Two new settings added to Settings / Input / Menu Control:
- disable left analog stick in menu navigation
- disable right analog stick in menu navigation
Since the corresponding logic is already a distinct logic flow in
input driver, no change was necessary to analog-to-digital settings
or the like.
* sort remaps by connected controller if option is enabled
* ensure dir name is valid based on input device name
* Fix comments
* Fix forbidden mixed declarations and code
* fixing build errors
* fix additional build warning/error
* Resolved code review change requests
* Changed strlcat to strlcpy as per recommendation
* Retrigger checks
* Use proper path separator.
* Ensure default value is toggled off.
* Ensure that gamepad device name is valid.
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
* This change allows playlist icons to be replaced with Logos. the art is loaded to the Thumbnail Named_Logos folder. It is treated the same as other thumbnails for naming and for automatic download. There is a settings menu option to turn it on and off. It is off by default. This only applies to the xmb menu driver.
* Removed commented out code against the style guide.
* Code cleanup for C89 compatibitity
* Cleaned up errors from Automated CI.
* Cleaned up comments.
* Update gfx_display.c
change strcpy to strlcpy
* Update gfx_thumbnail_path.c
fix code formatting
* Update xmb.c
code formatting changes
Allow thumbnails (boxart, title, screenshot) to be loaded in any
other supported format as well, currently jpg, bmp, tga.
Support is for local thumbnails only, downloads are not changed.
PNG format is always preferred. Menu option added for control,
since trying for multiple thumbnail files may impact performance
on slow storage media.
A new input driver (test_input), similar to test joypad driver.
Takes its inputs from a json file provided in options. Supports
keyboard input and sensor input (accelerometer, gyroscope,
illuminance).
Remote Retropad extended with a sensor test screen.
For each player, 2 new options are added:
- a reservation type (no reservation, preferred, reserved)
- a reserved device name
When handling port - player assignments, reserved devices
will be assigned to the respective player port. If reservation
type is "reserved", no other device can take that port
automatically.
Reservation config option and matching function lifted from:
PatrickStankard https://github.com/libretro/RetroArch/pull/16269
Test joypad driver was extended for more tests.
Co-authored-by: Patrick Stankard <me@patrickstankard.com>
* Test driver for joypad inputs
Add a new joypad input driver:
- hide driver behind #ifdef and enable it in config_params.sh
- add a new config parameter to specify the test input file
- add aux files: additional config files that cancel out any binds
that may be present in RA config, autoconfig profile for
test joypads, test input file that matches controller test
sequence
* Fixes and comments for test input driver.
- When enabled, any touch inputs not in a hitbox are used to create pointing device input for the core.
- Mouse: 1-, 2-, 3-touch inputs are LMB, RMB, and MMB
- Lightgun: allows input from overlay buttons or multi-touch mappings
Autoconfig profile may be useful for e.g. submitting to autoconfig
repo. Construction of the filename is moved to a separate function
and reused for message.
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.
Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.
Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.
CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
Loading the last used disc for multi-disc content was automatic.
However, in some cases it is not wanted, as described in #16018
Option is added for controlling the function. Disabling the
option will also implicitly disable index saving.
commit 793d41c303206b43932ddcefd44a45836def55eb
Author: Ophidon <jrogers2@gmail.com>
Date: Fri Jan 19 23:12:31 2024 -0500
Build Fix 2
Move declarations of iterators.
commit c0e959b3d3cd773a66a17cfe034f08eaa53d525a
Author: Ophidon <jrogers2@gmail.com>
Date: Fri Jan 19 22:57:01 2024 -0500
Build Fix
Help string was 14 characters too long for c89.
commit fc5506c7906bf82d6f88b7b0d7e4764d58d90622
Author: Ophidon <jrogers2@gmail.com>
Date: Fri Jan 19 22:40:45 2024 -0500
BFI Updates
Significant BFI updates.
- Adds BFI to dx10/11/12 in general.
- Updates existing BFI menu option descriptions to be somewhat more clear in how to use correctly.
- Adds Variable Strobe length via new 'Dark Frames' bfi sub-choice. Only valid at 180hz and above, as it must work with whole frames.
- Algorithm to auto select 'decent' Dark Frames choice, for any given selected BFI refresh rate. Will also avoid defaults that can cause Image Retention at any Hz higher than 120. (Impossible to avoid at 120 if you have an affected screen... get an OLED :D ) .
- Some sanity checking on selecting BFI or the other synchronizations options like Swap Interval > 1, that don't play well with BFI.
Thumbnail packs are no longer available, but the option was still
present as "legacy thumbnail downloader". Since it serves no
purpose any more, it is removed from the code.
* AI service rework
* File missing
* Fixed C89 build
* Fixed usage of inline for C89 build
* Fixed an overlay unloading bug
Made sure to unload the overlay on release and when the server returns empty values in automatic modes.
* Fixed forward decl (c89)
* Fixed OpenGL texture loading
Moved image display to the main thread for now
* Changed some formatting slightly
* Fixed struct variable order and put brackets on newlines
* Moved pointer, fixed retroarch.cfg, and replaced strlcat with strlcpy
* Fixed catenation issue
* Fixed a few other catenation issues
* Fixed one more concatenation issue
* Fixed concatenation issue
* Fixed a few other concatenation issues
* Fixed one more concatenation issue
* potential fix for parsing issue
---------
Co-authored-by: Xunkar <329857+xunkar@users.noreply.github.com>
* Lakka: Switch: Decouple From LibNX builds.
* Lakka: Always show Power Management Settings menu
* Lakka: Switch: Add Nintendo Switch Options Menu, and First Option
* Lakka: Switch: Add CEC Toggle
* Lakka: Switch: Add Bluetooth ERTM Toggle
* Retroarch: unix platform: Always display battery meter even when the device reports it as unknown
This is useful for most arm devices that have unknown battery status until charger state changes
* Retroarch: Lakka: Remove Gamemode stuff from build
Lakka will never include this, as it only runs base system, and retroarch.
Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
For now, keyboard menu has only preset path, auto-scale toggle, and opacity.
Related fixes:
- input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
* Some slight fixes
* Update libretro.h
* Log calls to RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE
* Finish proof-of-concept for mic support
- It works, but doesn't support floating-point audio yet
- It may need to be resampled, too
* Add macros that aren't available in SDL 2
* Comment out a variable definition for now
- For C89 compliance
* Add some comments for clarity
* Let ALSA tolerate a null new_rate
* Partial ALSA microphone support
- Not yet tested
- Mic is created and destroyed
- Mic can also be paused or unpaused
- Mic is paused or unpaused with the rest of the driver
- Microphone is not yet read
* Install error logging in the ALSA driver
- It defers to RARCH_ERR
* Free the ALSA microphone in alsa_free
* Fix an indent
* First draft of alsa_read_microphone
* Deinitialize SDL Audio in sdl_audio_free
* Save and restore the ALSA error logger
- You should always practice safe global state
* Add newlines to some RARCH_ERRs
* Add some logging
* Check for the mic being active via settings instead of via flags
* Adjusted a log entry to be less misleading
- A frequency of 0Hz looks weird to the uninformed
- In reality, it means the driver used the requested frequency
* Fix an incorrect format string
* Tidy up logging in alsa.c
* Rename audio_enable_microphone to audio_enable_input
* Rename microphone_device to audio_input_device
* Add audio_input_latency and audio_input_block_frames settings
* Add all mic-related settings to the options menu
* Adjust logging for alsa.c
- Log the ALSA library version
- Add errno details
* Refer to the microphone in logs by name
* Use %u instead of %d for some log items
* Add input_samples_buf
* Remove an inaccurate comment
* Change type of input_samples_buf
* Clean up audio_driver_flush_microphone_input
* Comment convert_float_to_s16
- It helped me understand what it's doing
- Turns out it'll work just fine on mono audio
* Don't use the resampler for mic input
* Fix crash in the ALSA driver when reading from a mic
* Update some logging messages
* ALSA support now works for mics
* Reuse some common functions in alsa.c
* Add alsa_thread_microphone_t
* Refactor alsa.c
- Introduce alsa_init_pcm to init any PCM that we're using
- Vastly simplifies the implementation of alsa_init and alsa_init_microphone
- Will be used for the read-based versions next
* Make ALSA logging a little more consistent
* Clean up the mic with alsa_free_microphone if alsa_init_microphone fails
* Remove an unused function
* Move some cleanup in alsa.c to a common function
* First crack at mic support for alsathread
- Refactor some duplicate code into functions
- Use functions introduced in alsa.c
- Create and destroy the mic
* Slight cleanups for clarity
* Implement alsa_thread_set/get_microphone_state
* More work on alsathread
- No more crashing, but the mic just returns silence
* Slight cleanups for clarity
* Add alsa_set_mic_enabled_internal
- For setting the state of a microphone while considering its current state
* Use alsa_set_mic_enabled_internal
* Log a little more info
* Log when the audio driver is started/stopped
* Move base microphone driver code into a new directory
- Add microphone_driver.c to Makefile.common
- Rename functions as needed
* Initialize and deinitialize the microphone driver
* Implement sdl_microphone.c
* Un-const an argument
- In case the driver context needs to do any locking
* Revise comments for microphone_driver.h
* Remove an unimplemented function
* Remove some functions from the mic driver
* Remove mic functions from audio_thread_wrapper
* Remove mic functions from sdl_audio
* Fix microphone_null
* Split the mic code for the alsa audio drivers into microphone drivers
* Fix an extra struct member
* Add a setting for the mic driver
* Add a command to reinitialize the microphone driver
* Rename mic-related settings
* Add DRIVER_MICROPHONE_MASK to DRIVERS_CMD_ALL
* Rename audio_enable_input to microphone_enable
* Remove some labels from qt_options
* Search for microphone_driver within find_driver_nonempty
* Clean up some mic driver code
* Pending mics now return silence
* Adjust some logging and comments
* Some cleanup in the microphone driver
* Invert a flag check
- Oops
* Fix a log message
* Fix the wrong flags being checked
* Slight refactor of wasapi_init_device
- Add a data_flow parameter
- Declare it in a header
- In preparation for WASAPI mic support
* Add some WASAPI macros for _IAudioCaptureClient
* Move some common WASAPI functions to audio/common/wasapi.c
- They'll be used by the mic and the audio drivers
* Add wasapi_log_hr
* Generalize mmdevice_list_new to look for capture devices, too
* Fix a function declaration
* Move driver-specific device_list_new functions into their respective files
* Clean up some declarations
* First draft of wasapi microphone driver
* Add wasapi_microphone_device_list_free
* Change function parameter names to be consistent with microphone_driver
* Partially implement wasapi_microphone_read
- Mostly copied from the audio driver so far
- It doesn't compile yet
- But it'll be beautiful when I'm done with it
* Refactor the mic driver's functions
- Rename get_mic_active to mic_alive
- Split set_mic_active into start_mic and stop_mic
- Refactor the SDL mic driver accordingly
* Edit some WASAPI functions for logging and clarity
* Implement more of the WASAPI mic driver
* Rename write_event to read_event
* Pass the WASAPI driver context to the various read functions
* Mostly implement the read function for the WASAPI mic driver
* Fix a crash in microphone_driver
- Forgot to move the position of the name of null_driver
* Reduce some logging in wasapi common functions
- Only log the chosen audio client format, not all attempted ones
* Add some macro wrappers for IAudioClient methods
* Update mic driver configuration
- Make the mic driver configurable in the menu
- Add config items for WASAPI-related options similar to the audio driver
* Fix a menu entry scrolling through audio devices instead of mic devices
* Add some utility functions
* Expose the new utility functions in wasapi.h
* Add extra logging in the WASAPI common functions
* Add sharemode_name
* Use _IAudioClient_Initialize macro in some places
* Pass channels to wasapi_init_client
- Remember, mics are in mono
* Use _IAudioClient_Initialize macro some more
* Forgot to pass channels in some places
* Add some utility functions
* Forgot an #include
* Add wasapi_select_device_format
* Simplify the format selection logic in wasapi_init_client_sh
* Unset the microphone in wasapi_microphone_close_mic
- Ought to prevent a potential segfault
* Simplify some logging
* Fix incorrect value being passed to _IAudioCaptureClient_ReleaseBuffer
* Remove some unneeded logging
* Add some values to hresult_name
* Polish up wasapi_select_device_format
- Test for formats manually when Windows can't
- Add some debug logging
- Check for channels
* Compute the fields of WAVEFORMATEXTENSIBLE correctly
- As per the doc's stated requirements
* Simplify logic for WASAPI client creation
* Fix a potential hang in wasapi_microphone_read_shared_buffered
* Stop the microphone if the driver is stopped
* Don't name the microphone event
* Ensure that wasapi_init_client reports the correct format and rate
* Implement exclusive microphone read access for WASAPI
* Add _IAudioCaptureClient_GetNextPacketSize macro
* Organize cases in hresult_name
* Clear some extra fields if wasapi_set_format is setting a Pcm format
* Adjust some logs
* Adjust some logs
* Remove unneeded local vars
* Add a log
* Update wasapi.c
* Update wasapi.c
* Fix shared-mode mic support in WASAPI producing broken input
- Turns out it had nothing to do with shared mode
* Reuse a common function
- Remove wasapi_microphone_read_shared_buffered
- Rename wasapi_microphone_read_exclusive to wasapi_microphone_read_buffered
* Remove some code I was using for test purposes
* Clarify some language
* Double the default shared-mode mic buffer length
* Split getting a device's name into a separate function, then use it
* Fix the ALSA mic drivers
- To comply with changes I previously made to the mic driver interface
* Remove unused synchronization primitives from the SDL microphone driver
* Add sdl_microphone_mic_use_float
* Document audio_driver_state_flags
- I needed to understand these to see if similar flags were required for the mic driver
* Remove an unused function in wasapi.c
* Add and document flags in microphone_driver.h
* Remove driver-specific mic start/stop functions
- The mic driver itself doesn't do much processing
- That honor goes to individual mics
* Remove some unused fields in microphone_driver.h
* Add CMD_EVENT_MICROPHONE_STOP/START
* Remove unused functions from microphone_null
* Change how the mic driver state is referenced in some places
* Simplify the SDL microphone driver
- The driver backend no longer keeps a reference to the mic (the frontend does that)
- Remove functions that are no longer needed
- Don't track paused state, just query the mic itself
* Simplify the WASAPI microphone driver
- Don't track the driver running state or the microphone handle, the frontend does that now
- Remove support for unbuffered input (hunterk suggested that it wasn't necessary)
* Make microphone_wasapi_sh_buffer_length a uint, not an int
- It won't be negative anymore
- 0 now represents the default value
* Make the microphone frontend more robust
- Improve documentation for how various functions should be implemented
- Closes all microphones before freeing the driver (so backends don't have to)
- Tracks the enabled state of each microphone, so backends don't have to (but they still can)
* Stop the mic driver in core_unload_game
* Ensure mic support is compatible with the revised menu code
* Move alsa.h into audio/common
* Remove RETRO_ENVIRONMENT_GET_MICROPHONE_ENABLED
- It was never really needed
* Refactor the ALSA microphone driver
- Move common ALSA functions to audio/common/alsa.c
- Replace alsa_set_mic_enabled_internal with alsa_start/stop_pcm
- Don't track the microphone handle in the ALSA driver context
- Remove unneeded fields
* Move some common alsathread code into audio/common/alsathread.c
* Change return type of mic_driver_open_mic_internal to bool
* First crack at resampling mic input
* Remove an extraneous check
- I think something distracted me when I was writing this line
* Add stereo/mono conversion functions
* Make alsa_start_pcm and alsa_stop_pcm more robust
- They now return success if the stream is already running and stopped, respectively
* Revise some mic-related comments in libretro.h
* First crack at resampling mic input
* Simplify an expression
* Simplify an expression
* Fix a log tag
* Allow mic resampler to be configured separately from audio resampler
* Add some comments
* Set the source ratio to something sensible
* Stop deadlock in `alsathread` mic driver
* Allow mics to be initialized even when core is loaded from CLI
- When loading content from CLI, the drivers are initialized a little differently
- That threw off the mic initialization code
* Rename the functions in retro_microphone_interface
* Revise some mic-related comments in libretro.h
* Update retro_microphone_interface
- Add get_mic_rate
- Add a parameter to open_mic
- The modifications don't do anything yet
* Use parameter objects in the microphone handle
* Replace get_mic_rate with get_params
* Add a microphone interface version
* Remove part of a comment
* Set the effective params in mic_driver_microphone_handle_init
* Drop a stray newline
* Change where the mic interface is zeroed
- I was accidentally throwing out the version that the core was asking for
* Reduce logspam for wasapi_set_nonblock_state
- Now it only logs when the sync mode is changed
* Change DEFAULT_WASAPI_SH_BUFFER_LENGTH to 0
- -16 is no longer a valid value
* Set the new_rate in wasapi_init
* Change description of microphone sample rate in the settings
* First attempt at resampling configured mic input
* Forgot a section
* Fix some input samples being skipped
* Rename a variable for clarity
* Add microphone.outgoing_samples
* Update the mic driver
- Processed samples are now buffered
- The resampler is skipped if the ratio is (very close to) 1
* Remove part of a comment
* Update some comments in audio_resampler.h
* Slightly refactor the SDL microphone driver
- Move SDL_AudioSpec to a field of sdl_microphone_handle_t
- Allow SDL to change the requested format and sample rate
- Request floating-point input
- Implement sdl_microphone_mic_use_float
* Fix a non-C89-compliant declaration
* Add new files to griffin.c
* Remove a C++-style comment
* Add two more files to griffin.c
* Remove some unneeded declarations in microphone_driver.h
* Remove a stray comma in configuration.c
- For C89 compliance
* Fix compilation on some platforms
* Change some function signatures
* Make the ALSA drivers always set the audio rate
* Fix the alsathread mic driver
* Make state_manager_frame_is_reversed return false if HAVE_REWIND isn't defined
* Mute the microphone if the core is running in fast-forward, slow-mo, or rewind
* Clarify a comment
* Clarify a comment
* Add a comment
* Don't allocate memory for slowmo samples in the mic driver
- We're not supporting slowmo for mics, so it's not needed
* Fix a {
* Add my name to AUTHORS.h
* Add driver_lifetime_flags
- For drivers that have special setup/teardown needs
* Ensure that resetting the mic driver maintains active mic handles
- Prevents fullscreen toggle from stopping all mic input
* Update CHANGES.md
* Move some default microphone settings to a new part of the config file
* Ensure that RetroArch can use the audio format that Windows suggests
* Remove references to mic support in the SDL audio driver
* Remove unused WASAPI functions
* Return failure if RetroArch couldn't select a WASAPI format
* Ensure that Windows uses the WASAPI mic driver by default
* Treat disabled mic support as a warning, not an error
* Clarify some WASAPI-related microphone settings
* Remove some unused variables
* Add or revise microphone-related comments
* Rearrange doc comments for microphone types in libretro.h
* Remove a space
* Remove some unused flags
* Remove ALSA error logger
- It was never used anyway
* Remove unneeded microphone-related arguments
* Document a parameter
* Remove a logging call
* Add a constant for the microphone's shared buffer length for WASAPI
* Fix stylistic inconsistencies
* Make mic_driver_get_sample_size a macro instead of a function
* Move the microphone implementation to the audio directory
* Make microphone support optional (but enabled by default)
* Fix the griffin build