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https://github.com/libretro/RetroArch.git
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Refactoring: netplay_common.c -> netplay_handshake.c/netplay_delta.c
Refactoring netplay_common into its two actual components, the handshake and delta-frame related functions.
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4e905bf524
commit
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@ -1122,11 +1122,12 @@ ifeq ($(HAVE_NETWORKING), 1)
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# Netplay
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DEFINES += -DHAVE_NETWORK_CMD
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OBJ += network/netplay/netplay_frontend.o \
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OBJ += network/netplay/netplay_delta.o \
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network/netplay/netplay_frontend.o \
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network/netplay/netplay_handshake.o \
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network/netplay/netplay_init.o \
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network/netplay/netplay_io.o \
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network/netplay/netplay_sync.o \
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network/netplay/netplay_common.o \
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network/netplay/netplay_discovery.o \
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network/netplay/netplay_buf.o
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@ -881,12 +881,14 @@ THREAD
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NETPLAY
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============================================================ */
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#ifdef HAVE_NETWORKING
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#include "../network/netplay/netplay_delta.c"
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#include "../network/netplay/netplay_frontend.c"
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#include "../network/netplay/netplay_handshake.c"
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#include "../network/netplay/netplay_init.c"
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#include "../network/netplay/netplay_io.c"
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#include "../network/netplay/netplay_sync.c"
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#include "../network/netplay/netplay_common.c"
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#include "../network/netplay/netplay_discovery.c"
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#include "../network/netplay/netplay_buf.c"
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#include "../libretro-common/net/net_compat.c"
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#include "../libretro-common/net/net_socket.c"
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#include "../libretro-common/net/net_http.c"
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51
network/netplay/netplay_delta.c
Normal file
51
network/netplay/netplay_delta.c
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@ -0,0 +1,51 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2016 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <encodings/crc32.h>
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#include "netplay_private.h"
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bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta, uint32_t frame)
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{
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void *remember_state;
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if (delta->used)
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{
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if (delta->frame == frame) return true;
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if (netplay->other_frame_count <= delta->frame)
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{
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/* We haven't even replayed this frame yet, so we can't overwrite it! */
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return false;
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}
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}
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remember_state = delta->state;
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memset(delta, 0, sizeof(struct delta_frame));
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delta->used = true;
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delta->frame = frame;
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delta->state = remember_state;
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return true;
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}
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uint32_t netplay_delta_frame_crc(netplay_t *netplay, struct delta_frame *delta)
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{
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if (!netplay->state_size)
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return 0;
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return encoding_crc32(0L, (const unsigned char*)delta->state, netplay->state_size);
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}
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@ -15,17 +15,16 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <compat/strl.h>
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#include <rhash.h>
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#include "netplay_private.h"
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#include <net/net_socket.h>
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#include <rhash.h>
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#include <compat/strl.h>
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#include <encodings/crc32.h>
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#include "../../movie.h"
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#include "../../msg_hash.h"
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#include "../../configuration.h"
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#include "../../content.h"
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#include "../../retroarch.h"
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@ -33,6 +32,96 @@
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#include "../../version.h"
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#include "../../menu/widgets/menu_input_dialog.h"
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#ifndef HAVE_SOCKET_LEGACY
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/* Custom inet_ntop. Win32 doesn't seem to support this ... */
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void netplay_log_connection(const struct sockaddr_storage *their_addr,
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unsigned slot, const char *nick)
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{
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union
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{
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const struct sockaddr_storage *storage;
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const struct sockaddr_in *v4;
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const struct sockaddr_in6 *v6;
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} u;
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const char *str = NULL;
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char buf_v4[INET_ADDRSTRLEN] = {0};
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char buf_v6[INET6_ADDRSTRLEN] = {0};
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char msg[512];
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msg[0] = '\0';
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u.storage = their_addr;
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switch (their_addr->ss_family)
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{
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case AF_INET:
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{
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struct sockaddr_in in;
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memset(&in, 0, sizeof(in));
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str = buf_v4;
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in.sin_family = AF_INET;
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memcpy(&in.sin_addr, &u.v4->sin_addr, sizeof(struct in_addr));
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getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in),
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buf_v4, sizeof(buf_v4),
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NULL, 0, NI_NUMERICHOST);
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}
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break;
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case AF_INET6:
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{
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struct sockaddr_in6 in;
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memset(&in, 0, sizeof(in));
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str = buf_v6;
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in.sin6_family = AF_INET6;
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memcpy(&in.sin6_addr, &u.v6->sin6_addr, sizeof(struct in6_addr));
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getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in6),
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buf_v6, sizeof(buf_v6), NULL, 0, NI_NUMERICHOST);
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}
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break;
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default:
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break;
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}
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if (str)
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{
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snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM_NAME),
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nick, str);
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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}
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else
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{
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snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM),
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nick);
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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}
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RARCH_LOG("%s %u\n", msg_hash_to_str(MSG_CONNECTION_SLOT),
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slot);
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}
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#else
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void netplay_log_connection(const struct sockaddr_storage *their_addr,
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unsigned slot, const char *nick)
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{
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char msg[512];
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msg[0] = '\0';
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snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM),
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nick);
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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RARCH_LOG("%s %u\n",
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msg_hash_to_str(MSG_CONNECTION_SLOT), slot);
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}
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#endif
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/**
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* netplay_impl_magic:
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*
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@ -649,37 +738,3 @@ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *c
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/* Ask to go to player mode */
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return netplay_cmd_mode(netplay, connection, NETPLAY_CONNECTION_PLAYING);
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}
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bool netplay_is_server(netplay_t* netplay)
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{
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if (!netplay)
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return false;
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return netplay->is_server;
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}
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bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta, uint32_t frame)
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{
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void *remember_state;
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if (delta->used)
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{
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if (delta->frame == frame) return true;
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if (netplay->other_frame_count <= delta->frame)
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{
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/* We haven't even replayed this frame yet, so we can't overwrite it! */
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return false;
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}
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}
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remember_state = delta->state;
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memset(delta, 0, sizeof(struct delta_frame));
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delta->used = true;
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delta->frame = frame;
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delta->state = remember_state;
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return true;
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}
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uint32_t netplay_delta_frame_crc(netplay_t *netplay, struct delta_frame *delta)
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{
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if (!netplay->state_size)
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return 0;
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return encoding_crc32(0L, (const unsigned char*)delta->state, netplay->state_size);
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}
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@ -228,96 +228,6 @@ static bool init_socket(netplay_t *netplay, void *direct_host, const char *serve
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return true;
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}
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#ifndef HAVE_SOCKET_LEGACY
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/* Custom inet_ntop. Win32 doesn't seem to support this ... */
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void netplay_log_connection(const struct sockaddr_storage *their_addr,
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unsigned slot, const char *nick)
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{
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union
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{
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const struct sockaddr_storage *storage;
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const struct sockaddr_in *v4;
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const struct sockaddr_in6 *v6;
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} u;
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const char *str = NULL;
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char buf_v4[INET_ADDRSTRLEN] = {0};
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char buf_v6[INET6_ADDRSTRLEN] = {0};
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char msg[512];
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msg[0] = '\0';
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u.storage = their_addr;
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switch (their_addr->ss_family)
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{
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case AF_INET:
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{
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struct sockaddr_in in;
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memset(&in, 0, sizeof(in));
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str = buf_v4;
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in.sin_family = AF_INET;
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memcpy(&in.sin_addr, &u.v4->sin_addr, sizeof(struct in_addr));
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getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in),
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buf_v4, sizeof(buf_v4),
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NULL, 0, NI_NUMERICHOST);
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}
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break;
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case AF_INET6:
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{
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struct sockaddr_in6 in;
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memset(&in, 0, sizeof(in));
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str = buf_v6;
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in.sin6_family = AF_INET6;
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memcpy(&in.sin6_addr, &u.v6->sin6_addr, sizeof(struct in6_addr));
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getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in6),
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buf_v6, sizeof(buf_v6), NULL, 0, NI_NUMERICHOST);
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}
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break;
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default:
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break;
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}
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if (str)
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{
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snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM_NAME),
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nick, str);
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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}
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else
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{
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snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM),
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nick);
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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}
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RARCH_LOG("%s %u\n", msg_hash_to_str(MSG_CONNECTION_SLOT),
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slot);
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}
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#else
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void netplay_log_connection(const struct sockaddr_storage *their_addr,
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unsigned slot, const char *nick)
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{
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char msg[512];
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msg[0] = '\0';
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snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM),
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nick);
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runloop_msg_queue_push(msg, 1, 180, false);
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RARCH_LOG("%s\n", msg);
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RARCH_LOG("%s %u\n",
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msg_hash_to_str(MSG_CONNECTION_SLOT), slot);
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}
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#endif
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static bool netplay_init_socket_buffers(netplay_t *netplay)
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{
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/* Make our packet buffer big enough for a save state and frames-many frames
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@ -131,7 +131,7 @@ void netplay_simulate_input(netplay_t *netplay, size_t sim_ptr, bool resim)
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static void netplay_handle_frame_hash(netplay_t *netplay, struct delta_frame *delta)
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{
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static bool crcs_valid = true;
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if (netplay_is_server(netplay))
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if (netplay->is_server)
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{
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if (netplay->check_frames &&
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(delta->frame % netplay->check_frames == 0 || delta->frame == 1))
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