Commit Graph

59559 Commits

Author SHA1 Message Date
twinaphex
b9df71b9d5 (cheevos) Silence warnings/remove unused variables 2021-11-01 18:06:36 +01:00
Jamiras
20264aaced
replace coroutines with tasks (#13178) 2021-11-01 18:02:40 +01:00
twinaphex
abce5e1c6f (retroarch.c) Cleanups - go through more pointers 2021-10-30 11:32:10 +02:00
twinaphex
aaad65538c Move rarch_patch_blocked to runloop_state, and get rid of
RARCH_CTL_IS_PATCH_BLOCKED
2021-10-30 11:15:45 +02:00
Autechre
49e99266f8
Move frontend code to frontend_driver.c (#13170) 2021-10-29 19:43:37 +02:00
twinaphex
c5688729c2 Move has_set_libretro_device to runloop_state 2021-10-29 18:24:19 +02:00
twinaphex
2e19dbe932 lastcmd_source and lastcmd_net_fd never used - get rid of them 2021-10-29 17:45:24 +02:00
twinaphex
5477e34815 Move stray globals subsystem_data and subsystem_current_count to
runloop_state
2021-10-29 17:41:31 +02:00
twinaphex
bf8cae10a3 Move retroarch_get_shader_preset to video_shader_parse.c 2021-10-29 16:35:50 +02:00
Autechre
e42f8228de
Move cli_shader to video_state (#13168)
* Move cli_shader to video_state

* Formatting fixes
2021-10-29 15:35:43 +02:00
twinaphex
ec7b7821fa Move code out of retroarch.c 2021-10-29 14:13:16 +02:00
twinaphex
18707da360 Move menu_driver_ctl to menu_driver.c 2021-10-29 13:31:10 +02:00
twinaphex
80e7e1adde Move state over 2021-10-28 06:03:54 +02:00
jdgleaver
c67c7c944d
Initialise 'Explore' menu on a background thread (#13162) 2021-10-27 17:51:22 +02:00
Tomáš Kelemen
8f88610d32
add define for HAVE_LAKKA_NIGHTLY when used as option (#13155) 2021-10-26 22:01:51 +02:00
Tomáš Kelemen
82d4cd9f19
do not sort FILE_TYPE_DOWNLOAD_LAKKA type list (#13156)
the `.index` file downloaded using the updater already has the files
sorted from latest version to oldest, so sorting is not wanted here
2021-10-26 22:01:38 +02:00
tunip3
d75127e9c2
Fix issue where files over 2.5gb approx would fail to load on uwp/xbox (#13150)
* fix issue where files over 2.5 gb would fail to read

* fix issue where trying to get the file size on excessively large files would fail
2021-10-26 01:43:44 +02:00
alphanu1
f5d8d07cf1
Fixes for fractal scaling (#13149)
* CRT Fractal scalling fix for SR2

Added comment to remind me to add video core to SR2

fixed typo

* Addedd only x fractal scaling for super resolutions

* Properly handle fractional scale factors and fix some typos.

Co-authored-by: Antonio Giner <calamity15khz@gmail.com>
2021-10-26 01:43:22 +02:00
Autechre
6b7f28761a
Merge pull request #13148 from ToKe79/cpufreq-hdr
add header for cpufreq
2021-10-24 18:25:36 +02:00
Tomáš Kelemen (vudiq)
643a1c7e6f add header for cpufreq
functions using set_cpu_scaling_signal() (used by Lakka) have been
moved, but the header was not added
2021-10-24 12:41:23 +02:00
twinaphex
e2b7c23902 Bump up version to 1.9.12 2021-10-24 03:55:08 +02:00
Autechre
4fe63e6f3f
Update CHANGES.md 2021-10-24 03:50:42 +02:00
Autechre
bec793b030
Merge pull request #13146 from IlDucci/translationsupdatewithscript
Fetch translations from Crowdin 23-Oct-2021
2021-10-24 03:10:14 +02:00
IlDucci
4a1dd3d80d Fetch translations from Crowdin 23-Oct-2021 2021-10-23 22:23:31 +02:00
twinaphex
c79b60ba77 Change val_d back to 16 size 2021-10-21 04:34:04 +02:00
twinaphex
22ae6f23aa (menu displaylist/remapping) Increase val_s and val_d char arrays to 256 2021-10-21 04:16:26 +02:00
twinaphex
758eafa686 (SDL) Potential buildfix 2021-10-20 15:57:34 +02:00
twinaphex
5ec93d2493 (HID) Fix some warnings 2021-10-20 02:23:01 +02:00
twinaphex
1dc77507a8 Fix command stdin - courtesy of Cthulhu 2021-10-19 22:23:07 +02:00
Autechre
1e1919b236
Merge pull request #13138 from mahoneyt944/patch-1
Log new line
2021-10-19 19:31:06 +02:00
mahoneyt944
df6b1c306f
Log 2021-10-19 09:46:40 -04:00
Autechre
514534f99b
Move more state to runloop_state (#13124)
* Move more state to runloop state

* remove unused variable

* Cleanup

* Move more state to runloop_state

* Remove unused variable

* Cleanups

* move input_remapping functions over to input_driver.c

* Some buildfixes
2021-10-18 15:23:22 +02:00
Autechre
47a6df871a
Merge pull request #13134 from grant2258/udev
add extra abs check for dolphinbar
2021-10-18 14:59:48 +02:00
jdgleaver
9a3be2ef2b (.gitlab-ci.yml) Detect Android build errors 2021-10-18 13:32:29 +02:00
grant2258
6e8a3945d5 add extra abs check for dolphinbar 2021-10-18 03:43:49 +01:00
twinaphex
8ff07916ec Backport netplay changes from Cthulhu 2021-10-18 01:13:35 +02:00
twinaphex
edeb684712 (Android) Buildfix 2021-10-17 23:38:21 +02:00
twinaphex
4a834bda36 Set CODE_SIGN_IDENTITY and DEVELOPMENT_TEAM back - these should
not be altered
2021-10-17 23:30:26 +02:00
Autechre
acd1ba0449
Merge pull request #13130 from gblues/gblues/kpad
Fix wiimotes regression
2021-10-17 15:05:52 +02:00
Nathan Strong
c0719e737b build fix 2021-10-17 00:25:01 -07:00
Nathan Strong
12a44e0365 Fix crashes reported by ploggy
== DETAILS

The crashes he reported in the gbatemp thread are due to iface
being null (since it's an unsupported device) and unchecked
iface dereferences.
2021-10-17 00:13:48 -07:00
Nathan Strong
5b4b766459 Fix wiimotes regression
== DETAILS
- only call disconnect when we're actually disconnecting a remote
  (e.g. read errors or remote goes to sleep).
- clean up some compile warnings introduced by others (mainly
  unused variables)
2021-10-16 23:56:15 -07:00
Autechre
2f4cfe2a02
Merge pull request #13128 from gblues/gblues/osx-ds3
HID: get Sony Sixaxis (DualShock 3) working on Mac OSX
2021-10-17 03:15:07 +02:00
Nathan Strong
81c6d3809a Finish up the OSX DS3 driver
== DETAILS
Put the finishing touches on getting the DS3 to work on Mac OSX.

Basically, there's some differences in the HID interface bewtween
wiiu and osx where OSX expects the first byte of the report to be
the report ID, while wiiu expects that byte to be trimmed off.

I was able to put this behavior in the respective HID
implementations, which eliminated the confusing packet offset
ifdefs.

And, I was able to get the LEDs working again.
2021-10-16 14:52:56 -07:00
Nathan Strong
729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00
Nathan Strong
7ed3ca7f97 WIP commit
Start trying to adapt the linux DS3 driver instead of our
hacked-together support.
2021-10-16 14:52:56 -07:00
Autechre
840cca36fa
Merge pull request #13126 from ofsaleem/master
feat: solarized light ozone theme (#5)
2021-10-16 22:30:19 +02:00
Omar Saleem
b4878a8e7b
feat: solarized light ozone theme (#5)
* feat: adding solarized dark theme to ozone

* fix: variable not defined in header

* fix: added string for selecting theme in menu

* fix: added message hash for string

* feat: copied solarized dark translations into msg hashes

* fix: forgot to change name of enum label after copying

* first pass of new colors

* added selection border and fixed sublabel color

* sublabel color from blue to muted gray

* trying cyan for sublabel

* adjusted selected text color to match philosophy from solarized website

* testing what the entries_ colors do

* chose colors for entries_, adjusted other border and bgs

* match selection border to sublabel color

* trying gray for sublabel

* accidentally put the color in the wrong place, reverting and updating

* trying to change selected option color to orange

* not feeling orange, lets try teal

* try for orange border

* try for magenta border

* try for violet border

* trying blue border again

* trying omar blue bc why not

* reverting to regular blue for icons and green for border

* try magenta for footer border

* trying font color for footer border

* trying to get message background to show

* can't get it to render, but changed message background to violet

* testing sidebar changes

* sidebar colors

* lighter sidebar color

* trying gray sidebar

* try a gradient

* screwed up one of the coordinates

* reversing gradient

* attempting gradient with colors i made up

* accidentally wrote gradient to dracula instead of solarized dark

* adding gradient to the top, reversing bottom gradient

* randomly trying shuffling bottom gradient coords

* moving top right coordinate somewhere else

* swapped top two bottom coords to see

* swapped them back, i got lucky and things were right

* think i figured out the order,  BL, BR, TL, TR

* making background gradient lil darker

* fixed coords

* lessening gradient effect

* lessening gradient effect, but by making darker instead of lighter

* of course, messed up two coords

* removed top and bottom gradients

* dark and flat sidebar

* forgot to change running background

* made running background a bit less transparent since this is a low contrast theme

* added underscore to theme name

* adjusting message background color

* fixing message background color

* fixed cursor color border

* adjusting text to be one notch brighter, base0 -> base1, base01 -> base0

* adjusting sublabel text to use base00 instead, its in between base01 and base0

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* fixing solarized dark ozone theme

fixing name of theme in ozone.c so assets load properly, fixing cursor and message colors to be green instead of purple

* added message hashes for light theme name

* added defines and enums for the light theme

* added solarized light structs into ozone.c, theyre all clones of dark for now

* i had based this branch on the wrong branch, fixed

* first pass, only changing background and regular text

* trying orange and magenta highlights

* Revert "trying orange and magenta highlights"

This reverts commit 1f1e107888cee0e97c6354a8d114863b39af8d00.

* applying the new colors to the right theme this time :)

* trying red instead of pink

* trying magenta icons in a desperate attempt to justify the use of the color

* trying magenta icons, orange labels and selector

* back to orange and red, sigh

* trying sidebar colors

* fixing sidebar gradient

* light theme red animated border colors

* trying magenta for second border color

* that was bad, trying a less light red

* going even darker

* made cursor border get darker instead of lighter

* that was a little too dark

* changed light theme running background to be..light
2021-10-16 16:17:16 -04:00
Autechre
320f2308f6
Merge pull request #13121 from ofsaleem/master
fix: solarized dark ozone theme assets and color tweaks
2021-10-16 22:10:54 +02:00
Autechre
c1b002e454
Merge pull request #13125 from grant2258/mouse
Udev pointer pressed update to support relative devices pointer pressed
2021-10-16 22:10:36 +02:00