba_v[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x31, 0x01, 0x00, 0x00, 0x05, 0x21, 0xf7, 0xc8,
|
||||
0xe0, 0xa4, 0xdd, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, 0xb5, 0x01, 0x00, 0x00, 0x24, 0xdc, 0x9e, 0xbb,
|
||||
0xe8, 0xbd, 0x34, 0xb5, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x48, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||
0xe0, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x80, 0x00, 0x08, 0x83, 0x21, 0x1d, 0x80, 0x38, 0x02, 0x80, 0x81, 0xaf,
|
||||
0x9c, 0x0d, 0x80, 0x40, 0x00, 0xa2, 0x3d, 0xc0, 0x81, 0x30, 0x90, 0x18, 0x00, 0x00, 0x20, 0xa0,
|
||||
0x00, 0x50, 0x27, 0xfb, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x30, 0x00, 0x00, 0x00,
|
||||
0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00,
|
||||
0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
|
||||
0x01, 0xe4, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x50, 0x6f, 0x73,
|
||||
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x77, 0x76, 0x70,
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xc0, 0xa2,
|
||||
0x0a, 0x00, 0x81, 0x50, 0xc0, 0x00, 0x2c, 0x82, 0x02, 0x05, 0x80, 0x38, 0x00, 0x05, 0x00, 0xa3,
|
||||
0x0a, 0x00, 0x81, 0x50, 0xc0, 0x01, 0x30, 0x82, 0x02, 0x05, 0x80, 0x38, 0x07, 0x01, 0x43, 0xa2,
|
||||
0x8e, 0x0d, 0x80, 0x40, 0x0f, 0x05, 0x83, 0xa2, 0x8e, 0x0d, 0x80, 0x40, 0x05, 0x00, 0xc3, 0xa1,
|
||||
0x8e, 0x0d, 0x80, 0x40, 0x0d, 0x04, 0x03, 0xa2, 0x8e, 0x0d, 0x80, 0x40, 0x00, 0x00, 0x40, 0xa0,
|
||||
0x0a, 0x00, 0x81, 0x50, 0x80, 0x00, 0x04, 0x82, 0x02, 0x05, 0x80, 0x38, 0x00, 0x04, 0x00, 0xa0,
|
||||
0x0a, 0x00, 0x81, 0x50, 0x80, 0x01, 0x00, 0x82, 0x02, 0x05, 0x84, 0x38, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 0x80, 0x00, 0x08, 0x83, 0x21, 0x1d, 0x80, 0x38,
|
||||
0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40, 0x14, 0x89, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
||||
0x0b, 0x11, 0x49, 0xcf, 0x80, 0x8f, 0xb1, 0x18, 0x07, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x01, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, 0x00, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
|
||||
0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
|
||||
0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
148
deps/vitaGL/source/shaders/texture2d_f.h
vendored
148
deps/vitaGL/source/shaders/texture2d_f.h
vendored
@ -1,73 +1,89 @@
|
||||
#ifndef __texture2d_f__
|
||||
#define __texture2d_f__
|
||||
|
||||
static unsigned int size_texture2d_f = 1032;
|
||||
static unsigned int size_texture2d_f = 1284;
|
||||
static unsigned char texture2d_f[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0xae, 0x88, 0x5a, 0x84,
|
||||
0x11, 0x87, 0x08, 0x77, 0x09, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x03, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x41, 0x00, 0x00, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0xcc, 0x02, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
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||||
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|
||||
0x02, 0x80, 0x19, 0x00, 0x7e, 0x0d, 0x80, 0x40, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x09, 0x00, 0x00, 0x00, 0x26, 0x35, 0x05, 0xc0,
|
||||
0x0a, 0x00, 0x00, 0x00, 0x3b, 0xaa, 0xb8, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0xa0, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x99, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x91, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x8d, 0x00, 0x00, 0x00, 0x02, 0x04, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
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|
||||
0x00, 0x74, 0x69, 0x6e, 0x74, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74, 0x65, 0x78, 0x45, 0x6e,
|
||||
0x76, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x00, 0x66, 0x6f, 0x67, 0x43, 0x6f,
|
||||
0x6c, 0x6f, 0x72, 0x00, 0x74, 0x65, 0x78, 0x45, 0x6e, 0x76, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x5f, 0x6e, 0x65, 0x61, 0x72, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x66, 0x61, 0x72,
|
||||
0x00, 0x66, 0x6f, 0x67, 0x5f, 0x64, 0x65, 0x6e, 0x73, 0x69, 0x74, 0x79, 0x00, 0x74, 0x65, 0x78,
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
148
deps/vitaGL/source/shaders/texture2d_rgba_f.h
vendored
148
deps/vitaGL/source/shaders/texture2d_rgba_f.h
vendored
@ -1,73 +1,91 @@
|
||||
#ifndef __texture2d_rgba_f__
|
||||
#define __texture2d_rgba_f__
|
||||
|
||||
static unsigned int size_texture2d_rgba_f = 1040;
|
||||
static unsigned int size_texture2d_rgba_f = 1320;
|
||||
static unsigned char texture2d_rgba_f[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x0e, 0x04, 0x00, 0x00, 0x3d, 0x43, 0x2b, 0xd5,
|
||||
0x8b, 0x8f, 0xb3, 0x36, 0x09, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x00,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0xc0, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x98, 0x03, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x0b, 0x00, 0x00, 0x00, 0x34, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x03, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x03, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x6c, 0x03, 0x00, 0x00, 0x18, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
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|
||||
0x0f, 0xd0, 0xc0, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0d, 0x80, 0x68, 0xa3, 0xa6, 0x08, 0xc0, 0x08, 0xc7, 0x11, 0x04, 0xaf, 0xa4, 0x10, 0xa4, 0x08,
|
||||
0x02, 0x3e, 0x40, 0x00, 0x02, 0x00, 0x80, 0x30, 0xc2, 0x81, 0xe4, 0xa1, 0x82, 0x10, 0x84, 0x08,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0xc1, 0x00, 0x04, 0xa1, 0x8a, 0x41, 0xc0, 0x08, 0x1b, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9,
|
||||
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|
||||
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|
||||
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|
||||
0x02, 0x01, 0x5d, 0x8f, 0x84, 0x8b, 0xa1, 0x18, 0x41, 0x5f, 0x44, 0x1f, 0x84, 0x1b, 0xa5, 0x08,
|
||||
0x40, 0x6f, 0x04, 0x10, 0x84, 0x09, 0xa5, 0x08, 0x40, 0x6f, 0x4d, 0x10, 0x82, 0x00, 0x81, 0x08,
|
||||
0x03, 0x0f, 0x4c, 0x20, 0x02, 0x11, 0x80, 0x08, 0x10, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf8,
|
||||
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|
||||
0x06, 0x82, 0xa1, 0xaf, 0x9c, 0x0d, 0xc0, 0x40, 0x05, 0x01, 0x91, 0xdf, 0x80, 0x8b, 0xb1, 0x18,
|
||||
0x3d, 0x21, 0x11, 0x00, 0xc0, 0x89, 0xb1, 0x18, 0xbd, 0xa0, 0x48, 0x00, 0xc2, 0x80, 0xb1, 0x18,
|
||||
0x03, 0x0f, 0x4c, 0x20, 0x02, 0x11, 0x80, 0x08, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf8,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x03, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x0c, 0xa0, 0x85, 0x01, 0x8b, 0x48,
|
||||
0x12, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf8, 0x11, 0x81, 0x07, 0xf0, 0x81, 0x01, 0xa8, 0x48,
|
||||
0x80, 0x80, 0x03, 0xb0, 0x15, 0xc9, 0x88, 0x48, 0x0f, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9,
|
||||
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|
||||
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|
||||
0x80, 0x80, 0x03, 0xb0, 0x95, 0xc2, 0x88, 0x48, 0x09, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9,
|
||||
0x15, 0x81, 0x07, 0xf0, 0x81, 0x01, 0xa8, 0x48, 0x80, 0x80, 0x03, 0xb0, 0x95, 0xc1, 0x88, 0x48,
|
||||
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|
||||
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|
||||
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|
||||
0x10, 0x08, 0x00, 0xf0, 0x06, 0x04, 0x30, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x04, 0xf8,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0xb9, 0x00, 0x00, 0x00, 0x41, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0xb1, 0x00, 0x00, 0x00, 0x41, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0xa8, 0x00, 0x00, 0x00, 0x41, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0xa1, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x9a, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00,
|
||||
0x96, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
|
||||
0x8f, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
|
||||
0x87, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x83, 0x00, 0x00, 0x00, 0x02, 0x04, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x44, 0xfa, 0x0d, 0x81, 0x07, 0xf0,
|
||||
0x81, 0x06, 0xa8, 0x48, 0x03, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0xa0,
|
||||
0x0a, 0x30, 0x81, 0x50, 0x22, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf8, 0x0e, 0x81, 0x07, 0xf0,
|
||||
0x81, 0x01, 0x88, 0x48, 0x80, 0x00, 0x44, 0xa0, 0x84, 0x41, 0xa4, 0x09, 0xc1, 0x00, 0x04, 0xa0,
|
||||
0x88, 0x41, 0xc0, 0x09, 0x1b, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x0f, 0x81, 0x07, 0xf0,
|
||||
0x81, 0x01, 0xa8, 0x48, 0x13, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x10, 0x81, 0x07, 0xf0,
|
||||
0x81, 0x01, 0xa8, 0x48, 0x09, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x99, 0xaf, 0xbc, 0x0d, 0xc0, 0x40, 0x02, 0x01, 0x5d, 0x8f,
|
||||
0x84, 0x8b, 0xa1, 0x18, 0x41, 0x5f, 0x44, 0x1f, 0x84, 0x1b, 0xa5, 0x08, 0x40, 0x6f, 0x04, 0x10,
|
||||
0x86, 0x09, 0xa5, 0x08, 0x40, 0x6f, 0x4d, 0x10, 0x82, 0x00, 0x81, 0x08, 0x43, 0x80, 0x4d, 0x80,
|
||||
0x02, 0x81, 0xe1, 0x18, 0x12, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x99, 0xaf, 0xbc, 0x0d, 0xc0, 0x40, 0x06, 0x82, 0xa1, 0xaf,
|
||||
0x9c, 0x0d, 0xc0, 0x40, 0x04, 0x01, 0x91, 0xdf, 0x80, 0x8b, 0xb1, 0x18, 0x3d, 0x21, 0x11, 0x00,
|
||||
0xc2, 0x89, 0xb1, 0x18, 0xbd, 0xa0, 0x48, 0x00, 0xc2, 0x80, 0xb1, 0x18, 0x43, 0x80, 0x4d, 0x80,
|
||||
0x02, 0x81, 0xe1, 0x18, 0x0a, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x09, 0x00, 0xf8, 0x06, 0x82, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40, 0x00, 0x01, 0x1d, 0x8f,
|
||||
0xc4, 0x8b, 0xa1, 0x18, 0xc0, 0xc0, 0x13, 0xa0, 0x82, 0x81, 0xa0, 0x00, 0xc1, 0xc0, 0x5b, 0xa0,
|
||||
0x82, 0x00, 0x80, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf8, 0x01, 0x4e, 0x01, 0x01,
|
||||
0x02, 0x00, 0x10, 0xfa, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x30, 0x81, 0x50, 0x01, 0x01, 0x01, 0x01,
|
||||
0x00, 0x00, 0x10, 0xfa, 0x92, 0x80, 0x07, 0xf0, 0x81, 0x06, 0x88, 0x48, 0x00, 0x00, 0x0c, 0xa0,
|
||||
0x85, 0x01, 0x8b, 0x4d, 0x15, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xfd, 0x8e, 0x80, 0x07, 0xf0,
|
||||
0x81, 0x01, 0x88, 0x48, 0x80, 0x80, 0x03, 0xb0, 0x15, 0xc9, 0x88, 0x49, 0x12, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0x8f, 0x80, 0x07, 0xf0, 0x81, 0x01, 0x88, 0x48, 0x80, 0x80, 0x03, 0xb0,
|
||||
0x95, 0xca, 0x88, 0x49, 0x0f, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x90, 0x80, 0x07, 0xf0,
|
||||
0x81, 0x01, 0x88, 0x48, 0x80, 0x80, 0x03, 0xb0, 0x95, 0xc2, 0x88, 0x49, 0x0c, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0x91, 0x80, 0x07, 0xf0, 0x81, 0x01, 0x88, 0x48, 0x80, 0x80, 0x03, 0xb0,
|
||||
0x95, 0xc1, 0x88, 0x49, 0x09, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x8d, 0x80, 0x07, 0xf0,
|
||||
0x81, 0x01, 0x88, 0x48, 0x80, 0x80, 0x03, 0xb0, 0x15, 0xc5, 0x88, 0x49, 0x06, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0x93, 0x80, 0x07, 0xf0, 0x81, 0x01, 0x88, 0x48, 0x00, 0x00, 0x0c, 0xa0,
|
||||
0x85, 0x01, 0x8b, 0x48, 0x00, 0x81, 0x03, 0x50, 0x05, 0x89, 0x8f, 0x4d, 0x40, 0x00, 0x08, 0x81,
|
||||
0x0a, 0x05, 0x80, 0x38, 0x00, 0x81, 0x03, 0xb0, 0x85, 0x86, 0x88, 0x4a, 0x0c, 0x06, 0x00, 0xf0,
|
||||
0x06, 0x04, 0x30, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x91, 0x81, 0x07, 0xf0, 0x81, 0x06, 0xa8, 0x48, 0x06, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xfd, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x06, 0x82, 0x81, 0xff,
|
||||
0x9c, 0x0d, 0xc0, 0x40, 0x04, 0x00, 0x11, 0x8f, 0xc0, 0x8b, 0xb1, 0x18, 0x3c, 0x40, 0x00, 0x80,
|
||||
0x86, 0x91, 0x80, 0x00, 0x7c, 0x40, 0x40, 0x80, 0x86, 0x40, 0x80, 0x00, 0x02, 0x80, 0x19, 0xa0,
|
||||
0x7e, 0x0d, 0x80, 0x40, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0xe0, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x0c, 0x00, 0x08, 0x00, 0x70, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x41, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x41, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x41, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x02, 0x04, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x43, 0x75, 0x74, 0x00, 0x61, 0x6c, 0x70,
|
||||
0x68, 0x61, 0x4f, 0x70, 0x00, 0x74, 0x65, 0x78, 0x45, 0x6e, 0x76, 0x00, 0x66, 0x6f, 0x67, 0x5f,
|
||||
0x6d, 0x6f, 0x64, 0x65, 0x00, 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74, 0x65,
|
||||
0x78, 0x45, 0x6e, 0x76, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74, 0x65, 0x78, 0x00, 0x00, 0x00,
|
||||
0x61, 0x6c, 0x70, 0x68, 0x61, 0x43, 0x75, 0x74, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x4f, 0x70,
|
||||
0x00, 0x74, 0x65, 0x78, 0x45, 0x6e, 0x76, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x6d, 0x6f, 0x64, 0x65,
|
||||
0x00, 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74, 0x65, 0x78, 0x45, 0x6e, 0x76,
|
||||
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x6e, 0x65, 0x61, 0x72, 0x00, 0x66,
|
||||
0x6f, 0x67, 0x5f, 0x66, 0x61, 0x72, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x64, 0x65, 0x6e, 0x73, 0x69,
|
||||
0x74, 0x79, 0x00, 0x74, 0x65, 0x78, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
101
deps/vitaGL/source/shaders/texture2d_rgba_v.h
vendored
101
deps/vitaGL/source/shaders/texture2d_rgba_v.h
vendored
@ -1,65 +1,50 @@
|
||||
#ifndef __texture2d_rgba_v__
|
||||
#define __texture2d_rgba_v__
|
||||
|
||||
static unsigned int size_texture2d_rgba_v = 900;
|
||||
static unsigned int size_texture2d_rgba_v = 668;
|
||||
static unsigned char texture2d_rgba_v[] __attribute__((aligned(16))) = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x83, 0x03, 0x00, 0x00, 0x8f, 0x3b, 0x70, 0x51,
|
||||
0x7e, 0x76, 0xab, 0xcf, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x0c, 0x00, 0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x27, 0x00, 0x00, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00,
|
||||
0x07, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xd8, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0xc8, 0x01, 0x00, 0x00, 0x37, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1a, 0x00, 0x0d, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x68, 0x41, 0x0a, 0x05, 0x82, 0x38,
|
||||
0x14, 0x15, 0x04, 0xa5, 0xa6, 0x10, 0xa4, 0x08, 0x02, 0x0a, 0x20, 0x82, 0x02, 0x00, 0x80, 0x30,
|
||||
0x11, 0x85, 0x68, 0xa6, 0x86, 0x10, 0xc0, 0x08, 0x10, 0x06, 0x04, 0xa5, 0xa6, 0x00, 0xa4, 0x08,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x01, 0x0e, 0x01, 0x34, 0x0a, 0x00, 0x10, 0xfa, 0x80, 0x00, 0x08, 0x83,
|
||||
0x21, 0x25, 0x80, 0x38, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x10, 0xfa, 0x2b, 0x91, 0x07, 0xf0,
|
||||
0x81, 0x06, 0xc8, 0x48, 0x40, 0x05, 0xf0, 0xc1, 0x00, 0x05, 0x80, 0x38, 0x41, 0x92, 0x80, 0x41,
|
||||
0x81, 0x80, 0xd3, 0x19, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0x80, 0x40, 0x08, 0xa2, 0xbd, 0xc0,
|
||||
0x82, 0x38, 0x90, 0x18, 0x26, 0x92, 0x99, 0xff, 0xbc, 0x0d, 0x80, 0x40, 0x02, 0xa2, 0x91, 0x81,
|
||||
0x81, 0x80, 0xd1, 0x18, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0xaf,
|
||||
0x9c, 0x0d, 0x80, 0x40, 0x00, 0xa2, 0x3d, 0xc0, 0x81, 0x30, 0x90, 0x18, 0xac, 0x90, 0x07, 0xf0,
|
||||
0x81, 0x0a, 0x88, 0x48, 0x80, 0x06, 0x10, 0xc1, 0x01, 0x05, 0x80, 0x39, 0x14, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0x5f,
|
||||
0x9c, 0x0d, 0x80, 0x40, 0x3c, 0xa2, 0x11, 0x00, 0x82, 0x80, 0x81, 0x18, 0x01, 0x00, 0x00, 0x80,
|
||||
0x02, 0x02, 0x80, 0x30, 0x02, 0x00, 0x00, 0x80, 0x02, 0x00, 0x80, 0x30, 0xad, 0x90, 0x07, 0xf0,
|
||||
0x81, 0x01, 0x88, 0x48, 0x59, 0x04, 0x14, 0xf0, 0xa6, 0x00, 0x80, 0x01, 0x0a, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0xab, 0x90, 0x07, 0xf0, 0x81, 0x01, 0x88, 0x48, 0x06, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0x00, 0x04, 0x04, 0xe0, 0x86, 0x10, 0xa4, 0x08, 0x00, 0x00, 0x04, 0xa0,
|
||||
0x86, 0x00, 0xa4, 0x08, 0x17, 0x00, 0x04, 0xb0, 0x86, 0x10, 0xa4, 0x08, 0x01, 0x00, 0x00, 0x80,
|
||||
0x02, 0x06, 0x80, 0x30, 0x03, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf8, 0x00, 0x05, 0x04, 0xe0,
|
||||
0x86, 0x10, 0xa4, 0x08, 0x01, 0x00, 0x00, 0x80, 0x02, 0x06, 0x80, 0x30, 0x17, 0x50, 0x04, 0xb0,
|
||||
0x86, 0x00, 0xa4, 0x08, 0x00, 0x60, 0x04, 0x91, 0x85, 0x00, 0xa5, 0x08, 0x00, 0x00, 0x20, 0xa0,
|
||||
0x00, 0x50, 0x27, 0xfb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x01, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x05, 0x00, 0x00, 0x00,
|
||||
0x26, 0x35, 0x05, 0xc0, 0x06, 0x00, 0x00, 0x00, 0x3b, 0xaa, 0xb8, 0x3f, 0x0e, 0x00, 0x00, 0x00,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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0x74, 0x79, 0x00, 0x00,
|
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||||
0x6e, 0x7a, 0x89, 0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
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|
||||
0x0c, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x15, 0x00, 0x00, 0x00,
|
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0xe0, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00,
|
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|
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0x02, 0x00, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x37, 0x0f, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x18, 0x00, 0x0b,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0xa6,
|
||||
0x0a, 0x00, 0x81, 0x50, 0xc0, 0x00, 0x60, 0x82, 0x02, 0x05, 0x80, 0x38, 0x00, 0x05, 0x40, 0xa6,
|
||||
0x0a, 0x00, 0x81, 0x50, 0xc0, 0x01, 0x64, 0x82, 0x02, 0x05, 0x80, 0x38, 0x07, 0x01, 0x83, 0xa5,
|
||||
0x8e, 0x0d, 0x80, 0x40, 0x0f, 0x05, 0xc3, 0xa5, 0x8e, 0x0d, 0x80, 0x40, 0x05, 0x00, 0x03, 0xa5,
|
||||
0x8e, 0x0d, 0x80, 0x40, 0x0d, 0x04, 0x43, 0xa5, 0x8e, 0x0d, 0x80, 0x40, 0x00, 0x00, 0x40, 0xa0,
|
||||
0x0a, 0x00, 0x81, 0x50, 0x80, 0x00, 0x04, 0x82, 0x02, 0x05, 0x80, 0x38, 0x00, 0x04, 0x00, 0xa0,
|
||||
0x0a, 0x00, 0x81, 0x50, 0x80, 0x01, 0x00, 0x82, 0x02, 0x05, 0x84, 0x38, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 0x01, 0x0e, 0x01, 0x01, 0x02, 0x00, 0x10, 0xfa,
|
||||
0x80, 0x00, 0x08, 0x83, 0x21, 0x25, 0x80, 0x38, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x10, 0xfa,
|
||||
0x27, 0x90, 0x07, 0xf0, 0x81, 0x06, 0xc8, 0x48, 0xc0, 0x04, 0xf0, 0xc1, 0x00, 0x05, 0x80, 0x38,
|
||||
0x41, 0x92, 0x40, 0x41, 0x81, 0x80, 0xd3, 0x18, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0x80, 0x40,
|
||||
0x08, 0xa2, 0xbd, 0xc0, 0x82, 0x38, 0x90, 0x18, 0x24, 0x91, 0x99, 0xff, 0xbc, 0x0d, 0x80, 0x40,
|
||||
0x02, 0xa2, 0x51, 0x81, 0x81, 0x80, 0xd1, 0x18, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8,
|
||||
0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40, 0x2e, 0x96, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
||||
0x18, 0x11, 0x49, 0xcf, 0x80, 0x8f, 0xb1, 0x18, 0x14, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x01, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, 0x00, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
|
||||
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x26, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x26, 0x00, 0x02, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x41, 0xe1, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e,
|
||||
0x00, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00,
|
||||
0x77, 0x76, 0x70, 0x00, 0x63, 0x6c, 0x69, 0x70, 0x5f, 0x70, 0x6c, 0x61, 0x6e, 0x65, 0x30, 0x00,
|
||||
0x63, 0x6c, 0x69, 0x70, 0x5f, 0x70, 0x6c, 0x61, 0x6e, 0x65, 0x30, 0x5f, 0x65, 0x71, 0x00, 0x6d,
|
||||
0x6f, 0x64, 0x65, 0x6c, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
96
deps/vitaGL/source/shaders/texture2d_v.h
vendored
96
deps/vitaGL/source/shaders/texture2d_v.h
vendored
@ -1,62 +1,48 @@
|
||||
#ifndef __texture2d_v__
|
||||
#define __texture2d_v__
|
||||
|
||||
static unsigned int size_texture2d_v = 864;
|
||||
static unsigned int size_texture2d_v = 628;
|
||||
static unsigned char texture2d_v[] __attribute__((aligned(16))) = {
|
||||
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|
||||
0x39, 0xcd, 0x14, 0x0a, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x02, 0x00, 0x00, 0x00, 0xb8, 0x01, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x80, 0x00, 0x0c, 0x83, 0x21, 0x05, 0x80, 0x38, 0x2b, 0x91, 0x07, 0xf0,
|
||||
0x81, 0x06, 0xc8, 0x48, 0x40, 0x05, 0xf0, 0xc1, 0x00, 0x05, 0x80, 0x38, 0x41, 0x92, 0x00, 0x41,
|
||||
0x81, 0x80, 0xd3, 0x19, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0x80, 0x40, 0x08, 0xa2, 0x3d, 0xc0,
|
||||
0x81, 0x38, 0x90, 0x18, 0x26, 0x92, 0x99, 0xff, 0xbc, 0x0d, 0x80, 0x40, 0x00, 0xa2, 0x11, 0x41,
|
||||
0x81, 0x80, 0xd1, 0x18, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0xaf,
|
||||
0x9c, 0x0d, 0x80, 0x40, 0x00, 0xa2, 0x3d, 0xc0, 0x81, 0x30, 0x90, 0x18, 0xac, 0x90, 0x07, 0xf0,
|
||||
0x81, 0x0a, 0x88, 0x48, 0x80, 0x06, 0x08, 0xc1, 0x01, 0x05, 0x80, 0x39, 0x14, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0x5f,
|
||||
0x9c, 0x0d, 0x80, 0x40, 0x3c, 0xa2, 0x11, 0x00, 0x82, 0x80, 0x81, 0x18, 0x01, 0x00, 0x00, 0x80,
|
||||
0x02, 0x02, 0x80, 0x30, 0x02, 0x00, 0x00, 0x80, 0x02, 0x00, 0x80, 0x30, 0xad, 0x90, 0x07, 0xf0,
|
||||
0x81, 0x01, 0x88, 0x48, 0x59, 0x04, 0x14, 0xf0, 0xa6, 0x00, 0x80, 0x01, 0x0a, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0xab, 0x90, 0x07, 0xf0, 0x81, 0x01, 0x88, 0x48, 0x06, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0xf9, 0x00, 0x04, 0x04, 0xe0, 0x86, 0x10, 0xa4, 0x08, 0x00, 0x00, 0x04, 0xa0,
|
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|
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|
||||
0x86, 0x10, 0xa4, 0x08, 0x01, 0x00, 0x00, 0x80, 0x02, 0x06, 0x80, 0x30, 0x17, 0x50, 0x04, 0xb0,
|
||||
0x86, 0x00, 0xa4, 0x08, 0x00, 0x60, 0x84, 0x90, 0x85, 0x00, 0xa5, 0x08, 0x00, 0x00, 0x20, 0xa0,
|
||||
0x00, 0x50, 0x27, 0xfb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x01, 0x00, 0x00, 0x00,
|
||||
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|
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|
||||
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|
||||
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|
||||
0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00,
|
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|
||||
0x01, 0xe4, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00,
|
||||
0x41, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00,
|
||||
0x41, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00,
|
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0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00,
|
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|
||||
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|
||||
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|
||||
0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69,
|
||||
0x74, 0x69, 0x6f, 0x6e, 0x00, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x77, 0x76,
|
||||
0x70, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x00, 0x63, 0x6c, 0x69, 0x70, 0x5f,
|
||||
0x70, 0x6c, 0x61, 0x6e, 0x65, 0x30, 0x00, 0x63, 0x6c, 0x69, 0x70, 0x5f, 0x70, 0x6c, 0x61, 0x6e,
|
||||
0x65, 0x30, 0x5f, 0x65, 0x71, 0x00, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x76, 0x69, 0x65, 0x77, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x5f, 0x6e, 0x65, 0x61, 0x72, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x66, 0x61, 0x72,
|
||||
0x00, 0x66, 0x6f, 0x67, 0x5f, 0x64, 0x65, 0x6e, 0x73, 0x69, 0x74, 0x79, 0x00, 0x00, 0x00, 0x00,
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, 0x73, 0x02, 0x00, 0x00, 0xd5, 0xed, 0x20, 0x1e,
|
||||
0xe4, 0x17, 0x9c, 0x83, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0xe0, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x07,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0xa6,
|
||||
0x0a, 0x00, 0x81, 0x50, 0xc0, 0x00, 0x60, 0x82, 0x02, 0x05, 0x80, 0x38, 0x00, 0x05, 0x40, 0xa6,
|
||||
0x0a, 0x00, 0x81, 0x50, 0xc0, 0x01, 0x64, 0x82, 0x02, 0x05, 0x80, 0x38, 0x07, 0x01, 0x83, 0xa5,
|
||||
0x8e, 0x0d, 0x80, 0x40, 0x0f, 0x05, 0xc3, 0xa5, 0x8e, 0x0d, 0x80, 0x40, 0x05, 0x00, 0x03, 0xa5,
|
||||
0x8e, 0x0d, 0x80, 0x40, 0x0d, 0x04, 0x43, 0xa5, 0x8e, 0x0d, 0x80, 0x40, 0x00, 0x00, 0x40, 0xa0,
|
||||
0x0a, 0x00, 0x81, 0x50, 0x80, 0x00, 0x04, 0x82, 0x02, 0x05, 0x80, 0x38, 0x00, 0x04, 0x00, 0xa0,
|
||||
0x0a, 0x00, 0x81, 0x50, 0x80, 0x01, 0x00, 0x82, 0x02, 0x05, 0x84, 0x38, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 0x80, 0x00, 0x08, 0x83, 0x21, 0x05, 0x80, 0x38,
|
||||
0x27, 0x90, 0x07, 0xf0, 0x81, 0x06, 0xc8, 0x48, 0xc0, 0x04, 0xf0, 0xc1, 0x00, 0x05, 0x80, 0x38,
|
||||
0x41, 0x92, 0xc0, 0x40, 0x81, 0x80, 0xd3, 0x18, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xf9,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0x80, 0x40,
|
||||
0x08, 0xa2, 0x3d, 0xc0, 0x81, 0x38, 0x90, 0x18, 0x24, 0x91, 0x99, 0xff, 0xbc, 0x0d, 0x80, 0x40,
|
||||
0x00, 0xa2, 0xd1, 0x40, 0x81, 0x80, 0xd1, 0x18, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8,
|
||||
0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40, 0x2e, 0x96, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
||||
0x18, 0x11, 0x49, 0xcf, 0x80, 0x8f, 0xb1, 0x18, 0x14, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x01, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, 0x00, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
|
||||
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x26, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x26, 0x00, 0x02, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x41, 0xe1, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e,
|
||||
0x00, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x77, 0x76, 0x70, 0x00, 0x63, 0x6c,
|
||||
0x69, 0x70, 0x5f, 0x70, 0x6c, 0x61, 0x6e, 0x65, 0x30, 0x00, 0x63, 0x6c, 0x69, 0x70, 0x5f, 0x70,
|
||||
0x6c, 0x61, 0x6e, 0x65, 0x30, 0x5f, 0x65, 0x71, 0x00, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x76, 0x69,
|
||||
0x65, 0x77, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
36
deps/vitaGL/source/shared.h
vendored
36
deps/vitaGL/source/shared.h
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* shared.h:
|
||||
* All functions/definitions that shouldn't be exposed to
|
||||
@ -77,6 +95,7 @@ typedef enum SceGxmPrimitiveTypeExtra {
|
||||
extern void *frag_uniforms;
|
||||
extern void *vert_uniforms;
|
||||
extern SceGxmMultisampleMode msaa_mode;
|
||||
extern GLboolean use_extra_mem;
|
||||
|
||||
// Debugging tool
|
||||
#ifdef ENABLE_LOG
|
||||
@ -96,8 +115,16 @@ extern float x_scale;
|
||||
extern float y_scale;
|
||||
extern float z_scale;
|
||||
|
||||
// Fullscreen sceGxm viewport (NOTE: origin is on center screen)
|
||||
extern float fullscreen_x_port;
|
||||
extern float fullscreen_y_port;
|
||||
extern float fullscreen_z_port;
|
||||
extern float fullscreen_x_scale;
|
||||
extern float fullscreen_y_scale;
|
||||
extern float fullscreen_z_scale;
|
||||
|
||||
extern SceGxmContext *gxm_context; // sceGxm context instance
|
||||
extern GLenum _vitagl_error; // Error returned by glGetError
|
||||
extern GLenum error; // Error returned by glGetError
|
||||
extern SceGxmShaderPatcher *gxm_shader_patcher; // sceGxmShaderPatcher shader patcher instance
|
||||
|
||||
matrix4x4 mvp_matrix; // ModelViewProjection Matrix
|
||||
@ -106,21 +133,20 @@ matrix4x4 modelview_matrix; // ModelView Matrix
|
||||
extern GLboolean mvp_modified; // Check if ModelViewProjection matrix needs to be recreated
|
||||
|
||||
extern GLuint cur_program; // Current in use custom program (0 = No custom program)
|
||||
extern uint8_t viewport_mode; // Current setting for viewport mode
|
||||
extern GLboolean vblank; // Current setting for VSync
|
||||
|
||||
extern GLenum orig_depth_test; // Original depth test state (used for depth test invalidation)
|
||||
|
||||
// Scissor test shaders
|
||||
extern SceGxmFragmentProgram *scissor_test_fragment_program; // Scissor test fragment program
|
||||
extern vector2f *scissor_test_vertices; // Scissor test region vertices
|
||||
extern vector4f *scissor_test_vertices; // Scissor test region vertices
|
||||
extern SceUID scissor_test_vertices_uid; // Scissor test vertices memblock id
|
||||
|
||||
extern uint16_t *depth_clear_indices; // Memblock starting address for clear screen indices
|
||||
|
||||
// Clear screen shaders
|
||||
extern SceGxmVertexProgram *clear_vertex_program_patched; // Patched vertex program for clearing screen
|
||||
extern vector2f *clear_vertices; // Memblock starting address for clear screen vertices
|
||||
extern vector4f *clear_vertices; // Memblock starting address for clear screen vertices
|
||||
|
||||
/* gxm.c */
|
||||
void initGxm(void); // Inits sceGxm
|
||||
@ -160,6 +186,6 @@ void reloadCustomShader(void); // Reloads in use custom shader inside sceGxm
|
||||
void _vglDrawObjects_CustomShadersIMPL(GLenum mode, GLsizei count, GLboolean implicit_wvp); // vglDrawObjects implementation for rendering with custom shaders
|
||||
|
||||
/* misc functions */
|
||||
void vector2f_convert_to_local_space(vector2f *out, int x, int y, int width, int height); // Converts screen coords to local space
|
||||
void vector4f_convert_to_local_space(vector4f *out, int x, int y, int width, int height); // Converts screen coords to local space
|
||||
|
||||
#endif
|
||||
|
18
deps/vitaGL/source/state.c
vendored
18
deps/vitaGL/source/state.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* state.c:
|
||||
* Initial config of the openGL machine state
|
||||
|
18
deps/vitaGL/source/state.h
vendored
18
deps/vitaGL/source/state.h
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* state.h:
|
||||
* Header file managing state of openGL machine
|
||||
|
149
deps/vitaGL/source/tests.c
vendored
149
deps/vitaGL/source/tests.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* tests.c:
|
||||
* Implementation for all drawing tests functions
|
||||
@ -16,7 +34,7 @@ GLboolean depth_mask_state = GL_TRUE; // Current state for glDepthMask
|
||||
scissor_region region; // Current scissor test region setup
|
||||
GLboolean scissor_test_state = GL_FALSE; // Current state for GL_SCISSOR_TEST
|
||||
SceGxmFragmentProgram *scissor_test_fragment_program; // Scissor test fragment program
|
||||
vector2f *scissor_test_vertices = NULL; // Scissor test region vertices
|
||||
vector4f *scissor_test_vertices = NULL; // Scissor test region vertices
|
||||
SceUID scissor_test_vertices_uid; // Scissor test vertices memblock id
|
||||
|
||||
// Stencil Test
|
||||
@ -55,7 +73,7 @@ void change_depth_func() {
|
||||
sceGxmSetBackDepthFunc(gxm_context, depth_test_state ? gxm_depth : SCE_GXM_DEPTH_FUNC_ALWAYS);
|
||||
|
||||
// Calling an update for the depth write mode
|
||||
change_depth_write((depth_mask_state && depth_test_state) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
change_depth_write(depth_mask_state ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
}
|
||||
|
||||
void invalidate_depth_test() {
|
||||
@ -68,13 +86,23 @@ void invalidate_depth_test() {
|
||||
}
|
||||
|
||||
void validate_depth_test() {
|
||||
// Resetting original depth test state
|
||||
// Restoring original depth test state
|
||||
depth_test_state = orig_depth_test;
|
||||
|
||||
// Invoking a depth function update
|
||||
change_depth_func();
|
||||
}
|
||||
|
||||
void invalidate_viewport() {
|
||||
// Invalidating current viewport
|
||||
sceGxmSetViewport(gxm_context, fullscreen_x_port, fullscreen_x_scale, fullscreen_y_port, fullscreen_y_scale, fullscreen_z_port, fullscreen_z_scale);
|
||||
}
|
||||
|
||||
void validate_viewport() {
|
||||
// Restoring original viewport
|
||||
sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
|
||||
}
|
||||
|
||||
void change_stencil_settings() {
|
||||
if (stencil_test_state) {
|
||||
// Setting stencil function for both front and back primitives
|
||||
@ -215,30 +243,39 @@ void update_alpha_test_settings() {
|
||||
}
|
||||
|
||||
void update_scissor_test() {
|
||||
// Calculating scissor test region vertices
|
||||
if (scissor_test_state) {
|
||||
vector2f_convert_to_local_space(scissor_test_vertices, region.x, region.y, region.w, region.h);
|
||||
}
|
||||
|
||||
// Setting current vertex program to clear screen one and fragment program to scissor test one
|
||||
sceGxmSetVertexProgram(gxm_context, clear_vertex_program_patched);
|
||||
sceGxmSetFragmentProgram(gxm_context, scissor_test_fragment_program);
|
||||
|
||||
// Cleaning stencil surface mask update bit on the whole screen
|
||||
sceGxmSetFrontStencilFunc(gxm_context,
|
||||
SCE_GXM_STENCIL_FUNC_NEVER,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
0, 0);
|
||||
sceGxmSetBackStencilFunc(gxm_context,
|
||||
SCE_GXM_STENCIL_FUNC_NEVER,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
0, 0);
|
||||
sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
|
||||
sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
|
||||
|
||||
// Invalidating viewport
|
||||
invalidate_viewport();
|
||||
|
||||
// Invalidating internal tile based region clip
|
||||
sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, 0, 0, DISPLAY_WIDTH - 1, DISPLAY_HEIGHT - 1);
|
||||
|
||||
if (scissor_test_state) {
|
||||
// Calculating scissor test region vertices
|
||||
vector4f_convert_to_local_space(scissor_test_vertices, region.x, region.y, region.w, region.h);
|
||||
|
||||
void *vertex_buffer;
|
||||
sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_buffer);
|
||||
sceGxmSetUniformDataF(vertex_buffer, clear_position, 0, 4, &clear_vertices->x);
|
||||
|
||||
// Cleaning stencil surface mask update bit on the whole screen
|
||||
sceGxmSetFrontStencilFunc(gxm_context,
|
||||
SCE_GXM_STENCIL_FUNC_NEVER,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
0, 0);
|
||||
sceGxmSetBackStencilFunc(gxm_context,
|
||||
SCE_GXM_STENCIL_FUNC_NEVER,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
0, 0);
|
||||
sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
|
||||
}
|
||||
|
||||
// Setting stencil surface mask update bit on the scissor test region
|
||||
sceGxmSetFrontStencilFunc(gxm_context,
|
||||
@ -253,16 +290,24 @@ void update_scissor_test() {
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
SCE_GXM_STENCIL_OP_KEEP,
|
||||
0, 0);
|
||||
|
||||
void *vertex_buffer;
|
||||
sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_buffer);
|
||||
if (scissor_test_state)
|
||||
sceGxmSetVertexStream(gxm_context, 0, scissor_test_vertices);
|
||||
sceGxmSetUniformDataF(vertex_buffer, clear_position, 0, 4, &scissor_test_vertices->x);
|
||||
else
|
||||
sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
|
||||
sceGxmSetUniformDataF(vertex_buffer, clear_position, 0, 4, &clear_vertices->x);
|
||||
sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
|
||||
|
||||
|
||||
// Restoring viewport
|
||||
validate_viewport();
|
||||
|
||||
// Reducing GPU workload by performing tile granularity clipping
|
||||
if (scissor_test_state)
|
||||
sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, region.x, region.y, region.x + region.w, region.y + region.h);
|
||||
else
|
||||
sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, gl_viewport.x, DISPLAY_HEIGHT - gl_viewport.y - gl_viewport.h, gl_viewport.x + gl_viewport.w, gl_viewport.y + gl_viewport.h);
|
||||
sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, region.x, region.y, region.x + region.w - 1, region.y + region.h - 1);
|
||||
|
||||
// Restoring original stencil test settings
|
||||
change_stencil_settings();
|
||||
}
|
||||
|
||||
void resetScissorTestRegion(void) {
|
||||
@ -282,7 +327,7 @@ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if ((width < 0) || (height < 0)) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -340,14 +385,14 @@ void glDepthMask(GLboolean flag) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (phase == MODEL_CREATION) {
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Set current in use depth mask and invoking a depth write mode update
|
||||
depth_mask_state = flag;
|
||||
change_depth_write((depth_mask_state && depth_test_state) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
change_depth_write(depth_mask_state ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
|
||||
}
|
||||
|
||||
void glAlphaFunc(GLenum func, GLfloat ref) {
|
||||
@ -362,36 +407,36 @@ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass
|
||||
switch (face) {
|
||||
case GL_FRONT:
|
||||
if (!change_stencil_config(&stencil_fail_front, sfail))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&depth_fail_front, dpfail))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&depth_pass_front, dppass))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
case GL_BACK:
|
||||
if (!change_stencil_config(&stencil_fail_back, sfail))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&depth_fail_back, dpfail))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&depth_pass_front, dppass))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
case GL_FRONT_AND_BACK:
|
||||
if (!change_stencil_config(&stencil_fail_front, sfail))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&stencil_fail_back, sfail))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&depth_fail_front, dpfail))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&depth_fail_back, dpfail))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&depth_pass_front, dppass))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_config(&depth_pass_back, dppass))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
change_stencil_settings();
|
||||
@ -406,26 +451,26 @@ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
|
||||
switch (face) {
|
||||
case GL_FRONT:
|
||||
if (!change_stencil_func_config(&stencil_func_front, func))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
stencil_mask_front = mask;
|
||||
stencil_ref_front = ref;
|
||||
break;
|
||||
case GL_BACK:
|
||||
if (!change_stencil_func_config(&stencil_func_back, func))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
stencil_mask_back = mask;
|
||||
stencil_ref_back = ref;
|
||||
break;
|
||||
case GL_FRONT_AND_BACK:
|
||||
if (!change_stencil_func_config(&stencil_func_front, func))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
if (!change_stencil_func_config(&stencil_func_back, func))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
stencil_mask_front = stencil_mask_back = mask;
|
||||
stencil_ref_front = stencil_ref_back = ref;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
change_stencil_settings();
|
||||
@ -448,7 +493,7 @@ void glStencilMaskSeparate(GLenum face, GLuint mask) {
|
||||
stencil_mask_front_write = stencil_mask_back_write = mask;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
return;
|
||||
}
|
||||
change_stencil_settings();
|
||||
|
18
deps/vitaGL/source/texture_callbacks.c
vendored
18
deps/vitaGL/source/texture_callbacks.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* texture_callbacks.c:
|
||||
* Implementation for texture data reading/writing callbacks
|
||||
|
18
deps/vitaGL/source/texture_callbacks.h
vendored
18
deps/vitaGL/source/texture_callbacks.h
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* texture_callbacks.h:
|
||||
* Header file for texture data reading/writing callbacks exposed by texture_callbacks.c
|
||||
|
158
deps/vitaGL/source/textures.c
vendored
158
deps/vitaGL/source/textures.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* textures.c:
|
||||
* Implementation for textures related functions
|
||||
@ -19,7 +37,7 @@ void glGenTextures(GLsizei n, GLuint *res) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (n < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -49,7 +67,7 @@ void glBindTexture(GLenum target, GLuint texture) {
|
||||
tex_unit->tex_id = texture;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -58,7 +76,7 @@ void glDeleteTextures(GLsizei n, const GLuint *gl_textures) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
// Error handling
|
||||
if (n < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -119,7 +137,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
|
||||
data_bpp = 1;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -131,7 +149,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
|
||||
data_bpp = 2;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -142,7 +160,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
|
||||
read_cb = readRGB;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -157,7 +175,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
|
||||
read_cb = readRGBA5551;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -168,6 +186,13 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
|
||||
|
||||
// Detecting proper write callback and texture format
|
||||
switch (internalFormat) {
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
tex_format = SCE_GXM_TEXTURE_FORMAT_UBC1_ABGR;
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
tex_format = SCE_GXM_TEXTURE_FORMAT_UBC3_ABGR;
|
||||
break;
|
||||
case GL_RGB:
|
||||
write_cb = writeRGB;
|
||||
tex_format = SCE_GXM_TEXTURE_FORMAT_U8U8U8_BGR;
|
||||
@ -197,13 +222,13 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
|
||||
tex_format = SCE_GXM_TEXTURE_FORMAT_P8_ABGR;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
// Checking if texture is too big for sceGxm
|
||||
if (width > GXM_TEX_MAX_SIZE || height > GXM_TEX_MAX_SIZE) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
|
||||
@ -211,9 +236,12 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
|
||||
tex->type = internalFormat;
|
||||
tex->write_cb = write_cb;
|
||||
if (level == 0)
|
||||
gpu_alloc_texture(width, height, tex_format, data, tex, data_bpp, read_cb, write_cb);
|
||||
else
|
||||
if (tex->write_cb) gpu_alloc_texture(width, height, tex_format, data, tex, data_bpp, read_cb, write_cb);
|
||||
else gpu_alloc_compressed_texture(width, height, tex_format, data, tex, data_bpp, read_cb);
|
||||
else {
|
||||
gpu_alloc_mipmaps(level, tex);
|
||||
sceGxmTextureSetMipFilter(&tex->gxm_tex, SCE_GXM_TEXTURE_MIP_FILTER_ENABLED);
|
||||
}
|
||||
|
||||
// Setting texture parameters
|
||||
sceGxmTextureSetUAddrMode(&tex->gxm_tex, tex_unit->u_mode);
|
||||
@ -227,7 +255,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
|
||||
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -239,14 +267,40 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
|
||||
texture *target_texture = &tex_unit->textures[texture2d_idx];
|
||||
|
||||
// Calculating implicit texture stride and start address of requested texture modification
|
||||
uint32_t orig_w = sceGxmTextureGetWidth(&target_texture->gxm_tex);
|
||||
uint32_t orig_h = sceGxmTextureGetHeight(&target_texture->gxm_tex);
|
||||
SceGxmTextureFormat tex_format = sceGxmTextureGetFormat(&target_texture->gxm_tex);
|
||||
uint8_t bpp = tex_format_to_bytespp(tex_format);
|
||||
uint32_t stride = ALIGN(sceGxmTextureGetWidth(&target_texture->gxm_tex), 8) * bpp;
|
||||
uint32_t stride = ALIGN(orig_w, 8) * bpp;
|
||||
uint8_t *ptr = (uint8_t *)sceGxmTextureGetData(&target_texture->gxm_tex) + xoffset * bpp + yoffset * stride;
|
||||
uint8_t *ptr_line = ptr;
|
||||
uint8_t data_bpp = 0;
|
||||
int i, j;
|
||||
|
||||
if (xoffset + width > orig_w) {
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
} else if (yoffset + height > orig_h) {
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
|
||||
// Support for legacy GL1.0 format
|
||||
switch (format) {
|
||||
case 1:
|
||||
format = GL_RED;
|
||||
break;
|
||||
case 2:
|
||||
format = GL_RG;
|
||||
break;
|
||||
case 3:
|
||||
format = GL_RGB;
|
||||
break;
|
||||
case 4:
|
||||
format = GL_RGBA;
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
* Callbacks are actually used to just perform down/up-sampling
|
||||
* between U8 texture formats. Reads are expected to give as result
|
||||
@ -266,7 +320,8 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
|
||||
data_bpp = 1;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
return;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -277,7 +332,8 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
|
||||
data_bpp = 2;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
return;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -288,7 +344,8 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
|
||||
read_cb = readRGB;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
return;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -303,7 +360,8 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
|
||||
read_cb = readRGBA5551;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
return;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -324,7 +382,7 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
|
||||
write_cb = writeR;
|
||||
break;
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
write_cb = writeRA;
|
||||
write_cb = writeRG;
|
||||
break;
|
||||
case GL_INTENSITY:
|
||||
write_cb = writeR;
|
||||
@ -349,7 +407,7 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
|
||||
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -370,12 +428,12 @@ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum fo
|
||||
bpp = 4;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -409,7 +467,7 @@ void glTexParameteri(GLenum target, GLenum pname, GLint param) {
|
||||
case GL_LINEAR_MIPMAP_LINEAR: // TODO: Implement this
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
sceGxmTextureSetMinFilter(&tex->gxm_tex, tex_unit->min_filter);
|
||||
@ -431,7 +489,7 @@ void glTexParameteri(GLenum target, GLenum pname, GLint param) {
|
||||
case GL_LINEAR_MIPMAP_LINEAR: // TODO: Implement this
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
sceGxmTextureSetMagFilter(&tex->gxm_tex, tex_unit->mag_filter);
|
||||
@ -447,8 +505,11 @@ void glTexParameteri(GLenum target, GLenum pname, GLint param) {
|
||||
case GL_MIRRORED_REPEAT: // Mirror
|
||||
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR;
|
||||
break;
|
||||
case GL_MIRROR_CLAMP_EXT: // Mirror Clamp
|
||||
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR_CLAMP;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
sceGxmTextureSetUAddrMode(&tex->gxm_tex, tex_unit->u_mode);
|
||||
@ -464,19 +525,22 @@ void glTexParameteri(GLenum target, GLenum pname, GLint param) {
|
||||
case GL_MIRRORED_REPEAT: // Mirror
|
||||
tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_MIRROR;
|
||||
break;
|
||||
case GL_MIRROR_CLAMP_EXT: // Mirror Clamp
|
||||
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR_CLAMP;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
sceGxmTextureSetVAddrMode(&tex->gxm_tex, tex_unit->v_mode);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -511,6 +575,8 @@ void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
|
||||
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_REPEAT; // Repeat
|
||||
else if (param == GL_MIRRORED_REPEAT)
|
||||
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR; // Mirror
|
||||
else if (param == GL_MIRROR_CLAMP_EXT)
|
||||
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR_CLAMP; // Mirror Clamp
|
||||
sceGxmTextureSetUAddrMode(&tex->gxm_tex, tex_unit->u_mode);
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T: // V Mode
|
||||
@ -520,15 +586,17 @@ void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
|
||||
tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_REPEAT; // Repeat
|
||||
else if (param == GL_MIRRORED_REPEAT)
|
||||
tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_MIRROR; // Mirror
|
||||
else if (param == GL_MIRROR_CLAMP_EXT)
|
||||
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR_CLAMP; // Mirror Clamp
|
||||
sceGxmTextureSetVAddrMode(&tex->gxm_tex, tex_unit->v_mode);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -537,7 +605,7 @@ void glActiveTexture(GLenum texture) {
|
||||
// Changing current in use server texture unit
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((texture < GL_TEXTURE0) && (texture > GL_TEXTURE31))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
else
|
||||
#endif
|
||||
server_texture_unit = texture - GL_TEXTURE0;
|
||||
@ -570,7 +638,7 @@ void glGenerateMipmap(GLenum target) {
|
||||
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -596,12 +664,30 @@ void glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
|
||||
tex_unit->env_mode = ADD;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
void glTexEnvfv(GLenum target, GLenum pname, GLfloat *param) {
|
||||
// Properly changing texture environment settings as per request
|
||||
switch (target) {
|
||||
case GL_TEXTURE_ENV:
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_ENV_COLOR:
|
||||
memcpy(&texenv_color.r, param, sizeof(GLfloat) * 4);
|
||||
break;
|
||||
default:
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
error = GL_INVALID_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
@ -633,12 +719,12 @@ void glTexEnvi(GLenum target, GLenum pname, GLint param) {
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -654,7 +740,7 @@ void *vglGetTexDataPointer(GLenum target) {
|
||||
return tex->data;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
|
156
deps/vitaGL/source/utils/gpu_utils.c
vendored
156
deps/vitaGL/source/utils/gpu_utils.c
vendored
@ -1,35 +1,107 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* gpu_utils.c:
|
||||
* Utilities for GPU usage
|
||||
*/
|
||||
|
||||
#include "../shared.h"
|
||||
#include "stb_dxt.h"
|
||||
|
||||
#ifndef MIN
|
||||
#define MIN(a,b) (((a)<(b))?(a):(b))
|
||||
#define MAX(a,b) (((a)<(b))?(b):(a))
|
||||
#endif
|
||||
|
||||
// VRAM usage setting
|
||||
uint8_t use_vram = 0;
|
||||
uint8_t use_vram_for_usse = 0;
|
||||
|
||||
// Newlib mempool usage setting
|
||||
GLboolean use_extra_mem = GL_TRUE;
|
||||
|
||||
// vitaGL memory pool setup
|
||||
static void *pool_addr = NULL;
|
||||
static unsigned int pool_index = 0;
|
||||
static unsigned int pool_size = 0;
|
||||
|
||||
// USSE memory settings
|
||||
vglMemType frag_usse_type;
|
||||
vglMemType vert_usse_type;
|
||||
|
||||
uint64_t morton_1(uint64_t x)
|
||||
{
|
||||
x = x & 0x5555555555555555;
|
||||
x = (x | (x >> 1)) & 0x3333333333333333;
|
||||
x = (x | (x >> 2)) & 0x0F0F0F0F0F0F0F0F;
|
||||
x = (x | (x >> 4)) & 0x00FF00FF00FF00FF;
|
||||
x = (x | (x >> 8)) & 0x0000FFFF0000FFFF;
|
||||
x = (x | (x >> 16)) & 0xFFFFFFFFFFFFFFFF;
|
||||
return x;
|
||||
}
|
||||
|
||||
void d2xy_morton(uint64_t d, uint64_t *x, uint64_t *y)
|
||||
{
|
||||
*x = morton_1(d);
|
||||
*y = morton_1(d >> 1);
|
||||
}
|
||||
|
||||
void extract_block(const uint8_t *src, int width, uint8_t *block) {
|
||||
int j;
|
||||
for (j = 0; j < 4; j++) {
|
||||
memcpy(&block[j * 4 * 4], src, 16);
|
||||
src += width * 4;
|
||||
}
|
||||
}
|
||||
|
||||
void dxt_compress(uint8_t *dst, uint8_t *src, int w, int h, int isdxt5) {
|
||||
uint8_t block[64];
|
||||
int s = MAX(w, h);
|
||||
uint32_t num_blocks = (s * s) / 16;
|
||||
uint64_t d, offs_x, offs_y;
|
||||
for (d = 0; d < num_blocks; d++) {
|
||||
d2xy_morton(d, &offs_x, &offs_y);
|
||||
if (offs_x * 4 >= h) continue;
|
||||
if (offs_y * 4 >= w) continue;
|
||||
extract_block(src + offs_y * 16 + offs_x * w * 16, w, block);
|
||||
stb_compress_dxt_block(dst, block, isdxt5, STB_DXT_HIGHQUAL);
|
||||
dst += isdxt5 ? 16 : 8;
|
||||
}
|
||||
}
|
||||
|
||||
void *gpu_alloc_mapped(size_t size, vglMemType *type) {
|
||||
// Allocating requested memblock
|
||||
void *res = vitagl_mempool_alloc(size, *type);
|
||||
void *res = mempool_alloc(size, *type);
|
||||
|
||||
// Requested memory type finished, using other one
|
||||
if (res == NULL) {
|
||||
*type = use_vram ? VGL_MEM_RAM : VGL_MEM_VRAM;
|
||||
res = vitagl_mempool_alloc(size, *type);
|
||||
*type = *type == VGL_MEM_VRAM ? VGL_MEM_RAM : VGL_MEM_VRAM;
|
||||
res = mempool_alloc(size, *type);
|
||||
}
|
||||
|
||||
// Even the other one failed, using our last resort
|
||||
if (res == NULL) {
|
||||
*type = VGL_MEM_SLOW;
|
||||
res = vitagl_mempool_alloc(size, *type);
|
||||
res = mempool_alloc(size, *type);
|
||||
}
|
||||
|
||||
if (res == NULL) {
|
||||
if (res == NULL && use_extra_mem) {
|
||||
*type = VGL_MEM_EXTERNAL;
|
||||
res = malloc(size);
|
||||
}
|
||||
@ -39,7 +111,8 @@ void *gpu_alloc_mapped(size_t size, vglMemType *type) {
|
||||
|
||||
void *gpu_vertex_usse_alloc_mapped(size_t size, unsigned int *usse_offset) {
|
||||
// Allocating memblock
|
||||
void *addr = vitagl_mempool_alloc(size, VGL_MEM_RAM);
|
||||
vert_usse_type = use_vram_for_usse ? VGL_MEM_VRAM : VGL_MEM_RAM;
|
||||
void *addr = gpu_alloc_mapped(size, &vert_usse_type);
|
||||
|
||||
// Mapping memblock into sceGxm as vertex USSE memory
|
||||
sceGxmMapVertexUsseMemory(addr, size, usse_offset);
|
||||
@ -53,12 +126,13 @@ void gpu_vertex_usse_free_mapped(void *addr) {
|
||||
sceGxmUnmapVertexUsseMemory(addr);
|
||||
|
||||
// Deallocating memblock
|
||||
vitagl_mempool_free(addr, VGL_MEM_RAM);
|
||||
mempool_free(addr, vert_usse_type);
|
||||
}
|
||||
|
||||
void *gpu_fragment_usse_alloc_mapped(size_t size, unsigned int *usse_offset) {
|
||||
// Allocating memblock
|
||||
void *addr = vitagl_mempool_alloc(size, VGL_MEM_RAM);
|
||||
frag_usse_type = use_vram_for_usse ? VGL_MEM_VRAM : VGL_MEM_RAM;
|
||||
void *addr = gpu_alloc_mapped(size, &frag_usse_type);
|
||||
|
||||
// Mapping memblock into sceGxm as fragment USSE memory
|
||||
sceGxmMapFragmentUsseMemory(addr, size, usse_offset);
|
||||
@ -72,7 +146,7 @@ void gpu_fragment_usse_free_mapped(void *addr) {
|
||||
sceGxmUnmapFragmentUsseMemory(addr);
|
||||
|
||||
// Deallocating memblock
|
||||
vitagl_mempool_free(addr, VGL_MEM_RAM);
|
||||
mempool_free(addr, frag_usse_type);
|
||||
}
|
||||
|
||||
void *gpu_pool_malloc(unsigned int size) {
|
||||
@ -144,6 +218,15 @@ int tex_format_to_bytespp(SceGxmTextureFormat format) {
|
||||
}
|
||||
}
|
||||
|
||||
int tex_format_to_alignment(SceGxmTextureFormat format) {
|
||||
switch (format & 0x9f000000U) {
|
||||
case SCE_GXM_TEXTURE_BASE_FORMAT_UBC3:
|
||||
return 16;
|
||||
default:
|
||||
return 8;
|
||||
}
|
||||
}
|
||||
|
||||
palette *gpu_alloc_palette(const void *data, uint32_t w, uint32_t bpe) {
|
||||
// Allocating a palette object
|
||||
palette *res = (palette *)malloc(sizeof(palette));
|
||||
@ -166,7 +249,7 @@ palette *gpu_alloc_palette(const void *data, uint32_t w, uint32_t bpe) {
|
||||
void gpu_free_texture(texture *tex) {
|
||||
// Deallocating texture
|
||||
if (tex->data != NULL)
|
||||
vitagl_mempool_free(tex->data, tex->mtype);
|
||||
mempool_free(tex->data, tex->mtype);
|
||||
|
||||
// Invalidating texture object
|
||||
tex->valid = 0;
|
||||
@ -214,6 +297,57 @@ void gpu_alloc_texture(uint32_t w, uint32_t h, SceGxmTextureFormat format, const
|
||||
}
|
||||
}
|
||||
|
||||
void gpu_alloc_compressed_texture(uint32_t w, uint32_t h, SceGxmTextureFormat format, const void *data, texture *tex, uint8_t src_bpp, uint32_t (*read_cb)(void *)) {
|
||||
// If there's already a texture in passed texture object we first dealloc it
|
||||
if (tex->valid)
|
||||
gpu_free_texture(tex);
|
||||
|
||||
// Getting texture format alignment
|
||||
uint8_t alignment = tex_format_to_alignment(format);
|
||||
|
||||
// Calculating swizzled compressed texture size on memory
|
||||
tex->mtype = use_vram ? VGL_MEM_VRAM : VGL_MEM_RAM;
|
||||
int tex_size = w * h;
|
||||
if (alignment == 8) tex_size /= 2;
|
||||
|
||||
// Allocating texture data buffer
|
||||
void *texture_data = gpu_alloc_mapped(tex_size, &tex->mtype);
|
||||
|
||||
// NOTE: Supports only GL_RGBA source format for now
|
||||
|
||||
// Initializing texture data buffer
|
||||
if (texture_data != NULL) {
|
||||
// Initializing texture data buffer
|
||||
if (data != NULL) {
|
||||
//void *tmp = malloc(w * h * 4);
|
||||
//void *tmp2 = malloc(tex_size);
|
||||
/*int i, j;
|
||||
uint8_t *src = (uint8_t *)data;
|
||||
uint32_t *dst = (uint32_t*)tmp;
|
||||
for (i = 0; i < h * w; i++) {
|
||||
uint32_t clr = read_cb(src);
|
||||
writeRGBA(dst++, src);
|
||||
src += src_bpp;
|
||||
}*/
|
||||
|
||||
// Performing swizzling and DXT compression
|
||||
dxt_compress(texture_data, (void*)data, w, h, alignment == 16);
|
||||
|
||||
|
||||
//swizzle(texture_data, tmp2, w, h, alignment << 3);
|
||||
//free(tmp);
|
||||
//free(tmp2);
|
||||
} else
|
||||
memset(texture_data, 0, tex_size);
|
||||
|
||||
// Initializing texture and validating it
|
||||
sceGxmTextureInitSwizzled(&tex->gxm_tex, texture_data, format, w, h, 0);
|
||||
tex->palette_UID = 0;
|
||||
tex->valid = 1;
|
||||
tex->data = texture_data;
|
||||
}
|
||||
}
|
||||
|
||||
void gpu_alloc_mipmaps(int level, texture *tex) {
|
||||
// Getting current mipmap count in passed texture
|
||||
uint32_t count = sceGxmTextureGetMipmapCount(&tex->gxm_tex);
|
||||
@ -325,6 +459,6 @@ void gpu_free_palette(palette *pal) {
|
||||
// Deallocating palette memblock and object
|
||||
if (pal == NULL)
|
||||
return;
|
||||
vitagl_mempool_free(pal->data, pal->type);
|
||||
mempool_free(pal->data, pal->type);
|
||||
free(pal);
|
||||
}
|
21
deps/vitaGL/source/utils/gpu_utils.h
vendored
21
deps/vitaGL/source/utils/gpu_utils.h
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* gpu_utils.h:
|
||||
* Header file for the GPU utilities exposed by gpu_utils.c
|
||||
@ -66,6 +84,9 @@ int tex_format_to_bytespp(SceGxmTextureFormat format);
|
||||
// Alloc a texture
|
||||
void gpu_alloc_texture(uint32_t w, uint32_t h, SceGxmTextureFormat format, const void *data, texture *tex, uint8_t src_bpp, uint32_t (*read_cb)(void *), void (*write_cb)(void *, uint32_t));
|
||||
|
||||
// Alloc a compresseed texture
|
||||
void gpu_alloc_compressed_texture(uint32_t w, uint32_t h, SceGxmTextureFormat format, const void *data, texture *tex, uint8_t src_bpp, uint32_t (*read_cb)(void *));
|
||||
|
||||
// Dealloc a texture
|
||||
void gpu_free_texture(texture *tex);
|
||||
|
||||
|
86
deps/vitaGL/source/utils/math_utils.c
vendored
86
deps/vitaGL/source/utils/math_utils.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* math_utils.c:
|
||||
* Utilities for math operations
|
||||
@ -22,13 +40,13 @@ void matrix4x4_copy(matrix4x4 dst, const matrix4x4 src) {
|
||||
}
|
||||
|
||||
void matrix4x4_multiply(matrix4x4 dst, const matrix4x4 src1, const matrix4x4 src2) {
|
||||
matmul4_neon((float*)src2, (float*)src1, (float*)dst);
|
||||
matmul4_neon((float *)src2, (float *)src1, (float *)dst);
|
||||
}
|
||||
|
||||
void matrix4x4_init_rotation_x(matrix4x4 m, float rad) {
|
||||
float cs[2];
|
||||
sincosf_c(rad, cs);
|
||||
|
||||
|
||||
matrix4x4_identity(m);
|
||||
|
||||
m[1][1] = cs[1];
|
||||
@ -179,39 +197,51 @@ void matrix4x4_init_perspective(matrix4x4 m, float fov, float aspect, float near
|
||||
|
||||
int matrix4x4_invert(matrix4x4 out, const matrix4x4 m) {
|
||||
int i, j;
|
||||
float det;
|
||||
matrix4x4 inv;
|
||||
|
||||
inv[0][0] = m[1][1] * m[2][2] * m[3][3] - m[1][1] * m[3][2] * m[2][3] - m[1][2] * m[2][1] * m[3][3] + m[1][2] * m[3][1] * m[2][3] + m[1][3] * m[2][1] * m[3][2] - m[1][3] * m[3][1] * m[2][2];
|
||||
inv[0][1] = -m[0][1] * m[2][2] * m[3][3] + m[0][1] * m[3][2] * m[2][3] + m[0][2] * m[2][1] * m[3][3] - m[0][2] * m[3][1] * m[2][3] - m[0][3] * m[2][1] * m[3][2] + m[0][3] * m[3][1] * m[2][2];
|
||||
inv[0][2] = m[0][1] * m[1][2] * m[3][3] - m[0][1] * m[3][2] * m[1][3] - m[0][2] * m[1][1] * m[3][3] + m[0][2] * m[3][1] * m[1][3] + m[0][3] * m[1][1] * m[3][2] - m[0][3] * m[3][1] * m[1][2];
|
||||
inv[0][3] = -m[0][1] * m[1][2] * m[2][3] + m[0][1] * m[2][2] * m[1][3] + m[0][2] * m[1][1] * m[2][3] - m[0][2] * m[2][1] * m[1][3] - m[0][3] * m[1][1] * m[2][2] + m[0][3] * m[2][1] * m[1][2];
|
||||
inv[1][0] = -m[1][0] * m[2][2] * m[3][3] + m[1][0] * m[3][2] * m[2][3] + m[1][2] * m[2][0] * m[3][3] - m[1][2] * m[3][0] * m[2][3] - m[1][3] * m[2][0] * m[3][2] + m[1][3] * m[3][0] * m[2][2];
|
||||
inv[1][1] = m[0][0] * m[2][2] * m[3][3] - m[0][0] * m[3][2] * m[2][3] - m[0][2] * m[2][0] * m[3][3] + m[0][2] * m[3][0] * m[2][3] + m[0][3] * m[2][0] * m[3][2] - m[0][3] * m[3][0] * m[2][2];
|
||||
inv[1][2] = -m[0][0] * m[1][2] * m[3][3] + m[0][0] * m[3][2] * m[1][3] + m[0][2] * m[1][0] * m[3][3] - m[0][2] * m[3][0] * m[1][3] - m[0][3] * m[1][0] * m[3][2] + m[0][3] * m[3][0] * m[1][2];
|
||||
inv[1][3] = m[0][0] * m[1][2] * m[2][3] - m[0][0] * m[2][2] * m[1][3] - m[0][2] * m[1][0] * m[2][3] + m[0][2] * m[2][0] * m[1][3] + m[0][3] * m[1][0] * m[2][2] - m[0][3] * m[2][0] * m[1][2];
|
||||
inv[2][0] = m[1][0] * m[2][1] * m[3][3] - m[1][0] * m[3][1] * m[2][3] - m[1][1] * m[2][0] * m[3][3] + m[1][1] * m[3][0] * m[2][3] + m[1][3] * m[2][0] * m[3][1] - m[1][3] * m[3][0] * m[2][1];
|
||||
inv[2][1] = -m[0][0] * m[2][1] * m[3][3] + m[0][0] * m[3][1] * m[2][3] + m[0][1] * m[2][0] * m[3][3] - m[0][1] * m[3][0] * m[2][3] - m[0][3] * m[2][0] * m[3][1] + m[0][3] * m[3][0] * m[2][1];
|
||||
inv[2][2] = m[0][0] * m[1][1] * m[3][3] - m[0][0] * m[3][1] * m[1][3] - m[0][1] * m[1][0] * m[3][3] + m[0][1] * m[3][0] * m[1][3] + m[0][3] * m[1][0] * m[3][1] - m[0][3] * m[3][0] * m[1][1];
|
||||
inv[2][3] = -m[0][0] * m[1][1] * m[2][3] + m[0][0] * m[2][1] * m[1][3] + m[0][1] * m[1][0] * m[2][3] - m[0][1] * m[2][0] * m[1][3] - m[0][3] * m[1][0] * m[2][1] + m[0][3] * m[2][0] * m[1][1];
|
||||
inv[3][0] = -m[1][0] * m[2][1] * m[3][2] + m[1][0] * m[3][1] * m[2][2] + m[1][1] * m[2][0] * m[3][2] - m[1][1] * m[3][0] * m[2][2] - m[1][2] * m[2][0] * m[3][1] + m[1][2] * m[3][0] * m[2][1];
|
||||
inv[3][1] = m[0][0] * m[2][1] * m[3][2] - m[0][0] * m[3][1] * m[2][2] - m[0][1] * m[2][0] * m[3][2] + m[0][1] * m[3][0] * m[2][2] + m[0][2] * m[2][0] * m[3][1] - m[0][2] * m[3][0] * m[2][1];
|
||||
inv[3][2] = -m[0][0] * m[1][1] * m[3][2] + m[0][0] * m[3][1] * m[1][2] + m[0][1] * m[1][0] * m[3][2] - m[0][1] * m[3][0] * m[1][2] - m[0][2] * m[1][0] * m[3][1] + m[0][2] * m[3][0] * m[1][1];
|
||||
inv[3][3] = m[0][0] * m[1][1] * m[2][2] - m[0][0] * m[2][1] * m[1][2] - m[0][1] * m[1][0] * m[2][2] + m[0][1] * m[2][0] * m[1][2] + m[0][2] * m[1][0] * m[2][1] - m[0][2] * m[2][0] * m[1][1];
|
||||
const float a0 = m[0][0] * m[1][1] - m[0][1] * m[1][0];
|
||||
const float a1 = m[0][0] * m[1][2] - m[0][2] * m[1][0];
|
||||
const float a2 = m[0][0] * m[1][3] - m[0][3] * m[1][0];
|
||||
const float a3 = m[0][1] * m[1][2] - m[0][2] * m[1][1];
|
||||
const float a4 = m[0][1] * m[1][3] - m[0][3] * m[1][1];
|
||||
const float a5 = m[0][2] * m[1][3] - m[0][3] * m[1][2];
|
||||
const float b0 = m[2][0] * m[3][1] - m[2][1] * m[3][0];
|
||||
const float b1 = m[2][0] * m[3][2] - m[2][2] * m[3][0];
|
||||
const float b2 = m[2][0] * m[3][3] - m[2][3] * m[3][0];
|
||||
const float b3 = m[2][1] * m[3][2] - m[2][2] * m[3][1];
|
||||
const float b4 = m[2][1] * m[3][3] - m[2][3] * m[3][1];
|
||||
const float b5 = m[2][2] * m[3][3] - m[2][3] * m[3][2];
|
||||
|
||||
det = m[0][0] * inv[0][0] + m[1][0] * inv[0][1] + m[2][0] * inv[0][2] + m[3][0] * inv[0][3];
|
||||
float det = a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
|
||||
|
||||
if (det == 0)
|
||||
return 0;
|
||||
if (fabsf(det) > 0.0001f) {
|
||||
out[0][0] = m[0][1] * b5 - m[1][2] * b4 + m[1][3] * b3;
|
||||
out[1][0] = -m[1][0] * b5 + m[1][2] * b2 - m[1][3] * b1;
|
||||
out[2][0] = m[1][0] * b4 - m[1][1] * b2 + m[1][3] * b0;
|
||||
out[3][0] = -m[1][0] * b3 + m[1][1] * b1 - m[1][2] * b0;
|
||||
out[0][1] = -m[0][1] * b5 + m[0][2] * b4 - m[0][3] * b3;
|
||||
out[1][1] = m[0][0] * b5 - m[0][2] * b2 + m[0][3] * b1;
|
||||
out[2][1] = -m[0][0] * b4 + m[0][1] * b2 - m[0][3] * b0;
|
||||
out[3][1] = m[0][0] * b3 - m[0][1] * b1 + m[0][2] * b0;
|
||||
out[0][2] = m[3][1] * a5 - m[3][2] * a4 + m[3][3] * a3;
|
||||
out[1][2] = -m[3][0] * a5 + m[3][2] * a2 - m[3][3] * a1;
|
||||
out[2][2] = m[3][0] * a4 - m[3][1] * a2 + m[3][3] * a0;
|
||||
out[3][2] = -m[3][0] * a3 + m[3][1] * a1 - m[3][2] * a0;
|
||||
out[0][3] = -m[2][1] * a5 + m[2][2] * a4 - m[2][3] * a3;
|
||||
out[1][3] = m[2][0] * a5 - m[2][2] * a2 + m[2][3] * a1;
|
||||
out[2][3] = -m[2][0] * a4 + m[2][1] * a2 - m[2][3] * a0;
|
||||
out[3][3] = m[2][0] * a3 - m[2][1] * a1 + m[2][2] * a0;
|
||||
|
||||
det = 1.0 / det;
|
||||
det = 1.0f / det;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++)
|
||||
out[i][j] = inv[i][j] * det;
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++)
|
||||
out[i][j] *= det;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void vector4f_matrix4x4_mult(vector4f *u, const matrix4x4 m, const vector4f *v) {
|
||||
|
18
deps/vitaGL/source/utils/math_utils.h
vendored
18
deps/vitaGL/source/utils/math_utils.h
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* math_utils.h:
|
||||
* Header file for the math utilities exposed by math_utils.c
|
||||
|
30
deps/vitaGL/source/utils/mem_utils.c
vendored
30
deps/vitaGL/source/utils/mem_utils.c
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* mem_utils.c:
|
||||
* Utilities for memory management
|
||||
@ -238,7 +256,7 @@ static void heap_free(void *addr) {
|
||||
heap_blk_free((uintptr_t)addr);
|
||||
}
|
||||
|
||||
void vitagl_mem_term(void) {
|
||||
void mem_term(void) {
|
||||
heap_destroy();
|
||||
if (mempool_addr[0] != NULL) {
|
||||
sceKernelFreeMemBlock(mempool_id[0]);
|
||||
@ -250,9 +268,9 @@ void vitagl_mem_term(void) {
|
||||
}
|
||||
}
|
||||
|
||||
int vitagl_mem_init(size_t size_ram, size_t size_cdram, size_t size_phycont) {
|
||||
int mem_init(size_t size_ram, size_t size_cdram, size_t size_phycont) {
|
||||
if (mempool_addr[0] != NULL)
|
||||
vitagl_mem_term();
|
||||
mem_term();
|
||||
|
||||
mempool_size[0] = ALIGN(size_cdram, 256 * 1024);
|
||||
mempool_size[1] = ALIGN(size_ram, 4 * 1024);
|
||||
@ -277,14 +295,14 @@ int vitagl_mem_init(size_t size_ram, size_t size_cdram, size_t size_phycont) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
void vitagl_mempool_free(void *ptr, vglMemType type) {
|
||||
void mempool_free(void *ptr, vglMemType type) {
|
||||
if (type == VGL_MEM_EXTERNAL)
|
||||
free(ptr);
|
||||
else
|
||||
heap_free(ptr); // type is already stored in heap for alloc'd blocks
|
||||
}
|
||||
|
||||
void *vitagl_mempool_alloc(size_t size, vglMemType type) {
|
||||
void *mempool_alloc(size_t size, vglMemType type) {
|
||||
void *res = NULL;
|
||||
if (size <= tm_free[type])
|
||||
res = heap_alloc(type, size, MEM_ALIGNMENT);
|
||||
@ -292,6 +310,6 @@ void *vitagl_mempool_alloc(size_t size, vglMemType type) {
|
||||
}
|
||||
|
||||
// Returns currently free space on mempool
|
||||
size_t vitagl_mempool_get_free_space(vglMemType type) {
|
||||
size_t mempool_get_free_space(vglMemType type) {
|
||||
return tm_free[type];
|
||||
}
|
||||
|
28
deps/vitaGL/source/utils/mem_utils.h
vendored
28
deps/vitaGL/source/utils/mem_utils.h
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* mem_utils.h:
|
||||
* Header file for the memory management utilities exposed by mem_utils.c
|
||||
@ -6,10 +24,10 @@
|
||||
#ifndef _MEM_UTILS_H_
|
||||
#define _MEM_UTILS_H_
|
||||
|
||||
int vitagl_mem_init(size_t size_ram, size_t size_cdram, size_t size_phycont); // Initialize mempools
|
||||
void vitagl_mem_term(void); // Terminate both CDRAM and RAM mempools
|
||||
size_t vitagl_mempool_get_free_space(vglMemType type); // Return free space in bytes for a mempool
|
||||
void *vitagl_mempool_alloc(size_t size, vglMemType type); // Allocate a memory block on a mempool
|
||||
void vitagl_mempool_free(void *ptr, vglMemType type); // Free a memory block on a mempool
|
||||
int mem_init(size_t size_ram, size_t size_cdram, size_t size_phycont); // Initialize mempools
|
||||
void mem_term(void); // Terminate both CDRAM and RAM mempools
|
||||
size_t mempool_get_free_space(vglMemType type); // Return free space in bytes for a mempool
|
||||
void *mempool_alloc(size_t size, vglMemType type); // Allocate a memory block on a mempool
|
||||
void mempool_free(void *ptr, vglMemType type); // Free a memory block on a mempool
|
||||
|
||||
#endif
|
748
deps/vitaGL/source/utils/stb_dxt.h
vendored
Normal file
748
deps/vitaGL/source/utils/stb_dxt.h
vendored
Normal file
@ -0,0 +1,748 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// stb_dxt.h - v1.09 - DXT1/DXT5 compressor - public domain
|
||||
// original by fabian "ryg" giesen - ported to C by stb
|
||||
// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation
|
||||
//
|
||||
// USAGE:
|
||||
// call stb_compress_dxt_block() for every block (you must pad)
|
||||
// source should be a 4x4 block of RGBA data in row-major order;
|
||||
// Alpha channel is not stored if you specify alpha=0 (but you
|
||||
// must supply some constant alpha in the alpha channel).
|
||||
// You can turn on dithering and "high quality" using mode.
|
||||
//
|
||||
// version history:
|
||||
// v1.09 - (stb) update documentation re: surprising alpha channel requirement
|
||||
// v1.08 - (stb) fix bug in dxt-with-alpha block
|
||||
// v1.07 - (stb) bc4; allow not using libc; add STB_DXT_STATIC
|
||||
// v1.06 - (stb) fix to known-broken 1.05
|
||||
// v1.05 - (stb) support bc5/3dc (Arvids Kokins), use extern "C" in C++ (Pavel Krajcevski)
|
||||
// v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec);
|
||||
// single color match fix (allow for inexact color interpolation);
|
||||
// optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps.
|
||||
// v1.03 - (stb) endianness support
|
||||
// v1.02 - (stb) fix alpha encoding bug
|
||||
// v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom
|
||||
// v1.00 - (stb) first release
|
||||
//
|
||||
// contributors:
|
||||
// Kevin Schmidt (#defines for "freestanding" compilation)
|
||||
// github:ppiastucki (BC4 support)
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
#ifndef STB_INCLUDE_STB_DXT_H
|
||||
#define STB_INCLUDE_STB_DXT_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef STB_DXT_STATIC
|
||||
#define STBDDEF static
|
||||
#else
|
||||
#define STBDDEF extern
|
||||
#endif
|
||||
|
||||
// compression mode (bitflags)
|
||||
#define STB_DXT_NORMAL 0
|
||||
#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like!
|
||||
#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower.
|
||||
|
||||
STBDDEF void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src_rgba_four_bytes_per_pixel, int alpha, int mode);
|
||||
STBDDEF void stb_compress_bc4_block(unsigned char *dest, const unsigned char *src_r_one_byte_per_pixel);
|
||||
STBDDEF void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src_rg_two_byte_per_pixel);
|
||||
|
||||
#define STB_COMPRESS_DXT_BLOCK
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif // STB_INCLUDE_STB_DXT_H
|
||||
|
||||
#ifdef STB_DXT_IMPLEMENTATION
|
||||
|
||||
// configuration options for DXT encoder. set them in the project/makefile or just define
|
||||
// them at the top.
|
||||
|
||||
// STB_DXT_USE_ROUNDING_BIAS
|
||||
// use a rounding bias during color interpolation. this is closer to what "ideal"
|
||||
// interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03)
|
||||
// implicitly had this turned on.
|
||||
//
|
||||
// in case you're targeting a specific type of hardware (e.g. console programmers):
|
||||
// NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer
|
||||
// to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias.
|
||||
// you also see "(a*5 + b*3) / 8" on some old GPU designs.
|
||||
// #define STB_DXT_USE_ROUNDING_BIAS
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#if !defined(STBD_ABS) || !defined(STBI_FABS)
|
||||
#include <math.h>
|
||||
#endif
|
||||
|
||||
#ifndef STBD_ABS
|
||||
#define STBD_ABS(i) abs(i)
|
||||
#endif
|
||||
|
||||
#ifndef STBD_FABS
|
||||
#define STBD_FABS(x) fabs(x)
|
||||
#endif
|
||||
|
||||
#ifndef STBD_MEMSET
|
||||
#include <string.h>
|
||||
#define STBD_MEMSET memset
|
||||
#endif
|
||||
|
||||
static unsigned char stb__Expand5[32];
|
||||
static unsigned char stb__Expand6[64];
|
||||
static unsigned char stb__OMatch5[256][2];
|
||||
static unsigned char stb__OMatch6[256][2];
|
||||
static unsigned char stb__QuantRBTab[256+16];
|
||||
static unsigned char stb__QuantGTab[256+16];
|
||||
|
||||
static int stb__Mul8Bit(int a, int b)
|
||||
{
|
||||
int t = a*b + 128;
|
||||
return (t + (t >> 8)) >> 8;
|
||||
}
|
||||
|
||||
static void stb__From16Bit(unsigned char *out, unsigned short v)
|
||||
{
|
||||
int rv = (v & 0xf800) >> 11;
|
||||
int gv = (v & 0x07e0) >> 5;
|
||||
int bv = (v & 0x001f) >> 0;
|
||||
|
||||
out[0] = stb__Expand5[rv];
|
||||
out[1] = stb__Expand6[gv];
|
||||
out[2] = stb__Expand5[bv];
|
||||
out[3] = 0;
|
||||
}
|
||||
|
||||
static unsigned short stb__As16Bit(int r, int g, int b)
|
||||
{
|
||||
return (unsigned short)((stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31));
|
||||
}
|
||||
|
||||
// linear interpolation at 1/3 point between a and b, using desired rounding type
|
||||
static int stb__Lerp13(int a, int b)
|
||||
{
|
||||
#ifdef STB_DXT_USE_ROUNDING_BIAS
|
||||
// with rounding bias
|
||||
return a + stb__Mul8Bit(b-a, 0x55);
|
||||
#else
|
||||
// without rounding bias
|
||||
// replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed.
|
||||
return (2*a + b) / 3;
|
||||
#endif
|
||||
}
|
||||
|
||||
// lerp RGB color
|
||||
static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2)
|
||||
{
|
||||
out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]);
|
||||
out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]);
|
||||
out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]);
|
||||
}
|
||||
|
||||
/****************************************************************************/
|
||||
|
||||
// compute table to reproduce constant colors as accurately as possible
|
||||
static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expand,int size)
|
||||
{
|
||||
int i,mn,mx;
|
||||
for (i=0;i<256;i++) {
|
||||
int bestErr = 256;
|
||||
for (mn=0;mn<size;mn++) {
|
||||
for (mx=0;mx<size;mx++) {
|
||||
int mine = expand[mn];
|
||||
int maxe = expand[mx];
|
||||
int err = STBD_ABS(stb__Lerp13(maxe, mine) - i);
|
||||
|
||||
// DX10 spec says that interpolation must be within 3% of "correct" result,
|
||||
// add this as error term. (normally we'd expect a random distribution of
|
||||
// +-1.5% error, but nowhere in the spec does it say that the error has to be
|
||||
// unbiased - better safe than sorry).
|
||||
err += STBD_ABS(maxe - mine) * 3 / 100;
|
||||
|
||||
if(err < bestErr)
|
||||
{
|
||||
Table[i*2+0] = (unsigned char)mx;
|
||||
Table[i*2+1] = (unsigned char)mn;
|
||||
bestErr = err;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void stb__EvalColors(unsigned char *color,unsigned short c0,unsigned short c1)
|
||||
{
|
||||
stb__From16Bit(color+ 0, c0);
|
||||
stb__From16Bit(color+ 4, c1);
|
||||
stb__Lerp13RGB(color+ 8, color+0, color+4);
|
||||
stb__Lerp13RGB(color+12, color+4, color+0);
|
||||
}
|
||||
|
||||
// Block dithering function. Simply dithers a block to 565 RGB.
|
||||
// (Floyd-Steinberg)
|
||||
static void stb__DitherBlock(unsigned char *dest, unsigned char *block)
|
||||
{
|
||||
int err[8],*ep1 = err,*ep2 = err+4, *et;
|
||||
int ch,y;
|
||||
|
||||
// process channels separately
|
||||
for (ch=0; ch<3; ++ch) {
|
||||
unsigned char *bp = block+ch, *dp = dest+ch;
|
||||
unsigned char *quant = (ch == 1) ? stb__QuantGTab+8 : stb__QuantRBTab+8;
|
||||
STBD_MEMSET(err, 0, sizeof(err));
|
||||
for(y=0; y<4; ++y) {
|
||||
dp[ 0] = quant[bp[ 0] + ((3*ep2[1] + 5*ep2[0]) >> 4)];
|
||||
ep1[0] = bp[ 0] - dp[ 0];
|
||||
dp[ 4] = quant[bp[ 4] + ((7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]) >> 4)];
|
||||
ep1[1] = bp[ 4] - dp[ 4];
|
||||
dp[ 8] = quant[bp[ 8] + ((7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]) >> 4)];
|
||||
ep1[2] = bp[ 8] - dp[ 8];
|
||||
dp[12] = quant[bp[12] + ((7*ep1[2] + 5*ep2[3] + ep2[2]) >> 4)];
|
||||
ep1[3] = bp[12] - dp[12];
|
||||
bp += 16;
|
||||
dp += 16;
|
||||
et = ep1, ep1 = ep2, ep2 = et; // swap
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The color matching function
|
||||
static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color,int dither)
|
||||
{
|
||||
unsigned int mask = 0;
|
||||
int dirr = color[0*4+0] - color[1*4+0];
|
||||
int dirg = color[0*4+1] - color[1*4+1];
|
||||
int dirb = color[0*4+2] - color[1*4+2];
|
||||
int dots[16];
|
||||
int stops[4];
|
||||
int i;
|
||||
int c0Point, halfPoint, c3Point;
|
||||
|
||||
for(i=0;i<16;i++)
|
||||
dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb;
|
||||
|
||||
for(i=0;i<4;i++)
|
||||
stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb;
|
||||
|
||||
// think of the colors as arranged on a line; project point onto that line, then choose
|
||||
// next color out of available ones. we compute the crossover points for "best color in top
|
||||
// half"/"best in bottom half" and then the same inside that subinterval.
|
||||
//
|
||||
// relying on this 1d approximation isn't always optimal in terms of euclidean distance,
|
||||
// but it's very close and a lot faster.
|
||||
// http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html
|
||||
|
||||
c0Point = (stops[1] + stops[3]) >> 1;
|
||||
halfPoint = (stops[3] + stops[2]) >> 1;
|
||||
c3Point = (stops[2] + stops[0]) >> 1;
|
||||
|
||||
if(!dither) {
|
||||
// the version without dithering is straightforward
|
||||
for (i=15;i>=0;i--) {
|
||||
int dot = dots[i];
|
||||
mask <<= 2;
|
||||
|
||||
if(dot < halfPoint)
|
||||
mask |= (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
mask |= (dot < c3Point) ? 2 : 0;
|
||||
}
|
||||
} else {
|
||||
// with floyd-steinberg dithering
|
||||
int err[8],*ep1 = err,*ep2 = err+4;
|
||||
int *dp = dots, y;
|
||||
|
||||
c0Point <<= 4;
|
||||
halfPoint <<= 4;
|
||||
c3Point <<= 4;
|
||||
for(i=0;i<8;i++)
|
||||
err[i] = 0;
|
||||
|
||||
for(y=0;y<4;y++)
|
||||
{
|
||||
int dot,lmask,step;
|
||||
|
||||
dot = (dp[0] << 4) + (3*ep2[1] + 5*ep2[0]);
|
||||
if(dot < halfPoint)
|
||||
step = (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
step = (dot < c3Point) ? 2 : 0;
|
||||
ep1[0] = dp[0] - stops[step];
|
||||
lmask = step;
|
||||
|
||||
dot = (dp[1] << 4) + (7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]);
|
||||
if(dot < halfPoint)
|
||||
step = (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
step = (dot < c3Point) ? 2 : 0;
|
||||
ep1[1] = dp[1] - stops[step];
|
||||
lmask |= step<<2;
|
||||
|
||||
dot = (dp[2] << 4) + (7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]);
|
||||
if(dot < halfPoint)
|
||||
step = (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
step = (dot < c3Point) ? 2 : 0;
|
||||
ep1[2] = dp[2] - stops[step];
|
||||
lmask |= step<<4;
|
||||
|
||||
dot = (dp[3] << 4) + (7*ep1[2] + 5*ep2[3] + ep2[2]);
|
||||
if(dot < halfPoint)
|
||||
step = (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
step = (dot < c3Point) ? 2 : 0;
|
||||
ep1[3] = dp[3] - stops[step];
|
||||
lmask |= step<<6;
|
||||
|
||||
dp += 4;
|
||||
mask |= lmask << (y*8);
|
||||
{ int *et = ep1; ep1 = ep2; ep2 = et; } // swap
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
// The color optimization function. (Clever code, part 1)
|
||||
static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16)
|
||||
{
|
||||
int mind = 0x7fffffff,maxd = -0x7fffffff;
|
||||
unsigned char *minp, *maxp;
|
||||
double magn;
|
||||
int v_r,v_g,v_b;
|
||||
static const int nIterPower = 4;
|
||||
float covf[6],vfr,vfg,vfb;
|
||||
|
||||
// determine color distribution
|
||||
int cov[6];
|
||||
int mu[3],min[3],max[3];
|
||||
int ch,i,iter;
|
||||
|
||||
for(ch=0;ch<3;ch++)
|
||||
{
|
||||
const unsigned char *bp = ((const unsigned char *) block) + ch;
|
||||
int muv,minv,maxv;
|
||||
|
||||
muv = minv = maxv = bp[0];
|
||||
for(i=4;i<64;i+=4)
|
||||
{
|
||||
muv += bp[i];
|
||||
if (bp[i] < minv) minv = bp[i];
|
||||
else if (bp[i] > maxv) maxv = bp[i];
|
||||
}
|
||||
|
||||
mu[ch] = (muv + 8) >> 4;
|
||||
min[ch] = minv;
|
||||
max[ch] = maxv;
|
||||
}
|
||||
|
||||
// determine covariance matrix
|
||||
for (i=0;i<6;i++)
|
||||
cov[i] = 0;
|
||||
|
||||
for (i=0;i<16;i++)
|
||||
{
|
||||
int r = block[i*4+0] - mu[0];
|
||||
int g = block[i*4+1] - mu[1];
|
||||
int b = block[i*4+2] - mu[2];
|
||||
|
||||
cov[0] += r*r;
|
||||
cov[1] += r*g;
|
||||
cov[2] += r*b;
|
||||
cov[3] += g*g;
|
||||
cov[4] += g*b;
|
||||
cov[5] += b*b;
|
||||
}
|
||||
|
||||
// convert covariance matrix to float, find principal axis via power iter
|
||||
for(i=0;i<6;i++)
|
||||
covf[i] = cov[i] / 255.0f;
|
||||
|
||||
vfr = (float) (max[0] - min[0]);
|
||||
vfg = (float) (max[1] - min[1]);
|
||||
vfb = (float) (max[2] - min[2]);
|
||||
|
||||
for(iter=0;iter<nIterPower;iter++)
|
||||
{
|
||||
float r = vfr*covf[0] + vfg*covf[1] + vfb*covf[2];
|
||||
float g = vfr*covf[1] + vfg*covf[3] + vfb*covf[4];
|
||||
float b = vfr*covf[2] + vfg*covf[4] + vfb*covf[5];
|
||||
|
||||
vfr = r;
|
||||
vfg = g;
|
||||
vfb = b;
|
||||
}
|
||||
|
||||
magn = STBD_FABS(vfr);
|
||||
if (STBD_FABS(vfg) > magn) magn = STBD_FABS(vfg);
|
||||
if (STBD_FABS(vfb) > magn) magn = STBD_FABS(vfb);
|
||||
|
||||
if(magn < 4.0f) { // too small, default to luminance
|
||||
v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
|
||||
v_g = 587;
|
||||
v_b = 114;
|
||||
} else {
|
||||
magn = 512.0 / magn;
|
||||
v_r = (int) (vfr * magn);
|
||||
v_g = (int) (vfg * magn);
|
||||
v_b = (int) (vfb * magn);
|
||||
}
|
||||
|
||||
// Pick colors at extreme points
|
||||
for(i=0;i<16;i++)
|
||||
{
|
||||
int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b;
|
||||
|
||||
if (dot < mind) {
|
||||
mind = dot;
|
||||
minp = block+i*4;
|
||||
}
|
||||
|
||||
if (dot > maxd) {
|
||||
maxd = dot;
|
||||
maxp = block+i*4;
|
||||
}
|
||||
}
|
||||
|
||||
*pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]);
|
||||
*pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]);
|
||||
}
|
||||
|
||||
static int stb__sclamp(float y, int p0, int p1)
|
||||
{
|
||||
int x = (int) y;
|
||||
if (x < p0) return p0;
|
||||
if (x > p1) return p1;
|
||||
return x;
|
||||
}
|
||||
|
||||
// The refinement function. (Clever code, part 2)
|
||||
// Tries to optimize colors to suit block contents better.
|
||||
// (By solving a least squares system via normal equations+Cramer's rule)
|
||||
static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask)
|
||||
{
|
||||
static const int w1Tab[4] = { 3,0,2,1 };
|
||||
static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 };
|
||||
// ^some magic to save a lot of multiplies in the accumulating loop...
|
||||
// (precomputed products of weights for least squares system, accumulated inside one 32-bit register)
|
||||
|
||||
float frb,fg;
|
||||
unsigned short oldMin, oldMax, min16, max16;
|
||||
int i, akku = 0, xx,xy,yy;
|
||||
int At1_r,At1_g,At1_b;
|
||||
int At2_r,At2_g,At2_b;
|
||||
unsigned int cm = mask;
|
||||
|
||||
oldMin = *pmin16;
|
||||
oldMax = *pmax16;
|
||||
|
||||
if((mask ^ (mask<<2)) < 4) // all pixels have the same index?
|
||||
{
|
||||
// yes, linear system would be singular; solve using optimal
|
||||
// single-color match on average color
|
||||
int r = 8, g = 8, b = 8;
|
||||
for (i=0;i<16;++i) {
|
||||
r += block[i*4+0];
|
||||
g += block[i*4+1];
|
||||
b += block[i*4+2];
|
||||
}
|
||||
|
||||
r >>= 4; g >>= 4; b >>= 4;
|
||||
|
||||
max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0];
|
||||
min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
|
||||
} else {
|
||||
At1_r = At1_g = At1_b = 0;
|
||||
At2_r = At2_g = At2_b = 0;
|
||||
for (i=0;i<16;++i,cm>>=2) {
|
||||
int step = cm&3;
|
||||
int w1 = w1Tab[step];
|
||||
int r = block[i*4+0];
|
||||
int g = block[i*4+1];
|
||||
int b = block[i*4+2];
|
||||
|
||||
akku += prods[step];
|
||||
At1_r += w1*r;
|
||||
At1_g += w1*g;
|
||||
At1_b += w1*b;
|
||||
At2_r += r;
|
||||
At2_g += g;
|
||||
At2_b += b;
|
||||
}
|
||||
|
||||
At2_r = 3*At2_r - At1_r;
|
||||
At2_g = 3*At2_g - At1_g;
|
||||
At2_b = 3*At2_b - At1_b;
|
||||
|
||||
// extract solutions and decide solvability
|
||||
xx = akku >> 16;
|
||||
yy = (akku >> 8) & 0xff;
|
||||
xy = (akku >> 0) & 0xff;
|
||||
|
||||
frb = 3.0f * 31.0f / 255.0f / (xx*yy - xy*xy);
|
||||
fg = frb * 63.0f / 31.0f;
|
||||
|
||||
// solve.
|
||||
max16 = (unsigned short)(stb__sclamp((At1_r*yy - At2_r*xy)*frb+0.5f,0,31) << 11);
|
||||
max16 |= (unsigned short)(stb__sclamp((At1_g*yy - At2_g*xy)*fg +0.5f,0,63) << 5);
|
||||
max16 |= (unsigned short)(stb__sclamp((At1_b*yy - At2_b*xy)*frb+0.5f,0,31) << 0);
|
||||
|
||||
min16 = (unsigned short)(stb__sclamp((At2_r*xx - At1_r*xy)*frb+0.5f,0,31) << 11);
|
||||
min16 |= (unsigned short)(stb__sclamp((At2_g*xx - At1_g*xy)*fg +0.5f,0,63) << 5);
|
||||
min16 |= (unsigned short)(stb__sclamp((At2_b*xx - At1_b*xy)*frb+0.5f,0,31) << 0);
|
||||
}
|
||||
|
||||
*pmin16 = min16;
|
||||
*pmax16 = max16;
|
||||
return oldMin != min16 || oldMax != max16;
|
||||
}
|
||||
|
||||
// Color block compression
|
||||
static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode)
|
||||
{
|
||||
unsigned int mask;
|
||||
int i;
|
||||
int dither;
|
||||
int refinecount;
|
||||
unsigned short max16, min16;
|
||||
unsigned char dblock[16*4],color[4*4];
|
||||
|
||||
dither = mode & STB_DXT_DITHER;
|
||||
refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1;
|
||||
|
||||
// check if block is constant
|
||||
for (i=1;i<16;i++)
|
||||
if (((unsigned int *) block)[i] != ((unsigned int *) block)[0])
|
||||
break;
|
||||
|
||||
if(i == 16) { // constant color
|
||||
int r = block[0], g = block[1], b = block[2];
|
||||
mask = 0xaaaaaaaa;
|
||||
max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0];
|
||||
min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
|
||||
} else {
|
||||
// first step: compute dithered version for PCA if desired
|
||||
if(dither)
|
||||
stb__DitherBlock(dblock,block);
|
||||
|
||||
// second step: pca+map along principal axis
|
||||
stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16);
|
||||
if (max16 != min16) {
|
||||
stb__EvalColors(color,max16,min16);
|
||||
mask = stb__MatchColorsBlock(block,color,dither);
|
||||
} else
|
||||
mask = 0;
|
||||
|
||||
// third step: refine (multiple times if requested)
|
||||
for (i=0;i<refinecount;i++) {
|
||||
unsigned int lastmask = mask;
|
||||
|
||||
if (stb__RefineBlock(dither ? dblock : block,&max16,&min16,mask)) {
|
||||
if (max16 != min16) {
|
||||
stb__EvalColors(color,max16,min16);
|
||||
mask = stb__MatchColorsBlock(block,color,dither);
|
||||
} else {
|
||||
mask = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(mask == lastmask)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// write the color block
|
||||
if(max16 < min16)
|
||||
{
|
||||
unsigned short t = min16;
|
||||
min16 = max16;
|
||||
max16 = t;
|
||||
mask ^= 0x55555555;
|
||||
}
|
||||
|
||||
dest[0] = (unsigned char) (max16);
|
||||
dest[1] = (unsigned char) (max16 >> 8);
|
||||
dest[2] = (unsigned char) (min16);
|
||||
dest[3] = (unsigned char) (min16 >> 8);
|
||||
dest[4] = (unsigned char) (mask);
|
||||
dest[5] = (unsigned char) (mask >> 8);
|
||||
dest[6] = (unsigned char) (mask >> 16);
|
||||
dest[7] = (unsigned char) (mask >> 24);
|
||||
}
|
||||
|
||||
// Alpha block compression (this is easy for a change)
|
||||
static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src, int stride)
|
||||
{
|
||||
int i,dist,bias,dist4,dist2,bits,mask;
|
||||
|
||||
// find min/max color
|
||||
int mn,mx;
|
||||
mn = mx = src[0];
|
||||
|
||||
for (i=1;i<16;i++)
|
||||
{
|
||||
if (src[i*stride] < mn) mn = src[i*stride];
|
||||
else if (src[i*stride] > mx) mx = src[i*stride];
|
||||
}
|
||||
|
||||
// encode them
|
||||
dest[0] = (unsigned char)mx;
|
||||
dest[1] = (unsigned char)mn;
|
||||
dest += 2;
|
||||
|
||||
// determine bias and emit color indices
|
||||
// given the choice of mx/mn, these indices are optimal:
|
||||
// http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/
|
||||
dist = mx-mn;
|
||||
dist4 = dist*4;
|
||||
dist2 = dist*2;
|
||||
bias = (dist < 8) ? (dist - 1) : (dist/2 + 2);
|
||||
bias -= mn * 7;
|
||||
bits = 0,mask=0;
|
||||
|
||||
for (i=0;i<16;i++) {
|
||||
int a = src[i*stride]*7 + bias;
|
||||
int ind,t;
|
||||
|
||||
// select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max).
|
||||
t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t;
|
||||
t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t;
|
||||
ind += (a >= dist);
|
||||
|
||||
// turn linear scale into DXT index (0/1 are extremal pts)
|
||||
ind = -ind & 7;
|
||||
ind ^= (2 > ind);
|
||||
|
||||
// write index
|
||||
mask |= ind << bits;
|
||||
if((bits += 3) >= 8) {
|
||||
*dest++ = (unsigned char)mask;
|
||||
mask >>= 8;
|
||||
bits -= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void stb__InitDXT()
|
||||
{
|
||||
int i;
|
||||
for(i=0;i<32;i++)
|
||||
stb__Expand5[i] = (unsigned char)((i<<3)|(i>>2));
|
||||
|
||||
for(i=0;i<64;i++)
|
||||
stb__Expand6[i] = (unsigned char)((i<<2)|(i>>4));
|
||||
|
||||
for(i=0;i<256+16;i++)
|
||||
{
|
||||
int v = i-8 < 0 ? 0 : i-8 > 255 ? 255 : i-8;
|
||||
stb__QuantRBTab[i] = stb__Expand5[stb__Mul8Bit(v,31)];
|
||||
stb__QuantGTab[i] = stb__Expand6[stb__Mul8Bit(v,63)];
|
||||
}
|
||||
|
||||
stb__PrepareOptTable(&stb__OMatch5[0][0],stb__Expand5,32);
|
||||
stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64);
|
||||
}
|
||||
|
||||
void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode)
|
||||
{
|
||||
unsigned char data[16][4];
|
||||
static int init=1;
|
||||
if (init) {
|
||||
stb__InitDXT();
|
||||
init=0;
|
||||
}
|
||||
|
||||
if (alpha) {
|
||||
int i;
|
||||
stb__CompressAlphaBlock(dest,(unsigned char*) src+3, 4);
|
||||
dest += 8;
|
||||
// make a new copy of the data in which alpha is opaque,
|
||||
// because code uses a fast test for color constancy
|
||||
memcpy(data, src, 4*16);
|
||||
for (i=0; i < 16; ++i)
|
||||
data[i][3] = 255;
|
||||
src = &data[0][0];
|
||||
}
|
||||
|
||||
stb__CompressColorBlock(dest,(unsigned char*) src,mode);
|
||||
}
|
||||
|
||||
void stb_compress_bc4_block(unsigned char *dest, const unsigned char *src)
|
||||
{
|
||||
stb__CompressAlphaBlock(dest,(unsigned char*) src, 1);
|
||||
}
|
||||
|
||||
void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src)
|
||||
{
|
||||
stb__CompressAlphaBlock(dest,(unsigned char*) src,2);
|
||||
stb__CompressAlphaBlock(dest + 8,(unsigned char*) src+1,2);
|
||||
}
|
||||
#endif // STB_DXT_IMPLEMENTATION
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
308
deps/vitaGL/source/vitaGL.c
vendored
308
deps/vitaGL/source/vitaGL.c
vendored
@ -1,3 +1,22 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
* Copyright 2020 Asakura Reiko
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
*
|
||||
*/
|
||||
@ -23,13 +42,20 @@ typedef struct gpubuffer {
|
||||
|
||||
// sceGxm viewport setup (NOTE: origin is on center screen)
|
||||
float x_port = 480.0f;
|
||||
float y_port = -272.0f;
|
||||
float y_port = 272.0f;
|
||||
float z_port = 0.5f;
|
||||
float x_scale = 480.0f;
|
||||
float y_scale = 272.0f;
|
||||
float y_scale = -272.0f;
|
||||
float z_scale = 0.5f;
|
||||
|
||||
uint8_t viewport_mode = 0; // Current setting for viewport mode
|
||||
// Fullscreen sceGxm viewport (NOTE: origin is on center screen)
|
||||
float fullscreen_x_port = 480.0f;
|
||||
float fullscreen_y_port = 272.0f;
|
||||
float fullscreen_z_port = 0.5f;
|
||||
float fullscreen_x_scale = 480.0f;
|
||||
float fullscreen_y_scale = -272.0f;
|
||||
float fullscreen_z_scale = 0.5f;
|
||||
|
||||
GLboolean vblank = GL_TRUE; // Current setting for VSync
|
||||
|
||||
extern int _newlib_heap_memblock; // Newlib Heap memblock
|
||||
@ -51,14 +77,14 @@ uint16_t *depth_clear_indices = NULL; // Memblock starting address for clear scr
|
||||
|
||||
// Clear shaders
|
||||
SceGxmVertexProgram *clear_vertex_program_patched; // Patched vertex program for clearing screen
|
||||
vector2f *clear_vertices = NULL; // Memblock starting address for clear screen vertices
|
||||
vector4f *clear_vertices = NULL; // Memblock starting address for clear screen vertices
|
||||
vector3f *depth_vertices = NULL; // Memblock starting address for depth clear screen vertices
|
||||
|
||||
// Internal stuffs
|
||||
SceGxmMultisampleMode msaa_mode = SCE_GXM_MULTISAMPLE_NONE;
|
||||
|
||||
static SceGxmBlendInfo *cur_blend_info_ptr = NULL;
|
||||
extern uint8_t use_vram;
|
||||
extern uint8_t use_vram_for_usse;
|
||||
|
||||
static GLuint buffers[BUFFERS_NUM]; // Buffers array
|
||||
static gpubuffer gpu_buffers[BUFFERS_NUM]; // Buffers array
|
||||
@ -129,7 +155,6 @@ void change_blend_factor() {
|
||||
blend_info.alphaDst = blend_dfactor_a;
|
||||
|
||||
_change_blend_factor(&blend_info);
|
||||
cur_blend_info_ptr = &blend_info;
|
||||
if (cur_program != 0) {
|
||||
reloadCustomShader();
|
||||
}
|
||||
@ -138,15 +163,14 @@ void change_blend_factor() {
|
||||
void change_blend_mask() {
|
||||
static SceGxmBlendInfo blend_info;
|
||||
blend_info.colorMask = blend_color_mask;
|
||||
blend_info.colorFunc = SCE_GXM_BLEND_FUNC_ADD;
|
||||
blend_info.alphaFunc = SCE_GXM_BLEND_FUNC_ADD;
|
||||
blend_info.colorFunc = SCE_GXM_BLEND_FUNC_NONE;
|
||||
blend_info.alphaFunc = SCE_GXM_BLEND_FUNC_NONE;
|
||||
blend_info.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA;
|
||||
blend_info.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blend_info.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE;
|
||||
blend_info.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO;
|
||||
|
||||
_change_blend_factor(&blend_info);
|
||||
cur_blend_info_ptr = &blend_info;
|
||||
if (cur_program != 0) {
|
||||
reloadCustomShader();
|
||||
}
|
||||
@ -155,7 +179,6 @@ void change_blend_mask() {
|
||||
void disable_blend() {
|
||||
if (blend_color_mask == SCE_GXM_COLOR_MASK_ALL) {
|
||||
_change_blend_factor(NULL);
|
||||
cur_blend_info_ptr = NULL;
|
||||
if (cur_program != 0) {
|
||||
reloadCustomShader();
|
||||
}
|
||||
@ -163,15 +186,11 @@ void disable_blend() {
|
||||
change_blend_mask();
|
||||
}
|
||||
|
||||
void vector2f_convert_to_local_space(vector2f *out, int x, int y, int width, int height) {
|
||||
out[0].x = (float)(2 * x) / (float)DISPLAY_WIDTH_FLOAT - 1.0f;
|
||||
out[1].x = (float)(2 * (x + width)) / (float)DISPLAY_WIDTH_FLOAT - 1.0f;
|
||||
out[2].x = (float)(2 * (x + width)) / (float)DISPLAY_WIDTH_FLOAT - 1.0f;
|
||||
out[3].x = (float)(2 * x) / (float)DISPLAY_WIDTH_FLOAT - 1.0f;
|
||||
out[0].y = 1.0f - (float)(2 * y) / (float)DISPLAY_HEIGHT_FLOAT;
|
||||
out[1].y = 1.0f - (float)(2 * y) / (float)DISPLAY_HEIGHT_FLOAT;
|
||||
out[2].y = 1.0f - (float)(2 * (y + height)) / (float)DISPLAY_HEIGHT_FLOAT;
|
||||
out[3].y = 1.0f - (float)(2 * (y + height)) / (float)DISPLAY_HEIGHT_FLOAT;
|
||||
void vector4f_convert_to_local_space(vector4f *out, int x, int y, int width, int height) {
|
||||
out[0].x = (float)(2 * x) / DISPLAY_WIDTH_FLOAT - 1.0f;
|
||||
out[0].y = (float)(2 * (x + width)) / DISPLAY_WIDTH_FLOAT - 1.0f;
|
||||
out[0].z = 1.0f - (float)(2 * y) / DISPLAY_HEIGHT_FLOAT;
|
||||
out[0].w = 1.0f - (float)(2 * (y + height)) / DISPLAY_HEIGHT_FLOAT;
|
||||
}
|
||||
|
||||
// vitaGL specific functions
|
||||
@ -180,6 +199,10 @@ void vglUseVram(GLboolean usage) {
|
||||
use_vram = usage;
|
||||
}
|
||||
|
||||
void vglUseVramForUSSE(GLboolean usage) {
|
||||
use_vram_for_usse = usage;
|
||||
}
|
||||
|
||||
void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_threshold, SceGxmMultisampleMode msaa) {
|
||||
// Setting our display size
|
||||
msaa_mode = msaa;
|
||||
@ -187,20 +210,23 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
DISPLAY_HEIGHT = height;
|
||||
DISPLAY_WIDTH_FLOAT = width * 1.0f;
|
||||
DISPLAY_HEIGHT_FLOAT = height * 1.0f;
|
||||
switch (DISPLAY_WIDTH) {
|
||||
case 480:
|
||||
DISPLAY_STRIDE = 512;
|
||||
break;
|
||||
case 640:
|
||||
DISPLAY_STRIDE = 640;
|
||||
break;
|
||||
case 720:
|
||||
DISPLAY_STRIDE = 768;
|
||||
break;
|
||||
default:
|
||||
DISPLAY_STRIDE = 960;
|
||||
break;
|
||||
}
|
||||
DISPLAY_STRIDE = ALIGN(DISPLAY_WIDTH, 64);
|
||||
|
||||
// Adjusting default values for internal viewport
|
||||
x_port = DISPLAY_WIDTH_FLOAT / 2.0f;
|
||||
x_scale = x_port;
|
||||
y_scale = -(DISPLAY_HEIGHT_FLOAT / 2.0f);
|
||||
y_port = -y_scale;
|
||||
fullscreen_x_port = x_port;
|
||||
fullscreen_x_scale = x_scale;
|
||||
fullscreen_y_port = y_port;
|
||||
fullscreen_y_scale = y_scale;
|
||||
|
||||
// Init viewport state
|
||||
gl_viewport.x = 0;
|
||||
gl_viewport.y = 0;
|
||||
gl_viewport.w = DISPLAY_WIDTH;
|
||||
gl_viewport.h = DISPLAY_HEIGHT;
|
||||
|
||||
// Initializing sceGxm
|
||||
initGxm();
|
||||
@ -211,7 +237,7 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
sceKernelGetFreeMemorySize(&info);
|
||||
|
||||
// Initializing memory heap for CDRAM and RAM memory
|
||||
vitagl_mem_init(info.size_user - ram_threshold, info.size_cdram - 1 * 1024 * 1024, info.size_phycont - 1 * 1024 * 1024); // leave some just in case
|
||||
mem_init(info.size_user > ram_threshold ? info.size_user - ram_threshold : info.size_user, info.size_cdram - 256 * 1024, info.size_phycont - 1 * 1024 * 1024); // leave some just in case
|
||||
|
||||
// Initializing sceGxm context
|
||||
initGxmContext();
|
||||
@ -255,10 +281,10 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
&disable_color_buffer_fragment_program_patched);
|
||||
|
||||
vglMemType type = VGL_MEM_RAM;
|
||||
clear_vertices = gpu_alloc_mapped(4 * sizeof(vector2f), &type);
|
||||
clear_vertices = gpu_alloc_mapped(1 * sizeof(vector4f), &type);
|
||||
depth_clear_indices = gpu_alloc_mapped(4 * sizeof(unsigned short), &type);
|
||||
|
||||
vector2f_convert_to_local_space(clear_vertices, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
|
||||
vector4f_convert_to_local_space(clear_vertices, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
|
||||
|
||||
depth_clear_indices[0] = 0;
|
||||
depth_clear_indices[1] = 1;
|
||||
@ -280,20 +306,8 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
clear_color = sceGxmProgramFindParameterByName(
|
||||
clear_fragment_program, "u_clear_color");
|
||||
|
||||
SceGxmVertexAttribute clear_vertex_attribute;
|
||||
SceGxmVertexStream clear_vertex_stream;
|
||||
clear_vertex_attribute.streamIndex = 0;
|
||||
clear_vertex_attribute.offset = 0;
|
||||
clear_vertex_attribute.format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
clear_vertex_attribute.componentCount = 2;
|
||||
clear_vertex_attribute.regIndex = sceGxmProgramParameterGetResourceIndex(
|
||||
clear_position);
|
||||
clear_vertex_stream.stride = sizeof(vector2f);
|
||||
clear_vertex_stream.indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
|
||||
clear_vertex_id, &clear_vertex_attribute,
|
||||
1, &clear_vertex_stream, 1, &clear_vertex_program_patched);
|
||||
clear_vertex_id, NULL, 0, NULL, 0, &clear_vertex_program_patched);
|
||||
|
||||
sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
|
||||
clear_fragment_id, SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
|
||||
@ -425,9 +439,6 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
texture2d_fog_color = sceGxmProgramFindParameterByName(
|
||||
texture2d_fragment_program, "fogColor");
|
||||
|
||||
texture2d_fog_mode2 = sceGxmProgramFindParameterByName(
|
||||
texture2d_vertex_program, "fog_mode");
|
||||
|
||||
texture2d_clip_plane0 = sceGxmProgramFindParameterByName(
|
||||
texture2d_vertex_program, "clip_plane0");
|
||||
|
||||
@ -438,13 +449,13 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
texture2d_vertex_program, "modelview");
|
||||
|
||||
texture2d_fog_near = sceGxmProgramFindParameterByName(
|
||||
texture2d_vertex_program, "fog_near");
|
||||
texture2d_fragment_program, "fog_near");
|
||||
|
||||
texture2d_fog_far = sceGxmProgramFindParameterByName(
|
||||
texture2d_vertex_program, "fog_far");
|
||||
texture2d_fragment_program, "fog_far");
|
||||
|
||||
texture2d_fog_density = sceGxmProgramFindParameterByName(
|
||||
texture2d_vertex_program, "fog_density");
|
||||
texture2d_fragment_program, "fog_density");
|
||||
|
||||
texture2d_tex_env_color = sceGxmProgramFindParameterByName(
|
||||
texture2d_fragment_program, "texEnvColor");
|
||||
@ -509,9 +520,6 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
texture2d_rgba_fog_mode = sceGxmProgramFindParameterByName(
|
||||
texture2d_rgba_fragment_program, "fog_mode");
|
||||
|
||||
texture2d_rgba_fog_mode2 = sceGxmProgramFindParameterByName(
|
||||
texture2d_rgba_vertex_program, "fog_mode");
|
||||
|
||||
texture2d_rgba_clip_plane0 = sceGxmProgramFindParameterByName(
|
||||
texture2d_rgba_vertex_program, "clip_plane0");
|
||||
|
||||
@ -522,13 +530,13 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
texture2d_rgba_vertex_program, "modelview");
|
||||
|
||||
texture2d_rgba_fog_near = sceGxmProgramFindParameterByName(
|
||||
texture2d_rgba_vertex_program, "fog_near");
|
||||
texture2d_rgba_fragment_program, "fog_near");
|
||||
|
||||
texture2d_rgba_fog_far = sceGxmProgramFindParameterByName(
|
||||
texture2d_rgba_vertex_program, "fog_far");
|
||||
texture2d_rgba_fragment_program, "fog_far");
|
||||
|
||||
texture2d_rgba_fog_density = sceGxmProgramFindParameterByName(
|
||||
texture2d_rgba_vertex_program, "fog_density");
|
||||
texture2d_rgba_fragment_program, "fog_density");
|
||||
|
||||
texture2d_rgba_fog_color = sceGxmProgramFindParameterByName(
|
||||
texture2d_rgba_fragment_program, "fogColor");
|
||||
@ -586,7 +594,7 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
// Scissor Test shader register
|
||||
sceGxmShaderPatcherCreateMaskUpdateFragmentProgram(gxm_shader_patcher, &scissor_test_fragment_program);
|
||||
|
||||
scissor_test_vertices = gpu_alloc_mapped(4 * sizeof(vector2f), &type);
|
||||
scissor_test_vertices = gpu_alloc_mapped(1 * sizeof(vector4f), &type);
|
||||
|
||||
// Allocate temp pool for non-VBO drawing
|
||||
gpu_pool_init(gpu_pool_size);
|
||||
@ -615,16 +623,10 @@ void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_thre
|
||||
buffers[i] = BUFFERS_ADDR + i;
|
||||
gpu_buffers[i].ptr = NULL;
|
||||
}
|
||||
|
||||
|
||||
// Init scissor test state
|
||||
resetScissorTestRegion();
|
||||
|
||||
// Init viewport state
|
||||
gl_viewport.x = 0;
|
||||
gl_viewport.y = 0;
|
||||
gl_viewport.w = DISPLAY_WIDTH;
|
||||
gl_viewport.h = DISPLAY_HEIGHT;
|
||||
|
||||
// Getting newlib heap memblock starting address
|
||||
void *addr = NULL;
|
||||
sceKernelGetMemBlockBase(_newlib_heap_memblock, &addr);
|
||||
@ -642,10 +644,10 @@ void vglEnd(void) {
|
||||
waitRenderingDone();
|
||||
|
||||
// Deallocating default vertices buffers
|
||||
vitagl_mempool_free(clear_vertices, VGL_MEM_RAM);
|
||||
vitagl_mempool_free(depth_vertices, VGL_MEM_RAM);
|
||||
vitagl_mempool_free(depth_clear_indices, VGL_MEM_RAM);
|
||||
vitagl_mempool_free(scissor_test_vertices, VGL_MEM_RAM);
|
||||
mempool_free(clear_vertices, VGL_MEM_RAM);
|
||||
mempool_free(depth_vertices, VGL_MEM_RAM);
|
||||
mempool_free(depth_clear_indices, VGL_MEM_RAM);
|
||||
mempool_free(scissor_test_vertices, VGL_MEM_RAM);
|
||||
|
||||
// Releasing shader programs from sceGxmShaderPatcher
|
||||
sceGxmShaderPatcherReleaseFragmentProgram(gxm_shader_patcher, scissor_test_fragment_program);
|
||||
@ -697,7 +699,7 @@ void glGenBuffers(GLsizei n, GLuint *res) {
|
||||
int i = 0, j = 0;
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (n < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -714,7 +716,7 @@ void glGenBuffers(GLsizei n, GLuint *res) {
|
||||
void glBindBuffer(GLenum target, GLuint buffer) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((buffer != 0x0000) && ((buffer >= BUFFERS_ADDR + BUFFERS_NUM) || (buffer < BUFFERS_ADDR))) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -726,7 +728,7 @@ void glBindBuffer(GLenum target, GLuint buffer) {
|
||||
index_array_unit = buffer - BUFFERS_ADDR;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -734,7 +736,7 @@ void glBindBuffer(GLenum target, GLuint buffer) {
|
||||
void glDeleteBuffers(GLsizei n, const GLuint *gl_buffers) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (n < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -744,7 +746,7 @@ void glDeleteBuffers(GLsizei n, const GLuint *gl_buffers) {
|
||||
uint8_t idx = gl_buffers[j] - BUFFERS_ADDR;
|
||||
buffers[idx] = gl_buffers[j];
|
||||
if (gpu_buffers[idx].ptr != NULL) {
|
||||
vitagl_mempool_free(gpu_buffers[idx].ptr, VGL_MEM_VRAM);
|
||||
mempool_free(gpu_buffers[idx].ptr, VGL_MEM_VRAM);
|
||||
gpu_buffers[idx].ptr = NULL;
|
||||
}
|
||||
}
|
||||
@ -754,7 +756,7 @@ void glDeleteBuffers(GLsizei n, const GLuint *gl_buffers) {
|
||||
void glBufferData(GLenum target, GLsizei size, const GLvoid *data, GLenum usage) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (size < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -767,7 +769,7 @@ void glBufferData(GLenum target, GLsizei size, const GLvoid *data, GLenum usage)
|
||||
idx = index_array_unit;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
vglMemType type = VGL_MEM_VRAM;
|
||||
@ -811,7 +813,7 @@ void glBlendFunc(GLenum sfactor, GLenum dfactor) {
|
||||
blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
switch (dfactor) {
|
||||
@ -849,7 +851,7 @@ void glBlendFunc(GLenum sfactor, GLenum dfactor) {
|
||||
blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
if (blend_state)
|
||||
@ -892,7 +894,7 @@ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum d
|
||||
blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
switch (dstRGB) {
|
||||
@ -930,7 +932,7 @@ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum d
|
||||
blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
switch (srcAlpha) {
|
||||
@ -968,7 +970,7 @@ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum d
|
||||
blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
switch (dstAlpha) {
|
||||
@ -1006,7 +1008,7 @@ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum d
|
||||
blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
if (blend_state)
|
||||
@ -1031,7 +1033,7 @@ void glBlendEquation(GLenum mode) {
|
||||
blend_func_rgb = blend_func_a = SCE_GXM_BLEND_FUNC_MAX;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
if (blend_state)
|
||||
@ -1056,7 +1058,7 @@ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
||||
blend_func_rgb = SCE_GXM_BLEND_FUNC_MAX;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
switch (modeAlpha) {
|
||||
@ -1076,7 +1078,7 @@ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
||||
blend_func_a = SCE_GXM_BLEND_FUNC_MAX;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
if (blend_state)
|
||||
@ -1101,8 +1103,8 @@ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha
|
||||
|
||||
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((stride < 0) || ((size < 2) && (size > 4))) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
if ((stride < 0) || (size < 2) || (size > 4)) {
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -1115,7 +1117,7 @@ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *poin
|
||||
tex_unit->vertex_array.size = sizeof(GLshort);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1126,8 +1128,8 @@ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *poin
|
||||
|
||||
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((stride < 0) || ((size < 3) && (size > 4))) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
if ((stride < 0) || (size < 3) || (size > 4)) {
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -1140,7 +1142,7 @@ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *point
|
||||
tex_unit->color_array.size = sizeof(GLshort);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1151,8 +1153,8 @@ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *point
|
||||
|
||||
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((stride < 0) || ((size < 2) && (size > 4))) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
if ((stride < 0) || (size < 2) || (size > 4)) {
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -1165,7 +1167,7 @@ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *po
|
||||
tex_unit->texture_array.size = sizeof(GLshort);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1178,8 +1180,8 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
texture_unit *tex_unit = &texture_units[client_texture_unit];
|
||||
int texture2d_idx = tex_unit->tex_id;
|
||||
SceGxmPrimitiveType gxm_p;
|
||||
GLboolean skip_draw = GL_FALSE;
|
||||
if (tex_unit->vertex_array_state) {
|
||||
GLboolean skip_draw = GL_FALSE;
|
||||
switch (mode) {
|
||||
case GL_POINTS:
|
||||
gxm_p = SCE_GXM_PRIMITIVE_POINTS;
|
||||
@ -1207,7 +1209,7 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
skip_draw = GL_TRUE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
if (!skip_draw) {
|
||||
@ -1233,6 +1235,9 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_mode, 0, 1, &fogmode);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_color, 0, 4, &fog_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env_color, 0, 4, &texenv_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
|
||||
} else {
|
||||
sceGxmSetVertexProgram(gxm_context, texture2d_vertex_program_patched);
|
||||
sceGxmSetFragmentProgram(gxm_context, texture2d_fragment_program_patched);
|
||||
@ -1248,6 +1253,9 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_mode, 0, 1, &fogmode);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_color, 0, 4, &fog_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env_color, 0, 4, &texenv_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
|
||||
}
|
||||
} else if (tex_unit->color_array_state && (tex_unit->color_array.num == 3)) {
|
||||
sceGxmSetVertexProgram(gxm_context, rgb_vertex_program_patched);
|
||||
@ -1261,27 +1269,18 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_wvp_buffer);
|
||||
|
||||
if (tex_unit->texture_array_state) {
|
||||
float fogmode = (float)internal_fog_mode;
|
||||
if (tex_unit->color_array_state) {
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_wvp, 0, 16, (const float *)mvp_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_mode, 0, 1, (const float *)&fogmode);
|
||||
float clipplane0 = (float)clip_plane0;
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0, 0, 1, &clipplane0);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_mv, 0, 16, (const float *)modelview_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
|
||||
} else {
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_wvp, 0, 16, (const float *)mvp_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_mode2, 0, 1, (const float *)&fogmode);
|
||||
float clipplane0 = (float)clip_plane0;
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0, 0, 1, &clipplane0);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_mv, 0, 16, (const float *)modelview_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
|
||||
}
|
||||
sceGxmSetFragmentTexture(gxm_context, 0, &tex_unit->textures[texture2d_idx].gxm_tex);
|
||||
vector3f *vertices = NULL;
|
||||
@ -1320,20 +1319,20 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
uint8_t vec_set = 0, tex_set = 0, clr_set = 0;
|
||||
if (tex_unit->vertex_array.stride == 0) {
|
||||
ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (first * (tex_unit->vertex_array.num * tex_unit->vertex_array.size));
|
||||
memcpy(&vertices[n], ptr, count * sizeof(vector3f));
|
||||
memcpy(&vertices[0], ptr, count * sizeof(vector3f));
|
||||
vec_set = 1;
|
||||
} else
|
||||
ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (first * tex_unit->vertex_array.stride);
|
||||
if (tex_unit->texture_array.stride == 0) {
|
||||
ptr_tex = ((uint8_t *)tex_unit->texture_array.pointer) + (first * (tex_unit->texture_array.num * tex_unit->texture_array.size));
|
||||
memcpy(&uv_map[n], ptr_tex, count * sizeof(vector2f));
|
||||
memcpy(&uv_map[0], ptr_tex, count * sizeof(vector2f));
|
||||
tex_set = 1;
|
||||
} else
|
||||
ptr_tex = ((uint8_t *)tex_unit->texture_array.pointer) + (first * tex_unit->texture_array.stride);
|
||||
if (tex_unit->color_array_state) {
|
||||
if (tex_unit->color_array.stride == 0) {
|
||||
ptr_clr = ((uint8_t *)tex_unit->color_array.pointer) + (first * sizeof(vector4f));
|
||||
memcpy(&colors[n], ptr_clr, count * sizeof(vector4f));
|
||||
memcpy(&colors[0], ptr_clr, count * sizeof(vector4f));
|
||||
clr_set = 1;
|
||||
} else
|
||||
ptr_clr = ((uint8_t *)tex_unit->color_array.pointer) + (first * tex_unit->color_array.stride);
|
||||
@ -1466,18 +1465,17 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
|
||||
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *gl_indices) {
|
||||
SceGxmPrimitiveType gxm_p;
|
||||
SceGxmPrimitiveTypeExtra gxm_ep = SCE_GXM_PRIMITIVE_NONE;
|
||||
texture_unit *tex_unit = &texture_units[client_texture_unit];
|
||||
int texture2d_idx = tex_unit->tex_id;
|
||||
GLboolean skip_draw = GL_FALSE;
|
||||
if (tex_unit->vertex_array_state) {
|
||||
GLboolean skip_draw = GL_FALSE;
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (type != GL_UNSIGNED_SHORT)
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
else if (phase == MODEL_CREATION)
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
else if (count < 0)
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
#endif
|
||||
switch (mode) {
|
||||
case GL_POINTS:
|
||||
@ -1502,7 +1500,7 @@ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *gl_in
|
||||
skip_draw = GL_TRUE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
if (!skip_draw) {
|
||||
@ -1528,6 +1526,9 @@ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *gl_in
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_mode, 0, 1, &fogmode);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_color, 0, 4, &fog_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env_color, 0, 4, &texenv_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
|
||||
} else {
|
||||
sceGxmSetVertexProgram(gxm_context, texture2d_vertex_program_patched);
|
||||
sceGxmSetFragmentProgram(gxm_context, texture2d_fragment_program_patched);
|
||||
@ -1543,6 +1544,9 @@ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *gl_in
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_mode, 0, 1, &fogmode);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_color, 0, 4, &fog_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env_color, 0, 4, &texenv_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
|
||||
}
|
||||
} else if (tex_unit->color_array_state && (tex_unit->color_array.num == 3)) {
|
||||
sceGxmSetVertexProgram(gxm_context, rgb_vertex_program_patched);
|
||||
@ -1556,27 +1560,18 @@ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *gl_in
|
||||
sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_wvp_buffer);
|
||||
|
||||
if (tex_unit->texture_array_state) {
|
||||
float fogmode = (float)internal_fog_mode;
|
||||
if (tex_unit->color_array_state) {
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_wvp, 0, 16, (const float *)mvp_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_mode, 0, 1, (const float *)&fogmode);
|
||||
float clipplane0 = (float)clip_plane0;
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0, 0, 1, &clipplane0);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_mv, 0, 16, (const float *)modelview_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
|
||||
} else {
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_wvp, 0, 16, (const float *)mvp_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_mode2, 0, 1, (const float *)&fogmode);
|
||||
float clipplane0 = (float)clip_plane0;
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0, 0, 1, &clipplane0);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_mv, 0, 16, (const float *)modelview_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
|
||||
}
|
||||
sceGxmSetFragmentTexture(gxm_context, 0, &texture_units[client_texture_unit].textures[texture2d_idx].gxm_tex);
|
||||
vector3f *vertices = NULL;
|
||||
@ -1739,7 +1734,7 @@ void glEnableClientState(GLenum array) {
|
||||
tex_unit->texture_array_state = GL_TRUE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1757,7 +1752,7 @@ void glDisableClientState(GLenum array) {
|
||||
tex_unit->texture_array_state = GL_FALSE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1765,7 +1760,7 @@ void glDisableClientState(GLenum array) {
|
||||
void glClientActiveTexture(GLenum texture) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((texture < GL_TEXTURE0) && (texture > GL_TEXTURE31))
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
else
|
||||
#endif
|
||||
client_texture_unit = texture - GL_TEXTURE0;
|
||||
@ -1775,8 +1770,8 @@ void glClientActiveTexture(GLenum texture) {
|
||||
|
||||
void vglVertexPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((stride < 0) || ((size < 2) && (size > 4))) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
if ((stride < 0) || (size < 2) || (size > 4)) {
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -1790,7 +1785,7 @@ void vglVertexPointer(GLint size, GLenum type, GLsizei stride, GLuint count, con
|
||||
bpe = sizeof(GLshort);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
tex_unit->vertex_object = gpu_pool_memalign(count * bpe * size, bpe * size);
|
||||
@ -1810,8 +1805,8 @@ void vglVertexPointer(GLint size, GLenum type, GLsizei stride, GLuint count, con
|
||||
|
||||
void vglColorPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((stride < 0) || ((size < 3) && (size > 4))) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
if ((stride < 0) || (size < 3) || (size > 4)) {
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -1828,7 +1823,7 @@ void vglColorPointer(GLint size, GLenum type, GLsizei stride, GLuint count, cons
|
||||
bpe = sizeof(uint8_t);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
tex_unit->color_object = gpu_pool_memalign(count * bpe * size, bpe * size);
|
||||
@ -1849,8 +1844,8 @@ void vglColorPointer(GLint size, GLenum type, GLsizei stride, GLuint count, cons
|
||||
|
||||
void vglTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if ((stride < 0) || ((size < 2) && (size > 4))) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
if ((stride < 0) || (size < 2) || (size > 4)) {
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -1864,7 +1859,7 @@ void vglTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLuint count, c
|
||||
bpe = sizeof(GLshort);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
tex_unit->texture_object = gpu_pool_memalign(count * bpe * size, bpe * size);
|
||||
@ -1885,7 +1880,7 @@ void vglTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLuint count, c
|
||||
void vglIndexPointer(GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (stride < 0) {
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@ -1899,7 +1894,7 @@ void vglIndexPointer(GLenum type, GLsizei stride, GLuint count, const GLvoid *po
|
||||
bpe = sizeof(GLshort);
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
tex_unit->index_object = gpu_pool_memalign(count * bpe, bpe);
|
||||
@ -1944,9 +1939,9 @@ void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
|
||||
int texture2d_idx = tex_unit->tex_id;
|
||||
#ifndef SKIP_ERROR_HANDLING
|
||||
if (phase == MODEL_CREATION)
|
||||
_vitagl_error = GL_INVALID_OPERATION;
|
||||
error = GL_INVALID_OPERATION;
|
||||
else if (count < 0)
|
||||
_vitagl_error = GL_INVALID_VALUE;
|
||||
error = GL_INVALID_VALUE;
|
||||
#endif
|
||||
GLboolean skip_draw = GL_FALSE;
|
||||
switch (mode) {
|
||||
@ -1972,7 +1967,7 @@ void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
|
||||
skip_draw = GL_TRUE;
|
||||
break;
|
||||
default:
|
||||
_vitagl_error = GL_INVALID_ENUM;
|
||||
error = GL_INVALID_ENUM;
|
||||
break;
|
||||
}
|
||||
if (!skip_draw) {
|
||||
@ -2008,6 +2003,9 @@ void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_mode, 0, 1, &fogmode);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_color, 0, 4, &fog_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env_color, 0, 4, &texenv_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
|
||||
} else {
|
||||
sceGxmSetVertexProgram(gxm_context, texture2d_vertex_program_patched);
|
||||
sceGxmSetFragmentProgram(gxm_context, texture2d_fragment_program_patched);
|
||||
@ -2024,6 +2022,9 @@ void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_color, 0, 4, &fog_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_tint_color, 0, 4, ¤t_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env_color, 0, 4, &texenv_color.r);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
|
||||
}
|
||||
} else if (tex_unit->color_array_state && (tex_unit->color_array.num == 3)) {
|
||||
if (tex_unit->color_object_type == GL_FLOAT)
|
||||
@ -2041,27 +2042,18 @@ void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
|
||||
void *vertex_wvp_buffer;
|
||||
sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_wvp_buffer);
|
||||
if (tex_unit->texture_array_state) {
|
||||
float fogmode = (float)internal_fog_mode;
|
||||
if (tex_unit->color_array_state) {
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_wvp, 0, 16, (const float *)mvp_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_mode2, 0, 1, (const float *)&fogmode);
|
||||
float clipplane0 = (float)clip_plane0;
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0, 0, 1, &clipplane0);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_mv, 0, 16, (const float *)modelview_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
|
||||
} else {
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_wvp, 0, 16, (const float *)mvp_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_mode2, 0, 1, (const float *)&fogmode);
|
||||
float clipplane0 = (float)clip_plane0;
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0, 0, 1, &clipplane0);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_mv, 0, 16, (const float *)modelview_matrix);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
|
||||
}
|
||||
sceGxmSetFragmentTexture(gxm_context, 0, &tex_unit->textures[texture2d_idx].gxm_tex);
|
||||
sceGxmSetVertexStream(gxm_context, 0, tex_unit->vertex_object);
|
||||
@ -2096,15 +2088,19 @@ void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
|
||||
size_t vglMemFree(vglMemType type) {
|
||||
if (type >= VGL_MEM_TYPE_COUNT)
|
||||
return 0;
|
||||
return vitagl_mempool_get_free_space(type);
|
||||
return mempool_get_free_space(type);
|
||||
}
|
||||
|
||||
void *vglAlloc(uint32_t size, vglMemType type) {
|
||||
if (type >= VGL_MEM_TYPE_COUNT)
|
||||
return NULL;
|
||||
return vitagl_mempool_alloc(size, type);
|
||||
return mempool_alloc(size, type);
|
||||
}
|
||||
|
||||
void vglFree(void *addr) {
|
||||
vitagl_mempool_free(addr, VGL_MEM_RAM); // Type is discarded so we just pass a random one
|
||||
mempool_free(addr, VGL_MEM_RAM); // Type is discarded so we just pass a random one
|
||||
}
|
||||
|
||||
void vglUseExtraMem(GLboolean use) {
|
||||
use_extra_mem = use;
|
||||
}
|
29
deps/vitaGL/source/vitaGL.h
vendored
29
deps/vitaGL/source/vitaGL.h
vendored
@ -1,3 +1,21 @@
|
||||
/*
|
||||
* This file is part of vitaGL
|
||||
* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _VITAGL_H_
|
||||
#define _VITAGL_H_
|
||||
|
||||
@ -81,6 +99,7 @@ extern "C" {
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_MODELVIEW_MATRIX 0x0BA6
|
||||
#define GL_PROJECTION_MATRIX 0x0BA7
|
||||
#define GL_ALPHA_TEST 0x0BC0
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
@ -163,6 +182,9 @@ extern "C" {
|
||||
#define GL_RG 0x8227
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
@ -197,6 +219,7 @@ extern "C" {
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_MIRROR_CLAMP_EXT 0x8742
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
@ -218,6 +241,9 @@ extern "C" {
|
||||
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 32
|
||||
|
||||
// Aliases
|
||||
#define GL_CLAMP GL_CLAMP_TO_EDGE
|
||||
|
||||
typedef enum GLbitfield{
|
||||
GL_DEPTH_BUFFER_BIT = 0x00000100,
|
||||
GL_STENCIL_BUFFER_BIT = 0x00000400,
|
||||
@ -321,6 +347,7 @@ void glTexCoord2fv(GLfloat *f);
|
||||
void glTexCoord2i(GLint s, GLint t);
|
||||
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
|
||||
void glTexEnvfv(GLenum target, GLenum pname, GLfloat *param);
|
||||
void glTexEnvi(GLenum target, GLenum pname, GLint param);
|
||||
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data);
|
||||
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
|
||||
@ -377,6 +404,8 @@ void vglStopRenderingInit();
|
||||
void vglStopRenderingTerm();
|
||||
void vglUpdateCommonDialog();
|
||||
void vglUseVram(GLboolean usage);
|
||||
void vglUseVramForUSSE(GLboolean usage);
|
||||
void vglUseExtraMem(GLboolean usage);
|
||||
void vglWaitVblankStart(GLboolean enable);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -112,6 +112,8 @@ static void gfx_display_gl1_draw(gfx_display_ctx_draw_t *draw,
|
||||
draw->coords->tex_coord = gfx_display_gl1_get_default_tex_coords();
|
||||
if (!draw->coords->lut_tex_coord)
|
||||
draw->coords->lut_tex_coord = gfx_display_gl1_get_default_tex_coords();
|
||||
if (!draw->texture)
|
||||
return;
|
||||
|
||||
gfx_display_gl1_viewport(draw, gl1);
|
||||
|
||||
@ -146,7 +148,6 @@ static void gfx_display_gl1_draw(gfx_display_ctx_draw_t *draw,
|
||||
for (i = 0; i < draw->coords->vertices; i++)
|
||||
{
|
||||
memcpy(&vertices3[i*3], &draw->coords->vertex[i*2], sizeof(float) * 2);
|
||||
vertices3[i*3] -= 0.5f;
|
||||
vertices3[i*3+2] = 0.0f;
|
||||
}
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertices3);
|
||||
|
@ -273,7 +273,6 @@ static void gl1_raster_font_draw_vertices(gl1_raster_t *font,
|
||||
int i;
|
||||
for (i = 0; i < coords->vertices; i++) {
|
||||
memcpy(&vertices3[i*3], &coords->vertex[i*2], sizeof(float) * 2);
|
||||
vertices3[i*3] -= 0.5f;
|
||||
vertices3[i*3+2] = 0.0f;
|
||||
}
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertices3);
|
||||
|
Loading…
Reference in New Issue
Block a user