Commit Graph

464 Commits

Author SHA1 Message Date
Twinaphex
8bc1d9965d Fix unused variables/etc. 2018-01-23 07:29:04 +01:00
twinaphex
54726aa668 Remove snprintf_p for now 2018-01-23 06:10:21 +01:00
twinaphex
6437e4b4a9 remove tons of unreferenced local variables 2018-01-23 05:49:03 +01:00
Twinaphex
4a6a97be60
Merge pull request #5429 from GregorR/netplay-input-upgrades-1
Netplay input upgrades 1
2018-01-23 05:01:45 +01:00
twinaphex
a80fb7c969 Add some safeguards here 2018-01-22 21:48:28 +01:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
Gregor Richards
84baf5db1f Wrong branch index! 2018-01-05 14:27:02 -05:00
Gregor Richards
73bd969ac9 Fixes for slave mode with multiple input devices 2018-01-05 14:27:02 -05:00
Gregor Richards
984f763d75 Only do our careful resimulation with joypads 2018-01-05 14:27:02 -05:00
Gregor Richards
50de28b1a1 Netplay keyboard hack for keydown/keyup support
An unfortunate hack for cores that translate the keyboard input device
into keydown/keyup events without saving that in the savestate. We
simply replay the previous frame's input before loading the rewound
frame's state, to assure that both the state and the keyup/down state
are correct.

Ideally, cores would save this as part of the state, but it's a bit
proximal and a fairly significant change for those that use it, so it's
easier to fix in netplay.
2018-01-05 14:27:02 -05:00
Gregor Richards
a96eb24247 Support for keyboards over netplay. 2018-01-05 14:27:02 -05:00
Gregor Richards
c01a199493 Netplay input device abstraction, support for mice
This abstracts away the details of particular input devices for netplay,
and adds support for mice and (similar) lightguns. Unfortunately, in
practice, no core handles mice or lightguns in a savestate-safe way, so
they need to be used in stateless mode to be reliable, but they do work.
2018-01-05 14:27:02 -05:00
Gregor Richards
ab669a2db8 Fix a bug that could segfault with fast dis/reconnection. 2018-01-05 14:27:02 -05:00
Gregor Richards
8d5a79fc69 Removing long-obsolete now-disfunctional "netplay flip players" feature 2018-01-05 14:27:02 -05:00
Gregor Richards
c2923f5504 Netplay message for input devices not available. 2018-01-05 14:26:19 -05:00
Gregor Richards
fff95facc7 New netplay failure messages. 2018-01-05 14:26:19 -05:00
Gregor Richards
e4ad16fc1b Document MODE change in netplay README 2018-01-05 14:26:19 -05:00
Gregor Richards
dc9ee8c6bc Don't 0-index device numbers! 2018-01-05 14:26:19 -05:00
Gregor Richards
f7dba84c67 Netplay mode change improvements
(1) All mode change code unified, so server mode changes and client mode
changes and announcements go through the same functions

(2) New messages which are translateable and work with multiple input
devices
2018-01-05 14:26:19 -05:00
Gregor Richards
2104ac44d9 Fixed server mode changes. 2018-01-05 14:24:43 -05:00
Gregor Richards
6eaaaef995 Minor bugfixes in input resolution. 2018-01-05 14:24:43 -05:00
Gregor Richards
2794031d12 Improved reemulation to not replay unread frames if they haven't changed. 2018-01-05 14:24:43 -05:00
Gregor Richards
74901e6161 Whoops, missed one refactor rename. 2018-01-05 14:24:43 -05:00
Gregor Richards
6946ea1bd3 Netplay support for multiple local devices. 2018-01-05 14:24:43 -05:00
Gregor Richards
95bbd914f1 Fixed >2-player issues with multi-input. 2018-01-05 14:24:43 -05:00
Gregor Richards
ed320fd914 Adding and removing players
The new input handling makes adding and removing players more
complicated, since data can be present that's not expected from the
connected clients list, or absent that's expected in the list but
actually shouldn't be there.
2018-01-05 14:24:43 -05:00
Gregor Richards
39243a8d40 Configurable sharing mode. 2018-01-05 14:24:43 -05:00
Gregor Richards
abf045ef0e Made device requests (badly) configurable. 2018-01-05 14:24:43 -05:00
Gregor Richards
7af7616d3d New initial connection header and support for inter-version connections. 2018-01-05 14:24:43 -05:00
Gregor Richards
fe80c4ce2c Added real pad sharing modes. 2018-01-05 14:24:43 -05:00
Gregor Richards
e4029b72c1 Rename things back after renaming for refactoring. 2018-01-05 14:24:42 -05:00
Gregor Richards
b897ba4e30 Re-fixed input simulation. 2018-01-05 14:24:42 -05:00
Gregor Richards
8c551f3990 Fixing some counters. 2018-01-05 14:24:42 -05:00
Gregor Richards
d1ca90e136 Get rid of this FIXME. 2018-01-05 14:24:42 -05:00
Gregor Richards
ed69916e59 First cut of input changes (not yet working) 2018-01-05 14:24:42 -05:00
Gregor Richards
6d4119690d First step (not yet compiling) of changing around Netplay input. 2018-01-05 14:24:42 -05:00
radius
7bdd8e945a show the frontend name and CPU architecture on netplay rooms 2017-12-17 11:51:50 -05:00
gblues
6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
Alcaro
485ad9f6f7
add missing %s 2017-11-27 17:15:21 +01:00
Alcaro
0f695f074f
#5802
aren't most of the memdesc fields size_t aka uintptr_t rather than uint64_t? whatever, good enough
2017-11-27 17:07:31 +01:00
twinaphex
311b786279 Silence Coverity warning 2017-11-27 04:34:45 +01:00
twinaphex
493d442f8c Silence some warnings 2017-11-26 22:43:58 +01:00
radius
3991f9b316 add frontend name to netplay announce 2017-11-26 13:40:08 -05:00
twinaphex
9875bbbd7d Silence some Coverity warnings 2017-11-26 01:06:48 +01:00
radius
e10aee3f1d get a proper error 2017-11-19 21:04:58 -05:00
radius
34934b169c silence coverity warning 2017-11-19 17:34:15 -05:00
radius
b32a69889e console buildfix 2017-11-19 16:21:26 -05:00
radius
8dfc585c59 fix another leak 2017-11-19 13:07:51 -05:00
radius
c5dfa314ad fix leak 2017-11-19 12:43:13 -05:00
radius
11611acbe4 use correct size here 2017-11-19 09:43:51 -05:00