twinaphex
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04674fbba7
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(PS3/XDK) Better way to toggle frame advance
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2012-12-15 02:13:58 +01:00 |
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twinaphex
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0261d934f2
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(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
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2012-12-15 01:14:21 +01:00 |
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twinaphex
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dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
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2012-12-14 20:33:36 +01:00 |
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twinaphex
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321596fc73
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(XDK) Build fix
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2012-12-02 06:01:39 +01:00 |
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Toad King
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c6111a3259
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[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
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2012-11-28 19:55:08 -05:00 |
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twinaphex
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a7a7671ac0
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(Xbox 1) Build fixes
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2012-10-15 07:00:58 +02:00 |
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twinaphex
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174c7d9d98
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(RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
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2012-10-15 06:25:12 +02:00 |
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twinaphex
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077c3a6469
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(360) Small change to input D-pad emulation logic
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2012-08-22 13:50:07 +02:00 |
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twinaphex
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6a08c92ada
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(Xbox 1) Cut down on some static variables
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2012-08-17 17:45:14 +02:00 |
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twinaphex
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cdb2a2b4e7
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(Xbox 1) Streamline menu code with that of PS3's
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2012-08-02 17:09:41 +02:00 |
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twinaphex
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bc8675f711
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(360/Xbox 1) Use the same input driver now for both 360 and Xbox 1
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2012-07-31 20:56:05 +02:00 |
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