* Use wp_viewporter
* Set buffer scale to highest of displays the window is touching
* Fixes fullscreen issue mentioned in #15168
* Simplify process of adding new wayland protocols
* Update and rename Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_Composite.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_Composite.filt
Change "their" to "his" in the credits because it's the appropriate pronoun.
Remove "PSX" from the filename because it doesn't seem to work with any currently available PSX core.
* Update and rename Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_S-Video.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_S-Video.filt
Change "their" to "his" in the credits because it's the appropriate pronoun.
Remove "PSX" from the filename because it doesn't seem to work with any currently available PSX core.
* Update and rename Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_RGB.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_RGB.filt
Change "their" to "his" in the credits because it's the appropriate pronoun.
Remove "PSX" from the filename because it doesn't seem to work with any currently available PSX core.
* Update Blargg_NTSC_SNES_Custom_pseudo_MD_S-Video.filt
Change "their" to "his" in the credits because it's the appropriate pronoun.
* Update Blargg_NTSC_SNES_Custom_pseudo_MD_Composite.filt
Change "their" to "his" in the credits because it's the appropriate pronoun.
* Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_Composite.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_Composite.filt
Change "their" to "his" in the credits because it's the appropriate pronoun.
Revert filename to include "PSX" becsuse it works under certain conditions based on feedback.
* Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_RGB.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_RGB.filt
Change "their" to "his" in the credits because it's the appropriate pronoun.
Revert filename to include "PSX" becsuse it works under certain conditions based on feedback.
* Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_S-Video.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_S-Video.filt
Change "their" to "his" in the credits because it's the appropriate pronoun.
Revert filename to include "PSX" becsuse it works under certain conditions based on feedback.
* Delete e -i HEAD~5
Remove because it's just a garbage file.
* Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_Composite.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_Composite.filt
* Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_RGB.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_RGB.filt
* Rename Blargg_NTSC_SNES_Custom_pseudo_PCE_SNES_PSX_S-Video.filt to Blargg_NTSC_SNES_Custom_pseudo_PCE_PSX_SNES_S-Video.filt
* Prepare to update deps/switchres
* Squashed 'deps/switchres/' content from commit ca72648b32
git-subtree-dir: deps/switchres
git-subtree-split: ca72648b3253eca8c5addf64d1e4aa1c43f5db94
* Add CRT modeswitching to KMS
Display the real refresh rate
Enable the CRT SwitchRes menu
Add another switchres.ini path for Lakka
* (Wayland) Wait for splash screen configuration
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
* (Wayland/libdecor) Remove unnecessary context creation check. Log library load.
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
* (Wayland) Bring xdg_toplevel configure in line with libdecor and add icon to splash screen
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
---------
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
When a simple preset loads, wildcards which are found in paths inside the presets will
be replaced with values coming from the current RetroArch context. This will operate
on both texture paths and reference paths.
This would allow you to do things like have one preset which could be used with the entire list of images from the Bezel Project
E.G.
"/shaders/MyBackground_$VID-DRV$ _$CORE$.png"
would be replaced with
"/shaders/MyBackground_glcore_YabaSanshiro.png"
If no file found at that path, the path will revert to the original path, so operates as a fallback
"/shaders/MyBackground_$VID-DRV$ _$CORE$.png"
* Possible wildcards/tokens to be replaced:
*
* $CONTENT-DIR$ -> Content Directory of the game rom
*
* $CORE$ -> Core name
*
* $GAME$ -> Game ROM's name
*
* $VID-DRV$ -> Video Driver: Currently active driver, possible replacement values:
* glcore
* gl
* vulkan
* d3d11
* d3d9_hlsl
* "N/A"
*
* $VID-DRV-SHADER-EXT$ -> Video Driver Shader File Extension: The extension of shaders type supported by the current video driver:
* cg
* glsl
* slang
*
* $VID-DRV-PRESET-EXT$ -> Video Driver Preset File Extension: The extension of shaders type supported by the current video driver:
* cgp
* glslp
* slangp
*
* $CORE-REQ-ROT$ -> Core Requested Rotation: Rotation the core is requesting, possible replacement values:
* CORE-REQ-ROT-0
* CORE-REQ-ROT-90
* CORE-REQ-ROT-180
* CORE-REQ-ROT-270
*
* $VID-ALLOW-CORE-ROT$ -> Video Allow Core Rotation: Reflects Retroarch's setting allowing the core requested rotation to affect the final rotation:
* VID-ALLOW-CORE-ROT-OFF
* VID-ALLOW-CORE-ROT-ON
*
* $VID-USER-ROT$ -> Video User Rotation: Rotation the core is requesting, possible replacement values, does not affect the UI:
* VID-USER-ROT-0
* VID-USER-ROT-90
* VID-USER-ROT-180
* VID-USER-ROT-270
*
* $VID-FINAL-ROT$ -> Video Final Rotation: Rotation which is the sum of the user rotation and the core rotation if it has been allowed, does not affect the UI:
* VID-FINAL-ROT-0
* VID-FINAL-ROT-90
* VID-FINAL-ROT-180
* VID-FINAL-ROT-270
*
* $SCREEN-ORIENT$ -> Screen Orientation: User adjusted screen orientation, will change windows from landscape to portrait, including the Retroarch UI:
* SCREEN-ORIENT-0
* SCREEN-ORIENT-90
* SCREEN-ORIENT-180
* SCREEN-ORIENT-270
*
* $VIEW-ASPECT-ORIENT$ -> Viewport Aspect Orientation: Orientation of the aspect ratio of the RetroArch viewport
* VIEW-ASPECT-ORIENT-HORZ
* VIEW-ASPECT-ORIENT-VERT
*
* $CORE-ASPECT-ORIENT$ -> Core Aspect Orientation: Orientation of the aspect ratio requested by the core
* CORE-ASPECT-ORIENT-HORZ
* CORE-ASPECT-ORIENT-VERT
*
* $PRESET_DIR$ -> Preset directory's name
*
* $PRESET$ -> Preset's name
*
* If no wildcards are found within the path, or the path
* after replacing the wildcards does not exist on disk,
* the path returned will be unaffected.
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers