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Haptic feedback for overlay on iOS
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parent
8c9c9b3845
commit
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@ -66,6 +66,9 @@ void apple_direct_input_keyboard_event(bool down,
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#if TARGET_OS_IPHONE
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/* TODO/FIXME - static globals */
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static bool small_keyboard_active = false;
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#if TARGET_OS_IOS
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static UISelectionFeedbackGenerator *feedbackGenerator;
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#endif
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#define HIDKEY(X) X
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#define MAX_ICADE_PROFILES 4
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@ -354,6 +357,12 @@ static void *cocoa_input_init(const char *joypad_driver)
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motionManager = [[CMMotionManager alloc] init];
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#endif
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#if TARGET_OS_IOS
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if (!feedbackGenerator)
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feedbackGenerator = [[UISelectionFeedbackGenerator alloc] init];
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[feedbackGenerator prepare];
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#endif
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cocoa_input_data_t *apple = (cocoa_input_data_t*)calloc(1, sizeof(*apple));
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if (!apple)
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return NULL;
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@ -728,6 +737,14 @@ static float cocoa_input_get_sensor_input(void *data, unsigned port, unsigned id
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return 0.0f;
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}
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#if TARGET_OS_IOS
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static void cocoa_input_keypress_vibrate()
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{
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[feedbackGenerator selectionChanged];
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[feedbackGenerator prepare];
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}
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#endif
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input_driver_t input_cocoa = {
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cocoa_input_init,
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cocoa_input_poll,
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@ -738,6 +755,10 @@ input_driver_t input_cocoa = {
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cocoa_input_get_capabilities,
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"cocoa",
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NULL, /* grab_mouse */
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NULL,
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NULL, /* grab_stdin */
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#if TARGET_OS_IOS
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cocoa_input_keypress_vibrate
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#else
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NULL
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#endif
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};
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