Some preliminary 2 player support.

This commit is contained in:
Themaister 2010-10-01 20:15:45 +02:00
parent 2be23553c4
commit eea6da43d7
4 changed files with 63 additions and 28 deletions

View File

@ -114,7 +114,7 @@ static const bool audio_sync = true;
// To figure out which joypad buttons to use, check jstest or similar.
static const struct snes_keybind snes_keybinds[] = {
static const struct snes_keybind snes_keybinds_1[] = {
// SNES button | keyboard key | joypad button |
{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1 },
{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 },
@ -132,6 +132,24 @@ static const struct snes_keybind snes_keybinds[] = {
{ -1 }
};
static const struct snes_keybind snes_keybinds_2[] = {
// SNES button | keyboard key | joypad button |
{ SNES_DEVICE_ID_JOYPAD_A, 'B', 1 },
{ SNES_DEVICE_ID_JOYPAD_B, 'V', 0 },
{ SNES_DEVICE_ID_JOYPAD_X, 'G', 3 },
{ SNES_DEVICE_ID_JOYPAD_Y, 'F', 2 },
{ SNES_DEVICE_ID_JOYPAD_L, 'R', 4 },
{ SNES_DEVICE_ID_JOYPAD_R, 'T', 5 },
{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 },
{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 },
{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 },
{ SNES_DEVICE_ID_JOYPAD_START, 'P', 6 },
{ SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 14 },
{ -1 }
//{ SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 9 },
};
///// Save state
#define SAVE_STATE_KEY GLFW_KEY_F2
///// Load state

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@ -59,7 +59,7 @@ typedef struct input_driver
{
void* (*init)(void);
void (*poll)(void* data);
int16_t (*input_state)(void* data, const struct snes_keybind *snes_keybinds, bool port, unsigned device, unsigned index, unsigned id);
int16_t (*input_state)(void* data, const struct snes_keybind **snes_keybinds, bool port, unsigned device, unsigned index, unsigned id);
void (*free)(void* data);
} input_driver_t;

66
gl.c
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@ -42,58 +42,74 @@ static void glfw_input_poll(void *data)
glfwPollEvents();
}
static int16_t glfw_input_state(void *data, const struct snes_keybind *snes_keybinds, bool port, unsigned device, unsigned index, unsigned id)
static int joypad_id[2];
static int joypad_buttons[2];
static bool joypad_inited = false;
static int joypad_count = 0;
static int init_joypads(int max_pads)
{
(void)data;
if ( port != 0 || device != SNES_DEVICE_JOYPAD )
return 0;
int i;
int joypad_id = -1;
int joypad_buttons = -1;
// Finds the first joypad that's alive
for ( i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST; i++ )
// Finds the first (two) joypads that are alive
int count = 0;
for ( int i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST && count < max_pads; i++ )
{
if ( glfwGetJoystickParam(i, GLFW_PRESENT) == GL_TRUE )
{
joypad_id = i;
joypad_buttons = glfwGetJoystickParam(i, GLFW_BUTTONS);
break;
joypad_id[count] = i;
joypad_buttons[count] = glfwGetJoystickParam(i, GLFW_BUTTONS);
count++;
}
}
joypad_inited = true;
return count;
}
unsigned char buttons[128];
if ( joypad_id != -1 )
{
glfwGetJoystickButtons(joypad_id, buttons, joypad_buttons);
}
static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
{
if ( device != SNES_DEVICE_JOYPAD )
return 0;
if ( !joypad_inited )
joypad_count = init_joypads(2);
int port_num = port ? 1 : 0;
unsigned char buttons[joypad_buttons[port_num]];
if ( joypad_count > id )
glfwGetJoystickButtons(joypad_id[port_num], buttons, joypad_buttons[port_num]);
const struct snes_keybind *snes_keybinds;
if (port == SNES_PORT_1)
snes_keybinds = binds[0];
else
snes_keybinds = binds[1];
// Finds fast forwarding state.
for ( i = 0; snes_keybinds[i].id != -1; i++ )
for ( int i = 0; snes_keybinds[i].id != -1; i++ )
{
if ( snes_keybinds[i].id == SNES_FAST_FORWARD_KEY )
{
bool pressed = false;
if ( glfwGetKey(snes_keybinds[i].key) )
pressed = true;
else if ( snes_keybinds[i].joykey < joypad_buttons && buttons[snes_keybinds[i].joykey] == GLFW_PRESS )
else if ( (joypad_count > id) && (snes_keybinds[i].joykey < joypad_buttons[port_num]) && (buttons[snes_keybinds[i].joykey] == GLFW_PRESS) )
pressed = true;
set_fast_forward_button(pressed);
break;
}
}
for ( i = 0; snes_keybinds[i].id != -1; i++ )
// Checks if button is pressed
for ( int i = 0; snes_keybinds[i].id != -1; i++ )
{
if ( snes_keybinds[i].id == (int)id )
{
if ( glfwGetKey(snes_keybinds[i].key) )
return 1;
if ( snes_keybinds[i].joykey < joypad_buttons && buttons[snes_keybinds[i].joykey] == GLFW_PRESS )
if ( (joypad_count > port_num) && (snes_keybinds[i].joykey < joypad_buttons[port_num]) && (buttons[snes_keybinds[i].joykey] == GLFW_PRESS) )
return 1;
}
}

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@ -320,7 +320,8 @@ static void input_poll(void)
static int16_t input_state(bool port, unsigned device, unsigned index, unsigned id)
{
return driver.input->input_state(driver.input_data, snes_keybinds, port, device, index, id);
const struct snes_keybind *binds[] = { snes_keybinds_1, snes_keybinds_2 };
return driver.input->input_state(driver.input_data, binds, port, device, index, id);
}
static void fill_pathname(char *out_path, char *in_path, const char *replace)