Commit Graph

47 Commits

Author SHA1 Message Date
Nathan Strong
9edb449471 wip commit 2021-10-05 09:10:41 -07:00
Francisco Javier Trujillo Mata
52a939bc2f Add ps2sdk folders to vscode config 2021-10-04 23:53:55 +02:00
M4xw
6cadd47679 Lets not expect every vscode user on windows to use msys
They can change it locally
2021-09-23 13:45:22 +02:00
gblues
ae617c0ee6
Update some Wii U development metadata (#13013)
== DETAILS
- add a `WiiU` IntelliSense configuration for vscode
- rewrite the `net_listen.sh` script in python because the
  shell script approach just isn't portable enough and doesn't handle
  things like multiple network adapters gracefully at all.
2021-09-19 01:22:59 +02:00
Autechre
f34c8865ee
Merge pull request #12815 from markwkidd/vscode-fix
[VS Code IDE] set .h file association and add vscode configuration to gitignore
2021-09-09 18:44:09 +02:00
Autechre
7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00
Mark W. Kidd
d87ae5b5d7 set vscode .h association and gitignore its configuration 2021-08-17 20:30:50 -04:00
twinaphex
dda0c04d0a remove leftovers 2020-06-27 18:55:33 +02:00
Guo Yunhe
171dd52984 Synchronize translations 2020-06-04 12:40:25 +03:00
twinaphex
b00bf17153 Move menu_widgets to gfx/ and call it gfx_widgets 2020-02-17 01:54:07 +01:00
twinaphex
fc9edda0ef Turn menu_animation.c into gfx_animation.c 2020-02-16 14:01:34 +01:00
Francisco Javier Trujillo Mata
af6208be29 Improve Makefile to make easier Debug in PSP 2020-01-07 20:07:24 +01:00
Francisco Javier Trujillo Mata
5f81200067 Include new action inside of the launch.json 2020-01-07 20:06:47 +01:00
twinaphex
ee3208ac39 Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
M4xw
ca80a3a4da [Libnx] Toolchain related changes
-Remove switch_pthread - It should be no longer used
-Increase SAVE_STATE_CHUNK to 4MB
-Fix overclocking on Horizon 8.0+

Note: This requires the updated Toolchain before Merge
2019-04-26 21:58:40 +02:00
natinusala
f941d4e625 menu widgets: add first achievement notification widget 2019-04-11 16:46:41 +02:00
natinusala
43b1768ee7 ozone: use menu_thumbnail for thumbnails 2019-03-14 16:56:07 +01:00
natinusala
57dd10b5eb ozone: first pass of thumbnails support 2019-03-11 13:58:24 +01:00
radius
671e90a415 [discord] party & ask to join refinements 2019-02-06 22:45:05 -05:00
natinusala
c20ab3864d First version of menu widgets (gl only) 2019-02-06 20:48:24 +01:00
orbea
28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
radius
6c936274b7 make file copy operation a function
add sublabels

improve localization
2018-12-16 16:55:12 -05:00
radius
77faf4ac4a [subsystem] try to load subsystems without loading content 2018-11-24 23:34:51 -05:00
natinusala
33ecec05c5 ozone: split into multiple files 2018-11-19 13:15:09 +01:00
natinusala
73f6e51892 ozone: improve OSK display 2018-11-13 15:48:16 +01:00
natinusala
d35f747b5a menu_animation: add menu_timer system 2018-11-13 14:33:32 +01:00
natinusala
3b08a377db vscode: don't detect indentation, use 3 spaces as default 2018-11-13 12:46:57 +01:00
natinusala
145f4fd712 Fix and update vscode tasks 2018-11-13 10:24:03 +01:00
natinusala
158ddc0b2a New menu driver : ozone (Nintendo Switch lookalike) 2018-10-26 13:24:32 +02:00
natinusala
ce873906fc libnx: add multitouch to input driver 2018-10-24 17:23:22 +02:00
natinusala
fef4448ddb libnx: added touch support 2018-10-01 21:22:21 +02:00
radius
bcb960d248 record] start adding menu entries 2018-09-23 19:09:28 -05:00
radius
49214de125 [record] start whipping some sense into this feature 2018-09-15 17:49:39 -05:00
radius
fed74b9e70 [discord] populate data correctly 2018-09-12 01:45:28 -05:00
radius
4d0729187f [discord] start getting ready for ask-to-join functionality, cleanup some of the mess 2018-09-12 01:45:27 -05:00
radius
717e45dc52 Add mouse wheel support
enable hold to bind on android

cleanup
2018-06-29 21:12:47 -05:00
Jean-André Santoni
cfa53dd694 Update vscode includePath 2018-06-22 22:14:52 +07:00
radius
c2c5265916 only apply deadzone on analog to digital remapping, not analog to analog 2018-05-27 11:58:52 -05:00
radius
908d9b315b overrides: improve 43220c088a a bit 2018-05-13 22:05:18 -05:00
radius
7216726664 add cheevos_hardcore_active, cleanup whitespaces 2018-05-13 13:40:29 -05:00
radius
fa3dfd5f63 remap-redux part2: finally user 2 mapping works! 2018-04-08 12:13:48 -05:00
radius
d8d22a9c40 remap-redux part2: simplify this code a bit, still not working 2018-04-08 12:13:47 -05:00
radius
51edf47ed2 remap-redux part 2: cleanup keymapper code 2018-04-08 12:13:42 -05:00
radius
daf262da96 remap-redux part 2: reimplement saving 2018-04-08 12:13:41 -05:00
radius
c3e6ac96aa only reinit when HID devices are attached 2017-12-27 15:34:18 -05:00
radius
dbe6af08dd Improve vscode support
add c properties

add ming32 config too

rename tasks to allow other targets
2017-12-05 14:50:40 -05:00
radius
562f7071f0 allow building and debugging RetroArch from Visual Studio code automatically on a MINGW64 (MSYS2) installation
this works if MSYS2 is installed in the default path

allow building RetroArch from the command pallete

Allow building, and starting RetroArch via vscode Tasks

use 3 whitespaces for tabs
2017-11-29 18:21:13 -05:00