Commit Graph

62 Commits

Author SHA1 Message Date
libretroadmin
31751a3945 Cleanups 2023-06-01 22:52:05 +02:00
libretroadmin
238f887931 Get rid of initial for loop C89 noncompliance
* uwp_main.c - code style cleanups
2023-04-23 10:47:09 +02:00
libretroadmin
5ae2b9f753 (UWP) Cleanups/style nits
(Joypad drivers) Cleanup/slim down axis code
2023-02-19 19:32:05 +01:00
libretroadmin
378e90e745 retroarch.h functions should be namespaced 'retroarch_' instead
of 'rarch_'
2023-01-22 16:58:22 +01:00
GABO1423
baaf8e03fa
(UWP) Another Buildfix (#14501) 2022-10-10 00:06:49 +02:00
LibretroAdmin
6be8dccd46 (UWP) Style nits/cleanups 2022-10-01 15:46:09 +02:00
Bashar Astifan
b93599c7e0
UWP OnSuspending and save on quit fix (#14452)
* Update uwp_main.cpp

* Update retroarch.c
2022-10-01 14:28:23 +02:00
LibretroAdmin
5bfe70221c Revert "UWP OnSuspending crash fix (#14372)"
This reverts commit 6226d0442f.
2022-10-01 00:27:22 +02:00
Bashar Astifan
6226d0442f
UWP OnSuspending crash fix (#14372) 2022-09-02 13:26:11 +02:00
GABO1423
bcd921b012
(UWP) Build Fix (#14241) 2022-07-29 07:21:47 +02:00
Sean O'Neil
b999eaa4c9
Update uwp_main.cpp (#14239)
Added launch protocol arg 'forceExit' so a frontend can tell an already-running RetroArch UWP instance to quit.
2022-07-28 23:56:55 +02:00
Autechre
4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
dbaronica
2febc16e2e
(UWP) - Implemented activation/starting of retroarch using URI activa… (#13563)
* (UWP) - Implemented activation/starting of retroarch using URI activation.

* Removed try-catch blocks, refactored argument parsing, ignore driver reset if content starting directly from arguments

Co-authored-by: Domagoj Baronica <domagoj@morpholineinteractive.com>
2022-02-05 12:46:42 +01:00
tunip3
a28e226ef4
Make resolution switching automatic and fix angle output issues [UWP/XBOX] (#13406)
* force angle to render at 1080p regardless of screensize as the output is 1080p regardless of screensize.
This fixes an issue where at 4k any angle output would be zoomed into a corner

* set resolution based on display resolution (auto 4k)

* set driver to d3d11 if booting with opengl

* reset width and height of output on boot to match display

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-24 14:34:30 +01:00
tunip3
fb6bf6023a
Move roms copied to localstate to a dedicated dir and clear on start up [XBOX/UWP] (#13392)
* make roms copy to a specific cache dir in the localstate folder when its copied

* auto delete vfs cache dir on start up

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-22 12:55:33 +01:00
twinaphex
a93a2e3366 (MSVC2019 UWP) Buildfix 2021-11-07 05:54:23 +01:00
Tunip3
be7d6832d3 strip out winrt storagefiles 2021-10-01 09:58:17 +01:00
MajorPainTheCactus
536d18778b
Fixed up HDR for UWP/WinRT builds (#12936)
Fixed D3D11 validation warnings
Fixed up technically incorrect labels

Co-authored-by: Autechre <libretro@gmail.com>
2021-09-04 21:13:24 +02:00
Tunip3
9228a6f8ab disable cpu model check on xbox as it doesn't work and can even crash the app for some users 2021-09-02 18:21:16 +01:00
Tunip3
bb0fe6c2d1 fix extraction issues 2021-08-26 23:18:42 +01:00
Tunip3
8396bd599d strip out unneeded uwp specific file io functions 2021-08-25 15:54:09 +01:00
twinaphex
462137305b Simplify win32_get_metrics 2021-08-21 02:24:32 +02:00
twinaphex
eb50d7dbb4 (UWP) Push temporary fixes for issue that happens when resizing on UWP
with latest Xbox Series dashboard; DXGIResizeBuffers passing 0, 0 as
width/height is apparently problematic as it changes 0, 0 to 8,8
instead,
breaking the program
2021-08-20 23:16:01 +02:00
LazyFunker
c5e5cf28af Force resolution on UWP 2021-04-20 11:47:32 +02:00
GH Cao
19535330d2 [UWP] VFS: Use Win32 file APIs when possible 2021-01-07 00:14:21 +08:00
twinaphex
a05e16e398 (UWP) uwp_input_next_frame - change function signature so we
can diretly insert this into the input driver's 'poll' function
callback
2020-09-05 07:23:49 +02:00
twinaphex
662e37f670 Replace more instances of string_split 2020-08-26 13:35:05 +02:00
twinaphex
fe5307c4ac Use string_split_noalloc instead of string_split 2020-08-26 12:54:51 +02:00
twinaphex
07244d484c (UWP) Buildfix 2020-08-19 03:44:24 +02:00
twinaphex
ed52146f8c Cleanups 2020-08-18 15:48:13 +02:00
twinaphex
7c66f0adbc Simplify win32_check_window 2020-07-18 17:09:07 +02:00
twinaphex
0ef1b342e4 settings Cleanups 2020-03-02 20:10:24 +01:00
twinaphex
64c515bac4 Turn while (true) into for (;;) for easier MSVC backwards compatibility 2020-02-01 04:15:22 +01:00
twinaphex
982e35db45 Use strlcat instead of strcat 2020-01-30 22:20:18 +01:00
twinaphex
3e1f56d57f Change function signature of win32_has_focus 2020-01-04 15:49:23 +01:00
twinaphex
91baea201a Change function signature of win32_show_cursor 2020-01-04 15:40:02 +01:00
GH Cao
f2a64aa8e7 UWP: Save config on exit 2020-01-03 08:21:58 +08:00
GH Cao
090919490a UWP: Remove uwp_egl_create_surface
Because of 0e2265, this is not doing anything special anymore.
Remove it entirely and use common EGL surface creation instead.
2020-01-03 06:07:05 +08:00
twinaphex
0e22651c48 (UWP) Not setting EGLRenderResolutionScaleProperty fixes DPI scaling issues 2020-01-01 00:21:06 +01:00
twinaphex
3e22d7bbd5 (UWP) Cleanups/build fixes 2019-12-10 06:03:25 +01:00
driver1998
105fadd668 [ANGLE] Add HAVE_ANGLE 2019-12-06 15:43:19 +08:00
driver1998
bfe167fae8 [UWP] Add ANGLE context 2019-12-06 13:24:18 +08:00
driver1998
bb6f13a725 [UWP] Fix keyboard input hang 2019-12-05 17:15:02 +08:00
driver1998
004d782323 [UWP] Mouse fix on high DPI, multi touch support 2019-12-05 16:32:38 +08:00
driver1998
83cb526153 [UWP] Add get_user_language and get_cpu_model_name 2019-12-05 16:32:38 +08:00
driver1998
aa19d5180b [UWP] Move RunAsync out of VFS implementation 2019-12-05 16:32:38 +08:00
twinaphex
ca3a80091a Cleanup runloop_iterate
NOTE/CHECK: Hopefully wiiu is unaffected by the change
in sleeping
2019-08-11 19:39:48 +02:00
orbea
e13ec54dc6 Fix --disable-overlay. 2019-07-21 10:26:42 -07:00
OsirizX
ba69056361
UWP: CoreWindow NULL check
We need to make sure CoreWindow isn't NULL before checking key states otherwise access violation will occur and cause the app to crash. This commit fixes running Dolphin core in particular and tested on both desktop UWP and Xbox One.
2019-06-29 00:21:59 -07:00
Ghabry
c209b0b3d9 UWP: Improve IO performance by manually buffering short reads.
Reduce copies by binding by reference in the lambdas
2019-04-27 23:47:52 +02:00