Commit Graph

11448 Commits

Author SHA1 Message Date
rofl0r
843c816fc2 x11: add support for Xss screensaver disabling
in case xdg-screensaver isn't installed.
2024-06-16 12:54:42 -05:00
libretroadmin
95be65d5a0 (gfx_animation.c) Use strlcpy 2024-06-16 15:36:35 +02:00
libretroadmin
0ced85b91d Get rid of some unnecessary strlcat usage 2024-06-16 15:09:31 +02:00
libretroadmin
a758b13fac (gfx_animation.c) Small cleanups 2024-06-16 14:21:38 +02:00
libretroadmin
f423b62500 (Wii) Silence warning 2024-06-14 23:24:11 +02:00
zoltanvb
926ba5c843 Force fullscreen in case of KMS display
Change GL2, GL3 and Vulkan drivers to behave as fullscreen if context driver
(such as KMS/DRM or KHR) does not support windowed mode at all.
Take it into account also for refresh rate switch.
2024-06-14 15:44:38 -05:00
libretroadmin
af11f8f54c Use strlcpy when no formatting is required 2024-06-13 07:02:38 +02:00
Reilly Brogan
7f3de64ef8 wayland: Fix Wayland appId 2024-05-30 22:54:50 -05:00
Viačasłaŭ Chalikin
1e9db89154 Fix reinitialization of the threaded gl drivers 2024-05-26 21:32:29 +02:00
libretroadmin
5db932d366 gfx_widgets_draw_task_msg - get rid of one strlen 2024-05-24 04:03:45 +02:00
libretroadmin
3e85a17d7a iFix warnings picked up by -fanalyzer 2024-05-23 23:50:23 +02:00
libretroadmin
a74675a718 Remove unneeded ENABLE_HLSL code from glslang 2024-05-23 01:25:37 +02:00
Bernhard Schelling
e27fcf64a8 (Win32) Fix numlock/pause key release events
On Win32, the numlock and pause keys need special handling. But the existing code did only handle it correctly for pressing and not releasing. It separately called GetKeyState for the two keys which only returned true while pressing a key and not while releasing it. This then caused the releasing of the pause key to be treated as releasing the numlock key and vice versa. This fix handles releasing the two keys correctly.
2024-05-19 12:23:07 -07:00
Carlo Refice
fed2e10d97 Implement HDR readback 2024-05-17 14:10:29 -07:00
rt001-hub
5e45b2330b
Update pixman-private.h (#16516)
patch to fix build issue with musl
https://lore.kernel.org/buildroot/569BA820.6040300@scalemp.com/
2024-05-13 07:29:50 -07:00
Viačasłaŭ Chalikin
9ad2cc2bc6
Fix crash when using threaded video (#16518)
for Mesa 23.2 and later
2024-05-13 07:24:51 -07:00
Eric Warmenhoven
55be94212a
macOS: MoltenVK as xcframework (#16507) 2024-05-08 16:41:15 -07:00
Brad Smith
d55f95f056
Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
* Windows mouse ungrab should release the cursor, instead of confining it to the current screen.

* conform to style
2024-05-04 06:10:57 -07:00
sonninnos
87a339c3c9
Set compute fps stats logging to debug level (#16460) 2024-04-23 09:53:35 -07:00
Eric Warmenhoven
ca904a3f5d
iOS/tvOS: MoltenVK 1.2.8, and fix mame core signing (#16452) 2024-04-19 07:11:49 -07:00
Carlo Refice
adaa19cbf7
vulkan: Add support for A2R10G10B10 HDR format (#16435) 2024-04-18 07:34:46 -07:00
Eric Warmenhoven
5fd4eb905c
iOS QOL improvements (#16444)
* iOS/tvOS: bundle cores as frameworks as opposed to dylibs

* iOS/tvOS: update plist to indicate controller support

* iOS/tvOS: living within the sandbox

* iOS/tvOS: import content through share sheet

* iOS/tvOS: default audio sync off due to crash on background

* iOS/tvOS: don't try altkit if there's no reason to

* iOS/tvOS: enumerate cores for appstore distribution
2024-04-18 03:01:39 -07:00
Barry Rowe
26a824caff
Revert of AI service changes (#16428) 2024-04-12 16:17:24 -07:00
Colin Kinloch
917c2b0d15
wayland: Use frontend signal handler to quit (#16418) 2024-04-08 16:56:29 -07:00
Colin Kinloch
08496b302c
wayland: Commit viewport resizes (#16419)
This allows a resize to keep up with the users pointer movements.
2024-04-08 16:56:20 -07:00
libretroadmin
a7e1a6c8ce DM_INTERLACED seems not defined for MSVC 2005 - so exclude it for MSVC
versions prior to 2010
2024-04-06 23:07:25 +02:00
libretroadmin
a7f6dced8d Expand win32_monitor_set_fullscreen 2024-04-06 22:16:00 +02:00
libretroadmin
a4212061d4 Cleanup some unused variables 2024-04-06 20:12:15 +02:00
libretroadmin
a0dc153508 Fix C89_BUILD 2024-04-06 18:52:52 +02:00
libretroadmin
f70dc90729 Add C99/C11 rule - use llabs if C99/C11 is availabl,e otherwise use labs 2024-04-06 18:28:19 +02:00
Colin Kinloch
0212d8e770
wayland: Ignore splash sized events during splash (#16412) 2024-04-05 11:02:33 -07:00
Colin Kinloch
9749940c67
wayland: Let wl_display_disconnect close fd (#16407) 2024-04-05 07:39:45 -07:00
Jamiras
a6beba6376
(cheevos) upgrade to rcheevos 11.2 (#16408)
* provide more information during achievement load process

* update rcheevos version

* do disconnected processing even when no game is loaded

* make loading widget unique

* only show loading indicator with verbose messages on
2024-04-05 07:39:38 -07:00
Colin Kinloch
cdd6aed8ec
wayland: Ignore configure events during splash (#16398)
These were causing the gl/vk surfaces to be created with the wrong size.
2024-04-02 17:55:02 -07:00
Cristi Mitrana
b541d1e2d3
gfx/drm: fix mode vrefresh calculation (#16376)
When using an interlaced/doublescan mode, the vertical refresh rate is mis-calculated.
Replaced the current calc method with the one from libdrm's 'modetest' utility [1].

[1] https://gitlab.freedesktop.org/mesa/drm/-/blob/main/tests/modetest/modetest.c?ref_type=heads#L140
2024-03-20 14:02:51 -07:00
MajorPainTheCactus
eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
Themaister
ee64f59b18 vulkan: Remove use of oldSwapchain.
Works around a hang on gamescope. oldSwapchain generally isn't useful
after all. Just use the same code paths everywhere.
2024-03-06 12:49:52 +01:00
João Henrique
8e57273593
Fix gl2.c OpenGL ES detection. (#16313)
This fixes a recurrent bug where context initialization fails due to the major/minor being both set as 0, causing an OpenGL ES 1.1 context to be created.
2024-03-03 07:57:47 -08:00
aerisarn
8b1e4a1ad0
MESA UWP Integration (#16285)
* [WINRT] Enable logging on __WINRT__ and bypass verbosidy in debug

* [UWP] wrong configuration prevents GLES to compile, common functions defines GL symbols

* [UWP] configure project to allow OPENGL on default configuration and copy MESA DLLs into UWP release

* [UWP] add MESA headers

* [UWP] add MESA EGL.lib needed for GLES context. However HAVE_OPENGL is better as GL cores use desktop version, so this is left for reference and to make the solution build with HAVE_OPENGLES

* [UWP] UWP is missing some GDI function definitions, implemented into MESA Gallium

* [UWP] Configure Release project too

* [UWP] Add mesa alpha-2 release dlls

* [UWP] allow griffin and vide_driver to have an OPENGL context

* [UWP] allow wgl context to work with mesa under WINRT

* [UWP] BUG: have to modify height/width getters and align them to MESA because the screen resolution is not right in gl context. Pending further investigation

* [UWP] fix ANGLE build

* [UWP] remove duplicate import code.

* (UWP) Cleanup filters file

* MESA screen destroy fix and Yabasanshiro hack. Align to alpha-2-hack tag

---------

Co-authored-by: Gabriel Morazán <35014183+GABO1423@users.noreply.github.com>
2024-03-02 09:36:17 -08:00
sonninnos
0df031a580
Fix achievement widget padding (#16303) 2024-02-27 23:20:24 -08:00
sonninnos
2e90ec9202
More widget corrections (#16296) 2024-02-26 20:59:43 -08:00
sonninnos
55f1120036
(WIN32) Read menubar shortcuts with menubar hidden (#16291) 2024-02-26 06:01:33 -08:00
sonninnos
fa3c685ef9
Minor widget alignments (#16288) 2024-02-26 03:12:31 -08:00
sonninnos
3c4dd50974
More widget additions and adjustments (#16287) 2024-02-25 20:23:08 -08:00
sonninnos
8342b3cebe
Widget position+size+color adjustments (#16284) 2024-02-24 23:44:29 -08:00
Mats
6de0fd4362
Fix HDR w/ Vulkan driver after reinit (#16270) 2024-02-21 08:39:26 -08:00
sonninnos
25c15834c3
Clean up and reduce refresh rate logging (#16259) 2024-02-19 11:12:24 -08:00
Subs
c264c5a8de
fix a buffer overflow on DRM mode name (#16245) 2024-02-18 08:23:20 -08:00
Bobby Smith
c43f4738d9
Fullscreen/windowed fixes when using overrides (#16213) 2024-02-09 11:54:46 -08:00
Ophidon
7b711214a7
Slang Subframe Shaders Feature (#16209)
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.

Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.

Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.

CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
2024-02-09 03:12:55 -08:00