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Remove use of cgGLSetStateMatrixParameter.
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@ -1021,8 +1021,6 @@ static void set_program_attributes(unsigned i)
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prg[i].frame_cnt_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_count");
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prg[i].frame_dir_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_direction");
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prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj");
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if (prg[i].mvp)
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cgGLSetStateMatrixParameter(prg[i].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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if (i == RARCH_CG_MENU_SHADER_INDEX)
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return;
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@ -1133,8 +1131,6 @@ bool gl_cg_init(const char *path)
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return false;
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prg[0].mvp = cgGetNamedParameter(prg[0].vprg, "modelViewProj");
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if (prg[0].mvp)
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cgGLSetStateMatrixParameter(prg[0].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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for (unsigned i = 1; i <= cg_shader_num; i++)
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set_program_attributes(i);
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