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Add new header file_ext.h - refactor out frontend_console.h
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21
config.def.h
21
config.def.h
@ -1,5 +1,6 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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@ -178,26 +179,6 @@ enum
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#define DEFAULT_ASPECT_RATIO -1.0f
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#endif
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#ifdef HAVE_DYNAMIC
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#ifdef _WIN32
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#define EXT_EXECUTABLES "dll|DLL"
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#elif defined(__APPLE__)
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#define EXT_EXECUTABLES "dylib"
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#else
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#define EXT_EXECUTABLES "so|SO"
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#endif
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#else
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#if defined(__CELLOS_LV2__)
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#define EXT_EXECUTABLES "self|SELF|bin|BIN"
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#elif defined(_XBOX1)
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#define EXT_EXECUTABLES "xbe|XBE"
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#elif defined(_XBOX360)
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#define EXT_EXECUTABLES "xex|XEX"
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#elif defined(GEKKO)
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#define EXT_EXECUTABLES "dol|DOL"
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#endif
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#endif
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////////////////
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// Video
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////////////////
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@ -16,6 +16,7 @@
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#include "core_info.h"
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#include "general.h"
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#include "file.h"
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#include "file_ext.h"
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#include "config.def.h"
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core_info_list_t *get_core_info_list(const char *modules_path)
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48
file_ext.h
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48
file_ext.h
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@ -0,0 +1,48 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _FILE_EXT_H
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#define _FILE_EXT_H
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#ifdef HAVE_DYNAMIC
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#ifdef _WIN32
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#define EXT_EXECUTABLES "dll|DLL"
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#elif defined(__APPLE__)
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#define EXT_EXECUTABLES "dylib"
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#else
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#define EXT_EXECUTABLES "so|SO"
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#endif
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#else
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#if defined(__CELLOS_LV2__)
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#define EXT_EXECUTABLES "self|SELF|bin|BIN"
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#define SALAMANDER_FILE "EBOOT.BIN"
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#define DEFAULT_EXE_EXT ".SELF"
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#elif defined(_XBOX1)
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#define EXT_EXECUTABLES "xbe|XBE"
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#define SALAMANDER_FILE "default.xbe"
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#define DEFAULT_EXE_EXT ".xbe"
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#elif defined(_XBOX360)
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#define EXT_EXECUTABLES "xex|XEX"
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#define SALAMANDER_FILE "default.xex"
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#define DEFAULT_EXE_EXT ".xex"
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#elif defined(GEKKO)
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#define EXT_EXECUTABLES "dol|DOL"
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#define SALAMANDER_FILE "boot.dol"
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#define DEFAULT_EXE_EXT ".dol"
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#endif
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#endif
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#endif
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@ -52,10 +52,10 @@
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#undef HAVE_MENU
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#endif
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#include "../file_ext.h"
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#ifdef RARCH_CONSOLE
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#include "../config.def.h"
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#include "frontend_console.h"
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default_paths_t default_paths;
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@ -1,18 +0,0 @@
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#ifndef _FRONTEND_CONSOLE_H
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#define _FRONTEND_CONSOLE_H
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#ifdef GEKKO
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#define SALAMANDER_FILE "boot.dol"
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#define DEFAULT_EXE_EXT ".dol"
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#elif defined(__CELLOS_LV2__)
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#define SALAMANDER_FILE "EBOOT.BIN"
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#define DEFAULT_EXE_EXT ".SELF"
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#elif defined(_XBOX1)
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#define SALAMANDER_FILE "default.xbe"
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#define DEFAULT_EXE_EXT ".xbe"
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#elif defined(_XBOX360)
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#define SALAMANDER_FILE "default.xex"
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#define DEFAULT_EXE_EXT ".xex"
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#endif
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#endif
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@ -19,7 +19,7 @@
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#include <stddef.h>
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#include <string.h>
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#include "frontend_console.h"
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#include "../file_ext.h"
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#include "frontend_salamander.h"
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#if defined(__CELLOS_LV2__)
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@ -24,6 +24,7 @@
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#include "rgui.h"
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#include "utils/file_list.h"
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#include "../../general.h"
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#include "../../file_ext.h"
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#include "../../gfx/gfx_common.h"
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#include "../../config.def.h"
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#include "../../file.h"
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@ -32,6 +32,7 @@ static void rarch_console_exec(const char *path, bool should_load_game)
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RARCH_LOG("Attempt to load executable: [%s].\n", path);
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char spawn_data[256];
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char game_path[256];
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(void)game_path;
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for(unsigned int i = 0; i < sizeof(spawn_data); ++i)
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spawn_data[i] = i & 0xff;
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