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Always use NULL shader is shader_enable is false.
RARCH_CONSOLE sets true as default. Update the config if shader_enable is false.
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f88ea04c28
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@ -249,7 +249,11 @@ static const bool video_smooth = true;
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static const bool force_aspect = true;
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// Enable use of shaders.
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#ifdef RARCH_CONSOLE
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static const bool shader_enable = true;
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#else
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static const bool shader_enable = false;
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#endif
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// Only scale in integer steps.
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// The base size depends on system-reported geometry and aspect ratio.
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12
gfx/gl.c
12
gfx/gl.c
@ -250,18 +250,16 @@ static bool gl_shader_init(void *data)
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gl_t *gl = (gl_t*)data;
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const gl_shader_backend_t *backend = NULL;
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if (DEFAULT_SHADER_TYPE == RARCH_SHADER_NONE && !g_settings.video.shader_enable)
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const char *shader_path = (g_settings.video.shader_enable && *g_settings.video.shader_path) ?
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g_settings.video.shader_path : NULL;
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enum rarch_shader_type type = gfx_shader_parse_type(shader_path, DEFAULT_SHADER_TYPE);
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if (type == RARCH_SHADER_NONE)
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{
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RARCH_LOG("[GL]: Not loading any shader.\n");
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return true;
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}
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const char *shader_path = *g_settings.video.shader_path ? g_settings.video.shader_path : NULL;
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enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, DEFAULT_SHADER_TYPE);
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if (type == RARCH_SHADER_NONE)
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return true;
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switch (type)
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{
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#ifdef HAVE_CG
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@ -1060,6 +1060,9 @@ void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *sha
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enum rarch_shader_type gfx_shader_parse_type(const char *path, enum rarch_shader_type fallback)
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{
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if (!path)
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return fallback;
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const char *ext = path_get_extension(path);
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if (strcmp(ext, "cg") == 0 || strcmp(ext, "cgp") == 0)
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