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(PS3) Libsnes ports can now set per-system default keybind names
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commit
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@ -20,6 +20,8 @@
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#include "console_ext.h"
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#include "../boolean.h"
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#include "../libsnes.hpp"
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#include "../input/input_luts.h"
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#include "../general.h"
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#include <string.h>
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#include <ctype.h>
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@ -76,3 +78,20 @@ void ssnes_console_name_from_id(char *name, size_t size)
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name[i] = tolower(c);
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}
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}
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void ssnes_console_set_default_keybind_names_for_emulator (void)
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{
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const char *id = snes_library_id();
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// Genesis Plus GX/Next
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if (strstr(id, "Genesis Plus GX"))
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{
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B], "B button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A], "C button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X], "Y button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y], "A button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L], "X button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R], "Z button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT], "Mode button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT]));
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}
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}
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@ -28,4 +28,8 @@ const char *ssnes_console_get_rom_ext(void);
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// Transforms a library id to a name suitable as a pathname.
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void ssnes_console_name_from_id(char *name, size_t size);
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// Sets custom default keybind names (some systems emulated by the emulator
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// will need different keybind names for buttons, etc.)
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void ssnes_console_set_default_keybind_names_for_emulator(void);
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#endif
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@ -25,6 +25,21 @@
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uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
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char ssnes_default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY][256] = {
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"B Button", /* SNES_DEVICE_ID_JOYPAD_B */
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"Y Button", /* SNES_DEVICE_ID_JOYPAD_Y */
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"Select button", /* SNES_DEVICE_ID_JOYPAD_SELECT */
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"Start button", /* SNES_DEVICE_ID_JOYPAD_START */
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"D-Pad Up", /* SNES_DEVICE_ID_JOYPAD_UP */
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"D-Pad Down", /* SNES_DEVICE_ID_JOYPAD_DOWN */
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"D-Pad Left", /* SNES_DEVICE_ID_JOYPAD_LEFT */
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"D-Pad Right", /* SNES_DEVICE_ID_JOYPAD_RIGHT */
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"A Button", /* SNES_DEVICE_ID_JOYPAD_A */
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"X Button", /* SNES_DEVICE_ID_JOYPAD_X */
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"L Button", /* SNES_DEVICE_ID_JOYPAD_L */
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"R Button", /* SNES_DEVICE_ID_JOYPAD_R */
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};
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#if defined(__CELLOS_LV2__)
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uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
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CTRL_CIRCLE_MASK,
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@ -108,6 +108,7 @@ enum xdk360_device_id
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extern uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
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extern uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY];
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extern char ssnes_default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY][256];
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const char *ssnes_input_find_platform_key_label(uint64_t joykey);
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uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey);
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@ -583,6 +583,8 @@ int main(int argc, char *argv[])
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ps3_input_init();
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oskutil_init(&g_console.oskutil_handle, 0);
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ssnes_console_set_default_keybind_names_for_emulator();
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menu_init();
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switch(g_console.external_launcher_support)
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@ -744,6 +744,7 @@ static void set_setting_label(menu * menu_obj, uint64_t currentsetting)
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else
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menu_obj->items[currentsetting].text_color = ORANGE;
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const char * value = ssnes_input_find_platform_key_label(g_settings.input.binds[currently_selected_controller_menu][currentsetting-(FIRST_CONTROL_BIND)].joykey);
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snprintf(menu_obj->items[currentsetting].text, sizeof(menu_obj->items[currentsetting].text), ssnes_default_libsnes_keybind_name_lut[currentsetting-(FIRST_CONTROL_BIND)]);
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snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "INFO - [%s] on the PS3 controller is mapped to action:\n[%s].", menu_obj->items[currentsetting].text, value);
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snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), value);
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}
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