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(Xbox 1) Panel should always be loaded regardless of low RAM mode
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@ -274,6 +274,12 @@ static void texture_image_border_load(const char *path)
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static void rmenu_gfx_init(void)
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{
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texture_image_load("D:\\Media\\menuMainRomSelectPanel.png", &g_extern.console.menu_panel);
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//Center the text
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xpos = d3d->win_width == 640 ? 65 : 400;
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ypos = d3d->win_width == 640 ? 430 : 670;
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_LOW_RAM_MODE_ENABLE))
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return;
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@ -284,12 +290,7 @@ static void rmenu_gfx_init(void)
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sizeof(g_extern.console.menu_texture_path));
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texture_image_load(g_extern.console.menu_texture_path, &g_extern.console.menu_texture);
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texture_image_load("D:\\Media\\menuMainRomSelectPanel.png", &g_extern.console.menu_panel);
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//Display some text
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//Center the text (hardcoded)
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xpos = d3d->win_width == 640 ? 65 : 400;
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ypos = d3d->win_width == 640 ? 430 : 670;
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#else
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texture_image_border_load(g_extern.console.menu_texture_path);
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#endif
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