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https://github.com/libretro/RetroArch.git
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(Consoles) re-add second timer for scroll delays
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1dc08b9a6d
commit
f33ed73671
@ -1179,7 +1179,7 @@ bool rmenu_iterate(void)
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XInputGetState(0, &state);
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if (!(g_extern.frame_count < g_extern.delay_timer))
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if (!(g_extern.frame_count < g_extern.delay_timer[0]))
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{
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bool rmenu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
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&& (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_extern.main_is_init));
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@ -1229,7 +1229,7 @@ deinit:
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
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if(!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
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g_extern.delay_timer = g_extern.frame_count + 30;
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g_extern.delay_timer[0] = g_extern.frame_count + 30;
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g_extern.console.rmenu.state.ingame_menu.enable = false;
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g_extern.draw_menu = false;
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@ -2322,10 +2322,10 @@ void rmenu_input_poll(void *data, void *state)
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if(!first_held)
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{
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first_held = true;
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g_extern.delay_timer = g_extern.frame_count + 7;
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g_extern.delay_timer[1] = g_extern.frame_count + 7;
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}
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if(!(g_extern.frame_count < g_extern.delay_timer))
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if(!(g_extern.frame_count < g_extern.delay_timer[1]))
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{
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first_held = false;
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rstate->input = input_state; //second input frame set as current frame
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@ -2344,7 +2344,7 @@ void rmenu_input_process(void *data, void *state)
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(void)data;
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rmenu_state_t *rstate = (rmenu_state_t*)state;
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if (!(g_extern.frame_count < g_extern.delay_timer))
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if (!(g_extern.frame_count < g_extern.delay_timer[0]))
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{
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bool rmenu_enable = (((rstate->old_state & (1ULL << RMENU_DEVICE_NAV_L3)) && (rstate->old_state & (1ULL << RMENU_DEVICE_NAV_R3)) && g_extern.main_is_init));
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@ -2506,7 +2506,7 @@ deinit:
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding L3 + R3 in the emulation loop (lasts for 30 frame ticks)
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if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
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g_extern.delay_timer = g_extern.frame_count + 30;
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g_extern.delay_timer[0] = g_extern.frame_count + 30;
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if(g_extern.console.rmenu.state.ingame_menu.enable)
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menu_stack_pop();
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@ -297,10 +297,10 @@ static bool rmenu_iterate(void)
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if(!first_held)
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{
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first_held = true;
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g_extern.delay_timer = g_extern.frame_count + (initial_held ? 15 : 7);
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g_extern.delay_timer[1] = g_extern.frame_count + (initial_held ? 15 : 7);
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}
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if (!(g_extern.frame_count < g_extern.delay_timer))
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if (!(g_extern.frame_count < g_extern.delay_timer[1]))
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{
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first_held = false;
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trigger_state = input_state; //second input frame set as current frame
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@ -340,7 +340,7 @@ static bool rmenu_iterate(void)
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old_input_state = input_state;
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if (!(g_extern.frame_count < g_extern.delay_timer))
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if (!(g_extern.frame_count < g_extern.delay_timer[0]))
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{
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bool rmenu_enable = ((trigger_state & (1ULL << GX_DEVICE_NAV_MENU)) && g_extern.main_is_init);
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bool quit_key_pressed = (trigger_state & (1ULL << GX_DEVICE_NAV_QUIT));
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@ -366,7 +366,7 @@ deinit:
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// set a timer delay so that we don't instantly switch back to the menu when
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// press and holding QUIT in the emulation loop (lasts for 30 frame ticks)
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if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
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g_extern.delay_timer = g_extern.frame_count + 30;
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g_extern.delay_timer[0] = g_extern.frame_count + 30;
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g_extern.draw_menu = false;
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g_extern.console.rmenu.state.ingame_menu.enable = false;
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@ -454,7 +454,8 @@ struct global
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} frame_cache;
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unsigned frame_count;
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unsigned delay_timer;
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// two timers, the first for handling menu and exit button delays, the second for scrolling delays
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unsigned delay_timer[2];
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char title_buf[64];
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struct
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@ -449,7 +449,7 @@ static void gx_input_poll(void *data)
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g_quit = false;
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}
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if (!(g_extern.frame_count < g_extern.delay_timer))
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if (!(g_extern.frame_count < g_extern.delay_timer[0]))
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{
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if (*pad_p1 & GX_QUIT_KEY)
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*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
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@ -207,7 +207,7 @@ static void ps3_input_poll(void *data)
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_REWIND);
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if (!(g_extern.frame_count < g_extern.delay_timer))
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if (!(g_extern.frame_count < g_extern.delay_timer[0]))
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{
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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{
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@ -2789,7 +2789,7 @@ bool rarch_main_iterate(void)
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if (rmenu_enable || (g_extern.console.rmenu.state.ingame_menu.enable && !rmenu_enable))
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{
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g_extern.console.rmenu.mode = MODE_MENU;
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g_extern.delay_timer = g_extern.frame_count + 30;
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g_extern.delay_timer[0] = g_extern.frame_count + 30;
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}
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#endif
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return false;
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@ -223,7 +223,7 @@ static void xdk_input_poll(void *data)
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_REWIND);
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if (!(g_extern.frame_count < g_extern.delay_timer))
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if (!(g_extern.frame_count < g_extern.delay_timer[0]))
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{
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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{
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