Commit Graph

120 Commits

Author SHA1 Message Date
twinaphex
772ed15d88 Remove file_path_str from Salamander 2020-08-22 13:42:57 +02:00
twinaphex
47e22d69bf Add HAVE_VIDEO_FILTER 2020-07-02 06:28:14 +02:00
twinaphex
3ee788def2 Add HAVE_DSP_FILTER 2020-07-02 02:13:04 +02:00
twinaphex
87b9c2a367 Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
twinaphex
7862166ed2 Add back HAVE_SCREENSHOTS define from SSNES days 2020-07-01 17:47:13 +02:00
twinaphex
223d76680a Add HAVE_CHEATS ifdef 2020-06-30 19:35:55 +02:00
twinaphex
bf04ac93c8 Add HAVE_RWAV 2020-06-30 17:36:03 +02:00
twinaphex
b77dd9cfe4 Add HAVE_PATCH ifdef; add patch switch support to qb 2020-06-30 15:54:31 +02:00
twinaphex
fce29caff7 Add time/rtime.c to Salamander builds 2020-06-04 23:37:35 +02:00
Tobias Gruetzmacher
29929acdba (WiiU) Enable GFX widgets 2020-05-10 15:13:23 +02:00
Tobias Gruetzmacher
3c192419dd (WiiU) Fix griffin build 2020-05-10 14:30:30 +02:00
Autechre
21f15d5cbd
Merge pull request #10490 from phcoder/msb
Remove manual MSB_FIRST definitions and switch to retro_endianness.h
2020-04-22 21:16:45 +02:00
Ash Logan
08dfd58994 WiiU: Enable -Wall
This is the standard, according to CONTRIBUTING.md
2020-04-22 23:37:18 +10:00
Vladimir Serbinenko
1fcdddf579 Remove manual MSB_FIRST definitions and switch to retro_endianness.h 2020-04-21 04:16:55 +02:00
twinaphex
e0fdd8d39e Add back HAVE_CONFIGFILE ifdef - will strip out remaps and overrides
support as well
2020-02-02 21:27:38 +01:00
twinaphex
3a5dace583 (WiiU) fix build 2020-01-10 01:16:42 +01:00
twinaphex
56236f7372 Get rid of platform_null.c file 2020-01-06 15:35:35 +01:00
twinaphex
08ce33eed0 Add HAVE_ONLINE_UPDATER 2019-11-11 00:22:03 +01:00
twinaphex
bc657778fe Add HAVE_UPDATE_CORES - by running ./configure --disable-update_cores
you can strip out the Online Core Updater
2019-11-10 15:55:39 +01:00
Twinaphex
29dc30fa48
Revert " add hashing support for PSX cheevos (bin/cue, chd, or real CD)" 2019-08-30 15:55:07 +02:00
Jamiras
1348c2cc75 fix wiiu build 2019-08-29 21:05:44 -06:00
orbea
84f4dcba2b Remove WANT_ZLIB. 2019-07-25 11:18:33 -07:00
twinaphex
f00e92aa0a Update Makefile.common 2019-07-24 20:04:27 +02:00
Ash Logan
f5e6cddce6 (wiiu) spirv-cross requires C++ exceptions, glslang can't work
glslang has an OSDependent/Unix folder that uses a bunch of pthread 
features that aren't available here.
Bonus: tabs/spaces formatting fixes
2019-07-24 11:42:41 +10:00
twinaphex
f80c3f4218 (WiiU) Try to define SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS 2019-07-23 05:37:45 +02:00
twinaphex
246fcf36d8 (WiiU) Add HAVE_SPIRV_CROSS/HAVE_GLSLANG/HAVE_SLANG 2019-07-22 14:44:59 +02:00
twinaphex
35aa4191ac (WiiU) Add HAVE_SLANG=1 2019-07-21 13:46:51 +02:00
twinaphex
b2bf822f13 Add HAVE_AUDIOMIXER switch 2019-07-11 11:51:06 +02:00
Ash Logan
4ef9258b63 wiiu: Add libfat/iosuhax to Griffin, always use builtins 2019-05-29 18:23:34 +10:00
Ash Logan
ab63d34e2e wiiu: Add inputs and ifaddrs to griffin build
Gets a little closer to fixing it, still has issues with the input 
drivers though
2019-05-28 09:06:31 +10:00
Ash Logan
e2c479987c Makefile.wiiu: Formatting/readability pass 1
Actual meaning is mostly the same, aside from cleaning up the include 
paths and portlibs handling. Griffin build does not work, salamander 
builds OK.
2019-05-28 09:06:31 +10:00
Ash Logan
e00d1f01e4 Makefile.wiiu: Remove -mwup (removed from devkitPPC)
See 8903cf8ec0
This got removed from devkitPPC a while ago, this should allow
people on newer toolchains to build.
These changes also need to be done to all the cores.
2019-05-28 09:06:31 +10:00
twinaphex
ebaa5b9941 Undefine HAVE_VIDEO_LAYOUT for now instead of implicitly enabling
it for every platform - will have to be individually enabled for
each platform first after rigorous testing
2019-05-13 01:57:26 +02:00
Huw Pascoe
7e0592198d video_layout build 2019-05-11 09:58:46 +01:00
orbea
98f6aecec2 Remove the zarch menu driver. 2019-02-02 22:15:10 -08:00
twinaphex
ef35cf5ac0 Add fopen_utf8 for Salamander builds 2019-01-08 21:42:52 +01:00
orbea
bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
orbea
65c6caf5a6 qb: Add '--disable-menu'. (#7910)
This adds '--disable-menu' which will disable all of the menu drivers
including Qt. This will also allow disabling only rgui and not the other
menu drivers.
2019-01-06 17:30:50 -05:00
twinaphex
ba020720db Add HAVE_NETPLAYDISCOVERY 2018-10-12 18:29:52 +02:00
Nathan Strong
c5f9fc0a34 WiiU: fix network information
== DETAILS

For local netplay, it's useful to have your IP address easily
available. This commit makes the Information > Network Information
menu display the Wii U's IP address.

Change summary:
- Fix the logging init to be reentrant to avoid socket consumption
- Add implementation of POSIX `getifaddrs()` and `freeifaddrs()`
  to `missing_libc_functions.c`
- Remove compiler directives protecting the code paths that call
  `getifaddrs()` from being used in Wii U builds

== TESTING

Have tested locally, successfully get IP address information in
the Information > Network Information.

I think this may also fix NAT traversal. Will need to be tested.
2018-10-11 15:37:15 -07:00
Twinaphex
893dbc6bee
Revert "Revert "(wiiu) Use portlibs zlib and libpng"" 2018-06-25 23:26:43 +02:00
Twinaphex
3c6c9a8b08
Revert "(wiiu) Use portlibs zlib and libpng" 2018-06-25 22:33:45 +02:00
opendata26
707855beda
(wiiu) add back HAVE_BUILTINZLIB but disabled by default 2018-06-18 21:41:30 +01:00
opendata26
cbc804783f (wiiu) Use portlibs zlib and libpng
Zlib needed for libpng to work, used in some cores.

Signed-off-by: Craig Tatlor <ctatlor97@gmail.com>
2018-06-15 18:53:45 +01:00
gblues
23f0a85446 Implement UDP broadcast network logging on Wii U
== DETAILS

The broadcast address is a standard part of TCP/IP that is used to
send messages to everyone on the subnet. This patch updates the
logging code to do the following:

1. Derive the broadcast address from the Wii U's own IP address
   and subnet mask. These can all be obtained at runtime, which
   means we can...
2. Remove the PC_DEVELOPMENT_IP_ADDRESS define from Wii U's
   Makefile, because compiling in an IP is no longer needed.
3. Rewrite the net_listen script to listen for broadcast packets
   and print them out with timestamps.

Since it's using the broadcast address, the only requirement is
that the PC be on the same network subnet as the Wii U.

Because of the low overhead of UDP, I've made logging on by
default. This will make it a ton easier to get useful bug
reports from users.
2018-05-06 14:39:48 -07:00
gblues
58e298ab8d Fix Salamander build
- move non-salamander objects out of salamander scope
- move the missing libc functions to general scope
- fix salamander_main inline invocation

TESTING: Ran 'make -f Makefile.wiiu SALAMANDER=1' successfully
2018-05-06 10:01:20 -07:00
gblues
7448fd3157 More code re-organization
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:

- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
  by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
  for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
  I also renamed some of the support functions I wrote, and better
  organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:

  * The joypad drivers now live in `input/drivers_joypad/wiiu/`
  * The HID driver now lives in `input/drivers_hid/`
  * The Wii U specific headers now live in `input/include/wiiu`
  * I added `input/include` into the include search path to avoid
    using really ugly relative includes
2018-05-01 23:23:40 -07:00
gblues
04cefd27d1 Cleanup of Wii U launcher code
== DETAILS

The Wii U main entrypoints were embedded in the frontend driver,
which isn't a great place for them. Also, the `main()` method was
pretty long and monolithic. Now it's (much) less so.

Changes:

- Refactor out the main entrypoints into their own source files
  (`wiiu/main.c` and `wiiu/main.h`)
- Optimize includes in both files, so only the minimum needed to
  compile are included.
- The `main()` method is a lot easier to understand now. It's no longer
a confusing mess of ifdefs.
- There's a small amount of changes in the headers for future work, which
  is switching kpad_driver to be callback-driven. The only change here is
  to import the function that will be used, and define some data types.

Testing:
- Did local builds and confirmed build is successful
- Successfully loaded a core and switched among a few games
2018-04-30 21:56:06 -07:00
gblues
1d84c0eca1 Fix analog for DS3, plus some cleanups
== DETAILS

- DS3 analog wasn't working mainly because I forgot to actually declare the
  axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
  clearly is not Wii U specific.
- Removed some dead commented-out code

== TESTING

Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.

Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00
gblues
fb5b31faf3 Merge branch 'master' into gblues/hid 2018-04-14 14:18:03 -07:00