twinaphex
fa253e6311
(XDK1) Go lower - to 256x224 - this leaves us with 3.28MB
...
free in SFA3 ingame - vs. 3.68MB without any textures
2013-04-13 16:31:35 +02:00
twinaphex
34a66a45ea
(RMenu) Only set y member of menu_panel
2013-04-13 15:53:44 +02:00
twinaphex
5fe12a629d
(XDK1) Might as well go grayscale if we're going to go minimal
2013-04-13 15:45:37 +02:00
twinaphex
69e40c80d7
(XDK1) Minor tweaks
2013-04-13 15:40:17 +02:00
twinaphex
7bf59a27ba
(XDK1) Reduce menu image in size further
2013-04-13 15:31:30 +02:00
twinaphex
6b01ce78cc
(XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
...
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex
fe9e3f26a0
(XDK1) Reduce menu panel image some more in size
2013-04-13 15:04:51 +02:00
twinaphex
6b94b53bfc
(XDK1) Reduced size of menu panel PNG - SFA3 now fits into RAM
2013-04-13 14:55:11 +02:00
twinaphex
e59f7e5a79
(XDK1) Define HAVE_MENU_PANEL in xdk_d3d.cpp
2013-04-13 14:46:50 +02:00
Themaister
ad78c9fd77
Another Win32 fix.
2013-04-13 14:39:14 +02:00
Themaister
70e961e007
Fixes to Win32 build.
2013-04-13 14:38:08 +02:00
Themaister
f73f1971f9
Fix threaded driver.
...
Fix case when no poke interface was implemented.
2013-04-13 14:35:24 +02:00
Themaister
e389220df8
Refactor frame_counter.
...
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
Themaister
6480f564c1
Treat _output_dummy_size as non-varying as well.
2013-04-13 13:47:13 +02:00
twinaphex
3e2855429f
(XDK D3D) Start dehardcoding tex_w / tex_h == 512
2013-04-13 12:08:52 +02:00
twinaphex
1eadb9fcab
Cleanups
2013-04-13 09:16:23 +02:00
twinaphex
c51347c532
Drop MODE_VIDEO_SCREENSHOTS_ENABLE
2013-04-13 09:09:56 +02:00
twinaphex
33798edb27
Drop most of the unnecessary GL shader wrapper functions/macros -
...
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
Themaister
ec9ffce56f
Replace IN.* in a cleaner way.
2013-04-13 02:41:23 +02:00
Themaister
3779ddbace
Use LUTTexCoord attrib correctly in cg2glsl.
2013-04-13 02:07:37 +02:00
Themaister
e8d89eb2b2
More compat fixes for cg2glsl.
...
Motion-blur shader works.
2013-04-13 01:58:44 +02:00
Themaister
49d713c2ee
Fix some compat in cg2glsl.
2013-04-13 01:43:40 +02:00
Themaister
a148abf131
Fix build.
...
Need to include config.h.
2013-04-13 00:01:28 +02:00
twinaphex
b7ebfa6945
(GL/PS3) Get rid of gl_cg_reinit - no longer needed anymore
2013-04-12 22:19:37 +02:00
twinaphex
d955f14ff7
(XDK1) Build fix
2013-04-12 22:17:06 +02:00
twinaphex
142c3b8892
(GLSL) Same deal here - go through backend interface for functions
...
and drop public scope for functions
2013-04-12 22:07:17 +02:00
twinaphex
a5bbc7da5f
(HLSL) Fix build - work with new shader backend
2013-04-12 21:56:43 +02:00
twinaphex
a6db35875d
(Cg/HLSL) Since everything goes through the shader backend interface now,
...
we can drop public scope on all the functions and make them static
instead
2013-04-12 21:25:16 +02:00
twinaphex
e2039f8bff
(360/HLSL) refactor shader_hlsl.c
2013-04-12 20:06:08 +02:00
twinaphex
52a9a3d10a
(360) No longer need to deploy the shaders dir
2013-04-12 18:20:08 +02:00
Hans-Kristian Arntzen
e3893229d9
Fixups in shuffle_block.
2013-04-12 16:37:52 +03:00
ToadKing
4782522dbd
(WII) fix RGUI controls
...
(CONSOLES) fix logging
2013-04-12 09:19:02 -04:00
twinaphex
5a9194a95c
(360) Cleanup shader_hlsl.c
2013-04-12 15:14:34 +02:00
twinaphex
0ef62f24c4
(360 RMenu XUI) Cleanups
2013-04-12 15:03:31 +02:00
twinaphex
d53d92967c
(360 RMenu XUI) Works now with refactored filebrowser
...
code
2013-04-12 14:23:25 +02:00
twinaphex
26c765a559
(XDK1) Strip platform_xdk.h
2013-04-12 13:41:07 +02:00
twinaphex
3b4ee38245
(XDK1) Remove some unused XDK1 I/O code
2013-04-12 13:27:10 +02:00
twinaphex
2b3334fc23
(RMenu) use memcpy/memset to copy over/flush from one struct to another
...
(for pop_menu_stack/push_menu_stack purposes)
2013-04-12 12:41:49 +02:00
twinaphex
f8a040e286
(Filebrowser) Refactor filebrowser - get rid of second filebrowser
...
instance in rmenu.c
2013-04-12 12:25:36 +02:00
twinaphex
345a9c77e8
(Filebrowser) Don't expose filebrowser_get_current_path function
2013-04-12 10:33:55 +02:00
twinaphex
54ec513e7e
(Filebrowser) Cleanup to directory_parse
2013-04-12 10:07:47 +02:00
twinaphex
8d8abcbdc5
(RMenu XUI) Move to new filebrowser dir popping logic
2013-04-12 09:58:16 +02:00
twinaphex
4e188a0e00
(Wii/RGUI) Take out QUIT_KEY button combo shortcuts - current
...
RGUI works such that it goes directly into the ingame menu
after pressing menu toggle and you can quit from there.
2013-04-12 09:28:12 +02:00
Themaister
b9e6d04379
Fix Win32 build.
2013-04-12 09:21:41 +02:00
Themaister
97095852f0
Should fix Wii and shader manager.
2013-04-12 09:08:07 +02:00
ToadKing
ded105746c
fix RGUI file browser
2013-04-11 21:00:13 -04:00
Themaister
e4089af307
Allow multiple samplers in cg2glsl.
2013-04-12 00:30:03 +02:00
Themaister
88e2ac3c9c
Fix issue with blinky.cg in cg2glsl.
2013-04-12 00:30:03 +02:00
twinaphex
e75ed86fde
(Filebrowser) Cleanups
2013-04-12 00:27:00 +02:00
twinaphex
459a371982
(RMenu) Slimmer filebrowser dir popping
2013-04-12 00:16:23 +02:00