Should fix netplay for bSNES as well.

Do not rely on when polling takes place in the emu core.
We earlier assumed that this occured always at the start of the main
loop. We now do not care about when the poll callback is called, and we
manually poll the network ourselves in pre_frame.
This commit is contained in:
Themaister 2011-06-26 15:32:24 +02:00
parent 7c538274b4
commit fa777b8356
3 changed files with 5 additions and 9 deletions

View File

@ -96,10 +96,7 @@ struct netplay
void input_poll_net(void)
{
if (!netplay_should_skip(g_extern.netplay) && netplay_can_poll(g_extern.netplay))
{
netplay_callbacks(g_extern.netplay)->poll_cb();
netplay_poll(g_extern.netplay);
}
}
void video_frame_net(const uint16_t *data, unsigned width, unsigned height)
@ -243,7 +240,7 @@ static bool init_socket(netplay_t *handle, const char *server, uint16_t port)
{
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
WSACleanup();
return false;
@ -470,7 +467,7 @@ static bool get_self_input_state(netplay_t *handle)
if (handle->frame_count > 0) // First frame we always give zero input since relying on input from first frame screws up when we use -F 0.
{
snes_input_state_t cb = handle->cbs.state_cb;
for (int i = 0; i <= 11; i++)
for (unsigned i = 0; i <= 11; i++)
{
int16_t tmp = cb(g_settings.input.netplay_client_swap_input ? 0 : !handle->port, SNES_DEVICE_JOYPAD, 0, i);
state |= tmp ? 1 << i : 0;
@ -659,6 +656,8 @@ void netplay_pre_frame(netplay_t *handle)
{
psnes_serialize(handle->buffer[handle->self_ptr].state, handle->state_size);
handle->can_poll = true;
input_poll_net();
}
// Here we check if we have new input and replay from recorded input.

View File

@ -34,7 +34,6 @@ struct snes_callbacks
{
snes_video_refresh_t frame_cb;
snes_audio_sample_t sample_cb;
snes_input_poll_t poll_cb;
snes_input_state_t state_cb;
};

View File

@ -905,7 +905,6 @@ static void init_netplay(void)
struct snes_callbacks cbs = {
.frame_cb = video_frame,
.sample_cb = audio_sample,
.poll_cb = input_poll,
.state_cb = input_state
};
@ -1510,14 +1509,13 @@ int main(int argc, char *argv[])
#ifdef HAVE_NETPLAY
psnes_set_video_refresh(g_extern.netplay ? video_frame_net : video_frame);
psnes_set_audio_sample(g_extern.netplay ? audio_sample_net : audio_sample);
psnes_set_input_poll(g_extern.netplay ? input_poll_net : input_poll);
psnes_set_input_state(g_extern.netplay ? input_state_net : input_state);
#else
psnes_set_video_refresh(video_frame);
psnes_set_audio_sample(audio_sample);
psnes_set_input_poll(input_poll);
psnes_set_input_state(input_state);
#endif
psnes_set_input_poll(input_poll);
init_controllers();