xmb: enable menu transparency support when emulation is paused (v2)

Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.

Issues fixed:

gfx/video_driver: enable menu transparency only when game is loaded (as a loaded core can display
                  black or corrupt image)
gfx/video_driver: don't clobber cached frame during driver reinit if game was loaded
                  (fixes missing menu background/paused foreground on full screen toggle)
menu/drivers/xmb: ensure transparency is applied when game is loaded and no shader pipeline active.
menu/menu_driver: explicitly apply transparency only for existing textures (i.e. wallpapers), to
                  avoid background of cores with no content yet loaded mixing with wallpaper.
This commit is contained in:
Conn 2017-05-31 23:39:39 +01:00
parent a4358deb0d
commit f413b23f06
3 changed files with 5 additions and 6 deletions

View File

@ -1063,7 +1063,8 @@ static bool video_driver_init_internal(bool *video_is_threaded)
command_event(CMD_EVENT_OVERLAY_DEINIT, NULL);
command_event(CMD_EVENT_OVERLAY_INIT, NULL);
video_driver_cached_frame_set(&dummy_pixels, 4, 4, 8);
if (!core_is_game_loaded())
video_driver_cached_frame_set(&dummy_pixels, 4, 4, 8);
#if defined(PSP)
video_driver_set_texture_frame(&dummy_pixels, false, 1, 1, 1.0f);
@ -2502,9 +2503,7 @@ void video_driver_build_info(video_frame_info_t *video_info)
video_info->xmb_alpha_factor = settings->uints.menu_xmb_alpha_factor;
video_info->menu_wallpaper_opacity = settings->floats.menu_wallpaper_opacity;
if (!settings->bools.menu_pause_libretro)
video_info->libretro_running = (rarch_ctl(RARCH_CTL_IS_INITED, NULL)
&& !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL));
video_info->libretro_running = core_is_game_loaded();
#else
video_info->menu_is_alive = false;
video_info->menu_footer_opacity = 0.0f;

View File

@ -2582,7 +2582,7 @@ static void xmb_draw_bg(
if (!running && draw.texture)
draw.color = &coord_white[0];
if (video_info->xmb_color_theme == XMB_THEME_WALLPAPER)
if (running || video_info->xmb_color_theme == XMB_THEME_WALLPAPER)
add_opacity = true;
menu_display_draw_bg(&draw, video_info, add_opacity);

View File

@ -543,7 +543,7 @@ void menu_display_draw_bg(menu_display_ctx_draw_t *draw,
draw->coords = &coords;
if (!video_info->libretro_running && !draw->pipeline.active)
if (draw->texture)
add_opacity_to_wallpaper = true;
if (add_opacity_to_wallpaper)