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Use RGBA for internal format
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@ -68,7 +68,7 @@ static void gl_size_format(GLint* internalFormat)
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#ifdef HAVE_OPENGLES2
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*internalFormat = GL_RGBA8_OES;
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#else
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*internalFormat = GL_BGRA_EXT;
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*internalFormat = GL_RGBA8;
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#endif
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break;
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}
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@ -121,12 +121,7 @@
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#ifndef GL_BGRA8_EXT
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#define GL_BGRA8_EXT 0x93A1
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#endif
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#ifdef IOS
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/* Stupid Apple */
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#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA
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#else
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#define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT
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#endif
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#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB
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#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT
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#define RARCH_GL_TEXTURE_TYPE16 GL_RGB
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