twinaphex
|
4a5688ffe7
|
(ALSA) Use near versions of set_rate and set_channels - ALSA
can now set a different sampling rate if the suggested rate is
not available - should make PS4 gamepad audio work
|
2017-01-28 15:59:36 +01:00 |
|
twinaphex
|
8d863bde3d
|
(ALSA) Call snd_pcm_hw_params_set_rate_resample
|
2017-01-26 04:42:56 +01:00 |
|
twinaphex
|
d5db559d38
|
(PS3) Buildfix
|
2017-01-26 04:26:19 +01:00 |
|
twinaphex
|
020ef3cfa1
|
(XAudio2) Buildfix
|
2017-01-26 01:23:44 +01:00 |
|
twinaphex
|
e74853750b
|
(audio driver) Pass is_perfcnt_enable boolean variable to audio
driver write function
|
2017-01-25 17:30:50 +01:00 |
|
twinaphex
|
6661c0fb94
|
Rewrite performance counter stop/start/init into macros
|
2017-01-25 16:53:06 +01:00 |
|
twinaphex
|
c0bcbb2145
|
(alsathread.c) Cleanup
|
2017-01-25 03:37:14 +01:00 |
|
twinaphex
|
0de69c149a
|
Cleanup
|
2017-01-25 03:34:37 +01:00 |
|
aliaspider
|
021b510452
|
(WiiU) refactors/cleanups.
|
2017-01-23 16:14:05 +01:00 |
|
twinaphex
|
2aaa3a3a3a
|
Turn to C comments
|
2017-01-23 01:35:11 +01:00 |
|
twinaphex
|
fd9531268e
|
(wiiu_audio.c) Buildfix
|
2017-01-23 01:33:41 +01:00 |
|
twinaphex
|
90bc170829
|
Get rid of runloop_ctl calls inside audio drivers
|
2017-01-22 18:05:07 +01:00 |
|
twinaphex
|
96c8ca5a09
|
Header update #1
|
2017-01-22 13:40:32 +01:00 |
|
twinaphex
|
7931436f5b
|
Apply xerpi diff
|
2017-01-17 18:12:23 +01:00 |
|
Brad Parker
|
e1f4db8081
|
Win2000 buildfixes
|
2017-01-16 20:41:08 -05:00 |
|
John Regan
|
da51c2ebf6
|
coreaudio: fix getting device name
|
2017-01-16 10:26:17 -06:00 |
|
twinaphex
|
d7e0a9005b
|
(rsound.c) Update rsound
|
2017-01-14 09:38:45 +01:00 |
|
twinaphex
|
a8c9cd91d8
|
(wiiu) Cleanups
|
2017-01-14 09:35:52 +01:00 |
|
twinaphex
|
fad63aa036
|
More header include removals
|
2017-01-13 16:41:08 +01:00 |
|
twinaphex
|
952f5e8d6e
|
Remove some more configuration.h header includes
|
2017-01-13 16:39:43 +01:00 |
|
twinaphex
|
b20c9d870b
|
Add block_frames member to audio driver init function;
be more prudent with strdup
|
2017-01-11 07:25:42 +01:00 |
|
twinaphex
|
f3e7fc09d4
|
Fix pulse.c
|
2017-01-09 13:10:15 +01:00 |
|
twinaphex
|
83e8aec3d4
|
Refactor audio driver code - add new_rate variable
|
2017-01-09 13:09:14 +01:00 |
|
twinaphex
|
8fa011d836
|
Get rid of some header includes
|
2017-01-09 12:50:54 +01:00 |
|
twinaphex
|
bcfbf46e5a
|
Comment out underrun log messages for PulseAudio
|
2016-12-11 22:39:26 +01:00 |
|
twinaphex
|
cc70847aa7
|
(JACK) Minor style nits
|
2016-12-06 07:14:34 +01:00 |
|
Adriano Moura
|
4ee1e2bba6
|
Fixes a bug where jack audio device setting would be clamped down to only one channel. Caused by a misuse of strtok.
|
2016-12-06 02:32:54 -02:00 |
|
Brad Parker
|
f725b48555
|
starting to revert unicode changes
|
2016-12-03 00:15:29 -05:00 |
|
Brad Parker
|
3846ce1837
|
build fixes for MSVC, start moving back to TCHAR usage so we can switch unicode on and off
|
2016-12-02 12:54:39 -05:00 |
|
FIX94
|
2481ff3ad3
|
(WiiU) lower audio latency
|
2016-12-01 19:46:33 +01:00 |
|
FIX94
|
df956efd43
|
(WiiU) properly set audio offset before starting playback
|
2016-11-30 02:37:42 +01:00 |
|
FIX94
|
16fdc70a03
|
(WiiU) more small audio driver value adjustments
|
2016-11-23 07:22:34 +01:00 |
|
FIX94
|
ccd3e524a2
|
(WiiU) more audio driver work, this should hopefully fix any remaining audio crackling
|
2016-11-22 20:18:21 +01:00 |
|
FIX94
|
7baff176dc
|
small wiiu correction
|
2016-11-22 07:34:11 +01:00 |
|
FIX94
|
8c8c92589d
|
(WiiU) increased audio buffer size to allow PAL games to be played back properly
|
2016-11-22 07:07:21 +01:00 |
|
FIX94
|
a0669f19b5
|
better check the same thing twice!
|
2016-11-22 04:30:08 +01:00 |
|
FIX94
|
1c990c691c
|
small correction
|
2016-11-22 03:18:36 +01:00 |
|
FIX94
|
b3eb8ec3be
|
(WiiU) use some more direct callback for audio updates and added safety into it
|
2016-11-22 02:39:12 +01:00 |
|
FIX94
|
0c314d0159
|
(WiiU) more audio driver cleanup
|
2016-11-22 00:37:22 +01:00 |
|
aliaspider
|
0dbd48ec5a
|
(WiiU) audio driver: cleanups, update copyright notice.
|
2016-11-21 23:37:06 +01:00 |
|
FIX94
|
b29cdef8ec
|
(WiiU) continuation of the audio driver changes from yesterday
|
2016-11-21 22:47:29 +01:00 |
|
FIX94
|
aa6121975c
|
forgot to remove small code piece
|
2016-11-21 05:44:47 +01:00 |
|
FIX94
|
8a62d5ea96
|
(WiiU) massive changes in the audio driver, this should hopefully work better
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
|
2016-11-21 03:18:48 +01:00 |
|
FIX94
|
f098b54347
|
(WiiU) increased volume (again)
|
2016-11-20 04:35:00 +01:00 |
|
aliaspider
|
7dab3ea378
|
(WiiU) audio quality/latency tweaks.
|
2016-11-13 16:42:43 +01:00 |
|
aliaspider
|
fc82e91465
|
(WiiU) increase audio volume.
|
2016-11-12 08:36:00 +01:00 |
|
aliaspider
|
dddff81d3a
|
(WiiU) fix clicking artifatcs: endOffset was actually the last played
sample and not the looping/end offset.
|
2016-11-12 07:53:50 +01:00 |
|
FIX94
|
88e674cf3d
|
(WiiU) disabled log init and properly init the audio buffer with 0 on audio init
|
2016-11-07 00:53:52 +01:00 |
|
aliaspider
|
eef74793f8
|
(WiiU) fix audio mix settings.
|
2016-11-06 22:12:26 +01:00 |
|
aliaspider
|
86763e1e26
|
(WiiU) implement a sound driver.
|
2016-11-06 19:03:41 +01:00 |
|