twinaphex
8fadef7082
Update d3d9_set_vertex_shader
2018-05-17 23:23:17 +02:00
twinaphex
6d2b5c8052
Move read_viewport function back to d3d9.c
2018-05-17 17:17:08 +02:00
twinaphex
2d540264e8
Start hooking up set_shader_mvp function
2018-05-15 06:02:10 +02:00
twinaphex
e1368a9209
(Cg D3D9) Buildfix
2018-05-14 21:42:14 +02:00
twinaphex
39f45a17d2
create d3d9_convert_geometry
2018-05-14 21:32:14 +02:00
twinaphex
e9054159ec
Remove set_font_rect callback
2018-05-14 16:57:34 +02:00
twinaphex
232d3f4d92
Take out add_state_tracker function callback for D3D9 renderchain
2018-05-14 06:33:51 +02:00
twinaphex
2c5112f3ac
Cleanups
2018-05-14 05:07:12 +02:00
twinaphex
c40c08375c
(d3d9_common.h) Cleanups
2018-05-14 05:04:45 +02:00
twinaphex
cbe4c78979
(D3D8/D3D9) Cleanups
2018-05-14 04:55:33 +02:00
twinaphex
606d700bf2
No more D3D8/D3D9 header includes in d3d_common.c
2018-05-14 04:36:08 +02:00
twinaphex
8733a41e58
(d3d_common.c) Get rid of these header includes
2018-05-14 04:00:27 +02:00
twinaphex
6a9b39da3f
Get rid of d3d.h and xdk_defines.h
2018-05-14 03:57:27 +02:00
twinaphex
d1c1e4e2aa
Move D3D9_DECL_FVF_TEXCOORD to d3d9_common.h
2018-05-14 03:17:26 +02:00
twinaphex
2dae506e88
(MSVC2003) Buildfix
2018-05-14 01:11:47 +02:00
twinaphex
aea89bfde3
Cleanups
2018-05-14 00:37:03 +02:00
twinaphex
8a78b69689
Buildfix
2018-05-14 00:31:58 +02:00
Stuart Carnie
0a4ff225be
Update Vulkan
2018-05-13 21:35:18 +02:00
twinaphex
85da5360d2
(D3D9) Update
2018-05-13 18:47:24 +02:00
twinaphex
34149e510e
(D3D9) Cleanups
2018-05-13 18:36:17 +02:00
twinaphex
33d2c2d422
(D3D9) Cleanups
2018-05-13 18:33:16 +02:00
twinaphex
46f23f9fbd
Get rid of d3d_video_viewport
2018-05-13 18:24:19 +02:00
twinaphex
5bde17025a
Move min_filter_to_mag to gl_common.h
2018-05-13 14:24:49 +02:00
twinaphex
41295ef7b9
Remove viewport_info callback from D3D9 renderchain interface
2018-05-13 06:29:17 +02:00
twinaphex
27170674a5
(D3D9) Cleanups
2018-05-13 06:22:12 +02:00
twinaphex
dee50349ba
Rename d3d_renderchain_driver to d3d9_renderchain_driver
2018-05-13 06:03:26 +02:00
twinaphex
494ddb16d9
Get rid of viewport_info callback function - was the same for both
...
GL1 and GL2 renderchains
2018-05-13 05:56:44 +02:00
twinaphex
6996e72b49
Move renderchain driver interface to gl_common.h - and replace
...
some void pointers in function callbacks with gl_t
2018-05-13 05:53:35 +02:00
twinaphex
be502a39fd
Cleanups
2018-05-12 19:24:04 +02:00
twinaphex
58ac7c320e
(dxgi_common.c) Add more __WINRT__ ifdefs
2018-05-12 19:22:37 +02:00
twinaphex
542294900f
(WinRT) More compilation fixes
2018-05-12 19:03:39 +02:00
Dwedit
387d4d87eb
Fix core selection appearing unnecessarily
...
Re-order the dialog items in core selection dialog to make the listbox have focus
Removed the "do wm close" stuff.
2018-05-09 21:04:23 -05:00
Dwedit
f3f0d4f787
Unify File Open and File Drag Drop code
...
* Code in `win32_drag_query_file` was split off into `win32_load_content_from_gui`
* File Open dialog now uses the same code as drag drop instead of the non-working code that was in there before.
* File Dialog and Core Select Dialog show and hide mouse cursor if they were invoked in fullscreen mode
2018-05-09 21:04:23 -05:00
twinaphex
46f7742afc
Some early WinRT commits
2018-05-09 16:13:29 +02:00
twinaphex
82ebb9576f
Create d3d9_video_t and d3d8_video_t
2018-05-03 22:03:12 +02:00
Dwedit
81457d74d3
Use WINAPI
instead of __stdcall
, not sure what keywords I can use or not, so I'll just use the macro instead of the keyword
2018-05-02 22:09:20 -05:00
Dwedit
0d2f9b9b11
Fix __stdcall calling convention for Win32 32-bit builds
2018-05-02 21:59:07 -05:00
twinaphex
95278d39f7
Buildfix for MSVC 2003
2018-05-02 01:03:40 +02:00
twinaphex
33c1d55801
GetDisplayConfigBufferSizes and QueryDisplayConfig now go
...
through function pointers for backwards compatibility
2018-05-01 21:44:10 +02:00
Brad Parker
a1aefc901c
Qt WIMP GUI
2018-04-30 14:33:05 -04:00
twinaphex
714f7b7b13
Cleanups
2018-04-27 23:21:44 +02:00
twinaphex
72428a23c5
(shader_vulkan.cpp) Move some functions to vulkan_common.c
2018-04-24 07:07:58 +02:00
twinaphex
77d815a572
Get rid of warning
2018-04-23 17:48:31 +02:00
twinaphex
789ef63dee
(360) Don't bake in HAVE_XUI anymore; buildfixes for C++
2018-04-23 17:35:36 +02:00
twinaphex
fec8d3294c
Cleanup
2018-04-23 17:23:14 +02:00
twinaphex
95ecbc0859
Update
2018-04-23 17:22:02 +02:00
twinaphex
830068e5bd
Create d3d9x_constant_table_set_float_array
2018-04-23 17:20:08 +02:00
twinaphex
a6fcd9dae0
Create d3d9x_constant_table_set_defaults
2018-04-23 17:09:11 +02:00
twinaphex
0e5ccd7c15
Create d3d9x_constant_table_set_matrix
2018-04-23 17:04:30 +02:00
twinaphex
282b4ba21b
(d3d9_common.c) Cleanups
2018-04-23 15:40:43 +02:00
twinaphex
af734939ee
More HLSL work
2018-04-23 15:26:35 +02:00
twinaphex
32c92a9a22
Rename d3dxbuffer_release
2018-04-23 15:04:19 +02:00
twinaphex
5dc916f0b3
Take out another header include
2018-04-22 15:45:56 +02:00
twinaphex
04fa4871f0
Create d3d_translate_filter and get rid of duplicate functions
2018-04-22 15:45:11 +02:00
twinaphex
88387ccbde
(D3D8) Cleanups
2018-04-22 15:34:08 +02:00
twinaphex
3a93377811
D3D8 buildfix
2018-04-22 14:55:15 +02:00
twinaphex
80fdd6d2a1
Less pointer/variable casting going on
2018-04-22 14:20:59 +02:00
twinaphex
ca8829fe3c
(D3D9) Simplifications
2018-04-22 14:00:32 +02:00
twinaphex
a7e40ea3f4
(d3d8_common.c) Define CINTERFACE, get rid of C++ versions
2018-04-22 13:34:05 +02:00
twinaphex
5ee6cdf753
(d3d9_common.c) Cleanups
2018-04-22 13:26:58 +02:00
twinaphex
8de03fe843
(D3D9 common) Define CINTERFACE and get rid of C++ ifdefs
2018-04-22 13:18:56 +02:00
twinaphex
58623d7540
(d3d_common.h) Cleanups
2018-04-22 13:09:03 +02:00
twinaphex
3033dda866
(x11_common.c) Cleanups
2018-04-22 13:05:40 +02:00
twinaphex
248f1242dc
Some warning fixes
2018-04-21 18:14:19 +02:00
twinaphex
6929db9fb6
(D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0
2018-04-21 05:36:59 +02:00
twinaphex
832cc4e945
(MSVC) Silence warnings
2018-04-21 05:20:22 +02:00
aliaspider
b78dcf9f4c
update D3D10 driver.
2018-04-21 03:56:19 +01:00
twinaphex
7515c3d7c3
(D3D10) Switch to shader model 4.0
2018-04-21 03:33:08 +02:00
twinaphex
9f2b56a929
Update Direct3D 10 driver
2018-04-21 03:27:41 +02:00
twinaphex
9532a77b4f
Buildfix
2018-04-18 07:53:25 +02:00
twinaphex
e17c3d869d
Avoid warnings on gx2_common.h
2018-04-18 06:43:21 +02:00
Brandon Wright
6aa33c8710
Add some X11 error checking.
2018-04-16 16:56:36 -05:00
Brandon Wright
95f8205fd1
Add DRM interface for refresh rate.
2018-04-16 15:36:46 -05:00
Brandon Wright
64b2830889
Fix Win32 build. Set Windows header API to Win7.
2018-04-16 14:51:38 -05:00
twinaphex
d46011ae14
Cleanups
2018-04-16 04:20:24 +02:00
Brandon Wright
e049605359
Add refresh rate polling to Win32 >= Windows 7.
2018-04-15 19:33:38 -05:00
Brandon Wright
533f898132
Add get refresh rate context function. Implement for X11 and Wayland.
2018-04-15 17:56:12 -05:00
twinaphex
359de5c84b
Create win32_change_display_settings
2018-04-15 17:55:37 +02:00
twinaphex
b6764c43db
Buildfix
2018-04-09 19:09:00 +02:00
twinaphex
ff9aebedca
Some more Clang warning fixes
2018-04-09 17:48:11 +02:00
twinaphex
8e7b1ede7f
Silence Clang warnings
2018-04-09 17:35:27 +02:00
Brandon Wright
9f15e39114
Also use the original fallback designed for older window managers.
2018-04-02 20:21:32 -05:00
Brandon Wright
0a5e65dc06
Add workarounds based on window manager for override-redirect.
2018-04-02 20:01:14 -05:00
Brandon Wright
64686d8106
Set override-redirect on true fullscreen, but after window is mapped.
2018-04-01 17:47:27 -05:00
twinaphex
92b46a8275
Some cleanups
2018-03-30 15:50:27 +02:00
twinaphex
008900e73d
(D3D11/D3D12) Fix crashes with completely black or white thumbnail
...
textures in XMB
2018-03-30 02:30:56 +02:00
Brandon Wright
3bbff3c689
Use _NET_WM_STATE_FULLSCREEN as a first measure, only falling back to override-redirect when not supported.
2018-03-29 17:13:51 -05:00
twinaphex
ef5830b233
Silence some CXX_BUILD warnings
2018-03-29 15:27:30 +02:00
twinaphex
163be3ccfd
(vulkan_common.c) Prevent some more collissions in the future
2018-03-28 17:41:04 +02:00
aliaspider
3d96cacd71
add experimental D3D11 hwrender support.
2018-03-25 23:14:14 +01:00
twinaphex
9057ffbde4
use boolean.h instead of stdbool.h
2018-03-24 11:45:50 +01:00
twinaphex
1d1acc8940
Cleanup
2018-03-03 16:33:49 +01:00
twinaphex
542cd6b6bf
Uniquely name variables
2018-03-03 15:51:00 +01:00
twinaphex
b4a743fff4
Split up menu display drivers for D3D8/D3D9 into separate drivers;
...
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex
070c09faec
Avoid more pointer grabbing for video driver ptr
2018-02-16 20:42:37 +01:00
Twinaphex
34edaaf98b
Merge pull request #6291 from aliaspider/master
...
(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider
8a93e8d503
(D3D12) silence warning.
2018-02-12 01:29:44 +01:00
Twinaphex
e428cec428
Merge pull request #6290 from aliaspider/master
...
(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider
98682197c9
(D3D11/12) add overlays.
2018-02-12 01:19:43 +01:00
Twinaphex
327e2237d6
Merge pull request #6289 from aliaspider/master
...
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
...
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
Twinaphex
4d1090dc53
Merge pull request #6281 from bparker06/decorations
...
add menu setting to toggle window decorations
2018-02-11 05:56:15 +01:00
Brad Parker
43aa977a91
add menu setting to toggle window decorations
2018-02-10 23:46:09 -05:00
aliaspider
37bebb5b65
(D3D12) slang shaders support.
2018-02-11 00:00:20 +01:00
aliaspider
6fe379d978
(D3D12) add a compute shader for mipmap generation.
2018-02-09 14:57:07 +01:00
aliaspider
97813b9722
(D3D11/12) fix dialogbox / gradient.
2018-02-08 17:11:24 +01:00
aliaspider
0d88799e6d
(D3D12) add menu display driver.
2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d
(D3D12) add a font driver.
2018-02-08 00:18:04 +01:00
aliaspider
e42015e026
(D3D12) allow for dynamic allocation of descriptors.
2018-02-08 00:18:04 +01:00
aliaspider
757a9c08de
(D3D) refactors.
2018-02-08 00:18:04 +01:00
aliaspider
4ccb844ad6
(D3D12) add font and menu pipelines.
2018-02-08 00:18:04 +01:00
aliaspider
b030588669
(D3D12) refactor d3d12_init_samplers, add support for wrap modes.
2018-02-08 00:18:04 +01:00
aliaspider
6d90aae5d6
(D3D12) refactor init_pipeline.
2018-02-08 00:18:04 +01:00
aliaspider
5549b136c2
(msvc) CXX_BUILD + griffin fixes.
2018-02-05 00:25:03 +01:00
twinaphex
6982dd838f
(MSVC 2017) Fix VS 2017 solution
2018-02-05 00:04:41 +01:00
twinaphex
f364d2d3ec
(C89) Don't build D3D9/10/11/12
2018-02-04 23:25:12 +01:00
twinaphex
534e5bbf34
Make code compatible when compiled as C++
2018-02-04 21:50:05 +01:00
twinaphex
028fc18294
Fix more warnings
2018-02-04 21:12:42 +01:00
twinaphex
2b4890220a
(D3D) Silence CXX_BUILD warnings
2018-02-04 20:40:28 +01:00
Twinaphex
5483f5fc39
Merge pull request #6234 from aliaspider/master
...
various fixes for CXX_BUILD.
2018-02-04 20:08:43 +01:00
aliaspider
700fce3bd2
various fixes for CXX_BUILD.
2018-02-04 20:03:27 +01:00
Twinaphex
39406c3357
Merge pull request #6233 from fr500/fixes
...
Fixes
2018-02-04 18:17:37 +01:00
twinaphex
ac22a9ce20
(D3D10) Start making D3D10 ready for CXX_BUILD
2018-02-04 17:11:00 +01:00
radius
c4bb588f3b
fix small logging issue
2018-02-04 10:59:02 -05:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
6fe3a31617
(D3D11) multi-pass shaders: add support for wrap modes and lut
...
mipmapping.
2018-02-02 17:18:41 +01:00
Twinaphex
f096e667d8
Merge pull request #6204 from aliaspider/master
...
(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider
3865856aa2
(D3D11) add support for #pragma format
in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
91298255ad
(D3D11) resize fbos when the viewport size changes.
2018-02-01 12:45:35 +01:00
aliaspider
5d46e8bca4
(D3D11) plug leak.
2018-02-01 11:29:28 +01:00
aliaspider
e6c455d2c6
(D3D11) move format support checks to d3d11_init_texture();
2018-02-01 11:21:51 +01:00
twinaphex
de1efd7878
This hack is no longer needed with latest nvidia windows
...
drivers (390.77)
2018-01-31 18:10:53 +01:00
aliaspider
0ccfa3804b
(D3D11) frame count is an unsigned int.
2018-01-31 17:21:18 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
...
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f907f2ea7d
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
...
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
...
(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
aliaspider
4a3e4fc7de
(mingw) include all of the sal.h defines in dxgi_common.h
2018-01-30 20:02:40 +01:00
aliaspider
13f18afcd9
(D3D10/11/12) cleanups / fixes.
2018-01-30 19:34:53 +01:00
twinaphex
27a133c4fd
Update
2018-01-30 17:20:34 +01:00
twinaphex
80bdcd89a6
(D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths
2018-01-30 17:06:57 +01:00
twinaphex
a5f232793b
Silence warnings
2018-01-30 16:44:42 +01:00
twinaphex
aeab2e5bd1
enable d3d10/11/12 again for mingw build
2018-01-30 16:04:45 +01:00
twinaphex
05e35bd4b1
Compiles with MSVC 2013
2018-01-29 21:31:03 +01:00
twinaphex
a6f8013c24
More MSVC2013 buildfixes
2018-01-29 17:19:36 +01:00
twinaphex
2906744a0d
(D3D10) Add non_HAVE_DYNAMIC codepaths
2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8
Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
...
for D3D11
2018-01-29 14:05:44 +01:00
twinaphex
ee813ab76b
Create new functions for d3d_common.c
2018-01-29 11:44:55 +01:00
twinaphex
6b45447425
(d3d_common.c) Cleanups
2018-01-26 07:28:54 +01:00
twinaphex
61971c2f0e
Remove header requirements for menu_display_d3d.c
2018-01-26 03:53:56 +01:00
Twinaphex
f97ebfbf1f
Merge pull request #6179 from aliaspider/master
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(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
twinaphex
3adb6cc5a8
CXX_BUILD fixes
2018-01-25 16:42:10 +01:00
twinaphex
8e3b3762ad
More compatibility fixes for CXX_BUILD
2018-01-25 16:33:28 +01:00
twinaphex
b0f7728606
CXX_BUILD - buildfixes
2018-01-25 15:54:37 +01:00
aliaspider
a2cddb27e5
(D3D11) refactors.
2018-01-25 15:48:53 +01:00
twinaphex
d4367ed993
Cleanups
2018-01-25 15:30:48 +01:00
twinaphex
b9e65fc750
(D3D8) Buildfixes
2018-01-25 14:38:24 +01:00
twinaphex
8f4a1b748b
(D3D8/D3D9) More dehardcoding
2018-01-25 14:34:20 +01:00
twinaphex
8422e44a2d
Start moving d3dx fonts code to d3d_common.c
2018-01-25 14:13:21 +01:00
twinaphex
495c702860
Buildfixes/cleanups
2018-01-25 12:30:08 +01:00
twinaphex
4c390944bb
Remove some more HAVE_D3D8/HAVE_D3D9 ifdefs that depend on
...
compile-time instead of runtime
2018-01-25 12:22:06 +01:00
twinaphex
c76ce05070
Update d3d_w32_font
2018-01-25 12:16:57 +01:00
twinaphex
766f3b33c7
Dehardcode some more opaque types defined by macros
2018-01-25 11:50:07 +01:00
Twinaphex
1657b9b7c4
Merge pull request #6176 from aliaspider/master
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(D3D11) build fix.
2018-01-25 10:49:12 +01:00
aliaspider
183d2fcabd
(D3D11) build fix.
2018-01-25 10:40:32 +01:00
twinaphex
a18e7767f3
Fix some unreferenced local variable warnings
2018-01-25 10:25:50 +01:00
twinaphex
6cdde6d9aa
Get rid of warning
2018-01-25 10:06:16 +01:00
twinaphex
684374eec8
Remove D3DVIEWPORT dependency
2018-01-25 10:03:50 +01:00
Twinaphex
ef17085216
Merge pull request #6175 from aliaspider/master
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(D3D11) add ribbon shader.
2018-01-25 09:50:57 +01:00
aliaspider
427003fa3b
(D3D11) add ribbon shader.
...
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
Twinaphex
85fab182b8
Merge pull request #6174 from aliaspider/master
...
(D3D11) autogen mipmaps when needed / fix text colors.
2018-01-25 09:33:44 +01:00
aliaspider
2a54cbca75
(D3D11) autogen mipmaps when needed.
2018-01-25 04:57:49 +01:00
twinaphex
0588c3c68e
Don't rely on LPDIRECT3DTEXTURE
2018-01-25 04:28:50 +01:00
twinaphex
26f9489f89
Replace LPDIRECT3D
2018-01-25 04:12:37 +01:00
twinaphex
3c664f51b2
(D3D8) Buildfix
2018-01-25 01:53:45 +01:00
Twinaphex
3bfc13223c
Merge pull request #6169 from aliaspider/master
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(D3D11) font + menu display drivers.
2018-01-25 01:46:17 +01:00
twinaphex
bc81a9dc88
Dehardcode LPDIRECT3DDEVICE usage
2018-01-25 01:45:03 +01:00
aliaspider
8354ffd452
(D3D12) add support for scaling/rotation im menu display driver.
2018-01-25 01:34:53 +01:00
aliaspider
812eefa601
(D3D11) add menu display driver.
2018-01-25 00:20:06 +01:00
aliaspider
840bd459df
(D3D11) add a font driver.
2018-01-24 20:51:19 +01:00
aliaspider
30d5cd1a07
(D3D10/11/12) add viewport settings.
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- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider
a6b24ce995
(d3d10/11/12) reformat some files.
2018-01-24 07:45:45 +01:00
aliaspider
cba3c5b68c
(D3D12) add remaining guids.
2018-01-24 07:33:14 +01:00
twinaphex
4dd3a22679
(D3D12) Silence MSVC warnings
2018-01-24 00:38:11 +01:00
twinaphex
1028dc7959
(D3D12) D3D32 works with Mingw now - based on this -
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https://github.com/wolfgangfengel/graphicsdemoskeleton/blob/master/DirectX%2012/01_Skeleton/Window.c#L35
2018-01-24 00:32:18 +01:00
twinaphex
0e363164b1
Attempt to get further with D3D12 for mingw - now compiles
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but doesn't link yet
2018-01-24 00:14:26 +01:00
aliaspider
956c6ca25a
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:27:03 +01:00
aliaspider
a5bf9d8dc6
(D3D10/11/12)
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.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
4b6c4e5a6a
BUildfix for D3D enum
2018-01-23 04:25:37 +01:00
twinaphex
e2e411bfa5
BUildfixes
2018-01-23 03:20:14 +01:00
twinaphex
d28d14079a
Create separate D3D8 and D3D9 drivers
2018-01-23 02:55:33 +01:00
aliaspider
80df049f41
(D3D11/12) refactors/fixes. add blending and selectable samplers for
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d3d12.
2018-01-21 23:46:50 +01:00
twinaphex
6319dbcc8a
d3d_common.c - cleanups
2018-01-21 06:41:54 +01:00
twinaphex
8d7e9b31a4
Cleanups
2018-01-21 06:34:33 +01:00
Twinaphex
ffff5df787
Merge pull request #6148 from aliaspider/master
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(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
twinaphex
2178b6d10f
Vulkan temporary workaround for swapchain recycling (nvidia) -
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Both swapchain recreation methods are proper andwithin the Vulkan specs.
The differnece is retroarch follows method (apparently proposed in
vulkan samples) that "hopes" the driver will reuse some of the old
swapchain resources, while the other method destroys everything and
recreates from scratch. At the moment on Nvidia drivers the second
method is stable while the first method is unreliable in all cases
today.
2018-01-21 04:40:01 +01:00
aliaspider
094196220d
(D3D11/D3D12) initial video driver implementation.
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- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
d3d11.h
d3d11sdklayers.h
d3d12.h
d3d12sdklayers.h
d3d12shader.h
d3dcommon.h
d3dcompiler.h
2018-01-21 04:10:45 +01:00
twinaphex
983617372a
(d3d_common.c) With D3D9 Xbox 360, these functions don't
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return anything
2018-01-20 23:40:53 +01:00
twinaphex
4a5de7ed6a
Use D3D common format functions
2018-01-20 16:45:45 +01:00
twinaphex
2cb8b50cef
D3DXCompileShader - D3D9 only
2018-01-20 16:40:26 +01:00
twinaphex
fe72bc3ab6
(d3d_common.c) Get rid of Xbox 360-specific ifdefs
2018-01-20 16:38:10 +01:00
twinaphex
5fc2f3db51
Add HAVE_D3DX ifdefs
2018-01-20 07:04:21 +01:00
twinaphex
273d94e549
Remove this
2018-01-19 22:09:58 +01:00
twinaphex
cdcca43233
remove _XBOX1 ifdefs
2018-01-19 05:42:54 +01:00
twinaphex
cb475f7815
Take out _XBOX1 codepath
2018-01-19 05:22:25 +01:00
twinaphex
dc81998c0b
(Xbox OG) Buildfixes
2018-01-19 04:55:34 +01:00
aliaspider
ebd9430982
(D3D8) can now render content frame, rgui and overlays.
2018-01-17 07:10:45 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
830b2e429d
Buildfix
2018-01-16 09:43:17 +01:00
twinaphex
c4d3ea6f8d
Add want_mipmap function parameter to d3d_texture_new
2018-01-16 09:11:14 +01:00
twinaphex
e32ceb8f30
Rewrite d3d_texture_blit
2018-01-16 00:08:10 +01:00
twinaphex
86385dcaf7
Start creating d3d_texture_t
2018-01-15 23:13:16 +01:00
twinaphex
391fd3eadc
Fix CXX_BUILD for D3D
2018-01-15 21:44:49 +01:00
twinaphex
59b5ecf7db
(XDK) Buildfixes
2018-01-15 06:36:02 +01:00
twinaphex
27caf46616
Add d3d_get_render_state
2018-01-15 06:14:20 +01:00
twinaphex
510dfca756
Start adding C++ code path for SetVertexShaderConstantF and
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refactor xdk360_fonts.cpp calls
2018-01-15 06:01:59 +01:00
aliaspider
25a7c04a27
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:45:37 +01:00
aliaspider
7b09d5399c
(Direct3D) Menu display driver implementation.
2018-01-14 02:21:48 +01:00
aliaspider
9cb896a3d9
(win32) WS_EX_LAYERED drastically decreases performance, so only set it
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when needed (when opacity < 100).
2018-01-13 07:53:13 +01:00
Twinaphex
e099b8150c
Merge pull request #6083 from aliaspider/master
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(WIIU) add remaining menu shaders.
2018-01-12 03:00:22 +01:00
aliaspider
24cb240079
(WIIU) add remaining menu shaders.
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- move some files around.
2018-01-12 02:54:45 +01:00
twinaphex
8dd6328fb7
Get rid of warning
2018-01-11 23:05:26 +01:00
aliaspider
eac088696a
(WIIU) add ribbon shader. fix menu bg gradient.
2018-01-11 02:09:03 +01:00
Twinaphex
ae8d0630e2
Merge pull request #6076 from aliaspider/master
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(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider
f34e180b40
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:41:01 +01:00
Twinaphex
ae9e13324d
Merge pull request #6073 from aliaspider/master
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(WIIU) improve support for custom shaders.
2018-01-09 03:22:49 +01:00
aliaspider
0236b52b03
(WIIU) update uniform blocks correctly for custom shaders.
2018-01-09 03:06:54 +01:00
twinaphex
aa641325cb
Cleanups
2018-01-08 23:30:07 +01:00
twinaphex
7fdb621481
Update
2018-01-08 23:23:37 +01:00
twinaphex
8f9d807306
Remove some more Xbox ifdefs
2018-01-08 23:06:09 +01:00
twinaphex
7616ea1b73
Add some logging to SetTextureStageState
2018-01-08 17:25:39 +01:00
twinaphex
49ea8b950e
Create d3dx_compile_shader
2018-01-07 20:32:43 +01:00
twinaphex
e011329728
(D3D) Buildfix
2018-01-07 12:12:41 +01:00
twinaphex
fce097b892
(360) Buildfixes
2018-01-07 12:00:09 +01:00
twinaphex
e90a71d9f5
Create d3dx_compile_shader_from_file
2018-01-07 11:52:32 +01:00
twinaphex
88d1e455e3
Add code that allows for debug D3D
2018-01-07 10:46:53 +01:00
twinaphex
df2a31b0e9
Create d3d pixel shader/vertex shader functions
2018-01-06 23:10:27 +01:00
twinaphex
d7df6b3729
Create d3d_free_vertex_shader/d3d_free_pixel_shader
2018-01-06 22:57:44 +01:00
twinaphex
e03e578212
Add d3d_set_pixel_shader
2018-01-06 22:49:36 +01:00
twinaphex
9fe3271900
Add d3dxbuffer_release
2018-01-06 21:30:50 +01:00
twinaphex
9f6a97db76
Update
2018-01-06 21:10:30 +01:00
twinaphex
553099abf1
Add d3d_check_device_type
2018-01-06 19:42:22 +01:00
twinaphex
9b52164b00
Create d3d_get_adapter_display_mode
2018-01-06 16:10:05 +01:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
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can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
aliaspider
8e095164e0
(WIIU) add a frame shader to match the shaders used by the gl/vulkan
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drivers.
2018-01-05 13:18:55 +01:00
aliaspider
a7632620da
(WIIU) add a sprite shader.
2018-01-04 17:38:04 +01:00
twinaphex
73c36c47e2
(XDK) Xbox buildfixes
2018-01-04 17:00:21 +01:00
twinaphex
c495ca924d
(MSVC 2010) Buildfix for x64
2018-01-04 16:53:54 +01:00