OsirizX
4d367a2b59
[PSL1GHT] Add RSX graphics support for ps3
2022-03-27 18:03:30 +02:00
Mats
910a652b3c
(steam) Replace OSK with the Steam one on the deck
2022-03-16 19:00:16 +01:00
twinaphex
0a40e1f771
(gl_core/gl3) Rename gl_core internally to gl3
2021-11-23 08:45:54 +01:00
MrHuu
8171e513aa
[3DS] Fix achievement widget
2021-11-09 19:47:45 +01:00
twinaphex
5f4d4fe678
Move more code from retroarch.c to video_driver.c - retroarch.c now
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778kb
2021-10-13 15:15:24 +02:00
twinaphex
b1410c72e5
- Move disp_get_ptr to gfx_display.c
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- Move menu_driver_init to menu_driver.c, and turn
menu_driver_init_internal into static function
2021-09-30 17:14:26 +02:00
twinaphex
1ff024be26
Don't do rotate_z call for every draw_texture_slice call
2021-09-21 21:38:07 +02:00
twinaphex
ecdf20ea49
Remove unused gfx_display_draw_polygon
2021-09-21 21:13:46 +02:00
twinaphex
6eeebeab25
Get rid of gfx_display_set_msg_force
2021-09-21 21:10:38 +02:00
twinaphex
868a4bf3fc
Fix some warnings; set gfx_white_texture to 0 in deinit function at the
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end
2021-09-13 20:52:57 +02:00
twinaphex
5e4ce74000
Get rid of duplicate code in gfx_widgets -
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gfx_display_get_widget_dpi_scale made redundant
2021-09-13 20:21:36 +02:00
twinaphex
490233f3c5
wite_texture is now a static global variable inside gfx_display.c
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- no longer referenced outside
2021-09-13 19:55:53 +02:00
twinaphex
fc4d4c53cd
Cleanup some references to gfx_display_white_texture and
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don't assume NULL == 0 for uintptr_t
2021-09-13 19:07:09 +02:00
twinaphex
7f08729a5e
Revert "(gfx_display) Make gfx_display_set_fb_size - get rid of the small"
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This reverts commit 618cfacd59
.
2021-08-26 18:42:43 +02:00
twinaphex
618cfacd59
(gfx_display) Make gfx_display_set_fb_size - get rid of the small
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getter/setter functions - also finally take this opportunity to stop
setting framebuffer width/height/pitch for menu drivers that don't
use a framebuffer texture at all
2021-08-26 18:26:44 +02:00
jdgleaver
67bc91c1d0
(gfx_display.c) Remove unused variables
2021-08-23 12:11:00 +01:00
twinaphex
bea512b70b
Get rid of gfx_display_draw_texture - use gfx_display_draw_quad instead
2021-08-22 17:57:21 +02:00
twinaphex
54ae219302
Fix gfx_display_draw_texture - fixes D3D11/D3D12/D3D10 OSK issues
2021-08-22 17:17:09 +02:00
Connor McLaughlin
5d3719df44
(gfx) Fix uninitialized variables in gfx_display_draw_cursor
2021-06-22 13:52:13 +10:00
twinaphex
cd9d6c0511
gfx_display - Get rid of lots of pointer grabbing
2021-03-25 20:12:34 +01:00
twinaphex
8064af8f15
Get rid of more pointer grabbing
2021-03-25 19:22:12 +01:00
twinaphex
fada1caf68
Move two widgets functions over to proper source file
2021-03-25 04:55:27 +01:00
twinaphex
1f4dd522ab
(RGUI) Cut down on gfx_display_get_fb_size
2021-03-22 01:58:43 +01:00
twinaphex
e5ca68a518
Simplify video_driver_get_ptr
2021-03-21 17:33:44 +01:00
twinaphex
60a112ec97
Reduce dummy display driver null implementations with one
2021-02-02 12:28:17 +01:00
Nathan Strong
0e0fbb53f9
Remove the path_is_valid() call when loading textures
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== DETAILS
The `path_is_valid()` call ends up invoking `stat()`, which is unpredictable.
It's practically free when implemented by an operating system (Linux, Windows),
but on embedded systems it can be problematic.
In the case of the Wii U, the stat() call actually ends up taking longer than
the file I/O. And the texture loading code already handles a "file not found"
case, so the stat() call ends up just being a waste of time.
Removing this reduces the texture load time from ~210-250ms down to 60-65ms
on average.
2021-01-07 21:06:07 -08:00
twinaphex
0bfbf81b49
Cleanups
2020-10-02 14:33:35 +02:00
twinaphex
4adfaa07fc
Cleanups
2020-10-02 14:16:12 +02:00
twinaphex
079c2dadff
(gfx_display.c) Do early returns before computing a bunch of stuff
2020-10-02 14:07:01 +02:00
twinaphex
2e752d93cc
Cleanup
2020-10-01 18:34:01 +02:00
twinaphex
cecd48e6b5
gfx_display_draw_cursor - take out early return
2020-10-01 18:22:29 +02:00
twinaphex
e8ab0a892a
gfx_display_get_adjusted_scale_internal - cleanup
2020-10-01 12:33:58 +02:00
twinaphex
4f82c26f6c
Cleanups
2020-10-01 12:26:49 +02:00
twinaphex
48a2e0528d
gfx_display_font_file - cleanup
2020-10-01 12:24:17 +02:00
twinaphex
d08a3b2310
These functions were never used
2020-10-01 12:22:56 +02:00
twinaphex
4965b78ea3
PARTICLES_COUNT doesn't seem used anymore
2020-10-01 12:21:57 +02:00
twinaphex
f8b828e623
gfx_display_draw_bg - cleanups
2020-09-30 18:56:46 +02:00
twinaphex
8683f68ccb
Cleanup
2020-09-30 18:52:22 +02:00
twinaphex
0642ea6d5d
Remove gfx_display_snow
2020-09-30 15:57:21 +02:00
twinaphex
0ec93e7fff
(gfx_display) Cleanups
2020-09-28 07:22:52 +02:00
twinaphex
1e61480e0a
Get rid of get/set_header_height
2020-09-28 05:06:02 +02:00
twinaphex
03ff504aa8
Remove gfx_display_scissor_end
2020-09-28 04:04:16 +02:00
twinaphex
d44ab6facf
framebuffer_dirty functions - remove these and set member variables
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directly in rgui.c and retroarch.c
2020-09-28 03:49:13 +02:00
twinaphex
f38eb84cc7
Move gfx_display_draw_text to retroarch.c and get rid of
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video_driver_set_osd_msg
2020-09-28 03:38:16 +02:00
twinaphex
9d6bfabd02
Move reset_list_buffer to gfx_widgets and turn it into a static function
2020-09-28 03:30:22 +02:00
twinaphex
e87b44a68c
Remove stub functions in null display driver
2020-09-27 00:18:16 +02:00
twinaphex
e1dbf5dab1
Remove drivers_display viewport - was unused
2020-09-26 22:01:23 +02:00
twinaphex
fbe0924d44
Remove some stub functions
2020-09-26 21:40:16 +02:00
twinaphex
e428166a05
Remove unused gfx_display_get_framebuffer_pitch
2020-09-26 20:04:55 +02:00
twinaphex
f22488f620
gfx_display_coords_array_reset unused - remove
2020-09-26 20:03:20 +02:00