Commit Graph

316 Commits

Author SHA1 Message Date
twinaphex
0354ced675 Style nits 2017-01-17 19:02:49 +01:00
twinaphex
0ee34b0076 (glslang_util.cpp) Cleanups/style nits 2017-01-12 10:32:57 +01:00
twinaphex
68d484bf60 Set supports_rgba before calling image_texture_load 2017-01-08 21:49:23 +01:00
twinaphex
c8bc6c7120 (XMB) Add Bokeh menu pipeline 2017-01-08 03:56:47 +01:00
twinaphex
c57ab8f37a Add pipeline_bokeh to shader_glsl.c 2017-01-08 02:16:47 +01:00
twinaphex
58716e5f3c Silence some Coverity warnings 2016-12-21 01:34:28 +01:00
Hans-Kristian Arntzen
4e9fe4bd54 Vulkan: Fix menu shader parameters for slangp.
video_shader_resolve_parameters did not take #includes into account
while the Vulkan implementation did. Added a helper function which
parses a shader file and figures out the shader parameters in the same
way.
2016-12-20 15:58:37 +01:00
twinaphex
31b87594aa Get rid of some implicit memsets for state tracker 2016-12-19 19:08:37 +01:00
twinaphex
feae0823ce Prevent some implicit memsets 2016-12-17 14:40:06 +01:00
twinaphex
96ffd8e025 Revert "Remove HAVE_COMPRESSION ifdefs in file_path.c"
This reverts commit 4103b70833.
2016-12-17 12:55:38 +01:00
twinaphex
4103b70833 Remove HAVE_COMPRESSION ifdefs in file_path.c 2016-12-17 12:20:49 +01:00
Brad Parker
1f39426195 only use fancy ribbon on GLES if GL_OES_standard_derivatives extension is detected 2016-12-09 19:32:55 -05:00
Brad Parker
32a3026654 enable standard derivatives extension for GLES, adds support for complex XMB ribbon 2016-12-06 21:04:12 -05:00
twinaphex
9f470c53ae Add 'Simple Snow' shader to GLSL backend 2016-12-06 00:48:36 +01:00
twinaphex
abaa6eda62 Rename VIDEO_SHADER_MENU_SEC to VIDEO_SHADER_MENU_2 2016-12-06 00:34:38 +01:00
Hans-Kristian Arntzen
53c30cacd5 Correctly check errors if preset cannot be found. 2016-12-03 16:05:04 +01:00
twinaphex
45407f9b52 (shader_glsl.c) Small cleanups 2016-12-02 16:50:08 +01:00
twinaphex
65ba82ca4b (shader_gl_cg.c) Cleanups 2016-12-02 16:45:58 +01:00
Jean-André Santoni
d4296b016f Make shader names consistent, step 5 2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368 Make shader names consistent, step 4 2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5 Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
twinaphex
df7ffe1822 Don't use legacy vertex shader for snow for OpenGLES 2016-11-17 21:25:02 +01:00
twinaphex
547cb83652 Add third menu shader program 2016-11-17 21:14:19 +01:00
twinaphex
20c1ef83d6 First stab at getting snow shader to work 2016-11-17 21:08:50 +01:00
twinaphex
a2c69ec254 Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
Higor Eurípedes
8977968b6d (shader_glsl.c) Don't allocate/clear more than needed in gl_glsl_set_coords() 2016-11-12 08:23:06 -03:00
twinaphex
8551cc4f9b Remove if 0 for memcpy 2016-11-11 22:54:13 +01:00
twinaphex
849cc591bc Revert "Use GL_STREAM_DRAW"
This reverts commit df4107b541.
2016-11-11 18:34:06 +01:00
neville
df4107b541 Use GL_STREAM_DRAW 2016-11-11 00:52:43 +01:00
neville
12804431db (GLSL) Avoid memsets - good for about a +1fps speedup with simplified
ribbon on PowerPC Mac
2016-11-10 18:35:47 +01:00
twinaphex
3f29eed928 According to enygmata's findings we can comment this out 2016-11-10 02:09:25 +01:00
twinaphex
12ab2d5e7d (Android) Buildfix 2016-10-24 05:53:16 +02:00
twinaphex
b95ec0d28e Make sure this string is null-terminated 2016-10-21 20:14:51 +02:00
twinaphex
c3ab8800f4 Prevent implicit memsets 2016-10-21 05:57:40 +02:00
Logan McNaughton
1717e8c938 Fix for zarch menu 2016-10-20 20:29:46 -06:00
Logan McNaughton
d360bf17d5 Yet another fix for glUniformMatrix4fv
This should fix fullscreen toggling/context resets.
2016-09-28 08:18:32 -06:00
Logan McNaughton
01a03abdc5 Fix glUniformMatrix4fv call 2016-09-27 16:03:54 -06:00
Logan McNaughton
0d3e9875b1 Only call glUniformMatrix4fv if needed 2016-09-27 08:56:36 -06:00
Twinaphex
7672288fcd Revert "Only call glUniformMatrix4fv if needed" 2016-09-27 02:59:58 +02:00
Logan McNaughton
fa48e95946 Only call glUniformMatrix4fv if needed 2016-09-26 14:24:27 -06:00
twinaphex
b3ec735e75 Silence some more scan-build warnings 2016-09-25 15:25:20 +02:00
twinaphex
764a4319a0 (shader_glsl.c) Continue with iteration if pass is NULL 2016-09-24 17:04:49 +02:00
twinaphex
b5416e4041 Change false to 0 2016-09-24 17:04:21 +02:00
twinaphex
5b5ad03ec3 Attempt to fix Coverity warnings 2016-09-24 17:04:01 +02:00
Higor Eurípedes
c08650f1f9 Remove trailing whitespace 2016-09-17 21:20:27 -03:00
Higor Eurípedes
d4305d65d9 (gl) Fix gl_check_error()
gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
twinaphex
6002fd9f2a (shader_vulkan.cpp) Nits 2016-09-16 17:50:57 +02:00
twinaphex
99aae8537b Use string_is_equal/stdstring.h 2016-09-16 17:33:18 +02:00