Remove use of cgGLSetStateMatrixParameter.

This commit is contained in:
Themaister 2012-08-09 23:53:15 +02:00
parent c369aa97df
commit f4ecdf2bce

View File

@ -1021,8 +1021,6 @@ static void set_program_attributes(unsigned i)
prg[i].frame_cnt_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_count");
prg[i].frame_dir_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_direction");
prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj");
if (prg[i].mvp)
cgGLSetStateMatrixParameter(prg[i].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
if (i == RARCH_CG_MENU_SHADER_INDEX)
return;
@ -1133,8 +1131,6 @@ bool gl_cg_init(const char *path)
return false;
prg[0].mvp = cgGetNamedParameter(prg[0].vprg, "modelViewProj");
if (prg[0].mvp)
cgGLSetStateMatrixParameter(prg[0].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
for (unsigned i = 1; i <= cg_shader_num; i++)
set_program_attributes(i);