twinaphex
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4864adc7b1
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(XDK) Rewrote Xbox font code
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2012-12-15 03:35:04 +01:00 |
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twinaphex
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8a271d318c
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Frame advance - get rid of unnecessary extern variables now
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2012-12-15 02:25:48 +01:00 |
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twinaphex
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04674fbba7
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(PS3/XDK) Better way to toggle frame advance
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2012-12-15 02:13:58 +01:00 |
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twinaphex
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0261d934f2
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(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
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2012-12-15 01:14:21 +01:00 |
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twinaphex
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dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
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2012-12-14 20:33:36 +01:00 |
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twinaphex
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321596fc73
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(XDK) Build fix
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2012-12-02 06:01:39 +01:00 |
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Toad King
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c6111a3259
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[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
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2012-11-28 19:55:08 -05:00 |
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twinaphex
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46c1fd6e41
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(XDK) Indenting fixups
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2012-11-22 05:52:24 +01:00 |
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twinaphex
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dee865d50e
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(Xbox 1) Build fix
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2012-11-22 05:44:09 +01:00 |
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twinaphex
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8612711fa8
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(360) Add FPS - memory free reporting
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2012-11-22 05:32:58 +01:00 |
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twinaphex
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bd332c80c5
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(360) Fonts can now be placed anywhere onscreen
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2012-11-22 04:44:29 +01:00 |
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twinaphex
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8456464650
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(XDK D3D) Switch from A8R8G8B8 to X8R8G8B8 - fixes shader issues
in 32bit mode
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2012-11-21 18:53:21 +01:00 |
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twinaphex
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51f51d4a65
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(XDK) Remove force_16bit
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2012-11-20 23:54:35 +01:00 |
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twinaphex
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713995c0cd
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(XDK D3D) Get rid of redefined constants
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2012-11-20 16:31:55 +01:00 |
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twinaphex
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35a1c32529
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(360) Build fixes
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2012-11-20 15:52:22 +01:00 |
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twinaphex
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881e440ea6
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(360) Add some FBO reiniting logic
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2012-11-20 15:44:44 +01:00 |
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twinaphex
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c3db8e8c8f
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(360) Build fixes
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2012-11-20 15:16:54 +01:00 |
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twinaphex
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bac8a923b2
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(XDK) Small cleanup of unused var
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2012-11-20 15:04:58 +01:00 |
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twinaphex
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7937bff786
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(XDK) Fixes rotation on Xbox 1
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2012-11-20 15:03:20 +01:00 |
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twinaphex
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eaf5041cd8
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(Xbox 1) Build fixes
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2012-11-20 06:39:35 +01:00 |
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twinaphex
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28c39a5beb
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(XDK) Fixed viewport settings
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2012-11-20 06:08:58 +01:00 |
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twinaphex
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47cd168a35
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(360) No slash at the end of default system_dir path - fixes
system directory issues
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2012-11-20 05:21:17 +01:00 |
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twinaphex
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1f74056286
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(Xbox 1) Build fixes
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2012-11-20 03:19:00 +01:00 |
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twinaphex
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a8b3d23184
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(XDK D3D) Reinits textures now
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2012-11-20 02:51:00 +01:00 |
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twinaphex
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9570e39744
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(XDK D3D) Cleanups
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2012-11-20 02:03:26 +01:00 |
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twinaphex
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cfc2fac31a
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(XDK D3D) Split up device creation code to context file
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2012-11-20 01:55:16 +01:00 |
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twinaphex
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851befae00
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(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
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2012-11-20 01:40:52 +01:00 |
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twinaphex
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7a1954c260
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(XDK D3D) Split off vertex initing code from init_textures
function
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2012-11-20 00:33:57 +01:00 |
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twinaphex
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5976f4c7b1
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(XDK D3D) Split off texture init into separate function
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2012-11-19 23:30:32 +01:00 |
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twinaphex
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5627f3f8bd
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(XDK) Move font init code to d3d_start function
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2012-11-19 21:34:34 +01:00 |
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twinaphex
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ba2de00c8d
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(XDK) Replace hardcoded 512 values with tex_w/tex_h
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2012-11-19 19:57:25 +01:00 |
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twinaphex
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05b552e5a4
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(Xbox 1) Build fixes
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2012-11-19 05:00:38 +01:00 |
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twinaphex
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52f52bc253
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(360) Build fixes
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2012-11-19 04:46:48 +01:00 |
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twinaphex
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f0ebecfc32
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(RMenu) Remove RMenu context files and use Gfx context files
instead
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2012-11-19 04:09:16 +01:00 |
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twinaphex
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d264085bda
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(360) Move most of font rendering code outside of D3D driver
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2012-11-18 02:57:42 +01:00 |
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twinaphex
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41b1bd3ed0
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(GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title
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2012-11-18 02:32:58 +01:00 |
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twinaphex
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fdcc5cb569
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(XDK - Xbox 1) Improve FPS logging
(PS3) Add FPS logging
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2012-11-14 21:51:56 +01:00 |
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twinaphex
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013f833492
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(XDK) Small optimization
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2012-11-10 16:04:22 +01:00 |
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twinaphex
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35c96b17b9
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(XDK) Set up now for 32bit color-capable libretro ports
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2012-11-10 16:03:08 +01:00 |
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twinaphex
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6bf7c3cb06
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Update credits for collaborated files
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2012-10-18 06:06:55 +02:00 |
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twinaphex
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f52d7f462e
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(360) Build fixes
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2012-10-15 07:22:20 +02:00 |
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twinaphex
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a7a7671ac0
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(Xbox 1) Build fixes
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2012-10-15 07:00:58 +02:00 |
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twinaphex
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174c7d9d98
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(RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
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2012-10-15 06:25:12 +02:00 |
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twinaphex
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fc17456581
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(RMenu / RARCH_CONSOLE) Move more g_console state to g_extern
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2012-10-14 20:34:16 +02:00 |
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twinaphex
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c6cf258b42
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Simplify rarch_config_load
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2012-10-04 20:09:23 +02:00 |
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twinaphex
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6c5d6515ce
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(XDK) 360 and Xbox 1 now both use the same Direct3D driver
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2012-10-01 03:35:38 +02:00 |
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twinaphex
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4d80a71f7e
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(XDK) Refactorings - build fixes
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2012-09-30 17:57:32 +02:00 |
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Twinaphex
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c09fa1c7af
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Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
later
This reverts commit 42f2d068a7 .
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2012-09-13 06:45:41 +02:00 |
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Twinaphex
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42f2d068a7
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(Android) Set up rarch_main_init_wrap so that it can load dynamic
libretro cores if supported
|
2012-09-13 06:28:57 +02:00 |
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Twinaphex
|
b710babeb2
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Move 'set default controls' function call outside 'set default
settings' function
|
2012-09-10 01:48:39 +02:00 |
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