Commit Graph

913 Commits

Author SHA1 Message Date
twinaphex
ec718c6f71 Should only be used for Wii 2018-06-04 21:25:04 +02:00
FIX94
3f8235db28
revert commit 822e2fd
commit 822e2fd broke sd gecko mounting on gamecube, making the gamecube build unusable, reverting it makes it run fine again
2018-06-01 00:22:42 +02:00
meepingsnesroms
6c1e865d28 Make build system match core format 2018-05-19 09:59:47 -07:00
meepingsnesroms
5b2ec62a41 Add another error handler, fix variable name formatting 2018-05-18 17:39:11 -07:00
twinaphex
2bda59b8e4 (platform_unix.c) Get rid of some warnings 2018-05-18 05:17:13 +02:00
Twinaphex
bc0185c313
Merge pull request #6782 from meepingsnesroms/master
Make 3DS launch cores like a normal system
2018-05-17 01:34:48 +02:00
meepingsnesroms
ce0d8bb5e0 Remove quote parsing 2018-05-16 16:26:38 -07:00
meepingsnesroms
756db4f264 Fix broken path handling when launching a core with a file or with spaces 2018-05-15 11:46:13 -07:00
meepingsnesroms
052de6bcd2 3ds now has proper core launching 2018-05-15 10:30:34 -07:00
meepingsnesroms
1a6f572405 Fixes 2018-05-09 18:23:35 -07:00
meepingsnesroms
5f234f0dd1 Start using proper 3ds executable formats (doesnt work properly yet) 2018-05-09 15:55:48 -07:00
gblues
5b3dd70ac3 Use a different packet size
== DETAILS

We had some disagreement on what packet size to use.

The maximum packet size varies depending on the actual network
hardware in use; the typical Ethernet value is relatively safe,
but not 100% compatible.

RFC 791 does, however, define a minimum datagram size that all
IP hosts must be able to handle--and it's large enough for our
needs, since we're generally not writing more than maybe 100
bytes at a time anyway.

I also did a little bit of cleanup for readability.
2018-05-06 19:08:32 -07:00
gblues
23f0a85446 Implement UDP broadcast network logging on Wii U
== DETAILS

The broadcast address is a standard part of TCP/IP that is used to
send messages to everyone on the subnet. This patch updates the
logging code to do the following:

1. Derive the broadcast address from the Wii U's own IP address
   and subnet mask. These can all be obtained at runtime, which
   means we can...
2. Remove the PC_DEVELOPMENT_IP_ADDRESS define from Wii U's
   Makefile, because compiling in an IP is no longer needed.
3. Rewrite the net_listen script to listen for broadcast packets
   and print them out with timestamps.

Since it's using the broadcast address, the only requirement is
that the PC be on the same network subnet as the Wii U.

Because of the low overhead of UDP, I've made logging on by
default. This will make it a ton easier to get useful bug
reports from users.
2018-05-06 14:39:48 -07:00
gblues
58e298ab8d Fix Salamander build
- move non-salamander objects out of salamander scope
- move the missing libc functions to general scope
- fix salamander_main inline invocation

TESTING: Ran 'make -f Makefile.wiiu SALAMANDER=1' successfully
2018-05-06 10:01:20 -07:00
gblues
7448fd3157 More code re-organization
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:

- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
  by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
  for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
  I also renamed some of the support functions I wrote, and better
  organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:

  * The joypad drivers now live in `input/drivers_joypad/wiiu/`
  * The HID driver now lives in `input/drivers_hid/`
  * The Wii U specific headers now live in `input/include/wiiu`
  * I added `input/include` into the include search path to avoid
    using really ugly relative includes
2018-05-01 23:23:40 -07:00
gblues
04cefd27d1 Cleanup of Wii U launcher code
== DETAILS

The Wii U main entrypoints were embedded in the frontend driver,
which isn't a great place for them. Also, the `main()` method was
pretty long and monolithic. Now it's (much) less so.

Changes:

- Refactor out the main entrypoints into their own source files
  (`wiiu/main.c` and `wiiu/main.h`)
- Optimize includes in both files, so only the minimum needed to
  compile are included.
- The `main()` method is a lot easier to understand now. It's no longer
a confusing mess of ifdefs.
- There's a small amount of changes in the headers for future work, which
  is switching kpad_driver to be callback-driven. The only change here is
  to import the function that will be used, and define some data types.

Testing:
- Did local builds and confirmed build is successful
- Successfully loaded a core and switched among a few games
2018-04-30 21:56:06 -07:00
twinaphex
5a80a6046f (Android) Remove no longer needed machine/cpu-features.h 2018-04-28 19:29:30 +02:00
twinaphex
7b1ad55b20 Try to use snprintf instead of sprintf 2018-04-25 11:31:50 +02:00
twinaphex
8e7b1ede7f Silence Clang warnings 2018-04-09 17:35:27 +02:00
twinaphex
167b977c4d Fix some build errors with MSVC 2003/2005 cores 2018-03-28 16:22:35 +02:00
twinaphex
72dc03a1c6 Try to fix Coverity warnings 2018-03-19 06:58:36 +01:00
twinaphex
33f0009a11 Fix UNIX build 2018-02-25 20:49:44 +01:00
twinaphex
78406bef69 (platform_unix.c) Remove lots of hashes 2018-02-25 17:58:36 +01:00
twinaphex
b0f29a6743 (platform_unix.c) Remove more hashes 2018-02-25 13:16:17 +01:00
twinaphex
6fc6bfbb24 (XDK1) Set default assets dir too 2018-02-19 13:43:32 +01:00
twinaphex
6c02dfd84c (XDK1) Setup some default dirs 2018-02-19 13:29:16 +01:00
twinaphex
56cbaefd05 Change this back 2018-02-18 02:12:15 +01:00
twinaphex
c0f79d2032 Update 2018-02-18 02:11:41 +01:00
Brad Parker
1923ec11a9 platform_unix: remove HAVE_NETWORKING requirement 2018-02-08 11:44:26 -05:00
twinaphex
e01416a0da Split up code to platform_xdk.h 2018-02-05 01:33:54 +01:00
aliaspider
5549b136c2 (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00
twinaphex
5bfa63e4bd (Darwin) Fix warnings 2018-01-31 11:23:57 +01:00
Ash
3a442af6be
[WiiU] Add missing time/clock libc functions
Add some timing functions so that we can know the time (woo-hoo?)
I use errno here, which worries me a bit. I wouldn't put it past
devkitPPC to have it as a null pointer or something.

Can confirm this makes XMB's clock work, much to @cucholix's delight;
I'm sure ;D
2018-01-30 17:14:58 +11:00
twinaphex
fc0ea0c63f Cut down unnecessary _XBOX ifdefs 2018-01-26 15:15:03 +01:00
Brad Parker
9ef75473e0 fix coverity warnings 2018-01-26 00:14:59 -05:00
Brad Parker
9e347ec71f detect shader file changes on move and delete as well, and wait a few frames before re-applying changes 2018-01-25 19:09:55 -05:00
Brad Parker
f087b150c9 Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
twinaphex
6a46065162 (MSVC 2013) Add more non_HAVE_DYNAMIC codepaths 2018-01-24 01:52:44 +01:00
Toad King
55334aeffd fix black frame insertion in emscripten 2018-01-20 13:01:48 -06:00
kwyxz
b9585df325 Update Haiku port to allow it to build again 2018-01-20 00:19:01 -08:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
Toad King
28b2bf537f fix warning 2018-01-15 04:17:01 -06:00
Toad King
0256156a6b fix rwebaudio time drift
fixes audio getting stuck in an always fast state
2018-01-15 03:08:30 -06:00
Toad King
19facdb066 reset drivers shortly after toggling fullscreen mode
fixes black screen after going fullscreen in game
2018-01-15 02:12:53 -06:00
Toad King
d23faff8d6 set the main loop first before calling rarch_main 2018-01-15 00:43:20 -06:00
Toad King
2738c79aa0 switch to RGUI as default menu for emscripten 2018-01-15 00:07:12 -06:00
Toad King
b75f4b4f67 implement setting vsync and swapinterval
vsync is not "true" vsync (that's always on in browsers) but changes the main loop timer from immediate to window.requestAnimationFrame
2018-01-14 23:29:20 -06:00
Toad King
2d27a8c3e2 fix exiting not terminating emscripten runtime 2018-01-14 02:53:34 -06:00
Toad King
5ef595be1a fix fullscreen 2018-01-14 02:33:22 -06:00
meepingsnesroms
74c8506391 Add frontend, battery level and memory amount detection to 3ds port
Also fix white spaces in led drivers, make led drivers use standard driver format.
Begin work on translation driver.
Add salamander files to gitignore.
2018-01-10 16:52:32 -08:00