(360) 360 fixes for netplay.c and netplay_compat.c - compiles and

links now
This commit is contained in:
TwinAphex51224 2012-01-25 00:02:59 +01:00
parent 5368d0d148
commit f5f8a71af2
3 changed files with 10 additions and 3 deletions

View File

@ -106,7 +106,7 @@
<MinimalRebuild>true</MinimalRebuild>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;PACKAGE_VERSION="0.9.4.1";%(PreprocessorDefinitions);PACKAGE_VERSION="0.9.4.1";_CRT_SECURE_NO_WARNINGS;main=ssnes_main;HAVE_CONFIGFILE</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;_XBOX;PACKAGE_VERSION="0.9.4.1";%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;main=ssnes_main;HAVE_CONFIGFILE;HAVE_NETPLAY;HAVE_SOCKET_LEGACY</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
</ClCompile>
<Link>
@ -216,7 +216,7 @@
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);PACKAGE_VERSION="0.9.4.1";_CRT_SECURE_NO_WARNINGS;main=ssnes_main;HAVE_CONFIGFILE</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);PACKAGE_VERSION="0.9.4.1";_CRT_SECURE_NO_WARNINGS;main=ssnes_main;HAVE_CONFIGFILE;HAVE_NETPLAY;HAVE_SOCKET_LEGACY</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -286,8 +286,8 @@
<ClCompile Include="..\..\movie.c" />
<ClCompile Include="..\..\netplay.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\netplay_compat.c" />
<ClCompile Include="..\..\posix_string.c" />
<ClCompile Include="..\..\rewind.c" />
<ClCompile Include="..\..\screenshot.c" />

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@ -116,6 +116,9 @@
<ClCompile Include="..\..\360\menu.cpp">
<Filter>Source Files\360</Filter>
</ClCompile>
<ClCompile Include="..\..\netplay_compat.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\ups.h">

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@ -22,6 +22,10 @@
#include "config.h"
#endif
#ifdef _XBOX
#define socklen_t int
#endif
#if defined(_WIN32)
// Woohoo, Winsock has headers from the STONE AGE! :D
#define close(x) closesocket(x)