Path to check initial texture with GLSL.

This commit is contained in:
Themaister 2011-05-23 17:41:52 +02:00
parent 8bc3d3ac5c
commit f9c5c7c8a5
6 changed files with 80 additions and 14 deletions

View File

@ -110,12 +110,9 @@ static inline bool load_gl_proc(void)
{
LOAD_SYM(glClientActiveTexture);
LOAD_SYM(glActiveTexture);
return pglClientActiveTexture && pglActiveTexture;
}
#else
#define pglClientActiveTexture glClientActiveTexture
#define pglActiveTexture glActiveTexture
static inline bool load_gl_proc(void) { return true; }
#endif
@ -251,14 +248,21 @@ static void gl_shader_set_proj_matrix(void)
static void gl_shader_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_count)
unsigned frame_count,
const struct gl_tex_info *info)
{
#ifdef HAVE_CG
gl_cg_set_params(width, height, tex_width, tex_height, out_width, out_height, frame_count);
gl_cg_set_params(width, height,
tex_width, tex_height,
out_width, out_height,
frame_count, info);
#endif
#ifdef HAVE_XML
gl_glsl_set_params(width, height, tex_width, tex_height, out_width, out_height, frame_count);
gl_glsl_set_params(width, height,
tex_width, tex_height,
out_width, out_height,
frame_count, info);
#endif
}
@ -767,8 +771,15 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
#endif
}
struct gl_tex_info tex_info = {
.tex = gl->texture,
.input_size = {width, height},
.tex_size = {gl->tex_w, gl->tex_h},
.coord = gl->tex_coords
};
glClear(GL_COLOR_BUFFER_BIT);
gl_shader_set_params(width, height, gl->tex_w, gl->tex_h, gl->vp_width, gl->vp_height, gl->frame_count);
gl_shader_set_params(width, height, gl->tex_w, gl->tex_h, gl->vp_width, gl->vp_height, gl->frame_count, &tex_info);
if (width != gl->last_width || height != gl->last_height) // Res change. need to clear out texture.
{
@ -834,7 +845,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
// Render to FBO with certain size.
set_viewport(gl, rect->img_width, rect->img_height, true);
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height, prev_rect->width, prev_rect->height, gl->vp_width, gl->vp_height, gl->frame_count);
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height, prev_rect->width, prev_rect->height, gl->vp_width, gl->vp_height, gl->frame_count, &tex_info);
glDrawArrays(GL_QUADS, 0, 4);
}
@ -855,7 +866,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
glClear(GL_COLOR_BUFFER_BIT);
gl->render_to_tex = false;
set_viewport(gl, gl->win_width, gl->win_height, false);
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height, prev_rect->width, prev_rect->height, gl->vp_width, gl->vp_height, gl->frame_count);
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height, prev_rect->width, prev_rect->height, gl->vp_width, gl->vp_height, gl->frame_count, &tex_info);
glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[gl->fbo_pass - 1]);
glDrawArrays(GL_QUADS, 0, 4);

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@ -98,6 +98,14 @@ struct gl_fbo_scale
bool valid;
};
struct gl_tex_info
{
GLuint tex;
float input_size[2];
float tex_size[2];
const float *coord;
};
// Windows ... <_<
#if (defined(HAVE_XML) || defined(HAVE_CG)) && defined(_WIN32)
extern PFNGLCLIENTACTIVETEXTUREPROC pglClientActiveTexture;

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@ -93,8 +93,10 @@ void gl_cg_set_proj_matrix(void)
void gl_cg_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_count)
unsigned frame_count,
const struct gl_tex_info *info)
{
(void)info;
if (cg_active)
{
cgGLSetParameter2f(prg[active_index].vid_size_f, width, height);

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@ -31,7 +31,8 @@ void gl_cg_set_proj_matrix(void);
void gl_cg_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_count);
unsigned frame_count,
const struct gl_tex_info *info);
void gl_cg_use(unsigned index);

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@ -61,6 +61,9 @@
#define pglGetProgramInfoLog glGetProgramInfoLog
#define pglDeleteProgram glDeleteProgram
#define pglGetAttachedShaders glGetAttachedShaders
#define pglGetAttribLocation glGetAttribLocation
#define pglEnableVertexAttribArray glEnableVertexAttribArray
#define pglVertexAttribPointer glVertexAttribPointer
#else
static PFNGLCREATEPROGRAMPROC pglCreateProgram = NULL;
static PFNGLUSEPROGRAMPROC pglUseProgram = NULL;
@ -81,6 +84,9 @@ static PFNGLGETPROGRAMIVPROC pglGetProgramiv = NULL;
static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog = NULL;
static PFNGLDELETEPROGRAMPROC pglDeleteProgram = NULL;
static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders = NULL;
static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation = NULL;
static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray = NULL;
static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer = NULL;
#endif
#define MAX_PROGRAMS 16
@ -597,6 +603,9 @@ bool gl_glsl_init(const char *path)
LOAD_GL_SYM(GetProgramInfoLog);
LOAD_GL_SYM(DeleteProgram);
LOAD_GL_SYM(GetAttachedShaders);
LOAD_GL_SYM(GetAttribLocation);
LOAD_GL_SYM(EnableVertexAttribArray);
LOAD_GL_SYM(VertexAttribPointer);
#endif
SSNES_LOG("Checking GLSL shader support ...\n");
@ -608,7 +617,9 @@ bool gl_glsl_init(const char *path)
&& pglDetachShader && pglLinkProgram && pglGetUniformLocation
&& pglUniform1i && pglUniform2fv && pglUniform4fv
&& pglGetShaderiv && pglGetShaderInfoLog && pglGetProgramiv && pglGetProgramInfoLog
&& pglDeleteProgram && pglGetAttachedShaders;
&& pglDeleteProgram && pglGetAttachedShaders
&& pglGetAttribLocation && pglEnableVertexAttribArray
&& pglVertexAttribPointer;
#endif
if (!shader_support)
@ -701,7 +712,8 @@ void gl_glsl_deinit(void)
void gl_glsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_count)
unsigned frame_count,
const struct gl_tex_info *info)
{
if (glsl_enable && gl_program[active_index] > 0)
{
@ -727,6 +739,37 @@ void gl_glsl_set_params(unsigned width, unsigned height,
location = pglGetUniformLocation(gl_program[active_index], gl_teximage_uniforms[i]);
pglUniform1i(location, i + 1);
}
// Set original texture unless we're in first pass (pointless).
if (active_index > 1)
{
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
glBindTexture(GL_TEXTURE_2D, info->tex);
location = pglGetUniformLocation(gl_program[active_index], "rubyOrigTexture");
pglUniform1i(location, gl_teximage_cnt + 1);
location = pglGetUniformLocation(gl_program[active_index], "rubyOrigTextureSize");
pglUniform2fv(location, 1, info->tex_size);
location = pglGetUniformLocation(gl_program[active_index], "rubyOrigInputSize");
pglUniform2fv(location, 1, info->input_size);
// Pass texture coordinates.
location = pglGetAttribLocation(gl_program[active_index], "rubyOrigTexCoord");
if (location >= 0)
{
pglEnableVertexAttribArray(location);
pglVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 0, info->coord);
}
pglActiveTexture(GL_TEXTURE0);
}
else
{
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
glBindTexture(GL_TEXTURE_2D, 0);
pglActiveTexture(GL_TEXTURE0);
}
}
}

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@ -31,7 +31,8 @@ void gl_glsl_set_proj_matrix(void);
void gl_glsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_counter);
unsigned frame_counter,
const struct gl_tex_info *info);
void gl_glsl_use(unsigned index);