(Consoles) re-add second timer for scroll delays

This commit is contained in:
ToadKing 2013-01-07 23:58:00 -05:00
parent 1dc08b9a6d
commit f33ed73671
8 changed files with 16 additions and 15 deletions

View File

@ -1179,7 +1179,7 @@ bool rmenu_iterate(void)
XInputGetState(0, &state);
if (!(g_extern.frame_count < g_extern.delay_timer))
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
bool rmenu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
&& (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_extern.main_is_init));
@ -1229,7 +1229,7 @@ deinit:
// set a timer delay so that we don't instantly switch back to the menu when
// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
if(!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
g_extern.delay_timer = g_extern.frame_count + 30;
g_extern.delay_timer[0] = g_extern.frame_count + 30;
g_extern.console.rmenu.state.ingame_menu.enable = false;
g_extern.draw_menu = false;

View File

@ -2322,10 +2322,10 @@ void rmenu_input_poll(void *data, void *state)
if(!first_held)
{
first_held = true;
g_extern.delay_timer = g_extern.frame_count + 7;
g_extern.delay_timer[1] = g_extern.frame_count + 7;
}
if(!(g_extern.frame_count < g_extern.delay_timer))
if(!(g_extern.frame_count < g_extern.delay_timer[1]))
{
first_held = false;
rstate->input = input_state; //second input frame set as current frame
@ -2344,7 +2344,7 @@ void rmenu_input_process(void *data, void *state)
(void)data;
rmenu_state_t *rstate = (rmenu_state_t*)state;
if (!(g_extern.frame_count < g_extern.delay_timer))
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
bool rmenu_enable = (((rstate->old_state & (1ULL << RMENU_DEVICE_NAV_L3)) && (rstate->old_state & (1ULL << RMENU_DEVICE_NAV_R3)) && g_extern.main_is_init));
@ -2506,7 +2506,7 @@ deinit:
// set a timer delay so that we don't instantly switch back to the menu when
// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
g_extern.delay_timer = g_extern.frame_count + 30;
g_extern.delay_timer[0] = g_extern.frame_count + 30;
if(g_extern.console.rmenu.state.ingame_menu.enable)
menu_stack_pop();

View File

@ -297,10 +297,10 @@ static bool rmenu_iterate(void)
if(!first_held)
{
first_held = true;
g_extern.delay_timer = g_extern.frame_count + (initial_held ? 15 : 7);
g_extern.delay_timer[1] = g_extern.frame_count + (initial_held ? 15 : 7);
}
if (!(g_extern.frame_count < g_extern.delay_timer))
if (!(g_extern.frame_count < g_extern.delay_timer[1]))
{
first_held = false;
trigger_state = input_state; //second input frame set as current frame
@ -340,7 +340,7 @@ static bool rmenu_iterate(void)
old_input_state = input_state;
if (!(g_extern.frame_count < g_extern.delay_timer))
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
bool rmenu_enable = ((trigger_state & (1ULL << GX_DEVICE_NAV_MENU)) && g_extern.main_is_init);
bool quit_key_pressed = (trigger_state & (1ULL << GX_DEVICE_NAV_QUIT));
@ -366,7 +366,7 @@ deinit:
// set a timer delay so that we don't instantly switch back to the menu when
// press and holding QUIT in the emulation loop (lasts for 30 frame ticks)
if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
g_extern.delay_timer = g_extern.frame_count + 30;
g_extern.delay_timer[0] = g_extern.frame_count + 30;
g_extern.draw_menu = false;
g_extern.console.rmenu.state.ingame_menu.enable = false;

View File

@ -454,7 +454,8 @@ struct global
} frame_cache;
unsigned frame_count;
unsigned delay_timer;
// two timers, the first for handling menu and exit button delays, the second for scrolling delays
unsigned delay_timer[2];
char title_buf[64];
struct

View File

@ -449,7 +449,7 @@ static void gx_input_poll(void *data)
g_quit = false;
}
if (!(g_extern.frame_count < g_extern.delay_timer))
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
if (*pad_p1 & GX_QUIT_KEY)
*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);

View File

@ -207,7 +207,7 @@ static void ps3_input_poll(void *data)
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_REWIND);
if (!(g_extern.frame_count < g_extern.delay_timer))
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
{

View File

@ -2789,7 +2789,7 @@ bool rarch_main_iterate(void)
if (rmenu_enable || (g_extern.console.rmenu.state.ingame_menu.enable && !rmenu_enable))
{
g_extern.console.rmenu.mode = MODE_MENU;
g_extern.delay_timer = g_extern.frame_count + 30;
g_extern.delay_timer[0] = g_extern.frame_count + 30;
}
#endif
return false;

View File

@ -223,7 +223,7 @@ static void xdk_input_poll(void *data)
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_REWIND);
if (!(g_extern.frame_count < g_extern.delay_timer))
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
{