Commit Graph

109 Commits

Author SHA1 Message Date
twinaphex
4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex
8a271d318c Frame advance - get rid of unnecessary extern variables now 2012-12-15 02:25:48 +01:00
twinaphex
04674fbba7 (PS3/XDK) Better way to toggle frame advance 2012-12-15 02:13:58 +01:00
twinaphex
0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
twinaphex
dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex
321596fc73 (XDK) Build fix 2012-12-02 06:01:39 +01:00
Toad King
c6111a3259 [CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00
twinaphex
46c1fd6e41 (XDK) Indenting fixups 2012-11-22 05:52:24 +01:00
twinaphex
dee865d50e (Xbox 1) Build fix 2012-11-22 05:44:09 +01:00
twinaphex
8612711fa8 (360) Add FPS - memory free reporting 2012-11-22 05:32:58 +01:00
twinaphex
bd332c80c5 (360) Fonts can now be placed anywhere onscreen 2012-11-22 04:44:29 +01:00
twinaphex
8456464650 (XDK D3D) Switch from A8R8G8B8 to X8R8G8B8 - fixes shader issues
in 32bit mode
2012-11-21 18:53:21 +01:00
twinaphex
51f51d4a65 (XDK) Remove force_16bit 2012-11-20 23:54:35 +01:00
twinaphex
713995c0cd (XDK D3D) Get rid of redefined constants 2012-11-20 16:31:55 +01:00
twinaphex
35a1c32529 (360) Build fixes 2012-11-20 15:52:22 +01:00
twinaphex
881e440ea6 (360) Add some FBO reiniting logic 2012-11-20 15:44:44 +01:00
twinaphex
c3db8e8c8f (360) Build fixes 2012-11-20 15:16:54 +01:00
twinaphex
bac8a923b2 (XDK) Small cleanup of unused var 2012-11-20 15:04:58 +01:00
twinaphex
7937bff786 (XDK) Fixes rotation on Xbox 1 2012-11-20 15:03:20 +01:00
twinaphex
eaf5041cd8 (Xbox 1) Build fixes 2012-11-20 06:39:35 +01:00
twinaphex
28c39a5beb (XDK) Fixed viewport settings 2012-11-20 06:08:58 +01:00
twinaphex
47cd168a35 (360) No slash at the end of default system_dir path - fixes
system directory issues
2012-11-20 05:21:17 +01:00
twinaphex
1f74056286 (Xbox 1) Build fixes 2012-11-20 03:19:00 +01:00
twinaphex
a8b3d23184 (XDK D3D) Reinits textures now 2012-11-20 02:51:00 +01:00
twinaphex
9570e39744 (XDK D3D) Cleanups 2012-11-20 02:03:26 +01:00
twinaphex
cfc2fac31a (XDK D3D) Split up device creation code to context file 2012-11-20 01:55:16 +01:00
twinaphex
851befae00 (XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
2012-11-20 01:40:52 +01:00
twinaphex
7a1954c260 (XDK D3D) Split off vertex initing code from init_textures
function
2012-11-20 00:33:57 +01:00
twinaphex
5976f4c7b1 (XDK D3D) Split off texture init into separate function 2012-11-19 23:30:32 +01:00
twinaphex
5627f3f8bd (XDK) Move font init code to d3d_start function 2012-11-19 21:34:34 +01:00
twinaphex
ba2de00c8d (XDK) Replace hardcoded 512 values with tex_w/tex_h 2012-11-19 19:57:25 +01:00
twinaphex
05b552e5a4 (Xbox 1) Build fixes 2012-11-19 05:00:38 +01:00
twinaphex
52f52bc253 (360) Build fixes 2012-11-19 04:46:48 +01:00
twinaphex
f0ebecfc32 (RMenu) Remove RMenu context files and use Gfx context files
instead
2012-11-19 04:09:16 +01:00
twinaphex
d264085bda (360) Move most of font rendering code outside of D3D driver 2012-11-18 02:57:42 +01:00
twinaphex
41b1bd3ed0 (GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title 2012-11-18 02:32:58 +01:00
twinaphex
fdcc5cb569 (XDK - Xbox 1) Improve FPS logging
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
twinaphex
013f833492 (XDK) Small optimization 2012-11-10 16:04:22 +01:00
twinaphex
35c96b17b9 (XDK) Set up now for 32bit color-capable libretro ports 2012-11-10 16:03:08 +01:00
twinaphex
6bf7c3cb06 Update credits for collaborated files 2012-10-18 06:06:55 +02:00
twinaphex
f52d7f462e (360) Build fixes 2012-10-15 07:22:20 +02:00
twinaphex
a7a7671ac0 (Xbox 1) Build fixes 2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
fc17456581 (RMenu / RARCH_CONSOLE) Move more g_console state to g_extern 2012-10-14 20:34:16 +02:00
twinaphex
c6cf258b42 Simplify rarch_config_load 2012-10-04 20:09:23 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
Twinaphex
c09fa1c7af Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
later

This reverts commit 42f2d068a7.
2012-09-13 06:45:41 +02:00
Twinaphex
42f2d068a7 (Android) Set up rarch_main_init_wrap so that it can load dynamic
libretro cores if supported
2012-09-13 06:28:57 +02:00
Twinaphex
b710babeb2 Move 'set default controls' function call outside 'set default
settings' function
2012-09-10 01:48:39 +02:00