Commit Graph

204 Commits

Author SHA1 Message Date
twinaphex
4a5688ffe7 (ALSA) Use near versions of set_rate and set_channels - ALSA
can now set a different sampling rate if the suggested rate is
not available - should make PS4 gamepad audio work
2017-01-28 15:59:36 +01:00
twinaphex
8d863bde3d (ALSA) Call snd_pcm_hw_params_set_rate_resample 2017-01-26 04:42:56 +01:00
twinaphex
d5db559d38 (PS3) Buildfix 2017-01-26 04:26:19 +01:00
twinaphex
020ef3cfa1 (XAudio2) Buildfix 2017-01-26 01:23:44 +01:00
twinaphex
e74853750b (audio driver) Pass is_perfcnt_enable boolean variable to audio
driver write function
2017-01-25 17:30:50 +01:00
twinaphex
6661c0fb94 Rewrite performance counter stop/start/init into macros 2017-01-25 16:53:06 +01:00
twinaphex
c0bcbb2145 (alsathread.c) Cleanup 2017-01-25 03:37:14 +01:00
twinaphex
0de69c149a Cleanup 2017-01-25 03:34:37 +01:00
aliaspider
021b510452 (WiiU) refactors/cleanups. 2017-01-23 16:14:05 +01:00
twinaphex
2aaa3a3a3a Turn to C comments 2017-01-23 01:35:11 +01:00
twinaphex
fd9531268e (wiiu_audio.c) Buildfix 2017-01-23 01:33:41 +01:00
twinaphex
90bc170829 Get rid of runloop_ctl calls inside audio drivers 2017-01-22 18:05:07 +01:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex
7931436f5b Apply xerpi diff 2017-01-17 18:12:23 +01:00
Brad Parker
e1f4db8081 Win2000 buildfixes 2017-01-16 20:41:08 -05:00
John Regan
da51c2ebf6 coreaudio: fix getting device name 2017-01-16 10:26:17 -06:00
twinaphex
d7e0a9005b (rsound.c) Update rsound 2017-01-14 09:38:45 +01:00
twinaphex
a8c9cd91d8 (wiiu) Cleanups 2017-01-14 09:35:52 +01:00
twinaphex
fad63aa036 More header include removals 2017-01-13 16:41:08 +01:00
twinaphex
952f5e8d6e Remove some more configuration.h header includes 2017-01-13 16:39:43 +01:00
twinaphex
b20c9d870b Add block_frames member to audio driver init function;
be more prudent with strdup
2017-01-11 07:25:42 +01:00
twinaphex
f3e7fc09d4 Fix pulse.c 2017-01-09 13:10:15 +01:00
twinaphex
83e8aec3d4 Refactor audio driver code - add new_rate variable 2017-01-09 13:09:14 +01:00
twinaphex
8fa011d836 Get rid of some header includes 2017-01-09 12:50:54 +01:00
twinaphex
bcfbf46e5a Comment out underrun log messages for PulseAudio 2016-12-11 22:39:26 +01:00
twinaphex
cc70847aa7 (JACK) Minor style nits 2016-12-06 07:14:34 +01:00
Adriano Moura
4ee1e2bba6 Fixes a bug where jack audio device setting would be clamped down to only one channel. Caused by a misuse of strtok. 2016-12-06 02:32:54 -02:00
Brad Parker
f725b48555 starting to revert unicode changes 2016-12-03 00:15:29 -05:00
Brad Parker
3846ce1837 build fixes for MSVC, start moving back to TCHAR usage so we can switch unicode on and off 2016-12-02 12:54:39 -05:00
FIX94
2481ff3ad3 (WiiU) lower audio latency 2016-12-01 19:46:33 +01:00
FIX94
df956efd43 (WiiU) properly set audio offset before starting playback 2016-11-30 02:37:42 +01:00
FIX94
16fdc70a03 (WiiU) more small audio driver value adjustments 2016-11-23 07:22:34 +01:00
FIX94
ccd3e524a2 (WiiU) more audio driver work, this should hopefully fix any remaining audio crackling 2016-11-22 20:18:21 +01:00
FIX94
7baff176dc small wiiu correction 2016-11-22 07:34:11 +01:00
FIX94
8c8c92589d (WiiU) increased audio buffer size to allow PAL games to be played back properly 2016-11-22 07:07:21 +01:00
FIX94
a0669f19b5 better check the same thing twice! 2016-11-22 04:30:08 +01:00
FIX94
1c990c691c small correction 2016-11-22 03:18:36 +01:00
FIX94
b3eb8ec3be (WiiU) use some more direct callback for audio updates and added safety into it 2016-11-22 02:39:12 +01:00
FIX94
0c314d0159 (WiiU) more audio driver cleanup 2016-11-22 00:37:22 +01:00
aliaspider
0dbd48ec5a (WiiU) audio driver: cleanups, update copyright notice. 2016-11-21 23:37:06 +01:00
FIX94
b29cdef8ec (WiiU) continuation of the audio driver changes from yesterday 2016-11-21 22:47:29 +01:00
FIX94
aa6121975c forgot to remove small code piece 2016-11-21 05:44:47 +01:00
FIX94
8a62d5ea96 (WiiU) massive changes in the audio driver, this should hopefully work better
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
FIX94
f098b54347 (WiiU) increased volume (again) 2016-11-20 04:35:00 +01:00
aliaspider
7dab3ea378 (WiiU) audio quality/latency tweaks. 2016-11-13 16:42:43 +01:00
aliaspider
fc82e91465 (WiiU) increase audio volume. 2016-11-12 08:36:00 +01:00
aliaspider
dddff81d3a (WiiU) fix clicking artifatcs: endOffset was actually the last played
sample and not the looping/end offset.
2016-11-12 07:53:50 +01:00
FIX94
88e674cf3d (WiiU) disabled log init and properly init the audio buffer with 0 on audio init 2016-11-07 00:53:52 +01:00
aliaspider
eef74793f8 (WiiU) fix audio mix settings. 2016-11-06 22:12:26 +01:00
aliaspider
86763e1e26 (WiiU) implement a sound driver. 2016-11-06 19:03:41 +01:00