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(Xbox) Swizzled formats on Xbox need to be POW2
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@ -1380,8 +1380,13 @@ static bool d3d_overlay_load(void *data,
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for (i = 0; i < num_images; i++)
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{
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D3DLOCKED_RECT d3dlr;
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#ifdef _XBOX
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unsigned width = next_pow2(images[i].width);
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unsigned height = next_pow2(images[i].height);
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#else
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unsigned width = images[i].width;
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unsigned height = images[i].height;
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#endif
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overlay_t *overlay = (overlay_t*)&d3d->overlays[i];
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overlay->tex = d3d_texture_new(d3d->dev, NULL,
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