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Some preliminary 2 player support.
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parent
2be23553c4
commit
eea6da43d7
20
config.h
20
config.h
@ -114,7 +114,7 @@ static const bool audio_sync = true;
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// To figure out which joypad buttons to use, check jstest or similar.
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static const struct snes_keybind snes_keybinds[] = {
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static const struct snes_keybind snes_keybinds_1[] = {
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// SNES button | keyboard key | joypad button |
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{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1 },
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{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 },
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@ -132,6 +132,24 @@ static const struct snes_keybind snes_keybinds[] = {
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{ -1 }
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};
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static const struct snes_keybind snes_keybinds_2[] = {
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// SNES button | keyboard key | joypad button |
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{ SNES_DEVICE_ID_JOYPAD_A, 'B', 1 },
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{ SNES_DEVICE_ID_JOYPAD_B, 'V', 0 },
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{ SNES_DEVICE_ID_JOYPAD_X, 'G', 3 },
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{ SNES_DEVICE_ID_JOYPAD_Y, 'F', 2 },
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{ SNES_DEVICE_ID_JOYPAD_L, 'R', 4 },
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{ SNES_DEVICE_ID_JOYPAD_R, 'T', 5 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 },
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{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 },
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{ SNES_DEVICE_ID_JOYPAD_START, 'P', 6 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 14 },
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{ -1 }
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//{ SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 9 },
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};
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///// Save state
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#define SAVE_STATE_KEY GLFW_KEY_F2
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///// Load state
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2
driver.h
2
driver.h
@ -59,7 +59,7 @@ typedef struct input_driver
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{
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void* (*init)(void);
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void (*poll)(void* data);
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int16_t (*input_state)(void* data, const struct snes_keybind *snes_keybinds, bool port, unsigned device, unsigned index, unsigned id);
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int16_t (*input_state)(void* data, const struct snes_keybind **snes_keybinds, bool port, unsigned device, unsigned index, unsigned id);
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void (*free)(void* data);
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} input_driver_t;
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66
gl.c
66
gl.c
@ -42,58 +42,74 @@ static void glfw_input_poll(void *data)
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glfwPollEvents();
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}
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static int16_t glfw_input_state(void *data, const struct snes_keybind *snes_keybinds, bool port, unsigned device, unsigned index, unsigned id)
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static int joypad_id[2];
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static int joypad_buttons[2];
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static bool joypad_inited = false;
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static int joypad_count = 0;
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static int init_joypads(int max_pads)
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{
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(void)data;
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if ( port != 0 || device != SNES_DEVICE_JOYPAD )
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return 0;
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int i;
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int joypad_id = -1;
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int joypad_buttons = -1;
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// Finds the first joypad that's alive
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for ( i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST; i++ )
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// Finds the first (two) joypads that are alive
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int count = 0;
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for ( int i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST && count < max_pads; i++ )
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{
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if ( glfwGetJoystickParam(i, GLFW_PRESENT) == GL_TRUE )
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{
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joypad_id = i;
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joypad_buttons = glfwGetJoystickParam(i, GLFW_BUTTONS);
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break;
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joypad_id[count] = i;
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joypad_buttons[count] = glfwGetJoystickParam(i, GLFW_BUTTONS);
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count++;
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}
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}
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joypad_inited = true;
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return count;
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}
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unsigned char buttons[128];
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if ( joypad_id != -1 )
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{
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glfwGetJoystickButtons(joypad_id, buttons, joypad_buttons);
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}
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static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
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{
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if ( device != SNES_DEVICE_JOYPAD )
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return 0;
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if ( !joypad_inited )
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joypad_count = init_joypads(2);
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int port_num = port ? 1 : 0;
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unsigned char buttons[joypad_buttons[port_num]];
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if ( joypad_count > id )
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glfwGetJoystickButtons(joypad_id[port_num], buttons, joypad_buttons[port_num]);
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const struct snes_keybind *snes_keybinds;
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if (port == SNES_PORT_1)
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snes_keybinds = binds[0];
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else
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snes_keybinds = binds[1];
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// Finds fast forwarding state.
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for ( i = 0; snes_keybinds[i].id != -1; i++ )
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for ( int i = 0; snes_keybinds[i].id != -1; i++ )
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{
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if ( snes_keybinds[i].id == SNES_FAST_FORWARD_KEY )
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{
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bool pressed = false;
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if ( glfwGetKey(snes_keybinds[i].key) )
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pressed = true;
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else if ( snes_keybinds[i].joykey < joypad_buttons && buttons[snes_keybinds[i].joykey] == GLFW_PRESS )
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else if ( (joypad_count > id) && (snes_keybinds[i].joykey < joypad_buttons[port_num]) && (buttons[snes_keybinds[i].joykey] == GLFW_PRESS) )
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pressed = true;
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set_fast_forward_button(pressed);
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break;
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}
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}
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for ( i = 0; snes_keybinds[i].id != -1; i++ )
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// Checks if button is pressed
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for ( int i = 0; snes_keybinds[i].id != -1; i++ )
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{
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if ( snes_keybinds[i].id == (int)id )
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{
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if ( glfwGetKey(snes_keybinds[i].key) )
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return 1;
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if ( snes_keybinds[i].joykey < joypad_buttons && buttons[snes_keybinds[i].joykey] == GLFW_PRESS )
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if ( (joypad_count > port_num) && (snes_keybinds[i].joykey < joypad_buttons[port_num]) && (buttons[snes_keybinds[i].joykey] == GLFW_PRESS) )
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return 1;
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}
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}
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3
ssnes.c
3
ssnes.c
@ -320,7 +320,8 @@ static void input_poll(void)
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static int16_t input_state(bool port, unsigned device, unsigned index, unsigned id)
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{
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return driver.input->input_state(driver.input_data, snes_keybinds, port, device, index, id);
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const struct snes_keybind *binds[] = { snes_keybinds_1, snes_keybinds_2 };
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return driver.input->input_state(driver.input_data, binds, port, device, index, id);
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}
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static void fill_pathname(char *out_path, char *in_path, const char *replace)
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