== DETAILS
- Add *.swp to gitignore so editor swap files don't get committed
- Remove unneeded commented-out defines from WiiU build
- Start on fix for DSI when switching cores on WiiU
== TESTING
Sigh. I'm back at "System Memory error", which makes me think the problem
might be the SD card. (On the plus side, I manually verified the hash so
at least the copy process is working).
So, that's to say that I can't actually test to see if the DSI error is
fixed.
== DETAILS
Some updates for the WiiU port:
1. Implement a way to set logging IP/port that doesn't risk getting committed.
To do this, I've created `wiiu-devel.properties.template` and added the file
`wiiu-devel.properties` to .gitignore. Developers can then:
* Copy the template file to `wiiu-devel.properties`
* Enter the relevant details (documented in the template file)
2. Convert `version.all` to unix line endings so modern versions of bash don't
complain when it is included.
2. Rewrote the `wiiu-cores.sh` script into `wiiu-new-cores.sh`
- Automatically detects when building retroarch inside the `libretro-super`
hierarchy to collect the *.info files and *.a files
- Automatically detects the *.png (fetched by running `fetch-submodules.sh`
script)
3. Create a `wiiu-rpx-upload.sh` script to upload the output of `wiiu-cores.sh`
- uses `wiiu-devel.properties` to get WiiU IP address
- after upload, re-downloads and compares hashes to detect bad uploads
Also fix white spaces in led drivers, make led drivers use standard driver format.
Begin work on translation driver.
Add salamander files to gitignore.
== DETAILS
We discovered that the controller_patcher code was causing
the WiiU to intermittently crash when switching ROMs.
Changes:
- Completely extricates the controller_patcher code
- Create a skeleton wiiu_hid driver
- Wire up the build system to build/link it successfully
== TESTING
Has not been tested. Probably doesn't crash, since the
skeleton driver is just a copy of the null driver.