Make netplay no longer cache passwords

Netplay now always loads passwords from the configuration, so that
passwords can be changed mid-session.
This commit is contained in:
Gregor Richards 2016-12-21 09:51:50 -05:00
parent 0551e2dea8
commit f0bb0a77f8
6 changed files with 13 additions and 32 deletions

View File

@ -2363,9 +2363,7 @@ bool command_event(enum event_command cmd, void *data)
#ifdef HAVE_NETWORKING
if (!init_netplay(
data, settings->netplay.server,
settings->netplay.port,
settings->netplay.password,
settings->netplay.spectate_password))
settings->netplay.port))
return false;
#endif
break;

View File

@ -62,8 +62,6 @@ size_t audio_sample_batch_net(const int16_t *data, size_t frames);
* @direct_host : Host to connect to directly, if applicable (client only)
* @server : server address to connect to (client only)
* @port : TCP port to host on/connect to
* @play_password : Password required to play (server only)
* @spectate_password : Password required to connect (server only)
*
* Initializes netplay.
*
@ -71,8 +69,7 @@ size_t audio_sample_batch_net(const int16_t *data, size_t frames);
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool init_netplay(void *direct_host, const char *server, unsigned port,
const char *play_password, const char *spectate_password);
bool init_netplay(void *direct_host, const char *server, unsigned port);
void deinit_netplay(void);

View File

@ -838,8 +838,6 @@ void deinit_netplay(void)
* @direct_host : Host to connect to directly, if applicable (client only)
* @server : server address to connect to (client only)
* @port : TCP port to host on/connect to
* @play_password : Password required to play (server only)
* @spectate_password : Password required to connect (server only)
*
* Initializes netplay.
*
@ -847,8 +845,7 @@ void deinit_netplay(void)
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool init_netplay(void *direct_host, const char *server, unsigned port,
const char *play_password, const char *spectate_password)
bool init_netplay(void *direct_host, const char *server, unsigned port)
{
struct retro_callbacks cbs = {0};
settings_t *settings = config_get_ptr();
@ -896,7 +893,6 @@ bool init_netplay(void *direct_host, const char *server, unsigned port,
netplay_is_client ? direct_host : NULL,
netplay_is_client ? server : NULL,
port ? port : RARCH_DEFAULT_PORT,
play_password, spectate_password,
settings->netplay.stateless_mode, settings->netplay.check_frames, &cbs,
settings->netplay.nat_traversal, settings->username,
quirks);

View File

@ -207,11 +207,13 @@ bool netplay_handshake_init_send(netplay_t *netplay,
struct netplay_connection *connection)
{
uint32_t header[4] = {0};
settings_t *settings = config_get_ptr();
header[0] = htonl(netplay_impl_magic());
header[1] = htonl(netplay_platform_magic());
header[2] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
if (netplay->is_server && (netplay->play_password[0] || netplay->spectate_password[0]))
if (netplay->is_server &&
(settings->netplay.password[0] || settings->netplay.spectate_password[0]))
{
/* Demand a password */
if (simple_rand_next == 1)
@ -600,6 +602,7 @@ bool netplay_handshake_pre_nick(netplay_t *netplay,
struct nick_buf_s nick_buf;
ssize_t recvd;
char msg[512];
settings_t *settings = config_get_ptr();
msg[0] = '\0';
@ -628,7 +631,7 @@ bool netplay_handshake_pre_nick(netplay_t *netplay,
if (netplay->is_server)
{
if (netplay->play_password[0] || netplay->spectate_password[0])
if (settings->netplay.password[0] || settings->netplay.spectate_password[0])
{
/* There's a password, so just put them in PRE_PASSWORD mode */
connection->mode = NETPLAY_CONNECTION_PRE_PASSWORD;
@ -668,6 +671,7 @@ bool netplay_handshake_pre_password(netplay_t *netplay,
ssize_t recvd;
char msg[512];
bool correct;
settings_t *settings = config_get_ptr();
msg[0] = '\0';
@ -693,9 +697,9 @@ bool netplay_handshake_pre_password(netplay_t *netplay,
/* Calculate the correct password hash(es) and compare */
correct = false;
snprintf(password, sizeof(password), "%08X", connection->salt);
if (netplay->play_password[0])
if (settings->netplay.password[0])
{
strlcpy(password + 8, netplay->play_password, sizeof(password)-8);
strlcpy(password + 8, settings->netplay.password, sizeof(password)-8);
sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password));
if (!memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password)))
{
@ -703,9 +707,9 @@ bool netplay_handshake_pre_password(netplay_t *netplay,
connection->can_play = true;
}
}
if (netplay->spectate_password[0])
if (settings->netplay.spectate_password[0])
{
strlcpy(password + 8, netplay->spectate_password, sizeof(password)-8);
strlcpy(password + 8, settings->netplay.spectate_password, sizeof(password)-8);
sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password));
if (!memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password)))
correct = true;

View File

@ -395,8 +395,6 @@ static bool netplay_init_buffers(netplay_t *netplay)
* @direct_host : Netplay host discovered from scanning.
* @server : IP address of server.
* @port : Port of server.
* @play_password : Password required to play.
* @spectate_password : Password required to connect.
* @stateless_mode : Shall we use stateless mode?
* @check_frames : Frequency with which to check CRCs.
* @cb : Libretro callbacks.
@ -410,7 +408,6 @@ static bool netplay_init_buffers(netplay_t *netplay)
* Returns: new netplay data.
*/
netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
const char *play_password, const char *spectate_password,
bool stateless_mode, int check_frames,
const struct retro_callbacks *cb, bool nat_traversal, const char *nick,
uint64_t quirks)
@ -448,8 +445,6 @@ netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
}
strlcpy(netplay->nick, nick[0] ? nick : RARCH_DEFAULT_NICK, sizeof(netplay->nick));
strlcpy(netplay->play_password, play_password ? play_password : "", sizeof(netplay->play_password));
strlcpy(netplay->spectate_password, spectate_password ? spectate_password : "", sizeof(netplay->spectate_password));
if (!init_socket(netplay, direct_host, server, port))
{

View File

@ -306,12 +306,6 @@ struct netplay
/* TCP connection for listening (server only) */
int listen_fd;
/* Password required to play (server only) */
char play_password[NETPLAY_PASS_LEN];
/* Password required to connect (server only) */
char spectate_password[NETPLAY_PASS_LEN];
/* Our player number */
uint32_t self_player;
@ -632,8 +626,6 @@ bool netplay_wait_and_init_serialization(netplay_t *netplay);
* @direct_host : Netplay host discovered from scanning.
* @server : IP address of server.
* @port : Port of server.
* @play_password : Password required to play.
* @spectate_password : Password required to connect.
* @stateless_mode : Shall we run in stateless mode?
* @check_frames : Frequency with which to check CRCs.
* @cb : Libretro callbacks.
@ -647,7 +639,6 @@ bool netplay_wait_and_init_serialization(netplay_t *netplay);
* Returns: new netplay data.
*/
netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
const char *play_password, const char *spectate_password,
bool stateless_mode, int check_frames,
const struct retro_callbacks *cb, bool nat_traversal, const char *nick,
uint64_t quirks);