(Apple) First pass at removing UI/RetroArch thread split.

This commit is contained in:
meancoot 2013-12-21 19:42:10 -05:00
parent f0bdd1286d
commit f069c82417
13 changed files with 261 additions and 326 deletions

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@ -13,7 +13,6 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <pthread.h>
#include <string.h>
#include <objc/runtime.h>
@ -148,7 +147,7 @@ static void* const associated_core_key = (void*)&associated_core_key;
apple_display_alert(@"No libretro cores were found.\nSelect \"Go->Cores Directory\" from the menu and place libretro dylib files there.", @"RetroArch");
// Run RGUI if needed
if (!_wantReload || apple_argv)
if (!_wantReload)//TODO || apple_argv)
apple_run_core(nil, 0);
else
[self chooseCore];
@ -169,7 +168,7 @@ static void* const associated_core_key = (void*)&associated_core_key;
_isTerminating = true;
if (apple_is_running)
apple_frontend_post_event(apple_event_basic_command, (void*)QUIT);
apple_event_basic_command(QUIT);
return apple_is_running ? NSTerminateCancel : NSTerminateNow;
}
@ -212,7 +211,6 @@ static void* const associated_core_key = (void*)&associated_core_key;
}
// This utility function will queue the self.core and self.file instance values for running.
// If the emulator thread is already running it will tell it to quit.
- (void)runCore
{
_wantReload = apple_is_running;
@ -220,7 +218,7 @@ static void* const associated_core_key = (void*)&associated_core_key;
if (!apple_is_running)
apple_run_core(self.core, [self.file UTF8String]);
else
apple_frontend_post_event(apple_event_basic_command, (void*)QUIT);
apple_event_basic_command(QUIT);
}
- (void)chooseCore
@ -280,7 +278,7 @@ static void* const associated_core_key = (void*)&associated_core_key;
- (IBAction)basicEvent:(id)sender
{
if (apple_is_running)
apple_frontend_post_event(&apple_event_basic_command, (void*)[sender tag]);
apple_event_basic_command([sender tag]);
}
- (void)alertDidEnd:(NSAlert *)alert returnCode:(NSInteger)returnCode contextInfo:(void *)contextInfo
@ -292,6 +290,7 @@ static void* const associated_core_key = (void*)&associated_core_key;
int main(int argc, char *argv[])
{
/* TODO
uint32_t current_argc = 0;
for (int i = 0; i != argc; i ++)
@ -308,6 +307,7 @@ int main(int argc, char *argv[])
apple_argv[current_argc ++] = argv[i];
}
}
*/
return NSApplicationMain(argc, (const char **) argv);
}

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@ -135,8 +135,6 @@ static void* const associated_name_tag = (void*)&associated_name_tag;
- (void)awakeFromNib
{
apple_enter_stasis();
NSMutableArray* thisGroup = nil;
NSMutableArray* thisSubGroup = nil;
self.settings = [NSMutableArray array];
@ -193,9 +191,6 @@ static void* const associated_name_tag = (void*)&associated_name_tag;
- (void)windowWillClose:(NSNotification *)notification
{
setting_data_save_config_path(setting_data_get_list(), [apple_platform.globalConfigFile UTF8String]);
apple_exit_stasis(true);
[NSApp stopModal];
}

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@ -267,7 +267,8 @@ didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
{
// TODO: Don't post if event queue is full
CVPixelBufferRef pixelBuffer = CVPixelBufferRetain(CMSampleBufferGetImageBuffer(sampleBuffer));
apple_frontend_post_event(event_process_camera_frame, pixelBuffer);}
event_process_camera_frame(pixelBuffer);
}
- (void) onCameraInit
{
@ -375,46 +376,27 @@ didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
@end
static RAScreen* get_chosen_screen()
{
#ifdef OSX
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
#else
@autoreleasepool {
#endif
{
if (g_settings.video.monitor_index >= RAScreen.screens.count)
{
RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n");
#ifdef OSX
[pool drain];
#endif
return [RAScreen mainScreen];
}
NSArray *screens = [RAScreen screens];
RAScreen *s = (RAScreen*)[screens objectAtIndex:g_settings.video.monitor_index];
#ifdef OSX
[pool drain];
#endif
return s;
#ifdef IOS
}
#endif
return (RAScreen*)[screens objectAtIndex:g_settings.video.monitor_index];
}
bool apple_gfx_ctx_init(void)
{
dispatch_sync(dispatch_get_main_queue(),
^{
// Make sure the view was created
[RAGameView get];
// Make sure the view was created
[RAGameView get];
#ifdef IOS // Show pause button for a few seconds, so people know it's there
g_pause_indicator_view.alpha = 1.0f;
[NSObject cancelPreviousPerformRequestsWithTarget:g_instance];
[g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
g_pause_indicator_view.alpha = 1.0f;
[NSObject cancelPreviousPerformRequestsWithTarget:g_instance];
[g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
#endif
});
g_initialized = true;
@ -427,14 +409,11 @@ void apple_gfx_ctx_destroy(void)
[GLContextClass clearCurrentContext];
dispatch_sync(dispatch_get_main_queue(),
^{
#ifdef IOS
g_view.context = nil;
g_view.context = nil;
#endif
[GLContextClass clearCurrentContext];
g_context = nil;
});
[GLContextClass clearCurrentContext];
g_context = nil;
}
bool apple_gfx_ctx_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor)
@ -442,43 +421,35 @@ bool apple_gfx_ctx_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor
if (api != GLAPIType)
return false;
[GLContextClass clearCurrentContext];
dispatch_sync(dispatch_get_main_queue(),
^{
[GLContextClass clearCurrentContext];
#ifdef OSX
[g_context clearDrawable];
[g_context release], g_context = nil;
[g_format release], g_format = nil;
NSOpenGLPixelFormatAttribute attributes [] = {
NSOpenGLPFADoubleBuffer, // double buffered
NSOpenGLPFADepthSize,
(NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer
[g_context clearDrawable];
[g_context release], g_context = nil;
[g_format release], g_format = nil;
NSOpenGLPixelFormatAttribute attributes [] = {
NSOpenGLPFADoubleBuffer, // double buffered
NSOpenGLPFADepthSize,
(NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer
#ifdef MAC_OS_X_VERSION_10_7
(major || minor) ? NSOpenGLPFAOpenGLProfile : 0,
(major << 12) | (minor << 8),
(major || minor) ? NSOpenGLPFAOpenGLProfile : 0,
(major << 12) | (minor << 8),
#endif
(NSOpenGLPixelFormatAttribute)nil
};
(NSOpenGLPixelFormatAttribute)nil
};
[g_format release];
[g_context release];
[g_format release];
[g_context release];
g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil];
[g_context setView:g_view];
g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil];
[g_context setView:g_view];
#else
g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
g_view.context = g_context;
g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
g_view.context = g_context;
#endif
[g_context makeCurrentContext];
});
[g_context makeCurrentContext];
return true;
}
@ -498,26 +469,23 @@ void apple_gfx_ctx_swap_interval(unsigned interval)
bool apple_gfx_ctx_set_video_mode(unsigned width, unsigned height, bool fullscreen)
{
#ifdef OSX
dispatch_sync(dispatch_get_main_queue(),
^{
// TODO: Sceen mode support
if (fullscreen && !g_has_went_fullscreen)
{
[g_view enterFullScreenMode:get_chosen_screen() withOptions:nil];
[NSCursor hide];
}
else if (!fullscreen && g_has_went_fullscreen)
{
[g_view exitFullScreenModeWithOptions:nil];
[[g_view window] makeFirstResponder:g_view];
[NSCursor unhide];
}
g_has_went_fullscreen = fullscreen;
if (!g_has_went_fullscreen)
[[g_view window] setContentSize:NSMakeSize(width, height)];
});
// TODO: Sceen mode support
if (fullscreen && !g_has_went_fullscreen)
{
[g_view enterFullScreenMode:get_chosen_screen() withOptions:nil];
[NSCursor hide];
}
else if (!fullscreen && g_has_went_fullscreen)
{
[g_view exitFullScreenModeWithOptions:nil];
[[g_view window] makeFirstResponder:g_view];
[NSCursor unhide];
}
g_has_went_fullscreen = fullscreen;
if (!g_has_went_fullscreen)
[[g_view window] setContentSize:NSMakeSize(width, height)];
#endif
// TODO: Maybe iOS users should be apple to show/hide the status bar here?
@ -558,12 +526,7 @@ void apple_gfx_ctx_update_window_title(void)
#ifdef OSX
if (got_text)
{
// NOTE: This could go bad if buf is updated again before this completes.
// If it poses a problem it should be changed to dispatch_sync.
dispatch_async(dispatch_get_main_queue(),
^{
[[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]];
});
[[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]];
}
#endif
if (fps_draw)
@ -579,11 +542,7 @@ void apple_gfx_ctx_swap_buffers()
{
if (--g_fast_forward_skips < 0)
{
dispatch_sync(dispatch_get_main_queue(),
^{
[g_view display];
});
[g_view display];
g_fast_forward_skips = g_is_syncing ? 0 : 3;
}
}
@ -602,10 +561,8 @@ gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name)
#ifdef IOS
void apple_bind_game_view_fbo(void)
{
dispatch_sync(dispatch_get_main_queue(), ^{
if (g_context)
[g_view bindDrawable];
});
if (g_context)
[g_view bindDrawable];
}
typedef struct ios_camera
@ -700,17 +657,14 @@ static void *apple_location_init()
if (!applelocation)
return NULL;
dispatch_async(dispatch_get_main_queue(),
^{
// Create the location manager if this object does not
// already have one.
if (nil == locationManager)
locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = [RAGameView get];
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
locationManager.distanceFilter = kCLDistanceFilterNone;
});
// Create the location manager if this object does not
// already have one.
if (nil == locationManager)
locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = [RAGameView get];
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
locationManager.distanceFilter = kCLDistanceFilterNone;
return applelocation;
}
@ -719,10 +673,7 @@ static void apple_location_set_interval(void *data, unsigned interval_update_ms,
{
(void)data;
dispatch_async(dispatch_get_main_queue(),
^{
locationManager.distanceFilter = interval_distance ? interval_distance : kCLDistanceFilterNone;
});
locationManager.distanceFilter = interval_distance ? interval_distance : kCLDistanceFilterNone;
}
static void apple_location_free(void *data)
@ -740,11 +691,7 @@ static bool apple_location_start(void *data)
{
(void)data;
dispatch_async(dispatch_get_main_queue(),
^{
[locationManager startUpdatingLocation];
});
[locationManager startUpdatingLocation];
return true;
}
@ -752,10 +699,7 @@ static void apple_location_stop(void *data)
{
(void)data;
dispatch_async(dispatch_get_main_queue(),
^{
[locationManager stopUpdatingLocation];
});
[locationManager stopUpdatingLocation];
}
static bool apple_location_get_position(void *data, double *lat, double *lon, double *horiz_accuracy,

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@ -69,9 +69,6 @@ extern NSString *apple_get_core_display_name(NSString *core_id);
- (id)initWithSetting:(const rarch_setting_t*)setting;
@end
// frontend/platform/platform_apple.c
extern void apple_frontend_post_event(void (*fn)(void*), void* userdata);
//
#define BOXSTRING(x) [NSString stringWithUTF8String:x]
#define BOXINT(x) [NSNumber numberWithInt:x]

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@ -25,16 +25,10 @@ enum basic_event_t {
SAVE_STATE = 3,
QUIT = 4
};
extern void apple_event_basic_command(void* userdata);
extern void apple_event_set_state_slot(void* userdata);
extern void apple_event_show_rgui(void* userdata);
extern void apple_event_basic_command(enum basic_event_t action);
extern void apple_refresh_config(void);
extern void apple_enter_stasis(void);
extern void apple_exit_stasis(bool reload_config);
extern void objc_clear_config_hack(void);
extern void *rarch_main_spring(void* args);
extern bool apple_is_running;
extern int apple_rarch_load_content(int argc, char* argv[]);
extern int apple_rarch_iterate_once();
#endif

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@ -15,7 +15,6 @@
#include <unistd.h>
#include <dispatch/dispatch.h>
#include "input/input_common.h"
#include "apple_input.h"
@ -168,22 +167,20 @@ static void *apple_input_init(void)
static void apple_input_poll(void *data)
{
dispatch_sync(dispatch_get_main_queue(), ^{
memcpy(&g_polled_input_data, &g_current_input_data, sizeof(apple_input_data_t));
memcpy(&g_polled_input_data, &g_current_input_data, sizeof(apple_input_data_t));
for (int i = 0; i != g_polled_input_data.touch_count; i ++)
{
input_translate_coord_viewport(g_polled_input_data.touches[i].screen_x, g_polled_input_data.touches[i].screen_y,
&g_polled_input_data.touches[i].fixed_x, &g_polled_input_data.touches[i].fixed_y,
&g_polled_input_data.touches[i].full_x, &g_polled_input_data.touches[i].full_y);
}
for (int i = 0; i != g_polled_input_data.touch_count; i ++)
{
input_translate_coord_viewport(g_polled_input_data.touches[i].screen_x, g_polled_input_data.touches[i].screen_y,
&g_polled_input_data.touches[i].fixed_x, &g_polled_input_data.touches[i].fixed_y,
&g_polled_input_data.touches[i].full_x, &g_polled_input_data.touches[i].full_y);
}
input_joypad_poll(g_joydriver);
g_polled_input_data.pad_buttons[0] |= apple_input_get_icade_buttons();
input_joypad_poll(g_joydriver);
g_polled_input_data.pad_buttons[0] |= apple_input_get_icade_buttons();
g_current_input_data.mouse_delta[0] = 0;
g_current_input_data.mouse_delta[1] = 0;
});
g_current_input_data.mouse_delta[0] = 0;
g_current_input_data.mouse_delta[1] = 0;
}
static int16_t apple_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)

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@ -14,7 +14,6 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <pthread.h>
#include <string.h>
#import "RetroArch_Apple.h"
@ -24,12 +23,9 @@
#include "file.h"
char** apple_argv;
id<RetroArch_Platform> apple_platform;
#pragma mark EMULATION
static pthread_t apple_retro_thread;
bool apple_is_running;
bool apple_use_tv_mode;
NSString* apple_core;
@ -39,68 +35,51 @@ void apple_run_core(NSString* core, const char* file)
if (!apple_is_running)
{
#ifndef OSX
if (core && file)
{
char basedir[256];
fill_pathname_basedir(basedir, file, sizeof(basedir));
if (access(basedir, R_OK | W_OK | X_OK))
apple_display_alert(@"The directory containing the selected file has limited permissions. This may "
"prevent zipped content from loading, and will cause some cores to not function.", 0);
}
char basedir[256];
fill_pathname_basedir(basedir, file, sizeof(basedir));
if (file && access(basedir, R_OK | W_OK | X_OK))
apple_display_alert(@"The directory containing the selected file has limited permissions. This may "
"prevent zipped content from loading, and will cause some cores to not function.", 0);
#endif
[apple_platform loadingCore:core withFile:file];
#ifdef OSX
[apple_core release];
#endif
apple_core = [core copy];
apple_core = core;
apple_is_running = true;
static char config_path[PATH_MAX];
static char core_path[PATH_MAX];
static char file_path[PATH_MAX];
if (!apple_argv)
{
if (apple_core_info_has_custom_config([apple_core UTF8String]))
apple_core_info_get_custom_config([apple_core UTF8String], config_path, sizeof(config_path));
else
strlcpy(config_path, [apple_platform.globalConfigFile UTF8String], sizeof(config_path));
if (apple_core_info_has_custom_config(apple_core.UTF8String))
apple_core_info_get_custom_config(apple_core.UTF8String, config_path, sizeof(config_path));
else
strlcpy(config_path, apple_platform.globalConfigFile.UTF8String, sizeof(config_path));
static const char* const argv_game[] = { "retroarch", "-c", config_path, "-L", core_path, file_path, 0 };
static const char* const argv_menu[] = { "retroarch", "-c", config_path, "--menu", 0 };
static const char* const argv_game[] = { "retroarch", "-c", config_path, "-L", core_path, file_path, 0 };
static const char* const argv_menu[] = { "retroarch", "-c", config_path, "--menu", 0 };
if (file && core)
{
strlcpy(core_path, [apple_core UTF8String], sizeof(core_path));
strlcpy(file_path, file, sizeof(file_path));
}
apple_argv = (char**)((file && core) ? argv_game : argv_menu);
}
if (pthread_create(&apple_retro_thread, 0, rarch_main_spring, apple_argv))
if (file && core)
{
apple_argv = 0;
apple_rarch_exited((void*)1);
return;
strlcpy(core_path, apple_core.UTF8String, sizeof(core_path));
strlcpy(file_path, file, sizeof(file_path));
}
apple_argv = 0;
int argc = (file && core) ? 6 : 4;
char** argv = (char**)((file && core) ? argv_game : argv_menu);
pthread_detach(apple_retro_thread);
if (apple_rarch_load_content(argc, argv))
apple_rarch_exited(true);
}
}
void apple_rarch_exited(void* result)
void apple_rarch_exited(bool on_error)
{
if (result)
if (on_error)
apple_display_alert(@"Failed to load content.", 0);
NSString* used_core = apple_core;
apple_core = 0;
apple_core = 0;
if (apple_is_running)
{

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@ -19,8 +19,7 @@
#include "gfx/gfx_context.h"
// These functions should only be called as arguments to dispatch_sync
void apple_rarch_exited (void* result);
void apple_rarch_exited (bool on_error);
// These functions must only be called in gfx/context/apple_gl_context.c
bool apple_gfx_ctx_init(void);

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@ -497,7 +497,7 @@ static void RunActionSheet(const char* title, const struct string_list* items, U
- (void)performBasicAction:(enum basic_event_t)action
{
[[RetroArch_iOS get] showGameView];
apple_frontend_post_event(apple_event_basic_command, action);
apple_event_basic_command(action);
}
- (void)chooseCoreWithPath:(NSString*)path

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@ -13,7 +13,6 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <pthread.h>
#include <string.h>
#import "RetroArch_Apple.h"
@ -232,12 +231,10 @@ static void handle_touch_event(NSArray* touches)
- (void)applicationDidBecomeActive:(UIApplication *)application
{
apple_exit_stasis(false);
}
- (void)applicationWillResignActive:(UIApplication *)application
{
apple_enter_stasis();
}
-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation

105
frontend/frontend_apple.c Normal file
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@ -0,0 +1,105 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
* Copyright (C) 2012-2013 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../general.h"
#include "../conf/config_file.h"
#include "../file.h"
#ifdef HAVE_MENU
#include "../frontend/menu/menu_common.h"
#endif
static bool menuloop;
int apple_rarch_iterate_once(void)
{
if (g_extern.system.shutdown)
{
g_extern.system.shutdown = false;
menu_free();
if (g_extern.config_save_on_exit && *g_extern.config_path)
config_save_file(g_extern.config_path);
if (g_extern.main_is_init)
rarch_main_deinit();
rarch_deinit_msg_queue();
#ifdef PERF_TEST
rarch_perf_log();
#endif
rarch_main_clear_state();
return 1;
}
else if (menuloop)
{
if (!menu_iterate())
{
menuloop = false;
driver_set_nonblock_state(driver.nonblock_state);
if (driver.audio_data && !audio_start_func())
{
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
g_extern.audio_active = false;
}
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
}
}
else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
{
load_menu_game_prepare();
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
if (load_menu_game())
g_extern.lifecycle_state |= (1ULL << MODE_GAME);
else
return 2;
g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
}
else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
{
bool r;
if (g_extern.is_paused && !g_extern.is_oneshot)
r = rarch_main_idle_iterate();
else
r = rarch_main_iterate();
if (!r)
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
}
else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
{
g_extern.lifecycle_state |= 1ULL << MODE_MENU_PREINIT;
// Menu should always run with vsync on.
video_set_nonblock_state_func(false);
if (driver.audio_data)
audio_stop_func();
menuloop = true;
}
else
{
g_extern.system.shutdown = true;
}
return 0;
}

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@ -14,8 +14,9 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <dispatch/dispatch.h>
#include <pthread.h>
#include <CoreFoundation/CoreFoundation.h>
#include "../menu/menu_common.h"
#include "../../apple/common/rarch_wrapper.h"
#include "../../apple/common/apple_export.h"
#include "../../apple/common/setting_data.h"
@ -27,33 +28,10 @@
#include <stddef.h>
#include <string.h>
static pthread_mutex_t apple_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
static CFRunLoopObserverRef iterate_observer;
static struct
void apple_event_basic_command(enum basic_event_t action)
{
void (*function)(void*);
void* userdata;
} apple_event_queue[16];
static uint32_t apple_event_queue_size;
void apple_frontend_post_event(void (*fn)(void*), void* userdata)
{
pthread_mutex_lock(&apple_event_queue_lock);
if (apple_event_queue_size < 16)
{
apple_event_queue[apple_event_queue_size].function = fn;
apple_event_queue[apple_event_queue_size].userdata = userdata;
apple_event_queue_size ++;
}
pthread_mutex_unlock(&apple_event_queue_lock);
}
void apple_event_basic_command(void* userdata)
{
int action = (int)userdata;
switch (action)
{
case RESET:
@ -71,110 +49,58 @@ void apple_event_basic_command(void* userdata)
}
}
void apple_event_set_state_slot(void* userdata)
{
g_extern.state_slot = (uint32_t)userdata;
}
void apple_event_show_rgui(void* userdata)
{
const bool in_menu = g_extern.lifecycle_state & (1 << MODE_MENU);
g_extern.lifecycle_state &= ~(1ULL << (in_menu ? MODE_MENU : MODE_GAME));
g_extern.lifecycle_state |= (1ULL << (in_menu ? MODE_GAME : MODE_MENU));
}
// Little nudge to prevent stale values when reloading the confg file
void objc_clear_config_hack(void)
void apple_refresh_config()
{
// Little nudge to prevent stale values when reloading the confg file
g_extern.block_config_read = false;
memset(g_settings.input.overlay, 0, sizeof(g_settings.input.overlay));
memset(g_settings.video.shader_path, 0, sizeof(g_settings.video.shader_path));
}
static void event_reload_config(void* userdata)
{
objc_clear_config_hack();
uninit_drivers();
config_load();
init_drivers();
}
void apple_refresh_config()
{
if (apple_is_running)
apple_frontend_post_event(&event_reload_config, 0);
else
objc_clear_config_hack();
}
pthread_mutex_t stasis_mutex = PTHREAD_MUTEX_INITIALIZER;
static void event_stasis(void* userdata)
{
uninit_drivers();
pthread_mutex_lock(&stasis_mutex);
pthread_mutex_unlock(&stasis_mutex);
init_drivers();
}
void apple_enter_stasis()
{
if (apple_is_running)
if (iterate_observer)
{
pthread_mutex_lock(&stasis_mutex);
apple_frontend_post_event(event_stasis, 0);
}
}
void apple_exit_stasis(bool reload_config)
{
if (reload_config)
{
objc_clear_config_hack();
uninit_drivers();
config_load();
init_drivers();
}
if (apple_is_running)
pthread_mutex_unlock(&stasis_mutex);
}
static int process_events(void *data)
static void do_iteration()
{
(void)data;
pthread_mutex_lock(&apple_event_queue_lock);
for (int i = 0; i < apple_event_queue_size; i ++)
apple_event_queue[i].function(apple_event_queue[i].userdata);
apple_event_queue_size = 0;
pthread_mutex_unlock(&apple_event_queue_lock);
return 0;
}
static void system_shutdown(bool force)
{
/* force set to true makes it display the 'Failed to load game' message. */
if (force)
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
else
dispatch_async_f(dispatch_get_main_queue(), 0, apple_rarch_exited);
}
void *rarch_main_spring(void* args)
{
char** argv = args;
uint32_t argc = 0;
while (argv && argv[argc])
argc++;
if (rarch_main(argc, argv))
if (iterate_observer)
{
rarch_main_clear_state();
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
if (apple_rarch_iterate_once())
{
CFRunLoopObserverInvalidate(iterate_observer);
CFRelease(iterate_observer);
iterate_observer = 0;
apple_rarch_exited(false);
}
else
CFRunLoopWakeUp(CFRunLoopGetMain());
}
}
int apple_rarch_load_content(int argc, char* argv[])
{
if (iterate_observer)
{
RARCH_ERR("apple_rarch_load_content called while content is still running.");
return 1;
}
rarch_main_clear_state();
rarch_init_msg_queue();
if (rarch_main_init(argc, argv))
return 1;
menu_init();
g_extern.lifecycle_state |= 1ULL << MODE_GAME;
g_extern.lifecycle_state |= 1ULL << MODE_GAME_ONESHOT;
iterate_observer = CFRunLoopObserverCreate(0, kCFRunLoopBeforeWaiting, true, 0, do_iteration, 0);
CFRunLoopAddObserver(CFRunLoopGetMain(), iterate_observer, kCFRunLoopCommonModes);
return 0;
}
@ -185,8 +111,8 @@ const frontend_ctx_driver_t frontend_ctx_apple = {
NULL, /* deinit */
NULL, /* exitspawn */
NULL, /* process_args */
process_events, /* process_events */
NULL, /* process_events */
NULL, /* exec */
system_shutdown, /* shutdown */
NULL, /* shutdown */
"apple",
};

View File

@ -519,6 +519,8 @@ MAIN
============================================================ */
#if defined(XENON)
#include "../frontend/frontend_xenon.c"
#elif defined(IOS) || defined(OSX)
#include "../frontend/frontend_apple.c"
#else
#include "../frontend/frontend.c"
#endif