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@ -1,939 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Libretro port by Brad Parker,
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Original source code by Dan Zaidan: https://danzaidan.itch.io/
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Original license:
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"You can do whatever you want with the code, but I am providing it as is without any warranty whatsoever."
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <libretro.h>
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#include <retro_math.h>
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#include <retro_inline.h>
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#include <retro_endianness.h>
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#ifdef RARCH_INTERNAL
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#include "internal_cores.h"
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#define GONG_CORE_PREFIX(s) libretro_gong_##s
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#else
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#define GONG_CORE_PREFIX(s) s
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#endif
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#define WIDTH 356
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#define HEIGHT 200
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#define MAX_PLAYERS 2
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#define STATE_SIZE 4096 /* can be anything as long as it's large enough to hold everything */
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static retro_log_printf_t GONG_CORE_PREFIX(log_cb);
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static retro_video_refresh_t GONG_CORE_PREFIX(video_cb);
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static retro_input_poll_t GONG_CORE_PREFIX(input_poll_cb);
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static retro_input_state_t GONG_CORE_PREFIX(input_state_cb);
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static retro_audio_sample_t GONG_CORE_PREFIX(audio_cb);
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static retro_audio_sample_batch_t GONG_CORE_PREFIX(audio_batch_cb);
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static retro_environment_t GONG_CORE_PREFIX(environ_cb);
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static const char *GONG_CORE_PREFIX(valid_extensions) = "gong";
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static unsigned char *video_buf = NULL;
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enum
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{
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B_MOVE_UP,
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B_MOVE_DOWN,
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B_SPEED_UP,
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B_COUNT /* This should always be in the bottom */
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};
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/* any changes here must be handled in serialization code too */
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typedef struct
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{
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union { float f; unsigned u; } py;
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union { float f; unsigned u; } dpy;
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} Player;
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/* any changes here must be handled in serialization code too */
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typedef struct
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{
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int half_transition_count;
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bool ended_down;
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} Game_Button_State;
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/* any changes here must be handled in serialization code too */
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typedef struct
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{
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Game_Button_State buttons[B_COUNT];
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float last_dt; /* not in savestate */
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} Game_Input;
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typedef struct
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{
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uint16_t input;
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uint16_t not_input;
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uint16_t realinput;
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int16_t analogYLeft;
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int16_t analogYRight;
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} retro_inputs;
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/* any changes here must be handled in serialization code too */
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typedef struct
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{
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unsigned version;
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unsigned player1_score;
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unsigned player2_score;
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union { float f; unsigned u; } player2_speed;
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union { float f; unsigned u; } ball_px;
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union { float f; unsigned u; } ball_py;
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union { float f; unsigned u; } ball_dpx;
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union { float f; unsigned u; } ball_dpy;
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union { float f; unsigned u; } ball_speed;
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union { float f; unsigned u; } current_play_points;
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float refresh; /* not in savestate */
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bool is_initialized;
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bool player2_human;
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uint16_t previnput[MAX_PLAYERS];
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Game_Input g_input[MAX_PLAYERS];
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Player player[MAX_PLAYERS];
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} State;
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typedef struct
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{
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/* Pixels are always 32-bit wide, memory order XX BB GG RR */
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int width;
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int height;
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int pitch;
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void *memory;
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} Game_Offscreen_Buffer;
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static State *g_state = NULL;
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static Game_Offscreen_Buffer game_buffer = {0};
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static void game_update_and_render(Game_Input *input, Game_Offscreen_Buffer *draw_buffer);
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static const struct retro_controller_description pads1[] = {
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{ "Joypad", RETRO_DEVICE_JOYPAD },
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{ NULL, 0 },
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};
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static const struct retro_controller_description pads2[] = {
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{ "Joypad", RETRO_DEVICE_JOYPAD },
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{ NULL, 0 },
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};
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static const struct retro_controller_info ports[] = {
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{ pads1, 1 },
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{ pads2, 1 },
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{ 0 },
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};
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struct retro_input_descriptor desc[] = {
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
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{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Left Analog Y" },
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{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y, "Right Analog Y" },
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{ 0 },
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};
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static void check_variables(void)
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{
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struct retro_variable var = {0};
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var.key = "gong_refresh";
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if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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int i;
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g_state->refresh = atoi(var.value);
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for (i = 0; i < (int)(sizeof(g_state->g_input) / sizeof(g_state->g_input[0])); i++)
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g_state->g_input[i].last_dt = 1.0f / g_state->refresh;
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}
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var.key = "gong_player2";
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if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strncmp(var.value, "CPU", 3))
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g_state->player2_human = false;
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else if (!strncmp(var.value, "Human", 5))
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g_state->player2_human = true;
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}
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}
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static void save_state(void *data, size_t size)
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{
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int i = 0;
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int j = 0;
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unsigned char *buf = (unsigned char*)data;
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unsigned version = swap_if_little32(g_state->version);
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unsigned player1_score = swap_if_little32(g_state->player1_score);
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unsigned player2_score = swap_if_little32(g_state->player2_score);
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unsigned player2_speed = swap_if_little32(g_state->player2_speed.u);
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unsigned ball_px = swap_if_little32(g_state->ball_px.u);
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unsigned ball_py = swap_if_little32(g_state->ball_py.u);
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unsigned ball_dpx = swap_if_little32(g_state->ball_dpx.u);
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unsigned ball_dpy = swap_if_little32(g_state->ball_dpy.u);
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unsigned ball_speed = swap_if_little32(g_state->ball_speed.u);
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unsigned current_play_points = swap_if_little32(g_state->current_play_points.u);
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unsigned is_initialized = g_state->is_initialized;
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unsigned player2_human = g_state->player2_human;
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(void)size;
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memcpy(buf, &version, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &player1_score, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &player2_score, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &player2_speed, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &ball_px, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &ball_py, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &ball_dpx, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &ball_dpy, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &ball_speed, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, ¤t_play_points, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &is_initialized, sizeof(unsigned));
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buf += sizeof(unsigned);
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memcpy(buf, &player2_human, sizeof(unsigned));
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buf += sizeof(unsigned);
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/* previnput */
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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uint16_t previnput = swap_if_little16(g_state->previnput[i]);
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memcpy(buf, &previnput, sizeof(uint16_t));
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buf += sizeof(uint16_t);
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}
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/* g_input */
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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for (j = 0; j < B_COUNT; j++)
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{
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int half_transition_count = swap_if_little32(g_state->g_input[i].buttons[j].half_transition_count);
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unsigned ended_down = g_state->g_input[i].buttons[j].ended_down;
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memcpy(buf, &half_transition_count, sizeof(int));
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buf += sizeof(int);
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memcpy(buf, &ended_down, sizeof(unsigned));
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buf += sizeof(unsigned);
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}
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}
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/* player */
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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unsigned py = swap_if_little32((unsigned)g_state->player[i].py.u);
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memcpy(buf, &py, sizeof(unsigned));
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buf += sizeof(uint16_t);
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}
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}
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static void load_state(const void *data, size_t size)
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{
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int i = 0;
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int j = 0;
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const unsigned char *buf = (const unsigned char*)data;
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(void)size;
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memset(g_state, 0, sizeof(*g_state));
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g_state->version = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->player1_score = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->player2_score = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->player2_speed.u = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->ball_px.u = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->ball_py.u = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->ball_dpx.u = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->ball_dpy.u = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->ball_speed.u = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->current_play_points.u = swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->is_initialized = (bool)swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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g_state->player2_human = (bool)swap_if_little32(*(unsigned*)buf);
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buf += sizeof(unsigned);
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/* previnput */
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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uint16_t previnput = swap_if_little16(*(uint16_t*)buf);
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g_state->previnput[i] = previnput;
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buf += sizeof(uint16_t);
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}
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/* g_input */
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for (i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
|
{
|
|
|
|
|
for (j = 0; j < B_COUNT; j++)
|
|
|
|
|
{
|
|
|
|
|
int half_transition_count;
|
|
|
|
|
bool ended_down;
|
|
|
|
|
|
|
|
|
|
half_transition_count = (int)swap_if_little32(*(unsigned*)buf);
|
|
|
|
|
|
|
|
|
|
g_state->g_input[i].buttons[j].half_transition_count = half_transition_count;
|
|
|
|
|
buf += sizeof(int);
|
|
|
|
|
|
|
|
|
|
ended_down = (bool)swap_if_little32(*(unsigned*)buf);
|
|
|
|
|
|
|
|
|
|
g_state->g_input[i].buttons[j].ended_down = ended_down;
|
|
|
|
|
buf += sizeof(unsigned);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* player */
|
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
|
{
|
|
|
|
|
g_state->player[i].py.u = swap_if_little32(*(unsigned*)buf);
|
|
|
|
|
buf += sizeof(unsigned);
|
|
|
|
|
|
|
|
|
|
g_state->player[i].dpy.u = swap_if_little32(*(unsigned*)buf);
|
|
|
|
|
buf += sizeof(unsigned);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
check_variables();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static INLINE bool is_down(Game_Button_State state)
|
|
|
|
|
{
|
|
|
|
|
return state.ended_down;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_get_system_info)(struct retro_system_info *info)
|
|
|
|
|
{
|
|
|
|
|
info->library_name = "gong";
|
|
|
|
|
info->library_version = "v1.0";
|
|
|
|
|
info->need_fullpath = false;
|
|
|
|
|
info->block_extract = false;
|
|
|
|
|
info->valid_extensions = GONG_CORE_PREFIX(valid_extensions);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_get_system_av_info)(struct retro_system_av_info *info)
|
|
|
|
|
{
|
|
|
|
|
info->geometry.base_width = WIDTH;
|
|
|
|
|
info->geometry.base_height = HEIGHT;
|
|
|
|
|
info->geometry.max_width = WIDTH;
|
|
|
|
|
info->geometry.max_height = HEIGHT;
|
|
|
|
|
info->geometry.aspect_ratio = 16.0f / 9.0f;
|
|
|
|
|
info->timing.fps = g_state->refresh;
|
|
|
|
|
info->timing.sample_rate = 44100.0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_init)(void)
|
|
|
|
|
{
|
|
|
|
|
struct retro_log_callback log;
|
|
|
|
|
|
|
|
|
|
g_state = (State*)calloc(1, sizeof(*g_state));
|
|
|
|
|
|
|
|
|
|
if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
|
|
|
|
|
GONG_CORE_PREFIX(log_cb) = log.log;
|
|
|
|
|
else
|
|
|
|
|
GONG_CORE_PREFIX(log_cb) = NULL;
|
|
|
|
|
|
|
|
|
|
video_buf = (unsigned char*)calloc(1, WIDTH * HEIGHT * sizeof(unsigned));
|
|
|
|
|
|
|
|
|
|
game_buffer.width = WIDTH;
|
|
|
|
|
game_buffer.height = HEIGHT;
|
|
|
|
|
game_buffer.pitch = WIDTH * sizeof(unsigned);
|
|
|
|
|
game_buffer.memory = video_buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_deinit)(void)
|
|
|
|
|
{
|
|
|
|
|
if (video_buf)
|
|
|
|
|
free(video_buf);
|
|
|
|
|
|
|
|
|
|
video_buf = NULL;
|
|
|
|
|
game_buffer.memory = NULL;
|
|
|
|
|
|
|
|
|
|
if (g_state)
|
|
|
|
|
free(g_state);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_set_environment)(retro_environment_t cb)
|
|
|
|
|
{
|
|
|
|
|
bool no_content = true;
|
|
|
|
|
|
|
|
|
|
static const struct retro_variable vars[] = {
|
|
|
|
|
{ "gong_player2", "Player 2; CPU|Human" },
|
|
|
|
|
{ "gong_refresh", "Video Refresh Rate (restart); 60|70|72|75|100|119|120|140|144" },
|
|
|
|
|
{ NULL, NULL },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
GONG_CORE_PREFIX(environ_cb) = cb;
|
|
|
|
|
|
|
|
|
|
cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &no_content);
|
|
|
|
|
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
|
|
|
|
|
cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_set_video_refresh)(retro_video_refresh_t cb)
|
|
|
|
|
{
|
|
|
|
|
GONG_CORE_PREFIX(video_cb) = cb;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_set_audio_sample)(retro_audio_sample_t cb)
|
|
|
|
|
{
|
|
|
|
|
GONG_CORE_PREFIX(audio_cb) = cb;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_set_audio_sample_batch)(retro_audio_sample_batch_t cb)
|
|
|
|
|
{
|
|
|
|
|
GONG_CORE_PREFIX(audio_batch_cb) = cb;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_set_input_poll)(retro_input_poll_t cb)
|
|
|
|
|
{
|
|
|
|
|
GONG_CORE_PREFIX(input_poll_cb) = cb;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_set_input_state)(retro_input_state_t cb)
|
|
|
|
|
{
|
|
|
|
|
GONG_CORE_PREFIX(input_state_cb) = cb;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_set_controller_port_device)(unsigned a, unsigned b)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_reset)(void)
|
|
|
|
|
{
|
|
|
|
|
memset(g_state, 0, sizeof(*g_state));
|
|
|
|
|
check_variables();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t GONG_CORE_PREFIX(retro_serialize_size)(void)
|
|
|
|
|
{
|
|
|
|
|
return STATE_SIZE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool GONG_CORE_PREFIX(retro_serialize)(void *data, size_t size)
|
|
|
|
|
{
|
|
|
|
|
if (size != STATE_SIZE)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
save_state(data, size);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool GONG_CORE_PREFIX(retro_unserialize)(const void *data, size_t size)
|
|
|
|
|
{
|
|
|
|
|
if (size != STATE_SIZE)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
load_state(data, size);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_cheat_reset)(void)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_cheat_set)(unsigned a, bool b, const char * c)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool GONG_CORE_PREFIX(retro_load_game)(const struct retro_game_info *info)
|
|
|
|
|
{
|
|
|
|
|
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
|
|
|
|
|
|
|
|
|
|
check_variables();
|
|
|
|
|
|
|
|
|
|
if (!GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
|
|
|
|
|
{
|
|
|
|
|
if (GONG_CORE_PREFIX(log_cb))
|
|
|
|
|
GONG_CORE_PREFIX(log_cb)(RETRO_LOG_INFO, "XRGB8888 is not supported.\n");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool GONG_CORE_PREFIX(retro_load_game_special)(unsigned a, const struct retro_game_info *b, size_t c)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_unload_game)(void)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned GONG_CORE_PREFIX(retro_get_region)(void)
|
|
|
|
|
{
|
|
|
|
|
return RETRO_REGION_NTSC;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void* GONG_CORE_PREFIX(retro_get_memory_data)(unsigned id)
|
|
|
|
|
{
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t GONG_CORE_PREFIX(retro_get_memory_size)(unsigned id)
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void process_joypad(Game_Button_State *new_state, bool is_down)
|
|
|
|
|
{
|
|
|
|
|
if (new_state->ended_down != is_down)
|
|
|
|
|
{
|
|
|
|
|
new_state->ended_down = is_down;
|
|
|
|
|
new_state->half_transition_count += 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool is_key_up_or_down(int16_t input, int16_t not_input, int key)
|
|
|
|
|
{
|
|
|
|
|
if (input & (1 << key) || not_input & (1 << key))
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GONG_CORE_PREFIX(retro_run)(void)
|
|
|
|
|
{
|
|
|
|
|
int i = 0;
|
|
|
|
|
int port = 0;
|
|
|
|
|
bool updated = false;
|
|
|
|
|
retro_inputs inputs[MAX_PLAYERS] = {{0}};
|
|
|
|
|
|
|
|
|
|
if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
|
|
|
|
|
check_variables();
|
|
|
|
|
|
|
|
|
|
GONG_CORE_PREFIX(input_poll_cb)();
|
|
|
|
|
|
|
|
|
|
for (port = 0; port < MAX_PLAYERS; port++)
|
|
|
|
|
{
|
|
|
|
|
for (i = 0; i < 16; i++)
|
|
|
|
|
{
|
|
|
|
|
if (GONG_CORE_PREFIX(input_state_cb)(port, RETRO_DEVICE_JOYPAD, 0, i))
|
|
|
|
|
{
|
|
|
|
|
inputs[port].realinput |= 1 << i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inputs[port].analogYLeft = GONG_CORE_PREFIX(input_state_cb)(port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 5000.0f;
|
|
|
|
|
inputs[port].analogYRight = GONG_CORE_PREFIX(input_state_cb)(port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 5000.0f;
|
|
|
|
|
|
|
|
|
|
if (inputs[port].analogYLeft > 0)
|
|
|
|
|
inputs[port].realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN);
|
|
|
|
|
else if (inputs[port].analogYRight > 0)
|
|
|
|
|
inputs[port].realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN);
|
|
|
|
|
|
|
|
|
|
if (inputs[port].analogYLeft < 0)
|
|
|
|
|
inputs[port].realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_UP);
|
|
|
|
|
else if (inputs[port].analogYRight < 0)
|
|
|
|
|
inputs[port].realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_UP);
|
|
|
|
|
|
|
|
|
|
inputs[port].input = inputs[port].realinput & ~g_state->previnput[port];
|
|
|
|
|
inputs[port].not_input = g_state->previnput[port] & ~inputs[port].realinput;
|
|
|
|
|
|
|
|
|
|
if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_UP))
|
|
|
|
|
process_joypad(&g_state->g_input[port].buttons[B_MOVE_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_UP));
|
|
|
|
|
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_DOWN))
|
|
|
|
|
process_joypad(&g_state->g_input[port].buttons[B_MOVE_DOWN], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN));
|
|
|
|
|
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_DOWN))
|
|
|
|
|
process_joypad(&g_state->g_input[port].buttons[B_MOVE_DOWN], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN));
|
|
|
|
|
|
|
|
|
|
if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_A))
|
|
|
|
|
process_joypad(&g_state->g_input[port].buttons[B_SPEED_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_A));
|
|
|
|
|
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_B))
|
|
|
|
|
process_joypad(&g_state->g_input[port].buttons[B_SPEED_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_B));
|
|
|
|
|
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_X))
|
|
|
|
|
process_joypad(&g_state->g_input[port].buttons[B_SPEED_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_X));
|
|
|
|
|
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_Y))
|
|
|
|
|
process_joypad(&g_state->g_input[port].buttons[B_SPEED_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_Y));
|
|
|
|
|
|
|
|
|
|
g_state->previnput[port] = inputs[port].realinput;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
game_update_and_render(g_state->g_input, &game_buffer);
|
|
|
|
|
|
|
|
|
|
GONG_CORE_PREFIX(video_cb)(video_buf, WIDTH, HEIGHT, WIDTH * sizeof(uint32_t));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned GONG_CORE_PREFIX(retro_api_version)(void)
|
|
|
|
|
{
|
|
|
|
|
return RETRO_API_VERSION;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void draw_rect_in_pixels(Game_Offscreen_Buffer *buffer, unsigned color, int min_x, int min_y, int max_x, int max_y)
|
|
|
|
|
{
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
|
|
min_x = MAX(min_x, 0);
|
|
|
|
|
min_y = MAX(min_y, 0);
|
|
|
|
|
max_x = MIN(max_x, buffer->width);
|
|
|
|
|
max_y = MIN(max_y, buffer->height);
|
|
|
|
|
|
|
|
|
|
for (y = min_y; y < max_y; y++)
|
|
|
|
|
{
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
|
|
for (x = min_x; x < max_x; x++)
|
|
|
|
|
{
|
|
|
|
|
unsigned *pixel = (unsigned*)((unsigned char*)buffer->memory + ((buffer->width * (buffer->height - y - 1) + x) * sizeof(unsigned)));
|
|
|
|
|
|
|
|
|
|
*pixel++ = color;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void clear(Game_Offscreen_Buffer *buffer, unsigned color)
|
|
|
|
|
{
|
|
|
|
|
draw_rect_in_pixels(buffer, color, 0, 0, buffer->width, buffer->height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void draw_rect(Game_Offscreen_Buffer *buffer, unsigned color, float x, float y, float half_size_x, float half_size_y)
|
|
|
|
|
{
|
|
|
|
|
/* @Hardcoded to always keep the playing field area on screen, no matter the aspect ratio */
|
|
|
|
|
float scale = .01f;
|
|
|
|
|
float relative_axis = (float)buffer->height;
|
|
|
|
|
int min_x, min_y, max_x, max_y;
|
|
|
|
|
|
|
|
|
|
if ((float)buffer->width / (float)buffer->height < 1.77f)
|
|
|
|
|
{
|
|
|
|
|
relative_axis = (float)buffer->width;
|
|
|
|
|
scale = .0056f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
half_size_x *= relative_axis * scale;
|
|
|
|
|
half_size_y *= relative_axis * scale;
|
|
|
|
|
x *= relative_axis * scale;
|
|
|
|
|
y *= relative_axis * scale;
|
|
|
|
|
|
|
|
|
|
x = x + buffer->width / 2;
|
|
|
|
|
y = y + buffer->height / 2;
|
|
|
|
|
|
|
|
|
|
min_x = (unsigned)(x - half_size_x);
|
|
|
|
|
min_y = (unsigned)(y - half_size_y);
|
|
|
|
|
max_x = (unsigned)(x + half_size_x);
|
|
|
|
|
max_y = (unsigned)(y + half_size_y);
|
|
|
|
|
|
|
|
|
|
draw_rect_in_pixels(buffer, color, min_x, min_y, max_x, max_y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void draw_number(Game_Offscreen_Buffer *buffer, unsigned number, unsigned color, float x, float y)
|
|
|
|
|
{
|
|
|
|
|
float at_x = x;
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
unsigned alg = number % 10;
|
|
|
|
|
|
|
|
|
|
number /= 10;
|
|
|
|
|
|
|
|
|
|
switch (alg)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x - 2.f, y - 2.f, .5f, 2.f);
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y + 2.f, .5f, 2.f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
|
|
|
|
|
break;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
|
|
|
|
|
draw_rect(buffer, color, at_x - 2.f, y+2.5f, .5f, 2.f);
|
|
|
|
|
break;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y-2.f, .5f, 2.f);
|
|
|
|
|
draw_rect(buffer, color, at_x - 2.f, y+2.f, .5f, 2.f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
|
|
|
|
|
break;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y-2.f, .5f, 2.f);
|
|
|
|
|
draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
|
|
|
|
|
break;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
|
|
|
|
|
break;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
case 8:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
|
|
|
|
|
break;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
case 9:
|
|
|
|
|
{
|
|
|
|
|
draw_rect(buffer, color, at_x - 2.f, y + 2.f, .5f, 2.f);
|
|
|
|
|
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
|
|
|
|
|
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
|
|
|
|
|
break;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
at_x -= 7.f;
|
|
|
|
|
} while(number > 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void game_update_and_render(Game_Input *input, Game_Offscreen_Buffer *draw_buffer)
|
|
|
|
|
{
|
|
|
|
|
const float initial_ball_speed = 80.f;
|
|
|
|
|
float playing_field_x = 85.f;
|
|
|
|
|
float playing_field_y = 48.f;
|
|
|
|
|
float player_size_x = 2.5f;
|
|
|
|
|
float player_size_y = 10.f;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
if (!g_state->is_initialized)
|
|
|
|
|
{
|
|
|
|
|
g_state->is_initialized = 1;
|
|
|
|
|
g_state->ball_px.f = 0;
|
|
|
|
|
g_state->ball_py.f = 0;
|
|
|
|
|
g_state->ball_dpx.f = initial_ball_speed;
|
|
|
|
|
g_state->ball_dpy.f = 0;
|
|
|
|
|
g_state->current_play_points.f = 10.f;
|
|
|
|
|
g_state->player2_speed.f = 80.f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
|
{
|
|
|
|
|
float speed = 80.f;
|
|
|
|
|
|
|
|
|
|
if (i == 1 && !g_state->player2_human)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
g_state->player[i].dpy.f = 0.f;
|
|
|
|
|
|
|
|
|
|
if (is_down(input[i].buttons[B_SPEED_UP]))
|
|
|
|
|
speed = 150.f;
|
|
|
|
|
|
|
|
|
|
if (is_down(input[i].buttons[B_MOVE_UP]))
|
|
|
|
|
{
|
|
|
|
|
if (g_state->player[i].py.f < playing_field_y - player_size_y)
|
|
|
|
|
{
|
|
|
|
|
g_state->player[i].dpy.f = speed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (g_state->player[i].py.f < -playing_field_y + player_size_y)
|
|
|
|
|
{
|
|
|
|
|
g_state->player[i].py.f = -playing_field_y + player_size_y;
|
|
|
|
|
g_state->player[i].dpy.f = 0.f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (is_down(input[i].buttons[B_MOVE_DOWN]))
|
|
|
|
|
{
|
|
|
|
|
if (g_state->player[i].py.f > -playing_field_y + player_size_y)
|
|
|
|
|
{
|
|
|
|
|
g_state->player[i].dpy.f = -speed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (g_state->player[i].py.f < -playing_field_y + player_size_y)
|
|
|
|
|
{
|
|
|
|
|
g_state->player[i].py.f = -playing_field_y + player_size_y;
|
|
|
|
|
g_state->player[i].dpy.f = 0.f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_state->player[i].py.f += g_state->player[i].dpy.f * input->last_dt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!g_state->player2_human)
|
|
|
|
|
{
|
|
|
|
|
g_state->player[1].dpy.f = (g_state->ball_py.f - g_state->player[1].py.f) * 100.f;
|
|
|
|
|
g_state->player[1].dpy.f = MIN(g_state->player[1].dpy.f, g_state->player2_speed.f);
|
|
|
|
|
g_state->player[1].dpy.f = MAX(g_state->player[1].dpy.f, -g_state->player2_speed.f);
|
|
|
|
|
g_state->player[1].py.f += g_state->player[1].dpy.f * input->last_dt;
|
|
|
|
|
|
|
|
|
|
if (g_state->player[1].py.f < -playing_field_y + player_size_y)
|
|
|
|
|
{
|
|
|
|
|
g_state->player[1].py.f = -playing_field_y + player_size_y;
|
|
|
|
|
g_state->player[1].dpy.f = 0.f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (g_state->player[1].py.f > playing_field_y - player_size_y)
|
|
|
|
|
{
|
|
|
|
|
g_state->player[1].py.f = playing_field_y - player_size_y;
|
|
|
|
|
g_state->player[1].dpy.f = 0.f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_state->ball_px.f += g_state->ball_dpx.f * input->last_dt;
|
|
|
|
|
|
|
|
|
|
if (g_state->ball_dpx.f > 0)
|
|
|
|
|
{
|
|
|
|
|
g_state->ball_dpx.f += 10.f * input->last_dt;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
g_state->ball_dpx.f -= 10.f * input->last_dt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_state->ball_py.f += g_state->ball_dpy.f * input->last_dt;
|
|
|
|
|
|
|
|
|
|
if (g_state->ball_py.f > playing_field_y - 1.f)
|
|
|
|
|
{
|
|
|
|
|
g_state->ball_py.f = playing_field_y - 1.f;
|
|
|
|
|
g_state->ball_dpy.f *= -1.f;
|
|
|
|
|
}
|
|
|
|
|
else if (g_state->ball_py.f < -playing_field_y + 1)
|
|
|
|
|
{
|
|
|
|
|
g_state->ball_py.f = -playing_field_y + 1.f;
|
|
|
|
|
g_state->ball_dpy.f *= -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (g_state->ball_px.f > 80.f - 2.5f - 1.f) /* @Hardcoded */
|
|
|
|
|
{
|
|
|
|
|
if ((g_state->ball_py.f >= (g_state->player[1].py.f - 10.f)) && (g_state->ball_py.f <= (g_state->player[1].py.f + 10.f)))
|
|
|
|
|
{
|
|
|
|
|
g_state->ball_dpx.f *= -1.f;
|
|
|
|
|
g_state->ball_px.f = 80.f - 2.5f - 1.f; /* @Hardcoded */
|
|
|
|
|
g_state->ball_dpy.f = (g_state->ball_py.f - g_state->player[1].py.f) + g_state->player[1].dpy.f;
|
|
|
|
|
++g_state->current_play_points.f;
|
|
|
|
|
}
|
|
|
|
|
else if (g_state->ball_px.f >= playing_field_x - 1)
|
|
|
|
|
{
|
|
|
|
|
g_state->ball_px.f = 0;
|
|
|
|
|
g_state->ball_py.f = 0;
|
|
|
|
|
g_state->ball_dpy.f = 0;
|
|
|
|
|
g_state->ball_dpx.f = -initial_ball_speed;
|
|
|
|
|
g_state->player2_score += (unsigned)g_state->current_play_points.f;
|
|
|
|
|
g_state->current_play_points.f = 10.f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (g_state->ball_px.f < -80 + 2.5f + 1.f) /* @Hardcoded */
|
|
|
|
|
{
|
|
|
|
|
if ((g_state->ball_py.f >= (g_state->player[0].py.f - 10.f)) && (g_state->ball_py.f <= (g_state->player[0].py.f + 10.f)))
|
|
|
|
|
{
|
|
|
|
|
g_state->ball_dpx.f *= -1.f;
|
|
|
|
|
g_state->ball_px.f = -80 + 2.5f + 1.f; /* @Hardcoded */
|
|
|
|
|
g_state->ball_dpy.f = (g_state->ball_py.f - g_state->player[0].py.f) + g_state->player[0].dpy.f;
|
|
|
|
|
++g_state->current_play_points.f;
|
|
|
|
|
}
|
|
|
|
|
else if (g_state->ball_px.f <= -playing_field_x + 1)
|
|
|
|
|
{
|
|
|
|
|
g_state->ball_px.f = 0;
|
|
|
|
|
g_state->ball_py.f = 0;
|
|
|
|
|
g_state->ball_dpy.f = 0;
|
|
|
|
|
g_state->ball_dpx.f = initial_ball_speed;
|
|
|
|
|
g_state->player1_score += (unsigned)g_state->current_play_points.f;
|
|
|
|
|
g_state->current_play_points.f = 10.f;
|
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if (!g_state->player2_human)
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g_state->player2_speed.f += g_state->current_play_points.f * 0.01f;
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}
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}
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clear(draw_buffer, 0x021077);
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draw_rect(draw_buffer, 0x000530, 0.f, 0.f, playing_field_x, playing_field_y);
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draw_rect(draw_buffer, 0x00ffff, -80.f, g_state->player[0].py.f, player_size_x, player_size_y);
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draw_rect(draw_buffer, 0x00ffff, 80.f, g_state->player[1].py.f, player_size_x, player_size_y);
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draw_rect(draw_buffer, 0xffff00, g_state->ball_px.f, g_state->ball_py.f, 1.f, 1.f);
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draw_number(draw_buffer, (unsigned)g_state->current_play_points.f, 0xaaaaaa, 0.f, 38.f);
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draw_number(draw_buffer, g_state->player1_score, 0xff6611, 20.f, 38.f);
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draw_number(draw_buffer, g_state->player2_score, 0xff6611, -20.f, 38.f);
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}
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