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https://github.com/libretro/RetroArch.git
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(PSP2) Add input driver
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parent
4693b0aaa5
commit
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@ -65,6 +65,7 @@ enum
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INPUT_X,
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INPUT_DINPUT,
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INPUT_PS3,
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INPUT_PSP2,
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INPUT_XENON360,
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INPUT_WII,
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INPUT_XINPUT,
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@ -144,6 +145,8 @@ enum
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#define INPUT_DEFAULT_DRIVER INPUT_SDL
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#elif defined(__CELLOS_LV2__)
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#define INPUT_DEFAULT_DRIVER INPUT_PS3
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#elif defined(SN_TARGET_PSP2)
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#define INPUT_DEFAULT_DRIVER INPUT_PSP2
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#elif defined(GEKKO)
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#define INPUT_DEFAULT_DRIVER INPUT_WII
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#elif defined(HAVE_XVIDEO)
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@ -203,6 +203,8 @@ INPUT
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/ps3_input.c"
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#elif defined(SN_TARGET_PSP2)
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#include "../../psp2/psp2_input.c"
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#elif defined(GEKKO)
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#include "../../gx/gx_input.c"
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#elif defined(_XBOX)
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3
driver.c
3
driver.c
@ -120,6 +120,9 @@ static const input_driver_t *input_drivers[] = {
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#ifdef __CELLOS_LV2__
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&input_ps3,
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#endif
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#ifdef SN_TARGET_PSP2
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&input_psp2,
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#endif
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#ifdef HAVE_SDL
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&input_sdl,
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#endif
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1
driver.h
1
driver.h
@ -304,6 +304,7 @@ extern const input_driver_t input_sdl;
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extern const input_driver_t input_dinput;
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extern const input_driver_t input_x;
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extern const input_driver_t input_ps3;
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extern const input_driver_t input_psp2;
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extern const input_driver_t input_xenon360;
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extern const input_driver_t input_gx;
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extern const input_driver_t input_xinput;
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140
psp2/psp2_input.c
Normal file
140
psp2/psp2_input.c
Normal file
@ -0,0 +1,140 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#include <sceerror.h>
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#include <kernel.h>
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#include <ctrl.h>
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#include "../driver.h"
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#include "../libretro.h"
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#include "../general.h"
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#define ANALOGSTICK_DEADZONE_LOW (0x40)
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#define ANALOGSTICK_DEADZONE_HIGH (0xc0
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static uint64_t state;
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static void psp2_input_poll(void *data)
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{
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CellPadInfo2 pad_info;
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(void)data;
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for (unsigned i = 0; i < MAX_PADS; i++)
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{
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SceCtrlData state_tmp;
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int ret = sceCtrlReadBufferPositive(0, &state_tmp, 1);
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if (ret == SCE_OK)
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{
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state = 0;
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state |= (state_tmp.buttons & SCE_CTRL_LEFT) ? PSP2_GAMEPAD_DPAD_LEFT : 0;
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state |= (state_tmp.buttons & SCE_CTRL_DOWN) ? PSP2_GAMEPAD_DPAD_DOWN : 0;
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state |= (state_tmp.buttons & SCE_CTRL_RIGHT) ? PSP2_GAMEPAD_DPAD_RIGHT : 0;
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state |= (state_tmp.buttons & SCE_CTRL_UP) ? PSP2_GAMEPAD_DPAD_UP : 0;
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state |= (state_tmp.buttons & SCE_CTRL_START) ? PSP2_GAMEPAD_START : 0;
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state |= (state_tmp.buttons & SCE_CTRL_SELECT) ? PSP2_GAMEPAD_SELECT : 0;
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state |= (state_tmp.buttons & SCE_CTRL_TRIANGLE) ? PSP2_GAMEPAD_TRIANGLE : 0;
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state |= (state_tmp.buttons & SCE_CTRL_SQUARE) ? PSP2_GAMEPAD_SQUARE : 0;
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state |= (state_tmp.buttons & SCE_CTRL_CROSS) ? PSP2_GAMEPAD_CROSS : 0;
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state |= (state_tmp.buttons & SCE_CTRL_CIRCLE) ? PSP2_GAMEPAD_CIRCLE : 0;
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state |= (state_tmp.buttons & SCE_CTRL_R) ? PSP2_GAMEPAD_R : 0;
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state |= (state_tmp.buttons & SCE_CTRL_L) ? PSP2_GAMEPAD_L : 0;
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state |= (state_tmp.lx < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_LSTICK_LEFT_MASK : 0;
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state |= (state_tmp.lx > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_LSTICK_RIGHT_MASK : 0;
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state |= (state_tmp.ly < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_LSTICK_UP_MASK : 0;
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state |= (state_tmp.ly > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_LSTICK_DOWN_MASK : 0;
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state |= (state_tmp.rx < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_RSTICK_LEFT_MASK : 0;
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state |= (state_tmp.rx > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_RSTICK_RIGHT_MASK : 0;
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state |= (state_tmp.ry < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_RSTICK_UP_MASK : 0;
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state |= (state_tmp.ry > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_RSTICK_DOWN_MASK : 0;
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}
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}
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cellPadGetInfo2(&pad_info);
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}
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static int16_t psp2_input_state(void *data, const struct retro_keybind **binds,
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unsigned port, unsigned device,
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unsigned index, unsigned id)
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{
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(void)data;
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uint64_t button = binds[0][id].joykey;
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int16_t retval = 0;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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retval = (state & button) ? 1 : 0;
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break;
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}
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return retval;
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}
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static void psp2_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
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{
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(void)device;
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}
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static void psp2_free_input(void *data)
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{
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(void)data;
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}
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static void* psp2_input_initialize(void)
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{
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sceCtrlSetSamplingMode(SCE_CTRL_MODE_DIGITALANALOG);
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return (void*)-1;
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}
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static void psp2_input_post_init(void)
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{
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}
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static bool psp2_key_pressed(void *data, int key)
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{
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(void)data;
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switch (key)
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{
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default:
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return false;
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}
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}
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static void psp2_set_default_keybind_lut(unsigned device, unsigned port)
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{
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(void)device;
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(void)port;
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}
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const input_driver_t input_psp2 = {
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.init = psp2_input_initialize,
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.poll = psp2_input_poll,
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.input_state = psp2_input_state,
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.key_pressed = psp2_key_pressed,
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.free = psp2_free_input,
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.set_default_keybind_lut = psp2_set_default_keybind_lut,
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.set_analog_dpad_mapping = psp2_input_set_analog_dpad_mapping,
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.post_init = psp2_input_post_init,
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.max_pads = MAX_PADS,
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.ident = "psp2",
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};
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43
psp2/psp2_input.h
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43
psp2/psp2_input.h
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@ -0,0 +1,43 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PSP2_INPUT_H_
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#define _PSP2_INPUT_H_
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enum {
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PSP2_GAMEPAD_CROSS = 1 << 0,
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PSP2_GAMEPAD_SQUARE = 1 << 1,
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PSP2_GAMEPAD_SELECT = 1 << 2,
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PSP2_GAMEPAD_START = 1 << 3,
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PSP2_GAMEPAD_DPAD_UP = 1 << 4,
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PSP2_GAMEPAD_DPAD_DOWN = 1 << 5,
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PSP2_GAMEPAD_DPAD_LEFT = 1 << 6,
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PSP2_GAMEPAD_DPAD_RIGHT = 1 << 7,
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PSP2_GAMEPAD_CIRCLE = 1 << 8,
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PSP2_GAMEPAD_TRIANGLE = 1 << 9,
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PSP2_GAMEPAD_L = 1 << 10,
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PSP2_GAMEPAD_R = 1 << 11,
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PSP2_GAMEPAD_LSTICK_LEFT_MASK = 1 << 16,
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PSP2_GAMEPAD_LSTICK_RIGHT_MASK = 1 << 17,
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PSP2_GAMEPAD_LSTICK_UP_MASK = 1 << 18,
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PSP2_GAMEPAD_LSTICK_DOWN_MASK = 1 << 19,
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PSP2_GAMEPAD_RSTICK_LEFT_MASK = 1 << 20,
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PSP2_GAMEPAD_RSTICK_RIGHT_MASK = 1 << 21,
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PSP2_GAMEPAD_RSTICK_UP_MASK = 1 << 22,
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PSP2_GAMEPAD_RSTICK_DOWN_MASK = 1 << 23,
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};
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#endif
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@ -113,6 +113,8 @@ const char *config_get_default_input(void)
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return "android_input";
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case INPUT_PS3:
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return "ps3";
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case INPUT_PSP2:
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return "psp2";
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case INPUT_SDL:
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return "sdl";
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case INPUT_DINPUT:
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