mirror of
https://github.com/libretro/RetroArch.git
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Remove xbox 360 fonts
This commit is contained in:
parent
682775ba83
commit
f678a06b95
@ -1,684 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include <string/stdstring.h>
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#include "../common/d3d_common.h"
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#include "../common/d3d9_common.h"
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#include "../font_driver.h"
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#include "../drivers/d3d_shaders/font.hlsl.d3d9.h"
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#define XPR0_MAGIC_VALUE 0x30525058
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#define XPR1_MAGIC_VALUE 0x31525058
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#define XPR2_MAGIC_VALUE 0x58505232
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#define FONT_SCALE(d3d) ((d3d->resolution_hd_enable) ? 2 : 1)
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#define CALCFONTFILEHEADERSIZE(x) ( sizeof(uint32_t) + (sizeof(float)* 4) + sizeof(uint16_t) + (sizeof(wchar_t)*(x)) )
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#define FONTFILEVERSION 5
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#ifdef _XBOX360
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struct XPR_HEADER
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{
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DWORD dwMagic;
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DWORD dwHeaderSize;
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DWORD dwDataSize;
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};
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#endif
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/* structure member offsets matter */
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struct XBRESOURCE
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{
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DWORD dwType;
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DWORD dwOffset;
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DWORD dwSize;
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char *strName;
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};
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enum
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{
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RESOURCETYPE_USERDATA = ( ( 'U' << 24 ) | ( 'S' << 16 ) | ( 'E' << 8 ) | ( 'R' ) ),
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RESOURCETYPE_TEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '2' << 8 ) | ( 'D' ) ),
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RESOURCETYPE_VERTEXBUFFER = ( ( 'V' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
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RESOURCETYPE_INDEXBUFFER = ( ( 'I' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
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RESOURCETYPE_EOF = 0xffffffff
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};
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class PackedResource
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{
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protected:
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BYTE* m_pSysMemData; /* Allocated memory for resource headers etc. */
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DWORD m_dwSysMemDataSize;
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BYTE* m_pVidMemData; /* Allocated memory for resource data, etc. */
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DWORD m_dwVidMemDataSize;
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XBRESOURCE* m_pResourceTags; /* Tags to associate names with the resources */
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DWORD m_dwNumResourceTags; /* Number of resource tags */
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public:
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/* Loads the resources out of the specified bundle */
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HRESULT Create(const char *strFilename, DWORD dwNumResourceTags,
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void *pResourceTags);
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void Destroy();
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BOOL m_bInitialized; /* Resource is fully initialized */
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/* Functions to retrieve resources by their name */
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void *GetData( const char* strName );
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LPDIRECT3DTEXTURE9 *GetTexture(const char* strName);
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/* Constructor/destructor */
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PackedResource();
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~PackedResource();
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};
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LPDIRECT3DTEXTURE9 *PackedResource::GetTexture(const char* strName)
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{
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LPDIRECT3DRESOURCE9 pResource = (LPDIRECT3DRESOURCE9)GetData(strName);
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return (LPDIRECT3DTEXTURE9*)pResource;
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}
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PackedResource::PackedResource()
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{
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m_pSysMemData = NULL;
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m_pVidMemData = NULL;
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m_pResourceTags = NULL;
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m_dwSysMemDataSize = 0L;
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m_dwVidMemDataSize = 0L;
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m_dwNumResourceTags = 0L;
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m_bInitialized = false;
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}
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PackedResource::~PackedResource()
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{
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Destroy();
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}
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void *PackedResource::GetData(const char *strName)
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{
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if (!m_pResourceTags || !strName)
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return NULL;
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for (DWORD i = 0; i < m_dwNumResourceTags; i++)
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{
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if (string_is_equal_noncase(strName, m_pResourceTags[i].strName))
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return &m_pSysMemData[m_pResourceTags[i].dwOffset];
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}
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return NULL;
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}
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static INLINE void* AllocateContiguousMemory(DWORD Size, DWORD Alignment)
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{
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return XMemAlloc(Size, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
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Alignment, XALLOC_MEMPROTECT_WRITECOMBINE, 0, XALLOC_MEMTYPE_PHYSICAL));
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}
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static INLINE void FreeContiguousMemory(void* pData)
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{
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return XMemFree(pData, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
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0, 0, 0, XALLOC_MEMTYPE_PHYSICAL));
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}
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HRESULT PackedResource::Create(const char *strFilename,
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DWORD dwNumResourceTags, void* pResourceTags)
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{
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unsigned i;
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DWORD dwNumBytesRead;
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XPR_HEADER xprh;
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HANDLE hFile = CreateFile(strFilename, GENERIC_READ, FILE_SHARE_READ, NULL,
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OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, NULL);
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if (hFile == INVALID_HANDLE_VALUE)
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return E_FAIL;
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if (!ReadFile(hFile, &xprh, sizeof(XPR_HEADER), &dwNumBytesRead, NULL) ||
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xprh.dwMagic != XPR2_MAGIC_VALUE)
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{
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CloseHandle(hFile);
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return E_FAIL;
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}
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/* Compute memory requirements */
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m_dwSysMemDataSize = xprh.dwHeaderSize;
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m_dwVidMemDataSize = xprh.dwDataSize;
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/* Allocate memory */
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m_pSysMemData = (BYTE*)malloc(m_dwSysMemDataSize);
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if (!m_pSysMemData)
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{
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m_dwSysMemDataSize = 0;
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return E_FAIL;
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}
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m_pVidMemData = (BYTE*)AllocateContiguousMemory(m_dwVidMemDataSize,
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XALLOC_PHYSICAL_ALIGNMENT_4K
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);
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if(!m_pVidMemData)
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{
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m_dwSysMemDataSize = 0;
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m_dwVidMemDataSize = 0;
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free(m_pSysMemData);
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m_pSysMemData = NULL;
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return E_FAIL;
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}
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/* Read in the data from the file */
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if( !ReadFile( hFile, m_pSysMemData, m_dwSysMemDataSize, &dwNumBytesRead, NULL) ||
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!ReadFile( hFile, m_pVidMemData, m_dwVidMemDataSize, &dwNumBytesRead, NULL))
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{
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CloseHandle( hFile);
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return E_FAIL;
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}
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/* Done with the file */
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CloseHandle( hFile);
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/* Extract resource table from the header data */
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m_dwNumResourceTags = *(DWORD*)(m_pSysMemData + 0);
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m_pResourceTags = (XBRESOURCE*)(m_pSysMemData + 4);
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/* Patch up the resources */
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for(i = 0; i < m_dwNumResourceTags; i++)
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{
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m_pResourceTags[i].strName = (char*)(m_pSysMemData + (DWORD)m_pResourceTags[i].strName);
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if((m_pResourceTags[i].dwType & 0xffff0000) == (RESOURCETYPE_TEXTURE & 0xffff0000))
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{
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D3DTexture *pTexture = (D3DTexture*)&m_pSysMemData[m_pResourceTags[i].dwOffset];
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XGOffsetBaseTextureAddress(pTexture, m_pVidMemData, m_pVidMemData);
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}
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}
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m_bInitialized = true;
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return S_OK;
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}
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void PackedResource::Destroy()
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{
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free(m_pSysMemData);
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if (m_pVidMemData != NULL)
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FreeContiguousMemory(m_pVidMemData);
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m_pSysMemData = NULL;
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m_pVidMemData = NULL;
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m_pResourceTags = NULL;
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m_dwSysMemDataSize = 0L;
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m_dwVidMemDataSize = 0L;
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m_dwNumResourceTags = 0L;
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m_bInitialized = false;
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}
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typedef struct GLYPH_ATTR
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{
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uint16_t tu1, tv1, tu2, tv2; /* Texture coordinates for the image. */
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int16_t wOffset; /* Pixel offset for glyph start. */
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int16_t wWidth; /* Pixel width of the glyph. */
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int16_t wAdvance; /* Pixels to advance after the glyph. */
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uint16_t wMask;
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} GLYPH_ATTR;
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typedef struct
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{
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D3DVertexDeclaration *m_pFontVertexDecl;
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D3DVertexShader *m_pFontVertexShader;
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D3DPixelShader *m_pFontPixelShader;
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} Font_Locals_t;
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typedef struct
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{
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Font_Locals_t s_FontLocals;
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d3d9_video_t *d3d;
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uint32_t m_dwSavedState;
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uint32_t m_cMaxGlyph; /* Number of entries in the translator table. */
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uint32_t m_dwNumGlyphs; /* Number of valid glyphs. */
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float m_fFontHeight; /* Height of the font strike in pixels. */
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float m_fFontTopPadding; /* Padding above the strike zone. */
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float m_fFontBottomPadding; /* Padding below the strike zone. */
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float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
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wchar_t * m_TranslatorTable; /* ASCII to glyph lookup table. */
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LPDIRECT3DTEXTURE9 m_pFontTexture;
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const GLYPH_ATTR* m_Glyphs; /* Array of glyphs. */
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} xdk360_video_font_t;
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typedef struct
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{
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uint32_t m_dwFileVersion; /* Version of the font file (Must match FONTFILEVERSION). */
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float m_fFontHeight; /* Height of the font strike in pixels. */
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float m_fFontTopPadding; /* Padding above the strike zone. */
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float m_fFontBottomPadding; /* Padding below the strike zone. */
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float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
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uint16_t m_cMaxGlyph; /* Number of font characters (Should be an odd number to maintain DWORD Alignment). */
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wchar_t m_TranslatorTable[1]; /* ASCII to Glyph lookup table, NOTE: It's m_cMaxGlyph+1 in size. */
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} FontFileHeaderImage_t;
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typedef struct
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{
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uint32_t m_dwNumGlyphs; /* Size of font strike array (First entry is the unknown glyph). */
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GLYPH_ATTR m_Glyphs[1]; /* Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size. */
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} FontFileStrikesImage_t;
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static PackedResource m_xprResource;
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static bool xdk360_video_font_create_shaders(xdk360_video_font_t * font, LPDIRECT3DDEVICE9 dev)
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{
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ID3DXBuffer* pShaderCode = NULL;
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static const D3DVERTEXELEMENT9 decl[] =
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{
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{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 8, D3DDECLTYPE_USHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
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D3DDECL_END()
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};
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if (font->s_FontLocals.m_pFontVertexDecl)
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{
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font->s_FontLocals.m_pFontVertexDecl->AddRef();
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font->s_FontLocals.m_pFontVertexShader->AddRef();
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font->s_FontLocals.m_pFontPixelShader->AddRef();
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return true;
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}
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if (!d3d9_vertex_declaration_new(dev, decl, (void**)&font->s_FontLocals.m_pFontVertexDecl))
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goto error;
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if (!d3d9x_compile_shader( font_hlsl_d3d9_program, sizeof(font_hlsl_d3d9_program)-1 ,
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NULL, NULL, "main_vertex", "vs.2.0", 0, &pShaderCode, NULL, NULL ))
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goto error;
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if (!d3d9_create_vertex_shader(dev, (const DWORD*)pShaderCode->GetBufferPointer(),
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(void**)&font->s_FontLocals.m_pFontVertexShader ))
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goto error;
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d3d9x_buffer_release(pShaderCode);
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if (!d3d9x_compile_shader(font_hlsl_d3d9_program, sizeof(font_hlsl_d3d9_program)-1 ,
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NULL, NULL, "main_fragment", "ps.2.0", 0,&pShaderCode, NULL, NULL ))
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goto error;
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if (!d3d9_create_pixel_shader(dev, (DWORD*)pShaderCode->GetBufferPointer(),
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(void**)&font->s_FontLocals.m_pFontPixelShader))
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goto error;
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d3d9x_buffer_release(pShaderCode);
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return true;
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error:
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if (pShaderCode)
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d3d9x_buffer_release(pShaderCode);
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d3d9_free_pixel_shader((LPDIRECT3DDEVICE9)font->d3d->dev, font->s_FontLocals.m_pFontPixelShader);
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d3d9_free_vertex_shader((LPDIRECT3DDEVICE9)font->d3d->dev, font->s_FontLocals.m_pFontVertexShader);
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d3d9_vertex_declaration_free(font->s_FontLocals.m_pFontVertexDecl);
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font->s_FontLocals.m_pFontPixelShader = NULL;
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font->s_FontLocals.m_pFontVertexShader = NULL;
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font->s_FontLocals.m_pFontVertexDecl = NULL;
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return false;
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}
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static void *xdk360_init_font(void *video_data,
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const char *font_path, float font_size,
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bool is_threaded)
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{
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uint32_t dwFileVersion;
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const void *pFontData = NULL;
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void *pFontTexture = NULL;
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const uint8_t * pData = NULL;
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xdk360_video_font_t *font = (xdk360_video_font_t*)calloc(1, sizeof(*font));
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if (!font)
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return NULL;
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(void)font_size;
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font->d3d = (d3d9_video_t*)video_data;
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font->m_pFontTexture = NULL;
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font->m_dwNumGlyphs = 0L;
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font->m_Glyphs = NULL;
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font->m_cMaxGlyph = 0;
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font->m_TranslatorTable = NULL;
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/* Create the font. */
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if (FAILED( m_xprResource.Create(font_path, 0, NULL)))
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goto error;
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pFontTexture = (LPDIRECT3DTEXTURE9)m_xprResource.GetTexture( "FontTexture" );
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pFontData = m_xprResource.GetData( "FontData");
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/* Save a copy of the texture. */
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font->m_pFontTexture = (LPDIRECT3DTEXTURE9)pFontTexture;
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/* Check version of file (to make sure it matches up with the FontMaker tool). */
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pData = (const uint8_t*)pFontData;
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dwFileVersion = ((const FontFileHeaderImage_t *)pData)->m_dwFileVersion;
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if (dwFileVersion != FONTFILEVERSION)
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{
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RARCH_ERR("Incorrect version number on font file.\n");
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goto error;
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}
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font->m_fFontHeight = ((const FontFileHeaderImage_t *)pData)->m_fFontHeight;
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font->m_fFontTopPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontTopPadding;
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font->m_fFontBottomPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontBottomPadding;
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font->m_fFontYAdvance = ((const FontFileHeaderImage_t *)pData)->m_fFontYAdvance;
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/* Point to the translator string which immediately follows the 4 floats. */
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font->m_cMaxGlyph = ((const FontFileHeaderImage_t *)pData)->m_cMaxGlyph;
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font->m_TranslatorTable = const_cast<FontFileHeaderImage_t*>((const FontFileHeaderImage_t *)pData)->m_TranslatorTable;
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pData += CALCFONTFILEHEADERSIZE(font->m_cMaxGlyph + 1);
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/* Read the glyph attributes from the file. */
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font->m_dwNumGlyphs = ((const FontFileStrikesImage_t *)pData)->m_dwNumGlyphs;
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font->m_Glyphs = ((const FontFileStrikesImage_t *)pData)->m_Glyphs;
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/* Create the vertex and pixel shaders for rendering the font */
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if (!xdk360_video_font_create_shaders(font, (LPDIRECT3DDEVICE9)font->d3d->dev))
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{
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RARCH_ERR( "Could not create font shaders.\n" );
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goto error;
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}
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RARCH_LOG("Successfully initialized D3D9 HLSL fonts.\n");
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return font;
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error:
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RARCH_ERR("Could not initialize D3D9 HLSL fonts.\n");
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if (font)
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free(font);
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return NULL;
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}
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static void xdk360_free_font(void *data, bool is_threaded)
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{
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xdk360_video_font_t *font = (xdk360_video_font_t*)data;
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if (!font)
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return;
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/* Destroy the font */
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font->m_pFontTexture = NULL;
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font->m_dwNumGlyphs = 0L;
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font->m_Glyphs = NULL;
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font->m_cMaxGlyph = 0;
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font->m_TranslatorTable = NULL;
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|
||||
d3d9_free_pixel_shader((LPDIRECT3DDEVICE9)font->d3d->dev, font->s_FontLocals.m_pFontPixelShader);
|
||||
d3d9_free_vertex_shader((LPDIRECT3DDEVICE9)font->d3d->dev, font->s_FontLocals.m_pFontVertexShader);
|
||||
d3d9_vertex_declaration_free(font->s_FontLocals.m_pFontVertexDecl);
|
||||
|
||||
font->s_FontLocals.m_pFontPixelShader = NULL;
|
||||
font->s_FontLocals.m_pFontVertexShader = NULL;
|
||||
font->s_FontLocals.m_pFontVertexDecl = NULL;
|
||||
|
||||
if (m_xprResource.m_bInitialized)
|
||||
m_xprResource.Destroy();
|
||||
|
||||
free(font);
|
||||
font = NULL;
|
||||
}
|
||||
|
||||
static void xdk360_render_msg_post(xdk360_video_font_t * font)
|
||||
{
|
||||
LPDIRECT3DDEVICE9 dev;
|
||||
if (!font || !font->d3d)
|
||||
return;
|
||||
dev = (LPDIRECT3DDEVICE9)font->d3d->dev;
|
||||
|
||||
if (!dev)
|
||||
return;
|
||||
|
||||
d3d9_set_texture(dev, 0, NULL);
|
||||
d3d9_set_vertex_declaration(dev, NULL);
|
||||
d3d9_set_vertex_shader(dev, NULL);
|
||||
d3d9_set_pixel_shader(dev, NULL);
|
||||
d3d9_set_render_state(dev, D3DRS_VIEWPORTENABLE, font->m_dwSavedState);
|
||||
}
|
||||
|
||||
static void xdk360_render_msg_pre(xdk360_video_font_t * font)
|
||||
{
|
||||
float vTexScale[4];
|
||||
D3DSURFACE_DESC TextureDesc;
|
||||
LPDIRECT3DDEVICE9 dev;
|
||||
|
||||
if (!font || !font->d3d)
|
||||
return;
|
||||
|
||||
dev = (LPDIRECT3DDEVICE9)font->d3d->dev;
|
||||
|
||||
if (!dev)
|
||||
return;
|
||||
|
||||
/* Save state. */
|
||||
d3d9_get_render_state(font->d3d->dev, D3DRS_VIEWPORTENABLE,
|
||||
(DWORD*)&font->m_dwSavedState );
|
||||
|
||||
/* Set the texture scaling factor as a vertex shader constant. */
|
||||
/* Get the description */
|
||||
d3d9_texture_get_level_desc(font->m_pFontTexture, 0, &TextureDesc);
|
||||
|
||||
/* Set render state. */
|
||||
d3d9_set_texture(dev, 0, font->m_pFontTexture);
|
||||
|
||||
vTexScale[0] = 1.0f / TextureDesc.Width;
|
||||
vTexScale[1] = 1.0f / TextureDesc.Height;
|
||||
vTexScale[2] = 0.0f;
|
||||
vTexScale[3] = 0.0f;
|
||||
|
||||
d3d9_set_render_state(dev, D3DRS_VIEWPORTENABLE, FALSE);
|
||||
d3d9_set_vertex_declaration(dev, font->s_FontLocals.m_pFontVertexDecl);
|
||||
d3d9_set_vertex_shader(dev, font->s_FontLocals.m_pFontVertexShader);
|
||||
d3d9_set_pixel_shader(dev, font->s_FontLocals.m_pFontPixelShader);
|
||||
d3d9_set_vertex_shader_constantf(dev, 2, vTexScale, 1);
|
||||
}
|
||||
|
||||
static void xdk360_draw_text(xdk360_video_font_t *font,
|
||||
float x, float y, const wchar_t * strText)
|
||||
{
|
||||
uint32_t dwNumChars;
|
||||
float vColor[4], m_fCursorX, m_fCursorY;
|
||||
volatile float *pVertex = NULL;
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)font->d3d->dev;
|
||||
|
||||
/* Set the color as a vertex shader constant. */
|
||||
vColor[0] = ((0xffffffff & 0x00ff0000) >> 16L) / 255.0f;
|
||||
vColor[1] = ((0xffffffff & 0x0000ff00) >> 8L) / 255.0f;
|
||||
vColor[2] = ((0xffffffff & 0x000000ff) >> 0L) / 255.0f;
|
||||
vColor[3] = ((0xffffffff & 0xff000000) >> 24L) / 255.0f;
|
||||
|
||||
d3d9_set_vertex_shader_constantf(dev, 1, vColor, 1);
|
||||
|
||||
m_fCursorX = floorf(x);
|
||||
m_fCursorY = floorf(y);
|
||||
|
||||
/* Adjust for padding. */
|
||||
y -= font->m_fFontTopPadding;
|
||||
|
||||
/* Begin drawing the vertices
|
||||
* Declared as volatile to force writing in ascending
|
||||
* address order.
|
||||
*
|
||||
* It prevents out of sequence writing in write combined
|
||||
* memory.
|
||||
*/
|
||||
|
||||
dwNumChars = wcslen(strText);
|
||||
#ifdef __cplusplus
|
||||
dev->BeginVertices(D3DPT_QUADLIST, 4 * dwNumChars,
|
||||
sizeof(XMFLOAT4), (void**)&pVertex);
|
||||
#else
|
||||
D3DDevice_BeginVertices(dev, D3DPT_QUADLIST, 4 * dwNumChars,
|
||||
sizeof(XMFLOAT4), (void**)&pVertex);
|
||||
#endif
|
||||
|
||||
/* Draw four vertices for each glyph. */
|
||||
while (*strText)
|
||||
{
|
||||
float fOffset, fAdvance, fWidth, fHeight;
|
||||
#ifdef MSB_FIRST
|
||||
uint32_t tu1, tu2, tv1, tv2;
|
||||
#endif
|
||||
const GLYPH_ATTR *pGlyph;
|
||||
wchar_t letter = *strText++; /* Get the current letter in the string */
|
||||
|
||||
/* Handle the newline character. */
|
||||
if (letter == L'\n')
|
||||
{
|
||||
m_fCursorX = x;
|
||||
m_fCursorY += font->m_fFontYAdvance * FONT_SCALE(font->d3d);
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Translate unprintable characters. */
|
||||
if (letter <= font->m_cMaxGlyph)
|
||||
pGlyph = &font->m_Glyphs[font->m_TranslatorTable[letter]];
|
||||
else
|
||||
pGlyph = &font->m_Glyphs[0];
|
||||
|
||||
fOffset = FONT_SCALE(font->d3d) * (float)pGlyph->wOffset;
|
||||
fAdvance = FONT_SCALE(font->d3d) * (float)pGlyph->wAdvance;
|
||||
fWidth = FONT_SCALE(font->d3d) * (float)pGlyph->wWidth;
|
||||
fHeight = FONT_SCALE(font->d3d) * font->m_fFontHeight;
|
||||
|
||||
m_fCursorX += fOffset;
|
||||
|
||||
/* Add the vertices to draw this glyph. */
|
||||
|
||||
#ifdef MSB_FIRST
|
||||
/* Convert shorts to 32 bit longs for in register merging */
|
||||
tu1 = pGlyph->tu1;
|
||||
tv1 = pGlyph->tv1;
|
||||
tu2 = pGlyph->tu2;
|
||||
tv2 = pGlyph->tv2;
|
||||
#endif
|
||||
|
||||
/* NOTE: The vertexes are 2 floats for the screen coordinates,
|
||||
* followed by two USHORTS for the u/vs of the character,
|
||||
* terminated with the ARGB 32 bit color.
|
||||
*
|
||||
* This makes for 16 bytes per vertex data (Easier to read)
|
||||
*
|
||||
* Second NOTE: The U/V coordinates are merged and written
|
||||
* using a DWORD due to the write combining hardware
|
||||
* being only able to handle 32, 64 and 128 writes.
|
||||
*
|
||||
* Never store to write combined memory with 8 or 16bit
|
||||
* instructions. You've been warned.
|
||||
*/
|
||||
|
||||
/* Setup the vertex/screen coordinates */
|
||||
pVertex[0] = m_fCursorX;
|
||||
pVertex[1] = m_fCursorY;
|
||||
pVertex[3] = 0;
|
||||
pVertex[4] = m_fCursorX + fWidth;
|
||||
pVertex[5] = m_fCursorY;
|
||||
pVertex[7] = 0;
|
||||
pVertex[8] = m_fCursorX + fWidth;
|
||||
pVertex[9] = m_fCursorY + fHeight;
|
||||
pVertex[11] = 0;
|
||||
pVertex[12] = m_fCursorX;
|
||||
pVertex[13] = m_fCursorY + fHeight;
|
||||
#ifdef MSB_FIRST
|
||||
((volatile uint32_t *)pVertex)[2] = (tu1 << 16) | tv1; /* Merged using big endian rules */
|
||||
((volatile uint32_t *)pVertex)[6] = (tu2 << 16) | tv1; /* Merged using big endian rules */
|
||||
((volatile uint32_t*)pVertex)[10] = (tu2 << 16) | tv2; /* Merged using big endian rules */
|
||||
((volatile uint32_t*)pVertex)[14] = (tu1 << 16) | tv2; /* Merged using big endian rules */
|
||||
#endif
|
||||
pVertex[15] = 0;
|
||||
pVertex += 16;
|
||||
|
||||
m_fCursorX += fAdvance;
|
||||
|
||||
dwNumChars--;
|
||||
}
|
||||
|
||||
/* Since we allocated vertex data space
|
||||
* based on the string length, we now need to
|
||||
* add some dummy verts for any skipped
|
||||
* characters (like newlines, etc.)
|
||||
*/
|
||||
while (dwNumChars)
|
||||
{
|
||||
unsigned i;
|
||||
for (i = 0; i < 16; i++)
|
||||
pVertex[i] = 0;
|
||||
|
||||
pVertex += 16;
|
||||
dwNumChars--;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
dev->EndVertices();
|
||||
#else
|
||||
D3DDevice_EndVertices(dev);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void xdk360_render_msg(
|
||||
video_frame_info_t *video_info,
|
||||
void *data, const char *str_msg,
|
||||
const struct font_params *params)
|
||||
{
|
||||
float x, y;
|
||||
wchar_t msg[PATH_MAX_LENGTH];
|
||||
xdk360_video_font_t *font = (xdk360_video_font_t*)data;
|
||||
|
||||
if (params)
|
||||
{
|
||||
x = params->x;
|
||||
y = params->y;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = font->d3d->resolution_hd_enable ? 160 : 100;
|
||||
y = 120;
|
||||
}
|
||||
|
||||
mbstowcs(msg, str_msg, sizeof(msg) / sizeof(wchar_t));
|
||||
|
||||
if (msg || msg[0] != L'\0')
|
||||
{
|
||||
xdk360_render_msg_pre(font);
|
||||
xdk360_draw_text(font, x, y, msg);
|
||||
xdk360_render_msg_post(font);
|
||||
}
|
||||
}
|
||||
|
||||
font_renderer_t d3d_xbox360_font = {
|
||||
xdk360_init_font,
|
||||
xdk360_free_font,
|
||||
xdk360_render_msg,
|
||||
"xdk360_fonts",
|
||||
NULL, /* get_glyph */
|
||||
NULL, /* bind_block */
|
||||
NULL, /* flush */
|
||||
NULL /* get_message_width */
|
||||
};
|
@ -119,9 +119,7 @@ static bool d3d8_font_init_first(
|
||||
|
||||
#ifdef HAVE_D3D9
|
||||
static const font_renderer_t *d3d9_font_backends[] = {
|
||||
#if defined(_XBOX)
|
||||
&d3d_xbox360_font,
|
||||
#elif defined(_WIN32) && defined(HAVE_D3DX)
|
||||
#if defined(_WIN32) && defined(HAVE_D3DX)
|
||||
&d3d_win32_font,
|
||||
#endif
|
||||
NULL
|
||||
|
@ -162,7 +162,6 @@ int font_driver_get_line_height(void *font_data, float scale);
|
||||
extern font_renderer_t gl_raster_font;
|
||||
extern font_renderer_t gl_core_raster_font;
|
||||
extern font_renderer_t gl1_raster_font;
|
||||
extern font_renderer_t d3d_xbox360_font;
|
||||
extern font_renderer_t d3d_xdk1_font;
|
||||
extern font_renderer_t d3d_win32_font;
|
||||
extern font_renderer_t ps2_font;
|
||||
|
@ -123,10 +123,6 @@ VIDEO DRIVER
|
||||
/*============================================================
|
||||
FONTS
|
||||
============================================================ */
|
||||
#if defined(_XBOX360)
|
||||
#include "../gfx/drivers_font/xdk360_fonts.cpp"
|
||||
#endif
|
||||
|
||||
#ifdef WANT_GLSLANG
|
||||
#ifdef _WIN32
|
||||
#include "../deps/glslang/glslang/glslang/OSDependent/Windows/ossource.cpp"
|
||||
|
Loading…
x
Reference in New Issue
Block a user