Use RGBA for internal format

This commit is contained in:
Logan McNaughton 2016-12-26 13:00:38 -07:00
parent d6aae88737
commit f45a75fa98
2 changed files with 1 additions and 6 deletions

View File

@ -68,7 +68,7 @@ static void gl_size_format(GLint* internalFormat)
#ifdef HAVE_OPENGLES2
*internalFormat = GL_RGBA8_OES;
#else
*internalFormat = GL_BGRA_EXT;
*internalFormat = GL_RGBA8;
#endif
break;
}

View File

@ -121,12 +121,7 @@
#ifndef GL_BGRA8_EXT
#define GL_BGRA8_EXT 0x93A1
#endif
#ifdef IOS
/* Stupid Apple */
#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA
#else
#define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT
#endif
#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB
#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT
#define RARCH_GL_TEXTURE_TYPE16 GL_RGB