twinaphex
c95689e8f0
(RMenu XUI) Add more HAVE_RMENU_XUI ifdefs
2013-09-29 21:45:50 +02:00
twinaphex
48c042d56c
(360) More build fixes
2013-09-29 18:04:56 +02:00
twinaphex
767c44fd47
(360) Don't define HAVE_RMENU anymore for 360
2013-09-29 17:58:10 +02:00
twinaphex
059f2c98cd
(360) Build fixes to rmenu_xui.cpp
2013-09-29 17:53:26 +02:00
twinaphex
725be8ff94
(360/XDK) Build fixes
2013-09-28 01:46:55 +02:00
twinaphex
8837139271
(360) Build fixes
2013-09-15 18:49:18 +02:00
twinaphex
119ee6d538
(XDK1) Fix build
2013-07-16 00:47:09 +02:00
twinaphex
0e55c45aa3
(XDK) xdk_d3d - cleanup
2013-06-14 17:31:17 +02:00
twinaphex
c84750a752
(XDK) Move FPS printing code over to window_update_title function
...
as well
2013-06-14 17:28:53 +02:00
twinaphex
559c4a7964
(RARCH_CONSOLE) Add refresh rate FPS statistics
2013-06-08 01:45:25 +02:00
twinaphex
f03dc4cb62
Cleanups
2013-06-03 00:44:09 +02:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
...
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
twinaphex
419620a49e
(360) Add viewport hack for now so that XUI doesn't get
...
cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex
7fb7077f56
(XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration
2013-04-19 23:08:31 +02:00
twinaphex
876f216803
(RMenu XDK1) Menu picture is now always fullscreen
2013-04-19 22:55:40 +02:00
twinaphex
e25afd4a62
(XDK1) We don't use state blocks so DIRTYFLAGS can go
2013-04-19 02:39:19 +02:00
twinaphex
206d083a84
(XDK D3D) Optimization - d3d->should_resize was never set to false
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- skips viewport checking code for every frame
2013-04-19 02:18:15 +02:00
twinaphex
e7db869f69
(XDK D3D) Do Clear at start of xdk_d3d_frame
2013-04-19 01:52:43 +02:00
twinaphex
fa50efa93b
(PS3/XDK) Don't rely on frame_count anymore for menu toggle
2013-04-18 23:54:15 +02:00
twinaphex
3670dd923a
(XDK D3D) Fix SetSamplerState/SetTextureStage State
2013-04-16 22:44:49 +02:00
twinaphex
050ed45f30
(XDK1) Use D3DSWAPEFFECT_DISCARD
2013-04-16 21:08:28 +02:00
twinaphex
99265999d8
(XDK D3D) More inlined functions
2013-04-16 18:49:09 +02:00
twinaphex
671725cfdd
(XDK D3D) Replace more functions with optimal inlined functions
2013-04-16 16:47:20 +02:00
twinaphex
c54ed6789b
(XDK D3D) Start optimizing XDK D3D driver
2013-04-16 16:11:15 +02:00
twinaphex
ed5a5124f6
(XDK) Same deal for XDK
2013-04-14 15:06:17 +02:00
twinaphex
6824617031
(XDK1/RMenu) Build fix
2013-04-13 17:00:46 +02:00
twinaphex
6b01ce78cc
(XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
...
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex
e59f7e5a79
(XDK1) Define HAVE_MENU_PANEL in xdk_d3d.cpp
2013-04-13 14:46:50 +02:00
Themaister
e389220df8
Refactor frame_counter.
...
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
3e2855429f
(XDK D3D) Start dehardcoding tex_w / tex_h == 512
2013-04-13 12:08:52 +02:00
twinaphex
d955f14ff7
(XDK1) Build fix
2013-04-12 22:17:06 +02:00
twinaphex
a5bbc7da5f
(HLSL) Fix build - work with new shader backend
2013-04-12 21:56:43 +02:00
twinaphex
a6db35875d
(Cg/HLSL) Since everything goes through the shader backend interface now,
...
we can drop public scope on all the functions and make them static
instead
2013-04-12 21:25:16 +02:00
twinaphex
74edbf7339
(RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
...
removed
2013-04-11 16:38:41 +02:00
twinaphex
ea969282f4
(XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c
2013-04-11 15:05:42 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
...
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
twinaphex
2dba4c9359
Move texture_image_render to xdk_d3d.cpp
2013-04-10 10:06:15 +02:00
twinaphex
a871b6da54
(XDK) Remove texture_image_free - will have to manually do freeing
...
memory management without a public function for Xbox
2013-04-10 09:59:29 +02:00
twinaphex
5f24e5daf4
(RMenu) Put menu_texture and menu_panel textures on heap - free
...
them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00
twinaphex
87d0843b13
(360) RMenu XUI now goes through the same RGUI functions for
...
rendering
2013-04-10 07:47:11 +02:00
twinaphex
9d6f4590e8
(RMenu XDK1) Updated RMenu for Xbox 1 to use new
...
RGUI/RMenu rendering funtions
2013-04-10 06:54:16 +02:00
twinaphex
9e807aae33
(XDK1) Build fixes
2013-04-07 19:43:54 +02:00
twinaphex
229891db59
(360) Build fix
2013-04-07 03:00:08 +02:00
twinaphex
909122122d
Take out obsolete console-style overscan options - just use
...
Resize Mode instead
2013-04-07 01:23:10 +02:00
twinaphex
abeb4a889e
(Xbox 1) Build fix
2013-04-06 23:10:15 +02:00
twinaphex
bb0821b514
Remove screenshots_dir and cgp_dir from default_paths - cgp_dir
...
is now the same as shaders_dir
2013-04-06 22:37:07 +02:00
twinaphex
ec0e3e6087
(RMenu) Remove RMenu screenshot_dump function pointer - implement
...
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
twinaphex
9f5c6678b5
Revert "(XDK D3D) Scrub second-pass"
...
This reverts commit 5ea29f1882
.
2013-04-06 03:54:05 +02:00
twinaphex
cbfe5ff111
Revert "More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,"
...
This reverts commit 7155dd9ca9
.
2013-04-06 03:53:57 +02:00
twinaphex
7155dd9ca9
More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,
...
etc
2013-04-06 00:16:10 +02:00
twinaphex
5ea29f1882
(XDK D3D) Scrub second-pass
2013-04-06 00:07:30 +02:00
twinaphex
39c0ed745c
(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
...
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
2013-03-30 07:19:42 +01:00
twinaphex
4bfbd8d9e9
(XDK) D3D - Drop BeginScene/EndScene - they are just stub on XDK
2013-03-17 15:09:51 +01:00
twinaphex
ad2cd4e492
Revert "Remove platform-specific MAX_PADS - use global define MAX_PLAYERS"
...
This reverts commit fb1355b975
.
2013-03-16 17:51:45 +01:00
twinaphex
f028a8555e
Revert "Move set_keybinds autoconfiguration (that is done on every console"
...
This reverts commit c26653fca8
.
2013-03-16 17:51:37 +01:00
twinaphex
c26653fca8
Move set_keybinds autoconfiguration (that is done on every console
...
port) to driver.c - reducing lots of duplicate code
2013-03-16 17:24:24 +01:00
twinaphex
fb1355b975
Remove platform-specific MAX_PADS - use global define MAX_PLAYERS
...
instead and customize it for certain ports
2013-03-16 17:13:28 +01:00
twinaphex
840361b76c
(XDK) Get rid of unused primitive_t struct
2013-03-16 17:04:30 +01:00
twinaphex
375aa08e58
Remove rarch_conole_input - runtime button remapping should have
...
no more RARCH_CONSOLE dependencies
2013-03-14 21:55:10 +01:00
twinaphex
477b6ed893
Bugfix to previous commit
2013-03-14 18:04:16 +01:00
twinaphex
44ccbe0122
Implement KEYBINDS_ACTION_GET_BIND_LABEL - will be used through
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set_keybinds
2013-03-14 18:02:19 +01:00
twinaphex
fd05b5a25c
rarch_input_set_keybind refactored away - input driver's set_keybinds
...
function now provides the functionality
2013-03-14 15:01:36 +01:00
twinaphex
85f5a36268
(XDK) Build fix
2013-03-14 02:30:52 +01:00
twinaphex
ede829c354
Refactor set_default_keybinds callback into set_keybinds - remove
...
set_analog_dpad_mapping and have it go through set_keybinds - expand
functionality of set_keybinds
2013-03-14 02:24:57 +01:00
twinaphex
4fa8d0f3c6
(Android) Rewritten input_autodetect- now implements set_default_keybinds
2013-03-13 23:17:33 +01:00
twinaphex
1219177c00
(XDK D3D RGUI) Change base_size to RGUI_WIDTH * 2 - still shows
...
nothing
2013-03-13 18:53:52 +01:00
twinaphex
3a9d191885
(XDK RGUI) Blit rgui_data into RGUI D3D texture - still shows
...
nothing though
2013-03-13 18:49:48 +01:00
twinaphex
ece717f2cc
Rename set_default_keybind_lut to set_default_keybinds
2013-03-13 16:30:01 +01:00
twinaphex
4bd0999940
Remove rarch_input_set_default_keybinds - merge with function
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pointer set_default_keybind_lut
2013-03-13 16:06:13 +01:00
twinaphex
8f5a49dc7e
Refactor default_binds - now becomes a member ni retro_keybind
...
called def_joykey
2013-03-13 15:34:33 +01:00
twinaphex
afc90aa33d
(XDK) Cleanup xdk_resources.cpp
2013-03-13 01:51:03 +01:00
twinaphex
2718847f11
(XDK) Clean up xdk_d3d.h header
2013-03-13 01:15:37 +01:00
twinaphex
8f497cce6e
(XDK) Build fix
2013-03-13 01:08:46 +01:00
twinaphex
545911d4da
(Input) Remove post_init and make it part of input_init
2013-03-13 00:34:46 +01:00
twinaphex
42bdd80ec4
Combine rarch_input_set_controls_default and post_init
2013-03-13 00:12:29 +01:00
twinaphex
8edab3d970
Skip D-pad emulation polling when dpad_emulation is disabled
2013-03-12 23:45:47 +01:00
twinaphex
dfcd7f38da
(RGUI XDK) Quick build fixes
2013-03-12 18:41:01 +01:00
twinaphex
441d4a0698
(Xbox 1) Initial RGUI code - incomplete
2013-03-12 02:43:02 +01:00
twinaphex
05faa24307
(XDK) Build fixes
2013-03-11 22:04:56 +01:00
twinaphex
b4108eb343
Add set_osd_msg to video_poke
2013-03-11 21:42:02 +01:00
twinaphex
63883a1131
Combine render_msg and render_msg_place with params argument
2013-03-11 20:05:05 +01:00
twinaphex
039fc644d5
Revert "Menu toggle without delay timers (more testing might be needed -"
...
This reverts commit 54a6175a55
.
2013-03-11 02:07:50 +01:00
twinaphex
54a6175a55
Menu toggle without delay timers (more testing might be needed -
...
tested on PS3 RMenu and seemed to work well enough)
2013-03-11 01:12:19 +01:00
twinaphex
6149031c2a
(XDK D3D) Add set_rgui_texture
2013-03-10 23:24:28 +01:00
twinaphex
dbc6d8263f
(360) Build fix
2013-03-10 21:18:04 +01:00
twinaphex
cf4b45e49b
(360) Implemented get_fbo_state
2013-03-10 20:28:45 +01:00
twinaphex
dd697ded76
(XDK) Ifdef FBO video_poke functions with HAVE_FBO
2013-03-10 20:24:19 +01:00
twinaphex
9400d4030f
(XDK) Implement apply_state_changes
2013-03-10 20:00:58 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
6c622c4e4b
(XDK1) Build fix
2013-03-10 03:39:05 +01:00
twinaphex
79a27e34ed
(XDK) Start to implement video_poke interface
2013-03-10 03:34:37 +01:00
twinaphex
13de2c5acd
(360) Move class definitions to rmenu_xui.cpp instead of header
2013-03-09 22:31:13 +01:00
twinaphex
ae0dbd4702
(XDK) Build fix
2013-03-09 18:33:08 +01:00
twinaphex
66e7606b25
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
...
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
0b6e5a6388
Rename RARCH_RMENU_TOGGLE to RARCH_MENU_TOGGLE
2013-03-09 16:14:26 +01:00
twinaphex
34515fd7f5
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
2013-03-09 03:20:59 +01:00
twinaphex
037edbd247
(360) Build fixes
2013-03-09 01:02:30 +01:00
twinaphex
a23bc3a13f
Control flow change for RGUI/RMENU - no longer have to invoke RARCH_QUIT_KEY to toggle menu
2013-03-07 19:02:44 +01:00
twinaphex
6da1a22978
(XDK) Remove xdk_xinput_input.h header file
2013-01-22 01:05:48 +01:00
twinaphex
3405c7f08c
(RMenu) Make current_menu variable static to prevent crashes
...
on Xbox 1
2013-01-19 21:34:46 +01:00
twinaphex
f9fcb55835
(XDK) Some Xbox 1 input changes - try to prevent menu crashing
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when idle
2013-01-19 20:49:41 +01:00
twinaphex
4a2c0ea4f7
(XDK) Fixes re-entrancy
2013-01-19 12:45:35 +01:00
twinaphex
328e60ceac
(XDK) Reset works correctly now
2013-01-19 12:35:16 +01:00
twinaphex
267819f5f4
(XDK) Reimplement restart - use d3dr->Reset (one half of the
...
screen uses a leftover frame)
2013-01-19 12:19:54 +01:00
twinaphex
ce640ea777
(XDK) Try to setup xdk_d3d_restart - still errors out
2013-01-19 10:59:52 +01:00
twinaphex
0f2e36d349
(RARCH_CONSOLE) Move default_binds
2013-01-13 03:17:13 +01:00
twinaphex
04cacb5e30
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
2013-01-12 03:13:03 +01:00
twinaphex
c7adeb9ed0
(RMenu) Rmenu now uses g_settings.video.font_size
2013-01-11 21:05:15 +01:00
twinaphex
cc43b84ff2
(RARCH_CONSOLE) Refactor more state variables
2013-01-11 19:44:34 +01:00
twinaphex
d84dec4c96
(360) Fix build
2013-01-11 18:22:18 +01:00
twinaphex
b67fd69c26
(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
2013-01-11 18:14:54 +01:00
twinaphex
ca3be92255
(RARCH_CONSOLE) Refactor msg_fps variable
2013-01-11 06:56:05 +01:00
twinaphex
5bf022fd99
(RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
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functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex
9bc24151f2
(XDK D3D) Go through local pointer to render device
2013-01-11 00:58:08 +01:00
twinaphex
3c8bb7333e
(RMenu) Refactor g_extern.draw_menu
2013-01-10 19:43:00 +01:00
twinaphex
530fe37373
(Xbox 1) Move xbox1/image.c to xdk/image.c
2013-01-10 09:22:33 +01:00
twinaphex
27a71de056
(360) Build fix
2013-01-09 17:59:23 +01:00
twinaphex
84f7a2f5f8
Indenting nits
2013-01-09 07:27:05 +01:00
twinaphex
f3a74fe44f
(XDK) Clear to black in xdk_d3d_frame
2013-01-08 19:16:06 +01:00
twinaphex
7b63268036
(XDK) Bind xdk_d3d_set_shader to callback system
2013-01-08 19:07:06 +01:00
twinaphex
3fbb716a8e
(360) Do Clear() at start of xdk_frame - should do menu
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rendering properly now
2013-01-08 19:03:42 +01:00
twinaphex
4df53478a9
(Xbox 1) Fixes controls for Xbox 1 too - X/Y buttons inverted
2013-01-08 18:54:10 +01:00
twinaphex
686e43b911
(360) Fixes controls - X and Y button were inverted
2013-01-08 18:42:24 +01:00
twinaphex
db6235ab06
(360) Starts up again - bad sound/controls
2013-01-08 18:32:28 +01:00
twinaphex
5192ce4709
(360) Add some more checks
2013-01-08 18:24:31 +01:00
twinaphex
10fd5ea617
(360) Add more error checking in D3D code
2013-01-08 17:48:55 +01:00
twinaphex
59e434ab09
(360) Stays in MODE_MENU now - still black screen thouh
2013-01-08 17:15:43 +01:00
twinaphex
728e88994d
(Xbox 1) Fixes double swap issue - fixes flickering in
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RMenu
2013-01-08 06:17:20 +01:00
ToadKing
f33ed73671
(Consoles) re-add second timer for scroll delays
2013-01-07 23:58:00 -05:00
Themaister
d9b640fafe
(RARCH_CONSOLE) fixups for set_shader().
2013-01-08 04:08:15 +01:00
twinaphex
fe62828fb1
(RARCH_CONSOLE) Refactor timer code
2013-01-08 00:35:49 +01:00
twinaphex
46a62a44fc
(XDK) Build fixes
2013-01-07 18:44:22 +01:00
twinaphex
3a5d056b95
Expand functionality of set_shader callback function
2013-01-07 16:46:26 +01:00
twinaphex
466acac261
(PS3/360) Input changes - make local pointer variable and reuse it
2013-01-07 00:31:38 +01:00
twinaphex
6c4da75612
(RARCH_CONSOLE) Move Salamander files to frontend/salamander
2013-01-06 05:33:37 +01:00
twinaphex
011e740129
Move all frontend files to new dir 'frontend'
2013-01-06 05:22:21 +01:00
twinaphex
aaebc0be3d
(RARCH_CONSOLE) Add #ifdef HAVE_DYNAMIC for libretro dynamic
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library argv
2013-01-06 04:11:24 +01:00
twinaphex
66dfceabe1
(RARCH_CONSOLE) Build fixes + rarch_main_init_wrap needs to be
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always compiled in and not ifndef HAVE_RARCH_MAIN_WRAP
2013-01-06 03:50:55 +01:00
twinaphex
3f537518e1
(RARCH_CONSOLE) Use g_extern.config_path
2013-01-06 03:09:51 +01:00
twinaphex
c0c81bf22b
(RARCH_CONSOLE) Move rarch_config_save to settings.c - rename to
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config_save_file
2013-01-05 22:18:59 +01:00
twinaphex
2c26f92c7d
(RARCH_CONSOLE) Cleanups
2013-01-05 21:56:19 +01:00
twinaphex
08afcbfa3d
(RARCH_CONSOLE) Use void* for param passing type
2013-01-03 03:02:52 +01:00
twinaphex
d0c4de9635
(XDK) Build fixes
2013-01-02 17:23:31 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
twinaphex
269698661a
(Console/Android) Simplify input_key_pressed implementation
2012-12-23 14:44:46 +01:00
twinaphex
0b1bd6c276
(XDK) Use g_extern.draw_menu instead of block_swap mechanism
2012-12-18 08:19:57 +01:00
twinaphex
4076dda011
(360) Have xdk_d3d_frame decide to draw XUI instead of
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it being done in rmenu_iterate
2012-12-15 17:46:57 +01:00
twinaphex
ffa5d4fa5f
Rewrite do-while loops for console ports
2012-12-15 16:47:35 +01:00
twinaphex
dacab094f0
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
2012-12-15 16:40:02 +01:00
twinaphex
3d2d4e4c18
(XDK D3D) Only update texture if frame is not NULL
2012-12-15 07:19:59 +01:00
twinaphex
875b6b6f2e
(Xbox 1) Font cleanups
2012-12-15 07:16:02 +01:00
twinaphex
799a9c35fb
gfx_common.c - make gfx_get_fps into the main public function -
...
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
09cb50ddea
(XDK) Input refactor
2012-12-15 05:23:08 +01:00
twinaphex
0df739b86d
(360) Build fix
2012-12-15 04:36:19 +01:00
twinaphex
566296068a
(Xbox 1) Fix build
2012-12-15 03:59:31 +01:00
twinaphex
4864adc7b1
(XDK) Rewrote Xbox font code
2012-12-15 03:35:04 +01:00
twinaphex
8a271d318c
Frame advance - get rid of unnecessary extern variables now
2012-12-15 02:25:48 +01:00
twinaphex
04674fbba7
(PS3/XDK) Better way to toggle frame advance
2012-12-15 02:13:58 +01:00
twinaphex
0261d934f2
(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
...
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
twinaphex
dbb962e946
Streamline frame_count usage
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(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex
321596fc73
(XDK) Build fix
2012-12-02 06:01:39 +01:00
Toad King
c6111a3259
[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
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Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00
twinaphex
46c1fd6e41
(XDK) Indenting fixups
2012-11-22 05:52:24 +01:00
twinaphex
dee865d50e
(Xbox 1) Build fix
2012-11-22 05:44:09 +01:00
twinaphex
8612711fa8
(360) Add FPS - memory free reporting
2012-11-22 05:32:58 +01:00
twinaphex
bd332c80c5
(360) Fonts can now be placed anywhere onscreen
2012-11-22 04:44:29 +01:00
twinaphex
8456464650
(XDK D3D) Switch from A8R8G8B8 to X8R8G8B8 - fixes shader issues
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in 32bit mode
2012-11-21 18:53:21 +01:00
twinaphex
51f51d4a65
(XDK) Remove force_16bit
2012-11-20 23:54:35 +01:00
twinaphex
713995c0cd
(XDK D3D) Get rid of redefined constants
2012-11-20 16:31:55 +01:00
twinaphex
35a1c32529
(360) Build fixes
2012-11-20 15:52:22 +01:00
twinaphex
881e440ea6
(360) Add some FBO reiniting logic
2012-11-20 15:44:44 +01:00
twinaphex
c3db8e8c8f
(360) Build fixes
2012-11-20 15:16:54 +01:00
twinaphex
bac8a923b2
(XDK) Small cleanup of unused var
2012-11-20 15:04:58 +01:00
twinaphex
7937bff786
(XDK) Fixes rotation on Xbox 1
2012-11-20 15:03:20 +01:00
twinaphex
eaf5041cd8
(Xbox 1) Build fixes
2012-11-20 06:39:35 +01:00
twinaphex
28c39a5beb
(XDK) Fixed viewport settings
2012-11-20 06:08:58 +01:00
twinaphex
47cd168a35
(360) No slash at the end of default system_dir path - fixes
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system directory issues
2012-11-20 05:21:17 +01:00
twinaphex
1f74056286
(Xbox 1) Build fixes
2012-11-20 03:19:00 +01:00
twinaphex
a8b3d23184
(XDK D3D) Reinits textures now
2012-11-20 02:51:00 +01:00
twinaphex
9570e39744
(XDK D3D) Cleanups
2012-11-20 02:03:26 +01:00
twinaphex
cfc2fac31a
(XDK D3D) Split up device creation code to context file
2012-11-20 01:55:16 +01:00
twinaphex
851befae00
(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
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separate public function
2012-11-20 01:40:52 +01:00
twinaphex
7a1954c260
(XDK D3D) Split off vertex initing code from init_textures
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function
2012-11-20 00:33:57 +01:00
twinaphex
5976f4c7b1
(XDK D3D) Split off texture init into separate function
2012-11-19 23:30:32 +01:00
twinaphex
5627f3f8bd
(XDK) Move font init code to d3d_start function
2012-11-19 21:34:34 +01:00
twinaphex
ba2de00c8d
(XDK) Replace hardcoded 512 values with tex_w/tex_h
2012-11-19 19:57:25 +01:00
twinaphex
05b552e5a4
(Xbox 1) Build fixes
2012-11-19 05:00:38 +01:00
twinaphex
52f52bc253
(360) Build fixes
2012-11-19 04:46:48 +01:00
twinaphex
f0ebecfc32
(RMenu) Remove RMenu context files and use Gfx context files
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instead
2012-11-19 04:09:16 +01:00
twinaphex
d264085bda
(360) Move most of font rendering code outside of D3D driver
2012-11-18 02:57:42 +01:00
twinaphex
41b1bd3ed0
(GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title
2012-11-18 02:32:58 +01:00
twinaphex
fdcc5cb569
(XDK - Xbox 1) Improve FPS logging
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(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
twinaphex
013f833492
(XDK) Small optimization
2012-11-10 16:04:22 +01:00
twinaphex
35c96b17b9
(XDK) Set up now for 32bit color-capable libretro ports
2012-11-10 16:03:08 +01:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
twinaphex
f52d7f462e
(360) Build fixes
2012-10-15 07:22:20 +02:00
twinaphex
a7a7671ac0
(Xbox 1) Build fixes
2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
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now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00