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https://github.com/libretro/RetroArch.git
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(PSP) improved screen blitting, using a fullscreen sprite instead of a
sceGuCopyImage.
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67724c3413
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@ -42,40 +42,45 @@ typedef struct psp1_video
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unsigned tex_h;
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} psp1_video_t;
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typedef struct psp1_vertex
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{
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u16 u,v;
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u16 color;
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u16 x,y,z;
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}psp1_vertex_t;
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static unsigned int __attribute__((aligned(16))) list[262144];
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static void init_texture(void *data, const video_info_t *video)
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{
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psp1_video_t *psp = (psp1_video_t*)data;
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psp->rgb32 = video->rgb32;
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sceGuInit();
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sceGuStart(GU_DIRECT, list);
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sceGuDrawBuffer(psp->rgb32 ? GU_PSM_8888 : GU_PSM_5650, (void*)0, SCEGU_VRAM_WIDTH);
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sceGuDispBuffer(SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, (void*)0x88000, SCEGU_VRAM_WIDTH);
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sceGuClear(GU_COLOR_BUFFER_BIT);
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sceGuOffset(2048 - (SCEGU_SCR_WIDTH / 2), 2048 - (SCEGU_SCR_HEIGHT / 2));
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sceGuViewport(2048, 2048, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT);
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sceGuClearColor(GU_COLOR(0.0f,0.0f,1.0f,1.0f));
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sceGuScissor(0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuTexMode(psp->rgb32 ? GU_PSM_8888 : GU_PSM_5650, 0, 0, GU_FALSE);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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sceGuTexFilter(GU_LINEAR, GU_LINEAR);
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sceGuTexFilter(GU_LINEAR, GU_LINEAR);
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sceGuTexWrap ( GU_CLAMP,GU_CLAMP );
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sceGuEnable(GU_TEXTURE_2D);
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sceGuFrontFace(GU_CW);
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sceGuDisable(GU_BLEND);
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sceGuDisable (GU_DEPTH_TEST);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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psp->rgb32 = video->rgb32;
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}
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static void *psp_init(const video_info_t *video,
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@ -125,28 +130,36 @@ static bool psp_frame(void *data, const void *frame,
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(void)height;
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(void)pitch;
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(void)msg;
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psp1_video_t *psp = (psp1_video_t*)data;
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pitch= pitch/(psp->rgb32 ? 4 : 2);
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if(!frame)
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return true;
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sceKernelDcacheWritebackInvalidateAll();
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sceGuStart(GU_DIRECT, list);
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sceGumMatrixMode(GU_PROJECTION);
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sceGumLoadIdentity();
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sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f);
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sceGumMatrixMode(GU_VIEW);
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sceGumLoadIdentity();
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sceGuClearColor(GU_COLOR(0.0f,0.0f,0.0f,1.0f));
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sceGuClearDepth(0);
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sceGuCopyImage(psp->rgb32 ?GU_PSM_8888:GU_PSM_5650,0,0,width,height,pitch / (psp->rgb32 ? 4 : 2),(void*)frame,0,0,512,(void*)0x44088000);
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sceGuClear(GU_COLOR_BUFFER_BIT);
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psp1_vertex_t* v = sceGuGetMemory(2*sizeof(psp1_vertex_t));
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v[0].x=(SCEGU_SCR_WIDTH-width*SCEGU_SCR_HEIGHT/height)/2;
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v[0].y=0;
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v[0].u=2;
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v[0].v=0;
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v[1].x=(SCEGU_SCR_WIDTH+width*SCEGU_SCR_HEIGHT/height)/2;
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v[1].y=(SCEGU_SCR_HEIGHT);
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v[1].u=width+2;
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v[1].v=height;
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sceKernelDcacheWritebackInvalidateAll();
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//could be unsafe , TODO: replace with sceGuTexImage(0,next_POT(width),next_POT(height),pitch,frame);
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sceGuTexImage(0,pitch,pitch,pitch,frame);
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_COLOR_5650|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,NULL,v);
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sceGuFinish();
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sceGuSync(0,0);
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sceDisplayWaitVblankStart();
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void *frame_ptr = (void*)&frame;
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sceGuSwapBuffers();
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return true;
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}
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