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Let's just get rid of this problematic check instead
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@ -870,13 +870,6 @@ bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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depth = hwr->depth;
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stencil = hwr->stencil;
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#ifdef HAVE_OPENGLES
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if (!hwr->stencil &&
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!gl_check_capability(GL_CAPS_PACKED_DEPTH_STENCIL))
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return false;
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RARCH_LOG("[GL]: Supports Packed depth stencil.\n");
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#endif
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if (depth)
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{
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glGenRenderbuffers(gl->textures, gl->hw_render_depth);
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