Revert "Start using wrappers for vertex declarations"

This reverts commit a09e8e0684.
This commit is contained in:
twinaphex 2015-11-12 01:55:18 +01:00
parent a09e8e0684
commit f929e9cee7
5 changed files with 5 additions and 16 deletions

View File

@ -1286,9 +1286,9 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
d3d_enable_blend_func(d3d->dev);
#ifndef _XBOX1
d3d_vertex_declaration_new(d3d->dev, vElems, &vertex_decl);
d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
d3d_set_vertex_declaration(d3d->dev, vertex_decl);
d3d_vertex_declaration_free(vertex_decl);
vertex_decl->Release();
#endif
d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,

View File

@ -117,14 +117,6 @@ bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev,
return false;
}
void d3d_vertex_declaration_free(void *vertex_data)
{
#ifndef _XBOX1
LPDIRECT3DVERTEXDECLARATION vertex_decl = (LPDIRECT3DVERTEXDECLARATION)vertex_data;
vertex_decl->Release();
#endif
}
LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
unsigned length, unsigned usage,
unsigned fvf, D3DPOOL pool, void *handle)

View File

@ -96,8 +96,6 @@ void d3d_texture_blit(unsigned pixel_size,
bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev,
const void *vertex_data, void **decl_data);
void d3d_vertex_declaration_free(void *vertex_data);
void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp);
void d3d_enable_blend_func(void *data);

View File

@ -475,8 +475,8 @@ static bool cg_d3d9_renderchain_init_shader_fvf(void *data, void *pass_data)
}
}
if (!d3d_vertex_declaration_new(chain->dev, decl,
&pass->vertex_decl))
if (FAILED(chain->dev->CreateVertexDeclaration(
decl, &pass->vertex_decl)))
return false;
return true;
@ -1372,7 +1372,6 @@ static void renderchain_render_pass(
translate_filter(pass->info.pass->filter));
d3d_set_vertex_declaration(d3dr, pass->vertex_decl);
for (i = 0; i < 4; i++)
d3d_set_stream_source(d3dr, i,
pass->vertex_buf, 0, sizeof(Vertex));

View File

@ -83,7 +83,7 @@ static bool xdk_renderchain_init_shader_fvf(void *data, void *pass_data)
D3DDECL_END()
};
if (!d3d_vertex_declaration_new(d3dr, VertexElements, &chain->vertex_decl))
if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &chain->vertex_decl)))
return false;
#endif