Remove useless variable.

This commit is contained in:
Themaister 2012-11-18 21:34:22 +01:00
parent 6e5cfa433d
commit f898709b1c
2 changed files with 1 additions and 5 deletions

View File

@ -515,7 +515,6 @@ void gl_deinit_fbo(gl_t *gl)
memset(gl->fbo_texture, 0, sizeof(gl->fbo_texture));
memset(gl->fbo, 0, sizeof(gl->fbo));
gl->fbo_inited = false;
gl->render_to_tex = false;
gl->fbo_pass = 0;
}
}
@ -700,7 +699,6 @@ static inline void gl_start_frame_fbo(gl_t *gl)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[0]);
gl->render_to_tex = true;
gl_set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true, false);
// Need to preserve the "flipped" state when in FBO as well to have
@ -810,7 +808,6 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[gl->fbo_pass - 1]);
glClear(GL_COLOR_BUFFER_BIT);
gl->render_to_tex = false;
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
gl_shader_set_params(gl, prev_rect->img_width, prev_rect->img_height,
prev_rect->width, prev_rect->height,
@ -829,7 +826,7 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
static void gl_update_resize(gl_t *gl)
{
#ifdef HAVE_FBO
if (!gl->render_to_tex)
if (!gl->fbo_inited)
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
else
{

View File

@ -222,7 +222,6 @@ typedef struct gl
GLuint fbo_texture[MAX_SHADERS];
struct gl_fbo_rect fbo_rect[MAX_SHADERS];
struct gl_fbo_scale fbo_scale[MAX_SHADERS];
bool render_to_tex;
int fbo_pass;
bool fbo_inited;
#endif