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(D3D) Get rid of some backbuffer glitches
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@ -1648,7 +1648,14 @@ static bool d3d_frame(void *data, const void *frame,
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/* render_chain() only clears out viewport,
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* clear out everything. */
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d3d_set_viewport(d3d, width, height, false, false);
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D3DVIEWPORT screen_vp;
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screen_vp.X = 0;
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screen_vp.Y = 0;
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screen_vp.MinZ = 0;
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screen_vp.MaxZ = 1;
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screen_vp.Width = width;
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screen_vp.Height = height;
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d3dr->SetViewport(&screen_vp);
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d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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/* Insert black frame first, so we
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