(PSP2) Add input driver

This commit is contained in:
twinaphex 2012-11-22 18:37:10 +01:00
parent 4693b0aaa5
commit f278bc7f55
7 changed files with 194 additions and 0 deletions

View File

@ -65,6 +65,7 @@ enum
INPUT_X,
INPUT_DINPUT,
INPUT_PS3,
INPUT_PSP2,
INPUT_XENON360,
INPUT_WII,
INPUT_XINPUT,
@ -144,6 +145,8 @@ enum
#define INPUT_DEFAULT_DRIVER INPUT_SDL
#elif defined(__CELLOS_LV2__)
#define INPUT_DEFAULT_DRIVER INPUT_PS3
#elif defined(SN_TARGET_PSP2)
#define INPUT_DEFAULT_DRIVER INPUT_PSP2
#elif defined(GEKKO)
#define INPUT_DEFAULT_DRIVER INPUT_WII
#elif defined(HAVE_XVIDEO)

View File

@ -203,6 +203,8 @@ INPUT
============================================================ */
#if defined(__CELLOS_LV2__)
#include "../../ps3/ps3_input.c"
#elif defined(SN_TARGET_PSP2)
#include "../../psp2/psp2_input.c"
#elif defined(GEKKO)
#include "../../gx/gx_input.c"
#elif defined(_XBOX)

View File

@ -120,6 +120,9 @@ static const input_driver_t *input_drivers[] = {
#ifdef __CELLOS_LV2__
&input_ps3,
#endif
#ifdef SN_TARGET_PSP2
&input_psp2,
#endif
#ifdef HAVE_SDL
&input_sdl,
#endif

View File

@ -304,6 +304,7 @@ extern const input_driver_t input_sdl;
extern const input_driver_t input_dinput;
extern const input_driver_t input_x;
extern const input_driver_t input_ps3;
extern const input_driver_t input_psp2;
extern const input_driver_t input_xenon360;
extern const input_driver_t input_gx;
extern const input_driver_t input_xinput;

140
psp2/psp2_input.c Normal file
View File

@ -0,0 +1,140 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <sceerror.h>
#include <kernel.h>
#include <ctrl.h>
#include "../driver.h"
#include "../libretro.h"
#include "../general.h"
#define ANALOGSTICK_DEADZONE_LOW (0x40)
#define ANALOGSTICK_DEADZONE_HIGH (0xc0
static uint64_t state;
static void psp2_input_poll(void *data)
{
CellPadInfo2 pad_info;
(void)data;
for (unsigned i = 0; i < MAX_PADS; i++)
{
SceCtrlData state_tmp;
int ret = sceCtrlReadBufferPositive(0, &state_tmp, 1);
if (ret == SCE_OK)
{
state = 0;
state |= (state_tmp.buttons & SCE_CTRL_LEFT) ? PSP2_GAMEPAD_DPAD_LEFT : 0;
state |= (state_tmp.buttons & SCE_CTRL_DOWN) ? PSP2_GAMEPAD_DPAD_DOWN : 0;
state |= (state_tmp.buttons & SCE_CTRL_RIGHT) ? PSP2_GAMEPAD_DPAD_RIGHT : 0;
state |= (state_tmp.buttons & SCE_CTRL_UP) ? PSP2_GAMEPAD_DPAD_UP : 0;
state |= (state_tmp.buttons & SCE_CTRL_START) ? PSP2_GAMEPAD_START : 0;
state |= (state_tmp.buttons & SCE_CTRL_SELECT) ? PSP2_GAMEPAD_SELECT : 0;
state |= (state_tmp.buttons & SCE_CTRL_TRIANGLE) ? PSP2_GAMEPAD_TRIANGLE : 0;
state |= (state_tmp.buttons & SCE_CTRL_SQUARE) ? PSP2_GAMEPAD_SQUARE : 0;
state |= (state_tmp.buttons & SCE_CTRL_CROSS) ? PSP2_GAMEPAD_CROSS : 0;
state |= (state_tmp.buttons & SCE_CTRL_CIRCLE) ? PSP2_GAMEPAD_CIRCLE : 0;
state |= (state_tmp.buttons & SCE_CTRL_R) ? PSP2_GAMEPAD_R : 0;
state |= (state_tmp.buttons & SCE_CTRL_L) ? PSP2_GAMEPAD_L : 0;
state |= (state_tmp.lx < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_LSTICK_LEFT_MASK : 0;
state |= (state_tmp.lx > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_LSTICK_RIGHT_MASK : 0;
state |= (state_tmp.ly < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_LSTICK_UP_MASK : 0;
state |= (state_tmp.ly > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_LSTICK_DOWN_MASK : 0;
state |= (state_tmp.rx < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_RSTICK_LEFT_MASK : 0;
state |= (state_tmp.rx > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_RSTICK_RIGHT_MASK : 0;
state |= (state_tmp.ry < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_RSTICK_UP_MASK : 0;
state |= (state_tmp.ry > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_RSTICK_DOWN_MASK : 0;
}
}
cellPadGetInfo2(&pad_info);
}
static int16_t psp2_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
uint64_t button = binds[0][id].joykey;
int16_t retval = 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
retval = (state & button) ? 1 : 0;
break;
}
return retval;
}
static void psp2_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
{
(void)device;
}
static void psp2_free_input(void *data)
{
(void)data;
}
static void* psp2_input_initialize(void)
{
sceCtrlSetSamplingMode(SCE_CTRL_MODE_DIGITALANALOG);
return (void*)-1;
}
static void psp2_input_post_init(void)
{
}
static bool psp2_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
default:
return false;
}
}
static void psp2_set_default_keybind_lut(unsigned device, unsigned port)
{
(void)device;
(void)port;
}
const input_driver_t input_psp2 = {
.init = psp2_input_initialize,
.poll = psp2_input_poll,
.input_state = psp2_input_state,
.key_pressed = psp2_key_pressed,
.free = psp2_free_input,
.set_default_keybind_lut = psp2_set_default_keybind_lut,
.set_analog_dpad_mapping = psp2_input_set_analog_dpad_mapping,
.post_init = psp2_input_post_init,
.max_pads = MAX_PADS,
.ident = "psp2",
};

43
psp2/psp2_input.h Normal file
View File

@ -0,0 +1,43 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _PSP2_INPUT_H_
#define _PSP2_INPUT_H_
enum {
PSP2_GAMEPAD_CROSS = 1 << 0,
PSP2_GAMEPAD_SQUARE = 1 << 1,
PSP2_GAMEPAD_SELECT = 1 << 2,
PSP2_GAMEPAD_START = 1 << 3,
PSP2_GAMEPAD_DPAD_UP = 1 << 4,
PSP2_GAMEPAD_DPAD_DOWN = 1 << 5,
PSP2_GAMEPAD_DPAD_LEFT = 1 << 6,
PSP2_GAMEPAD_DPAD_RIGHT = 1 << 7,
PSP2_GAMEPAD_CIRCLE = 1 << 8,
PSP2_GAMEPAD_TRIANGLE = 1 << 9,
PSP2_GAMEPAD_L = 1 << 10,
PSP2_GAMEPAD_R = 1 << 11,
PSP2_GAMEPAD_LSTICK_LEFT_MASK = 1 << 16,
PSP2_GAMEPAD_LSTICK_RIGHT_MASK = 1 << 17,
PSP2_GAMEPAD_LSTICK_UP_MASK = 1 << 18,
PSP2_GAMEPAD_LSTICK_DOWN_MASK = 1 << 19,
PSP2_GAMEPAD_RSTICK_LEFT_MASK = 1 << 20,
PSP2_GAMEPAD_RSTICK_RIGHT_MASK = 1 << 21,
PSP2_GAMEPAD_RSTICK_UP_MASK = 1 << 22,
PSP2_GAMEPAD_RSTICK_DOWN_MASK = 1 << 23,
};
#endif

View File

@ -113,6 +113,8 @@ const char *config_get_default_input(void)
return "android_input";
case INPUT_PS3:
return "ps3";
case INPUT_PSP2:
return "psp2";
case INPUT_SDL:
return "sdl";
case INPUT_DINPUT: