Commit Graph

9 Commits

Author SHA1 Message Date
twinaphex
be502a39fd Cleanups 2018-05-12 19:24:04 +02:00
aliaspider
f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider
13f18afcd9 (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
twinaphex
aeab2e5bd1 enable d3d10/11/12 again for mingw build 2018-01-30 16:04:45 +01:00
twinaphex
a6f8013c24 More MSVC2013 buildfixes 2018-01-29 17:19:36 +01:00
twinaphex
03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
aliaspider
840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
aliaspider
a6b24ce995 (d3d10/11/12) reformat some files. 2018-01-24 07:45:45 +01:00
aliaspider
094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00