mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-04 22:46:46 +00:00
(D3D) Use d3d_lockrectangle_clear wrapper function
This commit is contained in:
parent
0bc83ca6ae
commit
f778d36272
@ -60,12 +60,6 @@
|
||||
#include <vector>
|
||||
|
||||
#ifndef _XBOX
|
||||
#define D3DTexture_LockRectClear(pass, tex, level, lockedrect, rect, flags) \
|
||||
if (SUCCEEDED(tex->LockRect(level, &lockedrect, rect, flags))) \
|
||||
{ \
|
||||
memset(lockedrect.pBits, level, pass.info.tex_h * lockedrect.Pitch); \
|
||||
tex->UnlockRect(0); \
|
||||
}
|
||||
#define D3DDevice_CreateVertexBuffers(device, Length, Usage, UnusedFVF, UnusedPool, ppVertexBuffer, pUnusedSharedHandle) device->CreateVertexBuffer(Length, Usage, UnusedFVF, UnusedPool, ppVertexBuffer, NULL)
|
||||
#endif
|
||||
|
||||
|
@ -137,15 +137,17 @@ void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
|
||||
#endif
|
||||
}
|
||||
|
||||
void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex,
|
||||
unsigned tex_width, unsigned tex_height,
|
||||
void d3d_lockrectangle_clear(void *data,
|
||||
LPDIRECT3DTEXTURE tex,
|
||||
unsigned level, D3DLOCKED_RECT lock_rect, RECT rect,
|
||||
unsigned flags)
|
||||
{
|
||||
#if defined(_XBOX)
|
||||
d3d_video_t *chain = (d3d_video_t*)data;
|
||||
D3DTexture_LockRect(tex, level, &lock_rect, &rect, flags);
|
||||
memset(lock_rect.pBits, 0, tex_height * lock_rect.Pitch);
|
||||
memset(lock_rect.pBits, 0, chain->tex_h * lock_rect.Pitch);
|
||||
#else
|
||||
renderchain_t *chain = (renderchain_t*)data;
|
||||
if (SUCCEEDED(tex->LockRect(level, &lock_rect, &rect, flags)))
|
||||
{
|
||||
memset(lock_rect.pBits, level, tex_height * lock_rect.Pitch);
|
||||
|
@ -45,8 +45,8 @@ void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
|
||||
void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
|
||||
D3DPRIMITIVETYPE type, unsigned start, unsigned count);
|
||||
|
||||
void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex,
|
||||
unsigned tex_width, unsigned tex_height,
|
||||
void d3d_lockrectangle_clear(void *data,
|
||||
LPDIRECT3DTEXTURE tex,
|
||||
unsigned level, D3DLOCKED_RECT lock_rect, RECT rect,
|
||||
unsigned flags);
|
||||
|
||||
|
@ -537,7 +537,7 @@ void renderchain_blit_to_texture(void *data, const void *frame,
|
||||
|
||||
if (first.last_width != width || first.last_height != height)
|
||||
{
|
||||
D3DTexture_LockRectClear(first, first.tex, 0, d3dlr,
|
||||
d3d_lockrectangle_clear(first, first.tex, 0, d3dlr,
|
||||
NULL, D3DLOCK_NOSYSLOCK);
|
||||
}
|
||||
|
||||
|
@ -267,7 +267,8 @@ static void renderchain_blit_to_texture(void *data, const void *frame,
|
||||
|
||||
if (d3d->last_width != width || d3d->last_height != height)
|
||||
{
|
||||
D3DTexture_LockRectClear(d3d, d3d->tex, 0, d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
d3d_lockrectangle_clear(d3d, d3d->tex,
|
||||
0, d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
}
|
||||
|
||||
D3DTexture_LockRect(d3d->tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
|
@ -42,8 +42,4 @@
|
||||
#define RD3DDevice_Clear(device, Count, pRects, Flags, Color, Z, Stencil) D3DDevice_Clear(device, Count, pRects, Flags, Color, Z, Stencil, false)
|
||||
#endif
|
||||
|
||||
#define D3DTexture_LockRectClear(pass, tex, level, lockedrect, rect, flags) \
|
||||
D3DTexture_LockRect(tex, level, &lockedrect, rect, flags); \
|
||||
memset(lockedrect.pBits, 0, pass->tex_h * lockedrect.Pitch)
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user