Fix MSVC 2015 solution

This commit is contained in:
twinaphex 2018-03-16 21:44:56 +01:00
parent 3d378fd772
commit ffbb439fb5
2 changed files with 10 additions and 10 deletions

View File

@ -432,7 +432,7 @@ protected:
virtual void emit_array_copy(const std::string &lhs, uint32_t rhs_id);
bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, uint32_t start_offset = 0,
uint32_t end_offset = std::numeric_limits<uint32_t>::max());
uint32_t end_offset = UINT32_MAX);
uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
uint32_t type_to_packed_alignment(const SPIRType &type, uint64_t flags, BufferPackingStandard packing);
uint32_t type_to_packed_array_stride(const SPIRType &type, uint64_t flags, BufferPackingStandard packing);

View File

@ -191,7 +191,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_SLANG;HAVE_GLSLANG;WANT_GLSLANG;HAVE_VULKAN;HAVE_SPIRV_CROSS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
@ -210,7 +210,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_SLANG;HAVE_GLSLANG;WANT_GLSLANG;HAVE_VULKAN;HAVE_SPIRV_CROSS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
@ -230,7 +230,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_SLANG;HAVE_GLSLANG;WANT_GLSLANG;HAVE_VULKAN;HAVE_SPIRV_CROSS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
@ -249,7 +249,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_SLANG;HAVE_GLSLANG;WANT_GLSLANG;HAVE_VULKAN;HAVE_SPIRV_CROSS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
@ -271,7 +271,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_SLANG;HAVE_GLSLANG;WANT_GLSLANG;HAVE_VULKAN;HAVE_SPIRV_CROSS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
@ -295,7 +295,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_SLANG;HAVE_GLSLANG;WANT_GLSLANG;HAVE_VULKAN;HAVE_SPIRV_CROSS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
@ -320,7 +320,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_SLANG;HAVE_GLSLANG;WANT_GLSLANG;HAVE_VULKAN;HAVE_SPIRV_CROSS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
@ -344,7 +344,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_SLANG;HAVE_GLSLANG;WANT_GLSLANG;HAVE_VULKAN;HAVE_SPIRV_CROSS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\gfx\include\dxsdk;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
@ -376,4 +376,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>