Commit Graph

18 Commits

Author SHA1 Message Date
twinaphex
d4367ed993 Cleanups 2018-01-25 15:30:48 +01:00
twinaphex
8f4a1b748b (D3D8/D3D9) More dehardcoding 2018-01-25 14:34:20 +01:00
twinaphex
766f3b33c7 Dehardcode some more opaque types defined by macros 2018-01-25 11:50:07 +01:00
aliaspider
ebd9430982 (D3D8) can now render content frame, rgui and overlays. 2018-01-17 07:10:45 +01:00
twinaphex
8ddcf4d6d7 Let's try this 2018-01-16 02:21:43 +01:00
twinaphex
9d144e28fc Use D3DFVF_XYZ for PC, D3DFVF_XYZRHW for Xbox 2018-01-16 02:04:50 +01:00
twinaphex
8d7ea32e0d Add flag for debug D3D 2018-01-07 14:06:31 +01:00
twinaphex
d62ada458c Add D3DFVF_CUSTOMVERTEX for D3D9 2018-01-06 20:51:41 +01:00
twinaphex
777e96f2ea (Xbox OG) Buildfixes 2018-01-03 13:52:57 +01:00
gblues
6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
51a173fc83 Fix CXX_BUILD 2017-10-03 02:57:24 +02:00
twinaphex
c691bbaedc Start going through compilation errors 2017-09-05 00:57:58 +02:00
twinaphex
fb5744318a Start adding D3D8 headers 2017-09-05 00:37:17 +02:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex
cc7f661f9c (D3D) Buildfixes 2016-04-23 19:02:40 +02:00
Twinaphex
493b6850a5 Use include dir d3d/cg files 2016-04-23 18:19:35 +02:00
twinaphex
7a55ae3765 Start updating headers for 2016 2016-01-10 04:06:50 +01:00
twinaphex
4d28ea35ab Move d3d_defines.h to defines/ 2015-11-17 08:20:10 +01:00