Commit Graph

4291 Commits

Author SHA1 Message Date
Twinaphex
356cd47ce8 Silence some unused variable warnings 2018-05-03 19:35:27 +02:00
Brad Parker
a1aefc901c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
twinaphex
5a80a6046f (Android) Remove no longer needed machine/cpu-features.h 2018-04-28 19:29:30 +02:00
twinaphex
7b1ad55b20 Try to use snprintf instead of sprintf 2018-04-25 11:31:50 +02:00
twinaphex
8e7b1ede7f Silence Clang warnings 2018-04-09 17:35:27 +02:00
twinaphex
167b977c4d Fix some build errors with MSVC 2003/2005 cores 2018-03-28 16:22:35 +02:00
twinaphex
72dc03a1c6 Try to fix Coverity warnings 2018-03-19 06:58:36 +01:00
twinaphex
33f0009a11 Fix UNIX build 2018-02-25 20:49:44 +01:00
twinaphex
78406bef69 (platform_unix.c) Remove lots of hashes 2018-02-25 17:58:36 +01:00
twinaphex
b0f29a6743 (platform_unix.c) Remove more hashes 2018-02-25 13:16:17 +01:00
twinaphex
6fc6bfbb24 (XDK1) Set default assets dir too 2018-02-19 13:43:32 +01:00
twinaphex
6c02dfd84c (XDK1) Setup some default dirs 2018-02-19 13:29:16 +01:00
twinaphex
56cbaefd05 Change this back 2018-02-18 02:12:15 +01:00
twinaphex
c0f79d2032 Update 2018-02-18 02:11:41 +01:00
Brad Parker
1923ec11a9 platform_unix: remove HAVE_NETWORKING requirement 2018-02-08 11:44:26 -05:00
twinaphex
e01416a0da Split up code to platform_xdk.h 2018-02-05 01:33:54 +01:00
aliaspider
5549b136c2 (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00
twinaphex
3ff3cada71 CXX_BUILD is fixed again for Windows 2018-02-04 21:13:41 +01:00
twinaphex
5bfa63e4bd (Darwin) Fix warnings 2018-01-31 11:23:57 +01:00
Ash
3a442af6be
[WiiU] Add missing time/clock libc functions
Add some timing functions so that we can know the time (woo-hoo?)
I use errno here, which worries me a bit. I wouldn't put it past
devkitPPC to have it as a null pointer or something.

Can confirm this makes XMB's clock work, much to @cucholix's delight;
I'm sure ;D
2018-01-30 17:14:58 +11:00
twinaphex
fc0ea0c63f Cut down unnecessary _XBOX ifdefs 2018-01-26 15:15:03 +01:00
Brad Parker
9ef75473e0 fix coverity warnings 2018-01-26 00:14:59 -05:00
Brad Parker
9e347ec71f detect shader file changes on move and delete as well, and wait a few frames before re-applying changes 2018-01-25 19:09:55 -05:00
Brad Parker
f087b150c9 Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
twinaphex
6a46065162 (MSVC 2013) Add more non_HAVE_DYNAMIC codepaths 2018-01-24 01:52:44 +01:00
Toad King
55334aeffd fix black frame insertion in emscripten 2018-01-20 13:01:48 -06:00
kwyxz
b9585df325 Update Haiku port to allow it to build again 2018-01-20 00:19:01 -08:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
Toad King
28b2bf537f fix warning 2018-01-15 04:17:01 -06:00
Toad King
0256156a6b fix rwebaudio time drift
fixes audio getting stuck in an always fast state
2018-01-15 03:08:30 -06:00
Toad King
19facdb066 reset drivers shortly after toggling fullscreen mode
fixes black screen after going fullscreen in game
2018-01-15 02:12:53 -06:00
Toad King
d23faff8d6 set the main loop first before calling rarch_main 2018-01-15 00:43:20 -06:00
Toad King
2738c79aa0 switch to RGUI as default menu for emscripten 2018-01-15 00:07:12 -06:00
Toad King
b75f4b4f67 implement setting vsync and swapinterval
vsync is not "true" vsync (that's always on in browsers) but changes the main loop timer from immediate to window.requestAnimationFrame
2018-01-14 23:29:20 -06:00
Toad King
2d27a8c3e2 fix exiting not terminating emscripten runtime 2018-01-14 02:53:34 -06:00
Toad King
5ef595be1a fix fullscreen 2018-01-14 02:33:22 -06:00
meepingsnesroms
74c8506391 Add frontend, battery level and memory amount detection to 3ds port
Also fix white spaces in led drivers, make led drivers use standard driver format.
Begin work on translation driver.
Add salamander files to gitignore.
2018-01-10 16:52:32 -08:00
gblues
5894d0ef86 Remove all HID code from WiiU build via ifdef
== DETAILS
We're trying to track down the source of crashes when switching cores.
To rule out the HID code, this commit does the following:

- Wraps the library imports in an ifdef
- Wraps the object files in conditionals in Makefile.wiiu
- In wiiu_joypad, calls into the hidpad driver are wrapped in ifdef

== TESTING
This didn't solve the "System memory error" crash I've been experiencing.
But, maybe it will impact the other flavors of crashes others are seeing.
2018-01-07 20:26:24 -08:00
aliaspider
e63697dca7 (WIIU) fix net logger. 2018-01-04 17:21:16 +01:00
twinaphex
6c5d303a07 (Xbox OG) Fix Salamander build 2018-01-03 14:31:41 +01:00
meepingsnesroms
7ac985e9be Add all xmb menu options to rgui and glui, 3ds warning fix, move start directory to top of load content 2018-01-01 10:38:16 -08:00
Twinaphex
0389bc64fe
Merge pull request #5997 from libretro/new_hid
New HID system (courtesy of gblues)
2017-12-30 15:30:03 +01:00
twinaphex
b788bf71bd (3DS) Implement frontend rating - will return 6 for New 3DS/2DS,
and 3 for Old 3DS/2DS
2017-12-30 11:23:47 +01:00
gblues
192f5875b9 Simplify, add logging, revert some of the changes
== DETAILS
The old code was crashing; I did a minimalized branch and the crash
went away, so I'm bringing that over here. Meaning I'll have to
redo some of the other work I'd put in, but oh well.

(now watch it start crashing again)

== TESTING
Can confirm it builds. Wii U is busy ATM so I can't test.
2017-12-30 04:40:23 +01:00
gblues
1beba28d02 Only call HIDSetup/HidTeardown once
== DETAILS
I did a minimalist edit of the HID thread that stripped out all
HID* syscalls, and this stopped the crashing. I then re-added just
the HIDSetup() and HIDTeardown() calls, and the crash came back.

This smells like an OS bug. To work around it, I've put the
HIDSetup() and HIDTeardown() calls into the app init/shutdown
section, so they only get called once in the application lifetime
and not each time the input driver is initialized.
2017-12-30 04:40:15 +01:00
Nathan Strong
e80d99dbae Delete controller_patcher; start on proper HID driver
== DETAILS

We discovered that the controller_patcher code was causing
the WiiU to intermittently crash when switching ROMs.

Changes:

- Completely extricates the controller_patcher code
- Create a skeleton wiiu_hid driver
- Wire up the build system to build/link it successfully

== TESTING

Has not been tested. Probably doesn't crash, since the
skeleton driver is just a copy of the null driver.
2017-12-30 04:38:57 +01:00
meepingsnesroms
d18ee7eaed Fix new 3ds xl not being detected, others
Also fixes whitespace in makefile and platform_ctr.c and compiles with debug libctru when DEBUG=1
2017-12-29 19:30:54 -08:00
twinaphex
2768f639a2 Fix csnd corrupting dsp audio driver on failure, add 3dsx/smdh to
gitignore
2017-12-26 21:36:46 +01:00
Twinaphex
6fc71b6b55
Merge branch 'master' into master 2017-12-26 21:35:25 +01:00
meepingsnesroms
f8b9c8fa6d Fix csnd corrupting dsp audio driver on failure, add 3dsx/smdh to gitignore 2017-12-26 05:31:51 -08:00